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America's Army => General Chat => Topic started by: Spanky on Monday, January 16, 2012, 03:59:11 AM
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You guys probably know what I'm talking about. Most all modern games have the weapon bobbing when you walk or run. AA doesn't seem to have this though, or does it? Skrewy got me poking around in the User.ini and look what I found:
[Engine.Pawn]
Bob=0.080000
bWeaponBob=true
Those are my settings, default is bWeaponBob=false. Check it out, I don't think there's any CVAR's for it. If there are, they're pointless. I think it's just a visual thing that doesn't have any advantage/disadvantage.
*EDIT*
This works offline and online. 0.08 is a pretty good value IMO. There's also no Punkbuster checks for it either. Can you enable this in Assist Jonny? :) Also, if you enable this, there's no need for mAAp TeamView. This is one of the features I wanted in TeamView that didn't get finalized.
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You guys probably know what I'm talking about. Most all modern games have the weapon bobbing when you walk or run. AA doesn't seem to have this though, or does it? Skrewy got me poking around in the User.ini and look what I found:
Those are my settings, default is bWeaponBob=false. Check it out, I don't think there's any CVAR's for it. If there are, they're pointless. I think it's just a visual thing that doesn't have any advantage/disadvantage.
*EDIT*
This works offline and online. 0.08 is a pretty good value IMO. There's also no Punkbuster checks for it either. Can you enable this in Assist Jonny? :) Also, if you enable this, there's no need for mAAp TeamView. This is one of the features I wanted in TeamView that didn't get finalized.
Tried that, its an interesting feature, little note tho, if you set an higher level of bobbing you can start having wierd collisions with walls, enabling some sort of "looking through" the walls. So i guess there would need to be a check on that value to be equal or not higher than what you want it to be.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmqjcF.jpg&hash=d7995031040d8c2a45b5a31821547070)
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Tried that, its an interesting feature, little note tho, if you set an higher level of bobbing you can start having wierd collisions with walls, enabling some sort of "looking through" the walls. So i guess there would need to be a check on that value to be equal or not higher than what you want it to be.
I'm sure Jonny could add a slider to Assist. Personally, I think 0 to 0.5 is more range than anyone could want. I like 0.08 personally.
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That's weird. I remember that being a default feature in AA, unless I'm thinking of a different version or something.
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I couldn't notice anything on those vids, what exactly is weapon bobbing?
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In the first few seconds you can see the weapon bobbing back and fourth.
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my aa does this normally... are you sure you didn't just turn it off?
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o.O I specifically remember talking about it with Skrewy months ago and we both knew that the weapon doesn't move.
Hmm, I just looked at some older videos and it looks like my weapon did bob in it. I guess there's a hard-coded default and the user.ini you can change the amount of bobbing. Default doesn't seem to be enough IMO.
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it is slight, but i think it would be neat for it to be turned up a bit.