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Author Topic: [mAAp] CS Office  (Read 6538 times)

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Offline MothaGoosE

[mAAp] CS Office
« on: Sunday, January 13, 2013, 17:20:45 PM »
Here's an update on my version of CS Office from Counterstrike: Global Offensive.

Just laying out the basic geometry so far. No real lighting or details and no terrain yet.




Here's the full screenshot album so far: http://s1282.beta.photobucket.com/user/MotheGoosE217/library/

Offline Jason

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Re: [mAAp] CS Office
« Reply #1 on: Sunday, January 13, 2013, 21:04:28 PM »
dude this looks sick

Offline MothaGoosE

Re: [mAAp] CS Office
« Reply #2 on: Monday, January 14, 2013, 05:10:38 AM »
dude this looks sick

Thanks, man. I hope to have it up for the next version of mAAp.

Offline eqbonus

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Re: [mAAp] CS Office
« Reply #3 on: Wednesday, January 16, 2013, 06:21:27 AM »
wich type of objective u want to do on this map? thats important thing  cause i think it can be good competition map.

IMO obj like on IC with assault defense would be great here.

Offline MothaGoosE

Re: [mAAp] CS Office
« Reply #4 on: Wednesday, January 16, 2013, 07:10:09 AM »
wich type of objective u want to do on this map? thats important thing  cause i think it can be good competition map.

IMO obj like on IC with assault defense would be great here.

I'm thinking a carry objective will work the best here. Suitcase in the back office (T-start) extraction in the garage (CT-start).

However I'm certainly open to suggestions.

Offline krIz+

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Re: [mAAp] CS Office
« Reply #5 on: Wednesday, January 16, 2013, 07:50:10 AM »
de_dust2 next please

Offline MothaGoosE

Re: [mAAp] CS Office
« Reply #6 on: Wednesday, January 16, 2013, 07:59:06 AM »
de_dust2 next please

Okay, I'll give that a go next.

Offline elementx+

Re: [mAAp] CS Office
« Reply #7 on: Wednesday, January 16, 2013, 09:10:11 AM »
get de_nuke or train! they are way better the overplayed dust2!

Offline MothaGoosE

Re: [mAAp] CS Office
« Reply #8 on: Wednesday, January 16, 2013, 09:26:06 AM »
get de_nuke or train! they are way better the overplayed dust2!

I'm not getting them, I'm rebuilding them from scratch, lol. I'll do Dust 2 first after I finish Office.

Offline krIz+

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Re: [mAAp] CS Office
« Reply #9 on: Wednesday, January 16, 2013, 09:42:57 AM »
yea de_train and de_nuke :P cs maps most fun :P

Offline BiG_SerGiO

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Re: [mAAp] CS Office
« Reply #10 on: Wednesday, January 16, 2013, 10:31:06 AM »
1 map is fun but more maps? Cmon, just install Cs and go play...
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline krIz+

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Re: [mAAp] CS Office
« Reply #11 on: Wednesday, January 16, 2013, 10:32:33 AM »
dont worry i have them

Offline Petrol

Re: [mAAp] CS Office
« Reply #12 on: Wednesday, January 16, 2013, 10:58:56 AM »
But, do not forget do add objective there, because de_aztec without planting is boring for me.
You could add there "extraction" objective or PC with data like on IC.

Offline MothaGoosE

Re: [mAAp] CS Office
« Reply #13 on: Wednesday, January 16, 2013, 11:40:18 AM »
I'm thinking a carry objective will work the best here. Suitcase in the back office (T-start) extraction in the garage (CT-start).

However I'm certainly open to suggestions.

;)

Offline MothaGoosE

Re: [mAAp] CS Office
« Reply #14 on: Saturday, February 16, 2013, 01:16:05 AM »

 

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