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America's Army => mAAp Project => Topic started by: Spanky on Saturday, January 28, 2012, 16:13:35 PM

Title: First Karma (Physics) Map
Post by: Spanky on Saturday, January 28, 2012, 16:13:35 PM
What do you guys think it should be? I want to copy an existing map and swap out objects for Karma-enabled objects. The map should be small-ish. This will serve as a test for the upcoming public beta to see how efficient Karma is across several clients with significant ping.

Here's maps I've been thinking of:
Shipment - Not many cover objects but could be good for a small test
PBall - Too many cover objects, not enough cover could be "destroyed"
Ice - No cover objects currently but they could be added easily
Aztec - Big, could be interesting with zoned areas, relatively no cover currently
Title: Re: First Karma (Physics) Map
Post by: Jonnym on Saturday, January 28, 2012, 16:14:36 PM
pball
Title: Re: First Karma (Physics) Map
Post by: Spanky on Saturday, January 28, 2012, 16:17:11 PM
To be honest, I think PBall is pretty lame. Even though I converted it, I would rather not see it get more popular if Karma becomes popular. It's a map that doesn't fit in with AA at all, I really only converted it because it was a small map that seemed easy to do.
Title: Re: First Karma (Physics) Map
Post by: BlueBlaster on Saturday, January 28, 2012, 17:27:00 PM
It's really hard to say. I can't think of any maps that would benefit and be realistic with karma. Although Aztec could be a good one.
Title: Re: First Karma (Physics) Map
Post by: Koden on Saturday, January 28, 2012, 18:37:58 PM
Maybe Aztec, Shipment is kinda small and every shot spoils your position.

Ice would be perfect for a Barrel Racing challenge :) plenty of space for rolling.
Title: Re: First Karma (Physics) Map
Post by: Alex on Saturday, January 28, 2012, 18:42:20 PM
To be honest, I think PBall is pretty lame. Even though I converted it, I would rather not see it get more popular if Karma becomes popular. It's a map that doesn't fit in with AA at all, I really only converted it because it was a small map that seemed easy to do.
To be perfectly honest, a lot of maaps don't fit AA. Aimfun, aimbush, pball, glass kill house yeti's lair, shipment, and basically all the maap maps that ever get played. The more AA like maps (Pipeline, Terminal Conflict, Square, Urban SE, Breakout etc.) I don't see being played as much. I think people like the less AAish maps because they're a break from the usual AA. I'd love for more peopel to play the more AA liek maaps because some of them are just plain awesome.

As for the topic, Aztec and Ice would be cool.
Title: Re: First Karma (Physics) Map
Post by: Koden on Saturday, January 28, 2012, 18:53:26 PM
To be perfectly honest, a lot of maaps don't fit AA. Aimfun, aimbush, pball, glass kill house yeti's lair, shipment, and basically all the maap maps that ever get played. The more AA like maps (Pipeline, Terminal Conflict, Square, Urban SE, Breakout etc.) I don't see being played as much. I think people like the less AAish maps because they're a break from the usual AA. I'd love for more people to play the more AA like maaps because some of them are just plain awesome.

As for the topic, Aztec and Ice would be cool.

I think there's a fair share of both being played (Yeti's Lair, PBall, sometimes Shipment) and another share being played much less often (Aimfun, Glass Kill House, UT04). Given that things changes over the years, i agree as i still see so many people playing on very classic maps and not on Breakout or the newer Pipeline, or Square.
Title: Re: First Karma (Physics) Map
Post by: Jonnym on Sunday, January 29, 2012, 03:54:33 AM
I think bridge contruction would be great, defence can push all the boxes around and block the catwalks and barracade the birdge, great fun assault climbing over all the crap defence would have stacked up.
Title: Re: First Karma (Physics) Map
Post by: Spanky on Sunday, January 29, 2012, 03:56:57 AM
HA! You made me think of some guy pushing a box along and another guy behind it firing in safety. Bridge Construction just might be perfect for this. We could even do the corrugated sheet metal on top of the bridges.
Title: Re: First Karma (Physics) Map
Post by: Gekkou on Thursday, February 02, 2012, 11:24:38 AM
A remake of Weapons Cache with karma physics would be wtf
Title: Re: First Karma (Physics) Map
Post by: Spanky on Thursday, February 02, 2012, 13:54:17 PM
A remake of Weapons Cache with karma physics would be wtf

