AAO25.com
America's Army => mAAp Project => Topic started by: Spanky on Friday, August 16, 2013, 00:21:43 AM
-
The maintenance tunnels on mAAp PIpeline have red lights that you can turn on/off. They're dynamic lights and it adds something unique to the gameplay. However, they bother me. They don't look that great and while the tunnels are creepy, it's mostly because they're dark. I want it stressed and to do that you need shadows and brilliant textures and I just can't get that with dynamic lights. It's the reason the bathroom lights can't be turned on/off anymore. It looks so much better.
So, what I'm asking is, what does the community like?
This:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-15%2021-17-08-01.png)
Or this:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-15%2021-17-30-65.png)
Should the lights down there be a specific color/hue? Should there be a lot of light or spots of light with fixtures spread out?
-
ohhhh i liked that first one obviously cause thats what i play now. but that bottom one, WOW that looks nice. Space the lights out abit and i think we have a hit
-
like maybe take out that middle light and see what that looks like
-
Tight wad oil companys probably wouldn't spend the money on the nice white and bright lighting, but that would make deciding if an enemy was there or a friendly some what easier. I would go for the darker lit tunnels just to make it a little more interesting.
-
I could delete the middle one and go for a more brownish/yellowish light instead of pure white.
-
I prefer the dark tunnels and red lights.
-
Middle light removed, first light added more brown/yellow hue:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-15%2021-41-13-79.png)
I could probably space them out even further.
-
i mean i like the dark tunnels, but alot of the players dont like it and we want them to play a lil more. i mean we could say "your stuck with whatwe give u" or we could make some small edits. im good either way, but i think that new ss u made is about right on, space them out further and make the hue all brownish/ yellow. im thinking we still want some dark shadow spots in the tunnels just not way too much. but this is all just my opinion and what i have heard from players in our server.
space the lights out a bit more, and add the brwnish,yellow hues to it
-
Damn Spank i fell asleep yesterday didn't wake up till now...
My preference definitely goes to the second alternative in your first post,
I want to have an "army" feeling when i play, not a "quake" or "resident evil" one :D
-
Middle light removed, first light added more brown/yellow hue:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-15%2021-41-13-79.png)
I could probably space them out even further.
This here looks like the best of all three to my noob eyes. :cool: It not to dark and doesn't look as if your a deer in spot light. ;)
-
This here looks like the best of all three to my noob eyes. :cool: It not to dark and doesn't look as if your a deer in spot light. ;)
i meant this one actually :P
-
Cool, good to know I'm going in a good direction. I'll play around with the color some more and post screenshots in-progress. Thanks guys.
-
You're welcome <3
-
Tha last ones looks very realistic, for me it could be still a little darker but this already looks great!
-
Middle light removed, first light added more brown/yellow hue:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-15%2021-41-13-79.png)
I could probably space them out even further.
I like it, perhaps a couple lights bulbs on the sides, looks really good.
-
I've done 2 tunnels so far, further playing around with the hue and amount of light, this is what I've got thus far:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-16%2015-14-57-94.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-16%2015-15-07-38.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-16%2015-15-18-19.png)
With the steam in the hallway, it's still pretty tough to see to the end. I think adding a bit of cover will help too.
*EDIT*
Looking at the screenshots now, I think I need to go less on the saturation, it just doesn't look like a fluorescent light should.
-
looks f*cking awesome imo :up:
Pls leave it that way and include it in the nxt mAAp Update.
-
i just played through it spanky and i must say, i love that the new walls assault spawn around the guard tower. The maintenance tunnels look great. I also love the new roof ornaments and am in awe of the water squirting up from the pipe break. your doing a really excellent job. looking really good to me.
-
love the new roof ornaments and am in awe of the water squirting up from the pipe break. your doing a really excellent job. looking really good to me.
I haven't touched those in a long time, still seeing new items? Quite a few things are high detail-only, to help those with low FPS.
Glad you like the walls. AA3 and old Pipeline had them so I decided to re-add them and they look a fair bit better. No need for the guard tower being used. Also, if you crouch near the walls, it gives you better FPS due to the anti-portals inside them (not rendering things on the other side).
