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America's Army => mAAp Project => Topic started by: Spanky on Saturday, January 28, 2012, 18:57:56 PM

Title: Bloom
Post by: Spanky on Saturday, January 28, 2012, 18:57:56 PM
Just a little something we're playing with right now;

http://youtu.be/lPjHFQracC8?hd=1
[youtube]http://www.youtube.com/watch?v=lPjHFQracC8[/youtube]
Title: Re: Bloom
Post by: Alex on Saturday, January 28, 2012, 19:00:43 PM
I don't really like it. I'm not a big fan of using bloom effects in general. Most games with them I turn them off. It makes everything seems too bright and unrealistic sometimes.
Title: Re: Bloom
Post by: Koden on Saturday, January 28, 2012, 19:01:38 PM
I like it. Even if it's not an accurate lighting, it makes things appear less "flat" . Everything seems to be enlightened in a more soft/progressive way.
Title: Re: Bloom
Post by: BlueBlaster on Saturday, January 28, 2012, 19:03:47 PM
Of course we're not noob enough to plop it on everything without tweaking it.

It seems on big budget games that devs are lazy or dumb or something (or maybe don't have time) and don't refine the game's look. I'm pretty sure this has lead to opinions like killa's which is perfectly valid.
Title: Re: Bloom
Post by: Koden on Saturday, January 28, 2012, 19:07:15 PM
I don't really like it. I'm not a big fan of using bloom effects in general. Most games with them I turn them off. It makes everything seems too bright and unrealistic sometimes.

Oblivion? That game featured an heavy use of bloom. Nowadays bloom is an old tecnique i guess.
Title: Re: Bloom
Post by: Alex on Saturday, January 28, 2012, 19:08:18 PM
Oblivion? That game featured an heavy use of bloom. Nowadays bloom is an old tecnique i guess.
Never played Oblivion, but games like Crysis 2 have huge problems with it. Like Blue stated, it's mostly lazy devs trying to cover up shoddy texture and lighting work by over blooming the game. It's used a lot in console games due to the console's limited capabilities.
Title: Re: Bloom
Post by: BlueBlaster on Saturday, January 28, 2012, 19:10:13 PM
Things like bloom though are artistic mostly. A game like Oblivion can use it because it more fantasy than real. Having bloom then is valid because it gives a dreamy look.
Title: Re: Bloom
Post by: Koden on Saturday, January 28, 2012, 19:13:29 PM
Never played Oblivion, but games like Crysis 2 have huge problems with it. Like Blue stated, it's mostly lazy devs trying to cover up shoddy texture and lighting work by over blooming the game. It's used a lot in console games due to the console's limited capabilities.

Ah yep Crysis 2. Yeah, they make textures for both pc and consoles, no wonder they have to blur the view to cover the mess, lol. I remember, back then fog was also used to visually put a limit over the area that had to be rendered. By today they just let you set the degree of visual distance that you want - or can - render.

Things like bloom though are artistic mostly. A game like Oblivion can use it because it more fantasy than real. Having bloom then is valid because it gives a dreamy look.

yeah, i used to disable bloom and run the shaders. It was a bit too dreamy for me.
Title: Re: Bloom
Post by: Spanky on Saturday, January 28, 2012, 19:14:57 PM
I like it. Even if it's not an accurate lighting, it makes things appear less "flat" . Everything seems to be enlightened in a more soft/progressive way.

This. It just makes things look more faded and blended. It almost hides polygons. It is a bit bright but there's craptons of settings for this thing. This was just default.
Title: Re: Bloom
Post by: Jonnym on Sunday, January 29, 2012, 05:13:12 AM
I like it.
Title: Re: Bloom
Post by: Spanky on Sunday, January 29, 2012, 13:38:19 PM
I like it.

I don't think you do :) It's a DirectX modification. No OpenGL :(
Title: Re: Bloom
Post by: Spanky on Thursday, February 02, 2012, 04:14:14 AM
An update on the bloom, VendorX found out how to prevent AA from crashing on most maps with it so I loaded Pipeline:

http://youtu.be/tSwilTDJ86A?hd=1
[youtube]http://www.youtube.com/watch?v=tSwilTDJ86A[/youtube]