It would have to be significant enough to warrant calling it a new map. Just changing boxes out wouldn't be enough change IMO.
Title: Re: First Karma (Physics) Map
Post by: -{BOTs}-BOSS on Thursday, February 02, 2012, 17:50:06 PM
Weapons Cache! and load the yard with Boxes =) like it was a Auction going on... that would add Cover while in the yard where the trucks are.


Just wondering what are you using to edit/ work on the maps..
Title: Re: First Karma (Physics) Map
Post by: Spanky on Thursday, February 02, 2012, 18:08:40 PM
Weapons Cache might be good for a future make-over (moving elevator, epic lighting) but I'm looking for an existing mAAp map to add karma objects to. We can't have many in the public test, I don't know how they're going to react with 20 people in a 200 ping server. I think 20 objects for the first test will be it.

Oh, and to modify/make maps, we use the editor for the engine; UnrealEd. Same thing as the 2.8 editor.
Title: Re: First Karma (Physics) Map
Post by: -{BOTs}-BOSS on Thursday, February 02, 2012, 18:57:30 PM
ok cool so if i use the 2.8 i can still run the map in 2.5? i just want to make sure b4 i jump into learning the editor that it will work on 2.5 so all can enjoy my works .

Thanks
Title: Re: First Karma (Physics) Map
Post by: Spanky on Thursday, February 02, 2012, 19:09:07 PM
ok cool so if i use the 2.8 i can still run the map in 2.5? i just want to make sure b4 i jump into learning the editor that it will work on 2.5 so all can enjoy my works .

Thanks

No, you can't use the 2.8 editor for creating 2.5 maps. There's as many different versions of Unreal and UnrealEd as there are days in a millennium. For creating for 2.5, we have a copy of the official (leaked/stolen) AA editor, specifically version 2.4.1. It's the same program/layout as 2.8, just not dumbed down and slightly older.
Title: Re: First Karma (Physics) Map
Post by: -{BOTs}-BOSS on Thursday, February 02, 2012, 19:12:23 PM
if its not a hassle or problem i would love to join you guys in adding work to the project.

Title: Re: First Karma (Physics) Map
Post by: Spanky on Thursday, February 02, 2012, 19:22:45 PM
Show us what you can do on 2.8's editor. If you create an awesome map, we'll convert it. No offense but there's too many noobs (I was once one too) that create novelty garbage. I don't want to discourage people from creating things but I don't think we're at a point where we can allow people to have the editor (too much support, tutorials, complaints, requests and "add my map to assist plz").
Title: Re: First Karma (Physics) Map
Post by: -{BOTs}-BOSS on Thursday, February 02, 2012, 19:28:27 PM
lol
Title: Re: First Karma (Physics) Map
Post by: Spanky on Thursday, February 02, 2012, 19:36:10 PM
Here's the only screenshot I have of my first "map":

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2FImages%2Faa_screens%2Faamapcopy.jpg&hash=9351590bf197f824d7aec4b61377422a)

At that stage, I was just putting objects in different spots and thinking how cool it was. Things weren't even aligned. I've been working on (and learning UED) Pipeline for 3 years. You can't pick up all the quirks/features overnight. I still don't know all there is to know.

The idea for a long time has been to create a AA Mission Depot type website. There's more problems with that though. With PunkBuster, you can get kicked for custom maps and there's no way to tell a custom map from a hack without posting the map file up and matching a MD5 if PunkBuster captured one. Then, having a voting system for getting maps in Assist without bloating things up. It's something we'll think about down the road if 2.5 grows more.

This is just my opinion. Jonny and Blueblaster may not agree with me.
Title: Re: First Karma (Physics) Map
Post by: -{BOTs}-BOSS on Thursday, February 02, 2012, 19:45:47 PM
Not a problem.

