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Author Topic: 2.8.5 Maps  (Read 17619 times)

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Offline ELiZ

2.8.5 Maps
« on: Thursday, January 10, 2013, 02:19:06 AM »
Here are the four Six 2.8.5 Maps that I've helped convert in recent times.

http://aao25.com/maap/sf-old-town/

http://aao25.com/maap/sf-floodgate/

http://aao25.com/maap/river-village/

http://aao25.com/maap/steamroller/

http://aao25.com/maap/canyon/

http://aao25.com/maap/district/


Are there any Official maps missing?
Remember that Rummage and Interdicion has already been part of 25Assist for some time

Is MP_SF_Refinery=SMU_GH_SFRefinery

These are the maps I can see are missing
Canyon Done
District Done
SFHospitalSE Ignoring, no point.
SFSnakePlain Converted, perhaps will make it to mAAp as a MP map

any of them COOP?(That would them unvalid for 25Assist)
« Last Edit: Friday, January 11, 2013, 03:12:09 AM by ELiZ »

Offline Spanky

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Re: 2.8.5 Maps
« Reply #1 on: Thursday, January 10, 2013, 02:25:58 AM »
SF Refinery is SMU GH SF Refinery.

Snakeplain could be cool if Defense were locked in that building and Assault had some snipers and grenades. It would be like Insurgent Camp except more stressed.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline MothaGoosE

Re: 2.8.5 Maps
« Reply #2 on: Thursday, January 10, 2013, 03:00:30 AM »
SF Refinery is SMU GH SF Refinery.

Snakeplain could be cool if Defense were locked in that building and Assault had some snipers and grenades. It would be like Insurgent Camp except more stressed.

It'd be one fuck of a trip from assault spawn lol

Offline ELiZ

Re: 2.8.5 Maps
« Reply #3 on: Thursday, January 10, 2013, 03:55:33 AM »
How about District?

Offline MothaGoosE

Re: 2.8.5 Maps
« Reply #4 on: Thursday, January 10, 2013, 04:50:40 AM »
How about District?

Sounds cool. I may actually start playing again for a while haha :)

Offline ELiZ

Re: 2.8.5 Maps
« Reply #5 on: Thursday, January 10, 2013, 05:25:41 AM »
District Done

Offline ELiZ

Re: 2.8.5 Maps
« Reply #6 on: Thursday, January 10, 2013, 06:15:50 AM »
Snakeplain could be cool if Defense were locked in that building and Assault had some snipers and grenades. It would be like Insurgent Camp except more stressed.

If I do the basic Convert, could you then take over?
I've uploaded the Basic Convert of MP_SF_SnakePlain.

I've added a second Team, that I placed inside walls, but other than that, I havent done anything.

You have free hands.
« Last Edit: Thursday, January 10, 2013, 07:17:48 AM by ELiZ »

Offline -hf.R3n[A]ulT.

Re: 2.8.5 Maps
« Reply #7 on: Thursday, January 10, 2013, 06:19:31 AM »
 I think there are all maps.
Maybe ES2 border .... for COOP but its not important ^^

Offline teddy_grizzly_bear

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Re: 2.8.5 Maps
« Reply #8 on: Thursday, January 10, 2013, 07:15:05 AM »
I think there are all maps.
Maybe ES2 border .... for COOP but its not important ^^
COOP doesn't work in 2.5 . If it were converted, it would have to be altered to be a regular player vs player map.
<image removed due to imgur stuff - probably for the best>

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Offline Spanky

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Re: 2.8.5 Maps
« Reply #9 on: Thursday, January 10, 2013, 11:36:46 AM »
I will take a look ELiZ :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Koden

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Re: 2.8.5 Maps
« Reply #10 on: Thursday, January 10, 2013, 13:02:59 PM »
The Interdiction we have as of now is the interior part of it. The exterior is quite pretty, i think the entire map would be nice to have with carriable objectives (which it was born with), it would make it pretty interesting.

SF Refinery is SMU GH SF Refinery.

Snakeplain could be cool if Defense were locked in that building and Assault had some snipers and grenades. It would be like Insurgent Camp except more stressed.

Snakeplain is just plain huge, but it was born with Humvees so it was fine, travelling from Viper Veranda to the fort takes at least 3 or 4 minutes already. Back in 2.8.5 it was the place to have fun with Humvees (Humvees collision acts like...nonsense :D )

Offline Spanky

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Re: 2.8.5 Maps
« Reply #11 on: Thursday, January 10, 2013, 13:07:17 PM »
The map could easily be trimmed down. If it were, do you guys think it would be a fun break-in style map?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: 2.8.5 Maps
« Reply #12 on: Thursday, January 10, 2013, 23:26:46 PM »
The Interdiction we have as of now is the interior part of it. The exterior is quite pretty, i think the entire map would be nice to have with carriable objectives (which it was born with), it would make it pretty interesting.

You ok with me doing a basic convert, and then you do the MP part of it?

Offline ELiZ

Re: 2.8.5 Maps
« Reply #13 on: Friday, January 11, 2013, 01:14:55 AM »
You ok with me doing a basic convert, and then you do the MP part of it?

Anyway.. I've uploaded the full map to:
Dropbox\DEV - NOT INCLUDED IN RELEASE\Old Maps\MP_Interdiction_Basic_Convert.aao

Do as you please with it, I've added a second team.. standing next to the first, just so that I could testplay it.

Offline ELiZ

Re: 2.8.5 Maps
« Reply #14 on: Friday, January 11, 2013, 01:16:47 AM »
Is there enugh changes to SFHospitalSE to warrent a convert?

 

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