Here's some with and without screenshots as well:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2FArmyOps%25202012-02-02%252000-43-17-25.png&hash=885cb157689bc313cb954825a9a2b30c)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2FArmyOps%25202012-02-02%252000-43-12-76.png&hash=c616175be3c489c1bfcb504a2ab8a66d)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2FArmyOps%25202012-02-02%252000-44-13-61.png&hash=3059279f28b4fa2bf97b296d9f67d7c9)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2FArmyOps%25202012-02-02%252000-44-15-69.png&hash=fcd4b3bd6cb0ce0d844aef66ec65abec)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2FArmyOps%25202012-02-02%252000-46-29-47.png&hash=2edebc83d29450078e03da5bf52957cd)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2FArmyOps%25202012-02-02%252000-46-31-02.png&hash=3fc1d0bd546c0d24bee57fd166a1a707)
Title: Re: Bloom
Post by: BlueBlaster on Thursday, February 02, 2012, 04:21:19 AM
Me gusta
Title: Re: Bloom
Post by: -{BOTs}-BOSS on Thursday, February 02, 2012, 10:03:18 AM
Me Encanta! Good work love how that map looks with the bloom in it....

this will make the maps look so much better and diffident.
Title: Re: Bloom
Post by: Alex on Thursday, February 02, 2012, 10:49:25 AM
Would there be a way to turn it off?
Title: Re: Bloom
Post by: Spanky on Thursday, February 02, 2012, 13:50:29 PM
Would there be a way to turn it off?

Party Pooper Killaman is back. It's just a copying of files. I'm not even sure it will make it into Assist. There's issues with Distance Fog cutting in and out as well as the fact that Linux and Mac users can't use this. On the positive side, VendorX e-mailed the original dev since he's still active. Maybe he'll make a custom DirectX and OpenGL version that is less buggy :)
Title: Re: Bloom
Post by: Alex on Thursday, February 02, 2012, 14:06:07 PM
Party Pooper Killaman is back. It's just a copying of files. I'm not even sure it will make it into Assist. There's issues with Distance Fog cutting in and out as well as the fact that Linux and Mac users can't use this. On the positive side, VendorX e-mailed the original dev since he's still active. Maybe he'll make a custom DirectX and OpenGL version that is less buggy :)
Party pooper? That was a legitimate question. Most games you can turn bloom off. I wasn't sure how it was going to be implemented in AA. I do think it looks bad though. It lightens everything up and blurs a bit for no reason at all.
Title: Re: Bloom
Post by: Spanky on Thursday, February 02, 2012, 14:10:12 PM
You're more than welcome to make it look more realistic:
Code: [Select]
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=100
ChromePower=100
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=1
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=25
BloomFadeTime=400
BloomConstantDay=10
BloomQuality=0
BloomScreenLevelDay=95
BloomCurveDay=2
BloomPowerNight=15
BloomConstantNight=15
BloomCurveNight=-2
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=100
BloomAdaptationMultiplier=100
BloomAllowOversaturation=0
BloomMaxLimit=90
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=0
UseForAlphaBlend=0

[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=70
ScreenLevelNight=1
DarkeningAmountNight=-20
GammaCurveDay=0
GammaCurveNight=2
ColorSaturationDay=2
ColorSaturationNight=1
UsePaletteTexture=1
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=100
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=1
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=10
Title: Re: Bloom
Post by: Alex on Thursday, February 02, 2012, 14:13:33 PM
um, not sure why you posted that. I never said I could do anything about it. I also never said you should make it more realistic, just that I didn't like it and wanted to know it you could turn it off in the settings.
Title: Re: Bloom
Post by: Koden on Thursday, February 02, 2012, 14:14:46 PM
On my screen all of the images looks nice except for Urban Assault where the sky is kinda blinding me...but the fault is part due to my RF511 laptop screen which is unbalanced for brightness against contrast (poor manifacturer practice by Samsung).

lol, i think Killa just asked a legitimate question, visuals are made of a share of personal taste, so e.g. probably my finer more subtle details settings might not everyone else's ones.
Title: Re: Bloom
Post by: Spanky on Thursday, February 02, 2012, 14:19:45 PM
My point is that there's tons of options to try. I can supply you with the mod and instructions if you want to help find something you think is enjoyable. As for turning it off and on, it could easily be a checkbox in Assist.
Title: Re: Bloom
Post by: Alex on Thursday, February 02, 2012, 14:32:55 PM
As for turning it off and on, it could easily be a checkbox in Assist.
That is exactly what I wanted to know. :)
As for editing the bloom mod, I have no idea what 3/4 of that stuff even means. :P I'd be changing random setting and putting in random numbers.
Title: Re: Bloom
Post by: Spanky on Thursday, February 02, 2012, 14:50:11 PM
As for editing the bloom mod, I have no idea what 3/4 of that stuff even means. :P I'd be changing random setting and putting in random numbers.

Then we have the same knowledge because that's about all I can do :)