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Author Topic: [off maap] bug in Dusk  (Read 1624 times)

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Offline Possessed

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[off maap] bug in Dusk
« on: Tuesday, June 26, 2012, 03:08:50 AM »
after a few shots, this wall disappeared from the map (for me and for the other guy)

These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: [off maap] bug in Dusk
« Reply #1 on: Tuesday, June 26, 2012, 03:17:02 AM »
Funny, I saw the same thing when I played Dusk last. Forgot to check it out. I thought it might have been low GPU settings. Looks like you're running low too.

*EDIT*
Looks like we need M2-Architectural.usx from 2.6:
Quote
Missing StaticMesh Staticmesh M2-Architectural.buildings.arch2_buildings_mud_brick_broken_f3
I'm downloading the 2.5 > 2.5 patch now.
« Last Edit: Tuesday, June 26, 2012, 03:28:30 AM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: [off maap] bug in Dusk
« Reply #2 on: Tuesday, June 26, 2012, 03:21:50 AM »
Funny, I saw the same thing when I played Dusk last. Forgot to check it out. I thought it might have been low GPU settings. Looks like you're running low too.

no, the other guy made it disappear not me, it was replicated to both clients.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: [off maap] bug in Dusk
« Reply #3 on: Tuesday, June 26, 2012, 03:29:20 AM »
See my post above. It's gone as soon as the map loads. The editor loads the map with the same error. The devs likely added 1 small mesh to the Architectural package or something.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: [off maap] bug in Dusk
« Reply #4 on: Tuesday, June 26, 2012, 03:55:57 AM »
** patch failed ** hahaha
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: [off maap] bug in Dusk
« Reply #5 on: Tuesday, June 26, 2012, 11:52:05 AM »
Possessed was no help during last nights efforts :(
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: [off maap] bug in Dusk
« Reply #6 on: Tuesday, June 26, 2012, 13:04:02 PM »
Possessed was no help during last nights efforts :(
:sign_bitch: I told ya what to do :arab:
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Possessed

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Re: [off maap] bug in Dusk
« Reply #7 on: Sunday, December 09, 2012, 02:27:36 AM »
Fixed:
"better" quality : http://dl.dropbox.com/u/64317034/Shot00027.PNG, 1.8 mb.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: [off maap] bug in Dusk
« Reply #8 on: Sunday, December 09, 2012, 02:50:03 AM »
The devs didn't align that wall mesh properly with the neighboring BSP so I fixed that. I'm also going through the map now and fixing a lot of BSP lighting issues. Other than that, the map will not be changed.

Lot of good that did. My editor install didn't have the Desert_Village stuff so it auto-removed it from the map upon build. All that work wasted -_- Not going to bother with it again.
« Last Edit: Sunday, December 09, 2012, 03:12:08 AM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline [Majestic]tidididi

Re: [off maap] bug in Dusk
« Reply #9 on: Sunday, December 09, 2012, 03:34:44 AM »
Hey! Place back the long wall between embassy and main street. Give it back to us.

 

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