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America's Army => mAAp Project => Topic started by: Spanky on Tuesday, January 17, 2012, 03:20:43 AM
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I came across a really cool mod for UT2004 that's pretty simple too. Basically, it adds bloom effects to the game. See the differences:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fhome.arcor.de%2Fjarronis%2FBloom3.jpg&hash=2f7442ea9d89b74775ed35dae160420c)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fhome.arcor.de%2Fjarronis%2FBloom3r.jpg&hash=5b3d2b50b1f6af23b5779ce30d8e4fbd)
I haven't gotten this to compile for AA yet, it complains about a missing package yet doesn't reference that missing package in the code so I can't change it. Blue, maybe you could look at it?
http://dl.dropbox.com/u/464376/aac_maap/BloomEffect_Mutator.zip
http://wiki.beyondunreal.com/Legacy:Bloom
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I got a missing package as well, but reading thru the notes it seems this particular bloom effect blurs the terrain :\
I was thinking of looking into how the fire engine was created, and maybe I could throw some c++ code and make my own dll so we can load some other effects into the game.
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I got a missing package as well, but reading thru the notes it seems this particular bloom effect blurs the terrain :\
No way, the majority of the above screenshots are BSP.
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UT2004 was a game that still used a lot of BSP and some static meshes.
Semi-related, UDN needs to hurry up and open up all those red links for UE2.5 especially the hardware shaders. Its 2012 already and that shit has been locked for years and years. I want normal maps already, no more of this babying around with crappy textures.