I made many Maps for UBI- Ghost Recon using 3DMax i'm O.k when it comes to making sure its glitch free and also not too big or too small.

My style is Urban maps. not too much into the tropical, open land style maps.

once i learn the functions of this editor i should be good too go.
My Hope was i get to work on the 2.4 editor so i wont have to worrie about porting it.. since i do want to test my self via lan.

Trust me i don't want to put junk out for anyone to play... i seen some of the mAAp maps.. and i have to say... we do need more new maps to add to the community..

btw good work that map the screen shot shows you have taken time to learn this editor and well it wont be long till we see your full map it's my guess??

Title: Re: First Karma (Physics) Map
Post by: Spanky on Thursday, February 02, 2012, 20:08:15 PM
btw good work that map the screen shot shows you have taken time to learn this editor and well it wont be long till we see your full map it's my guess??

I'm not sure what screenshot you're talking about. If you mean the one I posted in this thread, that's an old map that no longer exists. I'm not proud of it at all. If you're talking about Pipeline, you should see the public beta roll out in another day and a half. I'm running around doing updates now.
Title: Re: First Karma (Physics) Map
Post by: -{BOTs}-BOSS on Thursday, February 02, 2012, 20:22:42 PM
well i'm well behind so! i will work on learning the way the editor works now.. seems like i will be working with a already made map just to learn how things move around in this editor and how to call tools and so on! yes i would like to see some SS of the Pipeline.

right now just in the editor learning how to select objects drag them around delete, copy past and so on.
Title: Re: First Karma (Physics) Map
Post by: Spanky on Thursday, February 02, 2012, 20:32:54 PM
Starting with an existing map is great, especially a developer created one. They're 100% complete with a wide range of features.

As far as pipeline, here's the latest:
http://youtu.be/tSwilTDJ86A?hd=1
It won't have bloom in the public beta though.
Title: Re: First Karma (Physics) Map
Post by: -{BOTs}-BOSS on Thursday, February 02, 2012, 21:21:26 PM
Love it. Looks Very nice and clean.

But the bloom would be a + but i understand your concerns with it.. and the fact that it might lag..

if your going to do some beta testing with bloom... let me know.. i will roll with you.

i was thinking about the punk buster MD5 Problems that might cause Problems from a custom map. guessing here if i use textures already known within PB i should be ok right?

Or is each map known by file size and name for each map by PB?
Title: Re: First Karma (Physics) Map
Post by: Spanky on Thursday, February 02, 2012, 21:53:50 PM
There's MD5's for existing files (maps, meshes, textures, sounds, system, etc) and then there's a whitelist of files you're allowed to have. So, if you modify existing files, you'll get kicked. If you have files not listed in the whitelist, you'll get kicked.

This made it a problem in the past with mAAp mode because servers had to have 2 different PB configs and users files had to be moved back and fourth to mesh with those configs. This is eliminated in the next version of Assist.
Title: Re: First Karma (Physics) Map
Post by: BlueBlaster on Friday, February 03, 2012, 02:32:29 AM
+1 for seperate installs for map testing amirite

+1 for using my Assist install as my map testing install.
Title: Re: First Karma (Physics) Map
Post by: Spanky on Friday, February 03, 2012, 03:06:19 AM
living life on the edge, I like that in my men.

It's below freezing and I went outside to pee. How's that?
Title: Re: First Karma (Physics) Map
Post by: Go_Cat75 on Saturday, February 04, 2012, 19:10:14 PM
To be honest, I think PBall is pretty lame. Even though I converted it, I would rather not see it get more popular if Karma becomes popular. It's a map that doesn't fit in with AA at all, I really only converted it because it was a small map that seemed easy to do.

pball is a good map for minimal players. Karma would be good especially on this map as you could shot the objects out the way players are hiding behind.
Title: Re: First Karma (Physics) Map
Post by: Spanky on Saturday, February 04, 2012, 19:53:44 PM
pball is a good map for minimal players. Karma would be good especially on this map as you could shot the objects out the way players are hiding behind.

Karma is there in v7. It's buggy on non-windows clients and servers though.