AAO25.com

America's Army => mAAp Project => Topic started by: Possessed on Tuesday, June 26, 2012, 03:08:50 AM

Title: [off maap] bug in Dusk
Post by: Possessed on Tuesday, June 26, 2012, 03:08:50 AM
after a few shots, this wall disappeared from the map (for me and for the other guy)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F64317034%2FScreenshots%2FShot00118.png&hash=e3b7d908f8586040b39cddadf98dffb6)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F64317034%2FScreenshots%2FShot00119.png&hash=bc2bcb7eb234b42740219bcf9dac75d2)
Title: Re: [off maap] bug in Dusk
Post by: Spanky on Tuesday, June 26, 2012, 03:17:02 AM
Funny, I saw the same thing when I played Dusk last. Forgot to check it out. I thought it might have been low GPU settings. Looks like you're running low too.

*EDIT*
Looks like we need M2-Architectural.usx from 2.6:
Quote
Missing StaticMesh Staticmesh M2-Architectural.buildings.arch2_buildings_mud_brick_broken_f3
I'm downloading the 2.5 > 2.5 patch now.
Title: Re: [off maap] bug in Dusk
Post by: Possessed on Tuesday, June 26, 2012, 03:21:50 AM
Funny, I saw the same thing when I played Dusk last. Forgot to check it out. I thought it might have been low GPU settings. Looks like you're running low too.

no, the other guy made it disappear not me, it was replicated to both clients.
Title: Re: [off maap] bug in Dusk
Post by: Spanky on Tuesday, June 26, 2012, 03:29:20 AM
See my post above. It's gone as soon as the map loads. The editor loads the map with the same error. The devs likely added 1 small mesh to the Architectural package or something.
Title: Re: [off maap] bug in Dusk
Post by: Possessed on Tuesday, June 26, 2012, 03:55:57 AM
** patch failed ** hahaha
Title: Re: [off maap] bug in Dusk
Post by: Spanky on Tuesday, June 26, 2012, 11:52:05 AM
Possessed was no help during last nights efforts :(
Title: Re: [off maap] bug in Dusk
Post by: Possessed on Tuesday, June 26, 2012, 13:04:02 PM
Possessed was no help during last nights efforts :(
:sign_bitch: I told ya what to do :arab:
Title: Re: [off maap] bug in Dusk
Post by: Possessed on Sunday, December 09, 2012, 02:27:36 AM
Fixed:(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F64317034%2FShot00027.JPG&hash=e91304c84a660181327a8651817511b9)
"better" quality : http://dl.dropbox.com/u/64317034/Shot00027.PNG, 1.8 mb.
Title: Re: [off maap] bug in Dusk
Post by: Spanky on Sunday, December 09, 2012, 02:50:03 AM
The devs didn't align that wall mesh properly with the neighboring BSP so I fixed that. I'm also going through the map now and fixing a lot of BSP lighting issues. Other than that, the map will not be changed.

Lot of good that did. My editor install didn't have the Desert_Village stuff so it auto-removed it from the map upon build. All that work wasted -_- Not going to bother with it again.
Title: Re: [off maap] bug in Dusk
Post by: [Majestic]tidididi on Sunday, December 09, 2012, 03:34:44 AM
Hey! Place back the long wall between embassy and main street. Give it back to us.