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Author Topic: Should SF forceclass/mod be tracked? - The Thread  (Read 16893 times)

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Offline ELiZ

Should SF forceclass/mod be tracked? - The Thread
« on: Friday, February 13, 2015, 11:12:55 AM »
Use this thread to discuss the vote about Should SF forceclass/mod be tracked?

As I see it this vote is about allowing any built in mods that handles Forceclassing any weapon, and make them fully tracked.
Other random mods(Low gravity, 100point kills or something like them) is NOT included in the vote.

At the moment there is the following Mod included in 25Assist:
Normal FC, where everyone get the same weapon at start of the round.

I've started adding the following mods, so that if the vote passes, they will be available as included mods in 25Assist.

Random Weapons
Random Snipers
SF Mod

This is about the SF mod only.
« Last Edit: Saturday, February 14, 2015, 18:17:45 PM by ELiZ »

Offline ELiZ

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #1 on: Friday, February 13, 2015, 11:18:17 AM »
Some basic information:

Todays situation is that the FC(same weapon for all) mod is included into 25Asisst with the following rules:
Points counts as 50%, no kills/deaths are reported to BT.

With the vote, all points of the included mods will be reported normally, including kills/deaths.

Offline ArmyAntiCheat

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #2 on: Friday, February 13, 2015, 11:22:15 AM »
I would go for, I think normal weapons becoming boring and players will be more happy to have their weapon fc and would be happy if their count is normal towards tracker.

Offline Ganja

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #3 on: Friday, February 13, 2015, 11:29:04 AM »
Good to make a new clean thread about this.

So it's about tracking SF + Forceclass. I suggest you add the word "Forceclass" to the poll in Assist.

Offline ELiZ

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #4 on: Friday, February 13, 2015, 11:37:27 AM »
Good to make a new clean thread about this.

So it's about tracking SF + Forceclass. I suggest you add the word "Forceclass" to the poll in Assist.
It should already be that, I just mirrored the poll directly.

Offline ELiZ

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #5 on: Friday, February 13, 2015, 11:40:39 AM »
This is the class description that are used for the SF Mod.
Code: [Select]
    ClassEquipment(0)="AGP_Inventory.Weapon_M4A1_Rifle_Mod";
    ClassEquipment(1)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(2)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(3)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(4)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(5)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(6)="AGP_Inventory.Ammo_556mm_30_Mag";

    ClassEquipment(7)="AGP_Inventory.Throw_M14_Incendiary";
    ClassEquipment(8)="AGP_Inventory.Throw_M14_Incendiary";
    ClassEquipment(9)="AGP_Inventory.Throw_M14_Incendiary";
    ClassEquipment(10)="AGP_Inventory.Throw_M14_Incendiary";

    ClassEquipment(11)="AGP_Inventory.Throw_M83_Smoke";
    ClassEquipment(12)="AGP_Inventory.Throw_M83_Smoke";
    ClassEquipment(13)="AGP_Inventory.Throw_M83_Smoke";
    ClassEquipment(14)="AGP_Inventory.Throw_M83_Smoke";

    ClassEquipment(15)="AGP_Inventory.Throw_M84_Stun";
    ClassEquipment(16)="AGP_Inventory.Throw_M84_Stun";
    ClassEquipment(17)="AGP_Inventory.Throw_M84_Stun";
    ClassEquipment(18)="AGP_Inventory.Throw_M84_Stun";
    ClassEquipment(19)="AGP_Inventory.Throw_M67_Frag";
    ClassEquipment(20)="AGP_Inventory.Throw_M67_Frag";
    ClassEquipment(21)="AGP_Inventory.Throw_M67_Frag";
    ClassEquipment(22)="AGP_Inventory.Throw_M67_Frag";

    ClassEquipment(23)="AGP_Inventory.Ammo_40mm_1_Gren_Mod";


Offline ELiZ

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #6 on: Friday, February 13, 2015, 11:42:47 AM »
Random sniper is that you get one of these:
Quote
   wepclass[0]="AGP_Characters.ClassGuerrillaSniper"
   wepclass[1]="AGP_Characters.ClassSFSniper"
   wepclass[2]="AGP_Characters.ClassSniper"
   wepclass[3]="AGP_Characters.ClassSniper24_US"
   wepclass[4]="AGP_Characters.ClassSniperMos"
   wepclass[5]="AGP_Characters.ClassSniperSVD"

