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America's Army => mAAp Project => Topic started by: Spanky on Thursday, January 12, 2012, 20:59:02 PM

Title: Bridge Construction
Post by: Spanky on Thursday, January 12, 2012, 20:59:02 PM
I just finished fixing this map up. Removed 2nd story Defense tower entirely. I made that during my copy-pasta phase where I was just learning about the editor. It was buggy and poorly made and Defense doesn't need another reason to camp. I also spiffed up some shadows and whatnot. Map is ready to go unless there's other suggestions for it?
Title: Re: Bridge Construction
Post by: BlueBlaster on Thursday, January 12, 2012, 21:14:44 PM
Ill take a look and let you know, but before I do that, have you done anything about the waterfall and  that general area? It's kinda a weird place now that I think about it. It would seem this map is only good for a lot of players, like 10v10 or something.
Title: Re: Bridge Construction
Post by: Spanky on Thursday, January 12, 2012, 21:34:10 PM
I have done nothing with that area Blue but it reminds me that that whole run-around the map thing might be lame and should be removed.
Title: Re: Bridge Construction
Post by: BlueBlaster on Thursday, January 12, 2012, 21:40:10 PM
Just looked at the map. The run around the map needs to be removed. I'm not sure if players start with nvg (i didn't have it when I spawned in single player), but they should. Also I think access to the waterfall area should just be blocked. I'm not sure how to realistically block access to that area without completely removing the waterfall though.

Other than that, the map is done.

omg i forgot, get rid of that useless room across from the 1st floor defense room. I think it's the defense side? (the side without the partyboy)
Title: Re: Bridge Construction
Post by: Spanky on Thursday, January 12, 2012, 22:01:34 PM
I'll leave the waterfall in, just add playerblocks and such. Nobody should be screwing off when they're supposed to be assaulting/defending :P I'll remove the room too.
Title: Re: Bridge Construction
Post by: Spanky on Thursday, January 12, 2012, 22:19:17 PM
Done. Added some playerblocks, vertex edited the terrain and added a killing zone for anyone that goes down too far. Quick and dirty fixed but they'll work.