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Author Topic: Assist 7.20 mAAp updates  (Read 15697 times)

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Offline Spanky

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Re: Assist 7.20 mAAp updates
« Reply #15 on: Saturday, December 22, 2012, 15:02:29 PM »
Sounds perfect!

I agree. In my experience with prior releases, there are many bugs that come out with real gameplay, it's just the nature of the beast. Having a beta allows us to check for that and make final tweaks for a full version that people use for quite a while.

I might release my jungle map if I can get a couple things done on Pipeline in time.
It's like shaving your pubes to make your junk look bigger.
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Offline Alex

Re: Assist 7.20 mAAp updates
« Reply #16 on: Saturday, December 22, 2012, 15:08:36 PM »

I might release my jungle map if I can get a couple things done on Pipeline in time.
Did you ever figure out the FPS problem on the jungle map?

Offline Spanky

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Re: Assist 7.20 mAAp updates
« Reply #17 on: Saturday, December 22, 2012, 15:13:26 PM »
There was an FPS problem? I guess I haven't looked at it in a while...
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Assist 7.20 mAAp updates
« Reply #18 on: Saturday, December 22, 2012, 15:14:37 PM »
There was an FPS problem? I guess I haven't looked at it in a while...
I remember I was getting like 30 FPS with a fairly strong PC.

Offline ELiZ

Re: Assist 7.20 mAAp updates
« Reply #19 on: Saturday, December 22, 2012, 15:17:11 PM »
Ok with you guys if I make the 7.19Beta Windows and Linux only?

Offline Spanky

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Re: Assist 7.20 mAAp updates
« Reply #20 on: Saturday, December 22, 2012, 15:19:10 PM »
Ok with you guys if I make the 7.19Beta Windows and Linux only?

I don't have anything against that. The majority play on Windows anyway :)

Killa, can you try it again with v4? The only reason I could see for that would be either terrain or decolayers...
« Last Edit: Saturday, December 22, 2012, 15:26:09 PM by Spanky »
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Offline marten77

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Re: Assist 7.20 mAAp updates
« Reply #21 on: Saturday, December 22, 2012, 19:06:14 PM »
Will the flashes change?

Offline Spanky

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Re: Assist 7.20 mAAp updates
« Reply #22 on: Saturday, December 22, 2012, 19:19:41 PM »
Will the flashes change?

This update/thread is regarding maps only. I realize Possessed made a modification to adjust flashes but it should be addressed in another thread.
It's like shaving your pubes to make your junk look bigger.
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Offline MothaGoosE

Re: Assist 7.20 mAAp updates
« Reply #23 on: Saturday, December 22, 2012, 21:54:02 PM »
I'm in the middle of shrinking the filesize of Contingency. I'll post a dropbox download to the map and briefings in this thread when I finish it. If one of you guys could stick it in the dev dropbox, I'd appreciate it.

Edit: Here's the updated map: https://dl.dropbox.com/u/25230487/MP_SF_Contingency.zip
« Last Edit: Saturday, December 22, 2012, 22:19:05 PM by MothaGoosE »

Offline Spanky

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Re: Assist 7.20 mAAp updates
« Reply #24 on: Sunday, December 23, 2012, 03:17:22 AM »
Wow lol, still 60MB :) I don't think it matters a whole lot though. If you think of 60MB of lightmap textures (which it isn't), that's nothing on a modern graphics card's memory.

Since I haven't commented on your map yet, it's a real badass. It's like Weapons Cache on steroids. Very good job done on it.

*EDIT*
Also, out of curiosity, I packed the update (on top of the unedited files from the previous version) and it's 40kb shy of being the 2nd largest mAAp release yes. v4.5 was a sheer pig (had 5 variations of Bridge). It was before Assist came around and included a bunch of extra stuff. This upcoming release will be the largest one ever in Assist.
« Last Edit: Sunday, December 23, 2012, 03:31:36 AM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Assist 7.20 mAAp updates
« Reply #25 on: Sunday, December 23, 2012, 05:20:19 AM »
When I packed it came out 75947086 bytes.
And if there 2 more maps.. so I'll say we'll be pushing 100MB

Offline Spanky

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Re: Assist 7.20 mAAp updates
« Reply #26 on: Sunday, December 23, 2012, 13:31:14 PM »
The maps compress quite well. Contingency was around 60MB but came down to under 12 or so when I downloaded it if I recall right. There was a LOT of useless maps in v4.5. It's nice to see this upcoming release have many quality maps without having bloat. Look at any modern games' DLC, you won't find anything that's under 100MB :D
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Assist 7.20 mAAp updates
« Reply #27 on: Sunday, December 23, 2012, 13:32:43 PM »
Wow lol, still 60MB :) I don't think it matters a whole lot though. If you think of 60MB of lightmap textures (which it isn't), that's nothing on a modern graphics card's memory.

Since I haven't commented on your map yet, it's a real badass. It's like Weapons Cache on steroids. Very good job done on it.
Yeah it might be twice as big as mAAP Pipeline but I get 4x the performance on it. :P

Offline Spanky

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Re: Assist 7.20 mAAp updates
« Reply #28 on: Sunday, December 23, 2012, 13:37:33 PM »
Yeah it might be twice as big as mAAP Pipeline but I get 4x the performance on it. :P

 :suck: :wanker:

I think mine looks 4x better though so it evens out  :style:
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Assist 7.20 mAAp updates
« Reply #29 on: Sunday, December 23, 2012, 15:19:46 PM »
:suck: :wanker:

I think mine looks 4x better though so it evens out  :style:
It definitely does. I'm still not sure how you got the sunlight to look so great. I tried adding sunlight to a couple of my maps and it always looks like crap.

 

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