Offline ELiZ

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #7 on: Friday, February 13, 2015, 11:43:31 AM »
Random Weapon is that you get one of these:
Quote
   wepclassa[0]="AGP_Characters.ClassAT4Rocket"
   wepclassa[1]="AGP_Characters.ClassAutomaticRifleman"
   wepclassa[2]="AGP_Characters.ClassAutomaticRiflemanRPK"
   wepclassa[3]="AGP_Characters.ClassSniper"
   wepclassa[4]="AGP_Characters.ClassDemolitions"
   wepclassa[5]="AGP_Characters.ClassGrenadier"
   wepclassa[6]="AGP_Characters.ClassGrenadierGP30_Op"
   wepclassa[7]="AGP_Characters.ClassGuerrillaAK74su"
   wepclassa[8]="AGP_Characters.ClassGuerrillaPSO"
   wepclassa[9]="AGP_Characters.ClassGuerrillaRPG"
   wepclassa[10]="AGP_Characters.ClassGuerrillaRPK"
   wepclassa[11]="AGP_Characters.ClassGuerrillaSniper"
   wepclassa[12]="AGP_Characters.ClassPistol"
   wepclassa[13]="AGP_Characters.ClassRifleman"
   wepclassa[14]="AGP_Characters.ClassRiflemanAK"
   wepclassa[15]="AGP_Characters.ClassRiflemanM4A1Auto"
   wepclassa[16]="AGP_Characters.Classrpg"
   wepclassa[17]="AGP_Characters.ClassSF"
   wepclassa[18]="AGP_Characters.ClassSFAutomaticRifleman"
   wepclassa[19]="AGP_Characters.ClassSFSniper"
   wepclassa[20]="AGP_Characters.ClassSniper"
   wepclassa[21]="AGP_Characters.ClassSniper24_US"
   wepclassa[22]="AGP_Characters.ClassSniperMos"
   wepclassa[23]="AGP_Characters.ClassSniperSVD"
   wepclassa[24]="AGP_Characters.ClassRecruit"

Offline bollie

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Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #8 on: Friday, February 13, 2015, 11:52:52 AM »
Ok i cant denie that the random weapons was a nice feature :)


Offline Ganja

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #9 on: Friday, February 13, 2015, 12:03:40 PM »
It should already be that, I just mirrored the poll directly.

Yes you are right but the title is a little bit confusing. It looks like all the mods will be allowed and tracked. So without the clarification you made on the forums, it's hard for the people who don't visit the forums to know what this is all about. So perhaps you can sumarize it all in "Forceclass" instead of making a distinction between SF and the other guns ;)
my 0.002

Offline HANG_JEBAT

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Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #10 on: Friday, February 13, 2015, 12:28:48 PM »

As I see it this vote is about allowing any built in mods that handles Forceclassing any weapon, and make them fully tracked.
Other random mods(Low gravity, 100point kills or something like them) is NOT included in the vote.

------------------------------------------------

Some basic information:

Todays situation is that the FC(same weapon for all) mod is included into 25Asisst with the following rules:
Points counts as 50%, no kills/deaths are reported to BT.

With the vote, all points of the included mods will be reported normally, including kills/deaths.


Well Done Eliz & assist team.. kinda fair deal. Finally, we can get to same direction & hopefully long story come to the end.

Offline [K][K].187

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #11 on: Friday, February 13, 2015, 12:45:41 PM »
VERY NICE TO SEE THIS THREAD..   VOTE YES 

Offline ELiZ

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #12 on: Friday, February 13, 2015, 12:50:48 PM »
You can also post request of other weapon force request here, and I'll see what can be done.
or if you think any of the mods above is missing something.

Offline ArmyAntiCheat

Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #13 on: Friday, February 13, 2015, 13:02:48 PM »
shotgun by any chance?

Offline Vanoke

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Re: Should SF forceclass/mod be tracked? - The Thread
« Reply #14 on: Friday, February 13, 2015, 13:20:33 PM »
Random Weapon is that you get one of these:
in the weapon_randomizer_v1_5  it was possible to select guns for random , it would be nice to do that to .
Some maps need a little balance .

 

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