AAO25.com

America's Army => mAAp Project => Topic started by: Maxbulldog_53 on Thursday, June 21, 2012, 16:41:11 PM

Title: Deafening wind in Sandstorm
Post by: Maxbulldog_53 on Thursday, June 21, 2012, 16:41:11 PM
Do you guys think it would be a good idea to turn down the wind a bit in sandstorm? Not enough to the point where sound whores will be able to know every time you scratch a grain of sand out of your ass but enough so it doesnt make your ears bleed every time you play it?
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Thursday, June 21, 2012, 16:42:30 PM
Seems normal to me. Maybe stop tweaking your sound :D
Title: Re: Deafening wind in Sandstorm
Post by: Maxbulldog_53 on Thursday, June 21, 2012, 16:44:27 PM
Seems normal to me. Maybe stop tweaking your sound :D

my sound is not tweaked! I just have no bass and a whole lot of treble in my headphones and i also play my sound through a stereo cranked all the way up. Tends to get a bit loud up in her.
Title: Re: Deafening wind in Sandstorm
Post by: BiG_SerGiO on Thursday, June 21, 2012, 16:47:26 PM
If you turn wind down then your would hear anything on that map since there aren't other sounds. Its good as it is :)
Title: Re: Deafening wind in Sandstorm
Post by: Maxbulldog_53 on Thursday, June 21, 2012, 16:50:34 PM
It is what it is. Just thought id throw it out there.  :)
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Thursday, June 21, 2012, 16:54:11 PM
my sound is not tweaked! I just have no bass and a whole lot of treble in my headphones and i also play my sound through a stereo cranked all the way up. Tends to get a bit loud up in her.

This right here is why people need to experience quality audio reproduction. Sounds don't hurt on quality components (unless you crank the volume up to "patent pending"). It's the bloated treble that's hurting your ears. On a balanced system, the sounds on Sandstorm and Shipment are balanced well with weapon noise and footsteps. None hurt and you can hear everything.
Title: Re: Deafening wind in Sandstorm
Post by: Maxbulldog_53 on Thursday, June 21, 2012, 16:56:37 PM
This right here is why people need to experience quality audio reproduction. Sounds don't hurt on quality components (unless you crank the volume up to "patent pending"). It's the bloated treble that's hurting your ears. On a balanced system, the sounds on Sandstorm and Shipment are balanced well with weapon noise and footsteps. None hurt and you can hear everything.

Trust me being a musician (sort of) i realize this. On the other hand I like to get kills every once in a while and to do that I have to turn my shit way the hell up so i can hear people. Otherwise you dont stand a chance in this game.
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Thursday, June 21, 2012, 16:59:53 PM
Depending on your headphones, I would be leaning to blame them more than the volume knob. Most headphones (and all headsets unless you go for a $500 pair of aviation ones) won't have good sound reproduction, especially bass, so that makes the treble bloated. Combine that with sibilence, you'll get pain. I would be happy to recommend some equipment in any budget if you want to get out of the $20 headsets and gamer products.
Title: Re: Deafening wind in Sandstorm
Post by: eKC0mm on Thursday, June 21, 2012, 19:15:58 PM
Spanky i have heard ALOT about these. What do you think about them?

http://www.soundprofessionals.com/cgi-bin/gold/category.cgi?item=ATH-AD700
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Thursday, June 21, 2012, 19:25:44 PM
Very good value for the dollar. I believe that's the pair that mans has, I'm sure he'll comment on them. I haven't personally tried them but the reviews look fantastic. I would definitely consider these if I was going to get another pair of headphones.
Title: Re: Deafening wind in Sandstorm
Post by: k!cker on Thursday, June 21, 2012, 19:40:49 PM
The ATH-AD700 from Audio Technica are the shit! I went from HD555's to these and I could tell a huge difference. These headphones and the right XFI and settings you can pretty much hear everything in game.
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Thursday, June 21, 2012, 19:42:04 PM
and the right XFI and settings you can pretty much hear everything in game.

