Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Bridge Construction  (Read 2041 times)

0 Members and 1 Guest are viewing this topic.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Bridge Construction
« on: Thursday, January 12, 2012, 20:59:02 PM »
I just finished fixing this map up. Removed 2nd story Defense tower entirely. I made that during my copy-pasta phase where I was just learning about the editor. It was buggy and poorly made and Defense doesn't need another reason to camp. I also spiffed up some shadows and whatnot. Map is ready to go unless there's other suggestions for it?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Bridge Construction
« Reply #1 on: Thursday, January 12, 2012, 21:14:44 PM »
Ill take a look and let you know, but before I do that, have you done anything about the waterfall and  that general area? It's kinda a weird place now that I think about it. It would seem this map is only good for a lot of players, like 10v10 or something.



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Bridge Construction
« Reply #2 on: Thursday, January 12, 2012, 21:34:10 PM »
I have done nothing with that area Blue but it reminds me that that whole run-around the map thing might be lame and should be removed.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Bridge Construction
« Reply #3 on: Thursday, January 12, 2012, 21:40:10 PM »
Just looked at the map. The run around the map needs to be removed. I'm not sure if players start with nvg (i didn't have it when I spawned in single player), but they should. Also I think access to the waterfall area should just be blocked. I'm not sure how to realistically block access to that area without completely removing the waterfall though.

Other than that, the map is done.

omg i forgot, get rid of that useless room across from the 1st floor defense room. I think it's the defense side? (the side without the partyboy)
« Last Edit: Thursday, January 12, 2012, 21:41:50 PM by BlueBlaster »



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Bridge Construction
« Reply #4 on: Thursday, January 12, 2012, 22:01:34 PM »
I'll leave the waterfall in, just add playerblocks and such. Nobody should be screwing off when they're supposed to be assaulting/defending :P I'll remove the room too.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Bridge Construction
« Reply #5 on: Thursday, January 12, 2012, 22:19:17 PM »
Done. Added some playerblocks, vertex edited the terrain and added a killing zone for anyone that goes down too far. Quick and dirty fixed but they'll work.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager