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Community => The Lounge => Introductions => Topic started by: nmg.disturbed on Sunday, March 27, 2016, 17:04:15 PM

Title: Hello
Post by: nmg.disturbed on Sunday, March 27, 2016, 17:04:15 PM
Finally got in after tracking someone down on Facebook.

Thank you for the add, I appreciate it.

Title: Re: Hello
Post by: Koden on Sunday, March 27, 2016, 17:18:21 PM
So, you two know each other?
Title: Re: Hello
Post by: Spanky on Sunday, March 27, 2016, 17:30:15 PM
I've been talking to this guy on Facebook. Long story short, he's porting MOUT McKenna to UE4.
Title: Re: Hello
Post by: Koden on Sunday, March 27, 2016, 17:32:01 PM
I've been talking to this guy on Facebook. Long story short, he's porting MOUT McKenna to UE4.
Oh, that's positive...but which game is he porting it for?
Title: Re: Hello
Post by: nmg.disturbed on Sunday, March 27, 2016, 17:44:37 PM
It would have to be it's own game. The UE4 Engine is free for now and has quite a few templates built in to start with.

Their model seems to be paying for content ( meshes, textures, blueprints ) vs paying for the engine. A full blown game is way above my head but getting the maps and resources into UE4 is not.
Title: Re: Hello
Post by: Koden on Sunday, March 27, 2016, 17:52:05 PM
It would have to be it's own game. The UE4 Engine is free for now and has quite a few templates built in to start with.

Their model seems to be paying for content ( meshes, textures, blueprints ) vs paying for the engine. A full blown game is way above my head but getting the maps and resources into UE4 is not.
Its not a bad model, you can find proper assets around ( the crytek humble bundle happens to be still live https://www.humblebundle.com/cryengine-bundle (https://www.humblebundle.com/cryengine-bundle) ). I personally rather see a mission with a daylight setting rather than one such as Mt. McKenna ported to a more modern engine, but its just my opinion.
Title: Re: Hello
Post by: nmg.disturbed on Sunday, March 27, 2016, 17:57:46 PM
I just started with McKenna because it's an old school TWL match map. Spent quite a few hours on that one.
Dusk might be an easier port...
Title: Re: Hello
Post by: teddy_grizzly_bear on Sunday, March 27, 2016, 23:40:19 PM
Hello!

I'm not entirely sure about the maps, but I do know that earlier maps (i.e Bridge, Pipeline, McKenna) are quite different from later maps. From what I remember from the editor, it looked like they had huge static meshes (or something of the sorts), for example I remember the bridge being 1 huge mesh.
I don't know if this makes it easier to more difficult to convert, though.

As for the free engine and pay per content, in all honesty the maps within Assist/AA still belong to AA developers/the US Army. So if one were to use them in another game, they'd need to get their permission.