Your sentence looked good up until this part. An X-Fi will bottleneck these headphones and you won't get to hear them for what they're really worth.
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Thursday, June 21, 2012, 19:43:04 PM
mother fucker spanky I got ad700's too cunt

Yea but unlike mans, you don't care about sound quality.
Title: Re: Deafening wind in Sandstorm
Post by: k!cker on Thursday, June 21, 2012, 19:50:43 PM
Your sentence looked good up until this part. An X-Fi will bottleneck these headphones and you won't get to hear them for what they're really worth.

I solely bought them for gaming. I know this will upset you but I'm not looking for quality but quantity in the sounds I can hear. Even with the XFI these headphones sound really good. The difference with these headphones from other gaming headphones is the bass. The bass is amazing with these things.
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Thursday, June 21, 2012, 19:56:45 PM
It's actually not great bass on those, it's that they're reproducing sounds more accurately. Gaming products aren't meant for quality, they're meant for weird plastic designs and lights. One thing a lot of people don't understand is that with gaming audio, you're never going to hear as much as you would with a decent non-gaming setup. Reproduce the sound accurately and you'll hear things better.
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Friday, June 22, 2012, 14:06:07 PM
mans knows!
Title: Re: Deafening wind in Sandstorm
Post by: eKC0mm on Sunday, June 24, 2012, 12:05:51 PM
An X-Fi will bottleneck these headphones and you won't get to hear them for what they're really worth.

I have been wanting to ask you why this is. I mean, x-fi's are still respectable sound cards, why would they bottleneck the AD700's? What kind of hardware do you suggest to take full advantage of the headphones?
Title: Re: Deafening wind in Sandstorm
Post by: Possessed on Sunday, June 24, 2012, 12:14:14 PM
I have been wanting to ask you why this is. I mean, x-fi's are still respectable sound cards, why would they bottleneck the AD700's? What kind of hardware do you suggest to take full advantage of the headphones?
real hardware, with OPAMPS(correct lol?) ;D
Spanky is the sound man, so he will explain it correctly.
Title: Re: Deafening wind in Sandstorm
Post by: [Majestic]tidididi on Sunday, June 24, 2012, 13:02:16 PM
Sandstorm without wind won't be Sandstorm anymore.

Who is able to hear, he can hear. That's all.
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Sunday, June 24, 2012, 14:00:15 PM
I have been wanting to ask you why this is. I mean, x-fi's are still respectable sound cards, why would they bottleneck the AD700's? What kind of hardware do you suggest to take full advantage of the headphones?
X-Fi was strictly popular for sound processing for gamers. In the higher-end audio world, you don't want to mess with or process audio during playback. Smallest circuit and less handling as possible so your equipment reproduces the sound as accurate as possible. Sure, processing is a good thing but only for an engineer who is composing and mixing the audio in a studio with the proper equipment and training. Back to X-Fi, games don't use it anymore. The hardware processing on it is old and it's gone the way of PhysX. There's plenty of threads on the Creative forums where people wonder what the point of X-Fi is because Creative isn't really doing anything to ensure it's future or merge over to OpenAL.

So, the hardware processing is worthless on your X-Fi, that leaves an audio circuit that's mediocre at best. It's something comparable to modern motherboard audio, unless again, you have an Auzentech model which is made with better components. The only way I would use one that's made by Creative is to use SPDIF output. The analog output is passed through crappy OPAMPs and low-end capacitors. Also to think about is the DAC chip which is not high-end by any means. DAC technology changes very fast, chips made in the 90's that were implemented in units costing several thousand dollars are beat by units today that cost maybe $200. The DAC chip in the X-Fi is nothing special.

real hardware, with OPAMPS(correct lol?) ;D
Spanky is the sound man, so he will explain it correctly.
X-Fi has OPAMPS, they generally suck though unless you go for one of the Auzentech models but by the time you spend that much money, it would be better to get an external solution that's not X-Fi.


