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Author Topic: [mAAp] Pipeline - Maintenance Tunnels  (Read 7212 times)

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Offline Spanky

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[mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 00:21:43 AM »
The maintenance tunnels on mAAp PIpeline have red lights that you can turn on/off. They're dynamic lights and it adds something unique to the gameplay. However, they bother me. They don't look that great and while the tunnels are creepy, it's mostly because they're dark. I want it stressed and to do that you need shadows and brilliant textures and I just can't get that with dynamic lights. It's the reason the bathroom lights can't be turned on/off anymore. It looks so much better.

So, what I'm asking is, what does the community like?

This:


Or this:



Should the lights down there be a specific color/hue? Should there be a lot of light or spots of light with fixtures spread out?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Rapture

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #1 on: Friday, August 16, 2013, 00:25:06 AM »
ohhhh i liked that first one obviously cause thats what i play now. but that bottom one, WOW that looks nice. Space the lights out abit and i think we have a hit

Offline Rapture

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #2 on: Friday, August 16, 2013, 00:25:45 AM »
like maybe take out that middle light and see what that looks like

Offline Mixk

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #3 on: Friday, August 16, 2013, 00:31:25 AM »
Tight wad oil companys probably wouldn't spend the money on the nice white and bright lighting, but that would make deciding if an enemy was there or a friendly some what easier. I would go for the darker lit tunnels just to make it a little more interesting. 
I won't be wronged. I won't be insulted. I won't be laid a-hand on. I don't do these things to other people, and I require the same from them.

Offline Spanky

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Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #4 on: Friday, August 16, 2013, 00:33:29 AM »
I could delete the middle one and go for a more brownish/yellowish light instead of pure white.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #5 on: Friday, August 16, 2013, 00:34:46 AM »
I prefer the dark tunnels and red lights.

Offline Spanky

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Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #6 on: Friday, August 16, 2013, 00:42:12 AM »
Middle light removed, first light added more brown/yellow hue:


I could probably space them out even further.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Rapture

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #7 on: Friday, August 16, 2013, 00:45:09 AM »
i mean i like the dark tunnels, but alot of the players dont like it and we want them to play a lil more. i mean we could say "your stuck with whatwe give u" or we could make some small edits. im good either way, but i think that new ss u made is about right on, space them out further and make the hue all brownish/ yellow. im thinking we still want some dark shadow spots in the tunnels just not way too much. but this is all just my opinion and what i have heard from players in our server.

space the lights out a bit more, and add the brwnish,yellow hues to it

Offline zoxee

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #8 on: Friday, August 16, 2013, 01:30:03 AM »
Damn Spank i fell asleep yesterday didn't wake up till now...
My preference definitely goes to the second alternative in your first post,
I want to have an "army" feeling when i play, not a "quake" or "resident evil" one  :D
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Mixk

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #9 on: Friday, August 16, 2013, 03:17:11 AM »
Middle light removed, first light added more brown/yellow hue:


I could probably space them out even further.
This here looks like the best of all three to my noob eyes.  :cool: It not to dark and doesn't look as if your a deer in spot light.  ;)
I won't be wronged. I won't be insulted. I won't be laid a-hand on. I don't do these things to other people, and I require the same from them.

Offline zoxee

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #10 on: Friday, August 16, 2013, 03:20:17 AM »
This here looks like the best of all three to my noob eyes.  :cool: It not to dark and doesn't look as if your a deer in spot light.  ;)

i meant this one actually  :P
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Spanky

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Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #11 on: Friday, August 16, 2013, 03:26:45 AM »
Cool, good to know I'm going in a good direction. I'll play around with the color some more and post screenshots in-progress. Thanks guys.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline zoxee

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #12 on: Friday, August 16, 2013, 03:34:55 AM »
You're welcome <3
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Ganja

Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #13 on: Friday, August 16, 2013, 05:29:00 AM »
Tha last ones looks very realistic, for me it could be still a little darker but this already looks great!

Offline Koden

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Re: [mAAp] Pipeline - Maintenance Tunnels
« Reply #14 on: Friday, August 16, 2013, 07:07:32 AM »
Middle light removed, first light added more brown/yellow hue:


I could probably space them out even further.

I like it, perhaps a couple lights bulbs on the sides, looks really good.

 

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