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Author Topic: Goldenrod City  (Read 6607 times)

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Offline Spanky

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Re: Goldenrod City
« Reply #15 on: Tuesday, June 05, 2012, 19:27:03 PM »
If I were you, I would close the doors (unless it's key to gameplay?) and convert the whole thing to a mesh in the mAAp mesh package. Meshes render faster and better.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Goldenrod City
« Reply #16 on: Tuesday, June 05, 2012, 19:28:44 PM »
If I were you, I would close the doors (unless it's key to gameplay?) and convert the whole thing to a mesh in the mAAp mesh package. Meshes render faster and better.
Na, it would be better if they were closed. That sounds like a good idea.

Offline BlueBlaster

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Re: Goldenrod City
« Reply #17 on: Tuesday, June 05, 2012, 19:33:23 PM »
Oh yea Spanky said make your own railings from BSP, then convert it. Much easier to make the slants proper. I almost forgot about the convert option :P



Offline Spanky

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Re: Goldenrod City
« Reply #18 on: Tuesday, June 05, 2012, 19:34:32 PM »
I'm full of good ideas.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Goldenrod City
« Reply #19 on: Tuesday, June 05, 2012, 19:46:18 PM »
Tried to save it to the mAAp package and got a nice editor crash. How am I supposed to do this?

Offline BlueBlaster

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Re: Goldenrod City
« Reply #20 on: Tuesday, June 05, 2012, 19:55:18 PM »
Try an export and import?



Offline Alex

Re: Goldenrod City
« Reply #21 on: Tuesday, June 05, 2012, 19:58:54 PM »
Try an export and import?
It won't even let me convert it, regardless of the package. Too many things at once I'm assuming.

Offline Spanky

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Re: Goldenrod City
« Reply #22 on: Tuesday, June 05, 2012, 20:02:15 PM »
Yea, it might be too many triangles or something. Maybe try small pieces at once.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Goldenrod City
« Reply #23 on: Tuesday, June 05, 2012, 20:08:06 PM »
I've got it down to 30 things at once and still crashing. Anything lower than that it will be like 50 static meshes, and that's not really worth it.

Offline BlueBlaster

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Re: Goldenrod City
« Reply #24 on: Tuesday, June 05, 2012, 20:23:13 PM »
Time to learn Blender :D



Offline eKC0mm

Re: Goldenrod City
« Reply #25 on: Wednesday, June 06, 2012, 16:48:01 PM »
The rooms are massive, the map is massive. Things i have noticed about maps that get played are that they are compact, have options in terms of where to go, but those options are all relevant in the grand scheme of the map and objectives. Basically every piece of a map has certain relevance to an objective. Hospital, IC, Weapons Cache are good examples of maps that have relevance in open spaces and are popular maps because of it.

Im not trying to bash your creation. I think its a clever idea. BUT your asking for alot out of the gate. A map of this size and openness demands ALOT of players. People may simply lose interest before a server gets big enough to play.
eKComm - Team Non-Sense

Offline Spanky

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Re: Goldenrod City
« Reply #26 on: Wednesday, June 06, 2012, 16:48:54 PM »
Im not trying to bash your creation. I think its a clever idea. BUT your asking for alot out of the gate. A map of this size and openness demands ALOT of players. People may simply lose interest before a server gets big enough to play.

Then it will fit right in with mAAp.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: Goldenrod City
« Reply #27 on: Wednesday, June 06, 2012, 17:58:45 PM »
I'm willing to bet this is more of a concept fun map and probably won't be included in mAAp in the way it looks right now.

Also take a look at SF Extraction or Radio Tower :)



Offline Vanoke

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Re: Goldenrod City
« Reply #28 on: Wednesday, June 06, 2012, 18:10:18 PM »
I look and think and wish.     
Maybe it helps.
Attentional points. 
Becose its now very open...........
1 - As I mentioned it, there must be more hiding places. 
2 - I see not muts  entrances into buildings  so you can run trow it.
3 - I thought to see the sea  when you go into to that tower, when its possible to put sum fog around it .
How playeble is it ................ 
4 - Starting point Assault on east site and Defence on west site whit that tower in the south - middle
      Cheange obj`s to diffrent spots
      Ore !!!!
     1 obj on north
     2 obj 3 floor in tower >>not on the 4 floor total above !<< if thats the way to 2 obj Then>>>>>>
     >>>> tower needs sec, entry adder site, and to go above to 3 floor  also 2 stairs meabe crossing whit the stairs that you
     have put in now.
5 - Get both obj to win,
See if I can do somethingwhit it ,   Yourself have  a good overview of what can and can not do.
Bye bye till next time

Offline Possessed

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Re: Goldenrod City
« Reply #29 on: Wednesday, June 06, 2012, 18:39:44 PM »
Im not trying to bash your creation. I think its a clever idea. BUT your asking for alot out of the gate. A map of this size and openness demands ALOT of players. People may simply lose interest before a server gets big enough to play.

time to make 64 players maps :P?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


 

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