It will be a while before the next update, I've done maybe 1/5th of all the tunnel lights and gotta go through and remove the switches too.
-
i guess i am seeing new stuff, lol. wolf was telling me some of those things was there. funny seeing those for the first time lol
-
:) Put your settings to all high and enjoy the eye candy.
-
yeah imma do that now. since i always run on low settings and 800x600 (lmao)
-
*facepalm*
-
lol i know. well i can tell u this, with everything at its highest setting and res at 1280x1024 its def eye candy. i might just start playing like this. i mean im gonna pay for it fps wise, but looks sexy :) even hospital looked sexy. only thing i dont like is the lettering in the chat is small. im old for gosh sake (34) i wear glasses but the words this small will require me to add some bifocals to the picture lol
-
Playing at your native resolution provides a MUCH clearer image, if you scale down, you really lose quality. You can, however, try to regain some quality by using a similar aspect ratio but smaller. I don't know how people can play this old of a game on modern hardware on low settings...
-
i just tried 1600x900 and its sharp and clear but the lettering again got me. i also tried (i forgot the res) and i got wide screen mode. looked really cool but this 1600x900 looks nice and tight for me
EDIT: Widescreen was 1280x800
-
What's your screen/laptop model?
-
HP 2009 Series Wide LCD Monitor
-
Your native res is 1600 x 900 @ 60 Hz, I would suggest playing at that to get the most quality if you can. The SAI won't take up half your screen then :)
-
yeah i noticed that, the sai looks real nice on 1600x900
-
I've done 2 tunnels so far, further playing around with the hue and amount of light, this is what I've got thus far:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-16%2015-14-57-94.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-16%2015-15-07-38.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-16%2015-15-18-19.png)
With the steam in the hallway, it's still pretty tough to see to the end. I think adding a bit of cover will help too.
*EDIT*
Looking at the screenshots now, I think I need to go less on the saturation, it just doesn't look like a fluorescent light should.
It doesn't look like a fluorescent should, but it look fucking awesome.
-
Thanks killa. I think I'll take some saturation away to make them a pinch whiter. Then I need to add all kinds of stains and boxes :)
-
Latest looks; reduced saturation slightly, added dust bits, swapped out BSP grates for staticmesh ones that are slightly raised off the floor and they create a neat shadow that makes it pop a bit:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-16%2022-11-41-78.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-16%2022-12-07-32.png)
-
Looks great.
-
only thing i dont like is the lettering in the chat is small. im old for gosh sake (34) i wear glasses but the words this small will require me to add some bifocals to the picture lol
Old my aching ass. I have 13 years on you. :cry: I have two bad disks in my neck and have bifocals but can't wear them when playing aa. I am constantly tipping my head back and forth trying read text and look at game. After just a few minutes It causes a lot of pain and have to quit playing. So I play without them constantly squinting trying to decide if the players are friend or enemy. I keep threatening to go find a pair of the old reading glasses they use to sell and really nerd myself up. :style: :style: On the up side I know there are people playing older than I am, so I don't feel so old. Mother wheres my damn Metamucil and Geritol? :rofl: :rofl:
-
Looks great.
-
Looks great.
-
Latest view of main pump obj:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-24%2021-39-46-89.png)
-
Looks great. I'm not sure how you got the lighting to look that good.
-
I find that using a light with low brightness and radius gives good ambient lighting but no directional lighting. For that, you need a directional light that does the job of the spot on the floor. Take a look, it's pretty simple. There's 3 light actors for each light. The last is just the haze corona.
-
Hm, it looks fantastic. I never really though about doing that.
-
Latest view of main pump obj:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-24%2021-39-46-89.png)
Amazing :up:
-
Dirtier, Duster, More smoke and haze. Maybe use fog from bridge.
-
Dirtier, Duster, More smoke and haze. Maybe use fog from bridge.
yeah a little fog would be the 'cerise sur le gateaux'
-
Not sure if I can do that neatly, will give it a go though!
-
Added fog:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-25%2016-50-35-39.png)