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Author Topic: Co-Op's  (Read 3049 times)

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Offline gunney500

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Co-Op's
« on: Friday, February 24, 2012, 10:02:28 AM »
any chance of getting co-op maps in the future?

Offline Archeh

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Re: Co-Op's
« Reply #1 on: Friday, February 24, 2012, 12:15:17 PM »
Topic moved to 2.5 Assist forum.
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

Offline Koden

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Re: Co-Op's
« Reply #2 on: Friday, February 24, 2012, 13:03:55 PM »
any chance of getting co-op maps in the future?

The matter is about getting AI entities to move and act in a coherent way. This was done in 2.8.5 also by assigning paths to move along and certain behaviors, i don't know about 2.5.

Otherwise, we already have AI entities that move (in a somewhat wierd way) and shot at you, but they're not that much "smart" at all.
« Last Edit: Friday, February 24, 2012, 13:07:50 PM by Koden »

Offline Spanky

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Re: Co-Op's
« Reply #3 on: Friday, February 24, 2012, 14:35:32 PM »
Topic moved to 2.5 Assist forum.

It should actually be in America's Army or mAAp since it's not Assist related.

Anyway, I've tried messing with AI bots and haven't had much success. I remember I added them to SF Hospital and I could play online but the round wouldn't end when the bots were dead, you had to take the objective. I'm also not sure how to implement joining 1 team only, I guess removing playerstarts for the other team.

I'll leave it at this; it looks like it's possible but we need to learn more about how they function.

Here's a video I made recently:
« Last Edit: Friday, February 24, 2012, 14:38:30 PM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Koden

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Re: Co-Op's
« Reply #4 on: Friday, February 24, 2012, 17:53:36 PM »
2.8 ai was horrid anyway, not worth it.

Mostly yes, but Coop maps were interesting due to their layout and the different gameplay.

Offline BlueBlaster

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Re: Co-Op's
« Reply #5 on: Friday, February 24, 2012, 18:05:48 PM »
I liked Coop maps because it felt like playing a single player campaign with other players.



Offline [Nifty]-mister

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Re: Co-Op's
« Reply #6 on: Friday, February 24, 2012, 18:15:11 PM »
I liked Coop maps because it felt like playing a single player campaign with other players.

 +1 on that...

   Over 2.8.5 the only map I played was Interdiciton *winks at spanky*
BlueBlaster: Dann called him a vertically-​challenged nigger.

Offline Koden

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Re: Co-Op's
« Reply #7 on: Friday, February 24, 2012, 18:22:40 PM »
I liked Coop maps because it felt like playing a single player campaign with other players.

Yeah, having an objective to achieve, i used to love that kind of gameplay :) . Today's PlayerVSPlayer gameplay is way too competitive, you rarely see any teamwork.

I used to play a lot of Interdiction (just look at my BT stats, and that's not all the tracked ones).

Offline Spanky

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Re: Co-Op's
« Reply #8 on: Friday, February 24, 2012, 20:14:15 PM »
We have something special though... SoarAI. Some code the devs had but never used in a final release:

[youtube]http://www.youtube.com/watch?v=91LaBTxy4W8[/youtube]
[youtube]http://www.youtube.com/watch?v=vBXm4cg3X0I[/youtube]
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Archeh

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Re: Co-Op's
« Reply #9 on: Friday, February 24, 2012, 20:49:33 PM »
It should actually be in America's Army or mAAp since it's not Assist related.

Ha, I looked at the forums and was surprised to find that I didn't notice either of those, shrugged, moved to Assist. It was right below it :p
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

 

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