Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Weapon Bobbing  (Read 2330 times)

0 Members and 1 Guest are viewing this topic.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Weapon Bobbing
« on: Monday, January 16, 2012, 03:59:11 AM »
You guys probably know what I'm talking about. Most all modern games have the weapon bobbing when you walk or run. AA doesn't seem to have this though, or does it? Skrewy got me poking around in the User.ini and look what I found:

Quote
[Engine.Pawn]
Bob=0.080000
bWeaponBob=true

Those are my settings, default is bWeaponBob=false. Check it out, I don't think there's any CVAR's for it. If there are, they're pointless. I think it's just a visual thing that doesn't have any advantage/disadvantage.

*EDIT*
This works offline and online. 0.08 is a pretty good value IMO. There's also no Punkbuster checks for it either. Can you enable this in Assist Jonny? :) Also, if you enable this, there's no need for mAAp TeamView. This is one of the features I wanted in TeamView that didn't get finalized.
« Last Edit: Monday, January 16, 2012, 04:12:13 AM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: Weapon Bobbing
« Reply #1 on: Monday, January 16, 2012, 05:14:12 AM »
You guys probably know what I'm talking about. Most all modern games have the weapon bobbing when you walk or run. AA doesn't seem to have this though, or does it? Skrewy got me poking around in the User.ini and look what I found:

Those are my settings, default is bWeaponBob=false. Check it out, I don't think there's any CVAR's for it. If there are, they're pointless. I think it's just a visual thing that doesn't have any advantage/disadvantage.

*EDIT*
This works offline and online. 0.08 is a pretty good value IMO. There's also no Punkbuster checks for it either. Can you enable this in Assist Jonny? :) Also, if you enable this, there's no need for mAAp TeamView. This is one of the features I wanted in TeamView that didn't get finalized.

Tried that, its an interesting feature, little note tho, if you set an higher level of bobbing you can start having wierd collisions with walls, enabling some sort of "looking through" the walls. So i guess there would need to be a check on that value to be equal or not higher than what you want it to be.




 

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Weapon Bobbing
« Reply #2 on: Monday, January 16, 2012, 05:42:03 AM »
Tried that, its an interesting feature, little note tho, if you set an higher level of bobbing you can start having wierd collisions with walls, enabling some sort of "looking through" the walls. So i guess there would need to be a check on that value to be equal or not higher than what you want it to be.

I'm sure Jonny could add a slider to Assist. Personally, I think 0 to 0.5 is more range than anyone could want. I like 0.08 personally.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Weapon Bobbing
« Reply #3 on: Monday, January 16, 2012, 16:55:40 PM »
That's weird. I remember that being a default feature in AA, unless I'm thinking of a different version or something.



Offline Gekkou

  • Full Member
  • ***
  • Posts: 63
    • View Profile
Re: Weapon Bobbing
« Reply #4 on: Monday, January 16, 2012, 17:25:24 PM »
I couldn't notice anything on those vids, what exactly is weapon bobbing?

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Weapon Bobbing
« Reply #5 on: Monday, January 16, 2012, 17:42:51 PM »
In the first few seconds you can see the weapon bobbing back and fourth.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jared

  • Guest
Re: Weapon Bobbing
« Reply #6 on: Monday, January 16, 2012, 17:44:12 PM »
my aa does this normally... are you sure you didn't just turn it off?

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Weapon Bobbing
« Reply #7 on: Monday, January 16, 2012, 17:55:28 PM »
o.O I specifically remember talking about it with Skrewy months ago and we both knew that the weapon doesn't move.

Hmm, I just looked at some older videos and it looks like my weapon did bob in it. I guess there's a hard-coded default and the user.ini you can change the amount of bobbing. Default doesn't seem to be enough IMO.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jared

  • Guest
Re: Weapon Bobbing
« Reply #8 on: Monday, January 16, 2012, 18:13:13 PM »
it is slight, but i think it would be neat for it to be turned up a bit.

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager