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America's Army => mAAp Project => Topic started by: Maxbulldog_53 on Monday, May 07, 2012, 14:14:20 PM

Title: Editor Question
Post by: Maxbulldog_53 on Monday, May 07, 2012, 14:14:20 PM
So lately ive been fooling around in the editor and ive run into a road block that hopefully someone can help me out with. Im just in Hospital and im just trying to open a few of the rooms and after i delete the doors and what not when i go in game i still cant run into the rooms. It's like there is an invisible wall there. Im guessing it has something to do with zone portals but im sure. Can anyone help me out here?
Title: Re: Editor Question
Post by: Spanky on Monday, May 07, 2012, 14:25:34 PM
Did you try Build > Build All?
Title: Re: Editor Question
Post by: Alex on Monday, May 07, 2012, 14:30:56 PM
So lately ive been fooling around in the editor and ive run into a road block that hopefully someone can help me out with. Im just in Hospital and im just trying to open a few of the rooms and after i delete the doors and what not when i go in game i still cant run into the rooms. It's like there is an invisible wall there. Im guessing it has something to do with zone portals but im sure. Can anyone help me out here?
could be several things. Like spanky said, did you do build all before you saved the map? You have to. There could also be a player block there, although that seems more unlikely.
Title: Re: Editor Question
Post by: Maxbulldog_53 on Monday, May 07, 2012, 15:06:06 PM
Yes i did build all and it still wont let me walk through the doorways. How would i check for a player block?
Title: Re: Editor Question
Post by: Alex on Monday, May 07, 2012, 15:12:06 PM
Yes i did build all and it still wont let me walk through the doorways. How would i check for a player block?
It will be a box or a sheet outlined in pink.

The pink outlines sheet is a  player block
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F514645%2FPictures%2Fss.png&hash=40b82f3274524effe6695ed95d525f4f)
Title: Re: Editor Question
Post by: Maxbulldog_53 on Monday, May 07, 2012, 15:16:38 PM
It will be a box or a sheet outlined in pink.

Im not sure i understand. Would it be something that is outlining the doorway or just something inside of the room somewhere? I dont see anything outlined in pink.
Title: Re: Editor Question
Post by: Koden on Monday, May 07, 2012, 15:25:46 PM
Im not sure i understand. Would it be something that is outlining the doorway or just something inside of the room somewhere? I dont see anything outlined in pink.

You would see a big pink outline cube/volume inside the room, there are many otherwise unreacheable rooms featuring Player blocks volumes in Hospital because a lot of em also have windows (players could enter and camp inside if they were reacheable).

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmuvB7.jpg&hash=2248092c6341d07833d53835e586fc98)
Title: Re: Editor Question
Post by: Maxbulldog_53 on Monday, May 07, 2012, 15:27:01 PM
You would see a big pink outline cube/volume inside the room, there are many otherwise unreacheable rooms featuring Player blocks volumes in Hospital because a lot of em also have windows (players could enter and camp inside if they were reacheable).

Understandable but is there a way to make these "unreachable rooms" reachable?
Title: Re: Editor Question
Post by: Alex on Monday, May 07, 2012, 15:28:52 PM
Understandable but is there a way to make these "unreachable rooms" reachable?
Delete the playerblock.
Title: Re: Editor Question
Post by: Spanky on Monday, May 07, 2012, 15:29:46 PM
Of course there's a way.
Title: Re: Editor Question
Post by: Koden on Monday, May 07, 2012, 15:30:11 PM
Understandable but is there a way to make these "unreachable rooms" reachable?

Delete the player block collision volume. I personally wouldn't unless you plan accurately to make space for new areas where the gameplay it's not just still standing.
Title: Re: Editor Question
Post by: Maxbulldog_53 on Monday, May 07, 2012, 15:34:54 PM
arighty thanks for the help guys. i figured it out 8)