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America's Army => mAAp Project => Topic started by: eKC0mm on Tuesday, June 12, 2012, 13:03:41 PM
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Hey guys, I recently began learning the unreal editor and I have been working on a project that i want to be able to perfect and play with my friends on 2.5. That being said, i would like to spend my time working in the 2.5 editor and i hope that what i have built so far is a good representation of what potential i have. I'm a quick learner and wont disappoint! This is what i have been working on so far.
HQ screens - http://teamn3.com/maps/PrisonBreakHQscreens.zip
aao file - http://teamn3.com/maps/PrisonBreak.aao
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fteamn3.com%2Fmaps%2FPrisonBreak1op.jpg&hash=254bd39b96bb807a016cb268ef27aee3)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fteamn3.com%2Fmaps%2FPrisonBreak2op.jpg&hash=b482e0252e9efe71f7226abdb368e924)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fteamn3.com%2Fmaps%2FPrisonBreak3op.jpg&hash=83f58eb715d1d6bee812ac8d4cfd08b4)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fteamn3.com%2Fmaps%2FPrisonBreak4op.jpg&hash=b616ead4a9fa87e5107273eca1e2bd49)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fteamn3.com%2Fmaps%2FPrisonBreak5op.jpg&hash=5e449a402168655ceb406887f2a66bad)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fteamn3.com%2Fmaps%2FPrisonBreak6op.jpg&hash=205bfab3b82bab6655ca4c78c45522d1)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fteamn3.com%2Fmaps%2FPrisonBreak7op.jpg&hash=54d0fba6f2a8a0a52ab1dd3a333314f4)
Thanks guys!
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dont give this fool the editor :P
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like the idea, the prison:)
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Reminds me of DeltaThunder's Prison Break map from when they first handed out the official editor.
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I have plenty of ideas to make this map one of a kind. particularly I have a draw up for a cell block (which will be the central part of the map) where there will be potential for some great firefights.
I want to give defense options. Initially assault will be able to get 1 of 2 possible objs before extracting. So defense can either try to defend the objectives or defend the extraction. There are a few problems with this idea obviously. I wish there was a way to do a carry-able objective, that would solve my only issue with this plan.
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Carryable like on extraction ?
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i played extraction like once in my life. if its the same as the carryable water treatment obj then yes
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There are a few problems with this idea obviously. I wish there was a way to do a carry-able objective, that would solve my only issue with this plan.
It cant :(
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I thought nate said 2.4 editor doesnt support carrable objectives
it doesn't, nor does it support AT4/RPG destructible walls like Blizzard and PCR