I really ran out of steam to finish this post the way I wanted. Here's a few outside links that might give you some more knowledge:
http://www.audio-gd.com/Pro/Headphoneamp/NFB12/NFB12EN.htm
http://www.mav-audio.com/base/product/tube_magic_d1
http://www.head-fi.org/t/524263/audio-gd-nfb-12/225
http://www.head-fi.org/t/226975/hotrodding-the-x-fi-a-laymans-guide-no-56k
http://www.head-fi.org/t/589078/almis-x-fi-mod-hotrodding-sound-blaster-x-fi-models
Title: Re: Deafening wind in Sandstorm
Post by: Koden on Sunday, June 24, 2012, 14:19:53 PM
Sandstorm without wind won't be Sandstorm anymore.

Who is able to hear, he can hear. That's all.

It's so funny to me, that someone actually complaines about the sandstorm noise in a map that actually takes place during a sandstorm :D . I guess that's a real hassle for those sound-tweaking whores trying to listen sounds from one end of the map to the other.
Title: Re: Deafening wind in Sandstorm
Post by: BiG_SerGiO on Sunday, June 24, 2012, 14:40:55 PM
Spanky so if i had 200 dollars right now to spent on my sound. What soundcard + headphones would you recommend? OnBoard + better phones or a mix soundcard + medium phones?
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Sunday, June 24, 2012, 14:56:48 PM
$200 for both a DAC & headphones? That's really tough. I might suggest this: http://www.nuforce.com/hp/products/iconudac2/index.php and whatever Sennheisers you can afford with the $$ you have left.

I used to have a pair of Beyerdynamic DT770's and they're fantastic for gaming and movies. Their shortcoming is they can get real sibilant in the highs and once you notice that, you hate them. I've heard nothing but good things about Sennheisers, the lower end ones are loved by gamers and the higher end ones are loved by audiophiles for being more neutral and accurate.

Check out Head-Fi's Computer Audio forum:
http://www.head-fi.org/f/46/computer-audio
There's always someone posting about "what xx for my budget??".
Title: Re: Deafening wind in Sandstorm
Post by: [Majestic]tidididi on Sunday, June 24, 2012, 16:42:31 PM
It's so funny to me, that someone actually complaines about the sandstorm noise in a map that actually takes place during a sandstorm :D . I guess that's a real hassle for those sound-tweaking whores trying to listen sounds from one end of the map to the other.

Let's delete ambient sound from every map. For me, for example, it won't give too much. But for noobs and no sound/low sound players yes. More camping, "because I hear enemy but I'm scared to go for him".

Spanky so if i had 200 dollars right now to spent on my sound. What soundcard + headphones would you recommend? OnBoard + better phones or a mix soundcard + medium phones?

If I could write something- I'm sure that I will never bo so stupid again to buy sound card and good headphones for only one game. It's no sense. It had a sense, because of matches and competitions.
Title: Re: Deafening wind in Sandstorm
Post by: BiG_SerGiO on Sunday, June 24, 2012, 16:55:15 PM
If I could write something- I'm sure that I will never bo so stupid again to buy sound card and good headphones for only one game. It's no sense. It had a sense, because of matches and competitions.

Not for this game, for my system. Movies, Music, Gaming. I play mostly WoW.
Title: Re: Deafening wind in Sandstorm
Post by: Spanky on Sunday, June 24, 2012, 17:12:25 PM
Not for this game, for my system. Movies, Music, Gaming. I play mostly WoW.

Exactly. Why have an EAX X-Fi system when movies and music don't use it and only some old games do use it. Better to have a hi-fi external system.

One thing I forgot to mention is power. PC power is very dirty and noisy. It's great because it's super efficient and powers high end graphics cards but for audio equipment, computer power supplies are horrible. Best setup is an external USB device. USB will be around forever and you can get devices that supply their own power so USB is purely for communication.

You guys that are interested and/or bored, might want to check out this thread:
http://aao25.com/audio/what-makes-an-excellent-sound-card/
Title: Re: Deafening wind in Sandstorm
Post by: [Majestic]tidididi on Sunday, June 24, 2012, 17:30:58 PM
Not for this game, for my system. Movies, Music, Gaming. I play mostly WoW.

Yup. I just said about myself :-)