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America's Army => General Chat => Topic started by: B@lestra^ on Tuesday, February 21, 2012, 04:52:09 AM

Title: SF Hospital roof bug
Post by: B@lestra^ on Tuesday, February 21, 2012, 04:52:09 AM
Hi guys, as some of you might know there is a bug on ambusch roof.
I'm used to play Sniper on Escort. With v 2.5 i have to deal with the problem that enemies appear invisible on ambush roof as soon as they go prone and strafe left or right. I can't really say if this bug is an issue for everyone, maybe it depends on my amd graphics, maybe it depends on the 18B slot which i usually go for or maybe it is dependent on a certain ambush weaponclass. But i'm quite sure that i had these problems with guys that have a 18B and 18C slot. Is there a chance that the 25Assist crew can fix that bug or are u even aware of that bug?
Title: Re: SF Hospital roof bug
Post by: B@lestra^ on Tuesday, February 21, 2012, 05:27:27 AM
I thought it was if u went behind the vents u where invisible

Yes, the vents, but also left and right of the big two vents and that within a certain radius. I think that i've also experienced players which are invisible between the big two vents and the smaller vents on the left (escort point of view).
Title: Re: SF Hospital roof bug
Post by: Spanky on Tuesday, February 21, 2012, 05:31:14 AM
This intrigues me, I'll have to see this in-action.
Title: Re: SF Hospital roof bug
Post by: B@lestra^ on Tuesday, February 21, 2012, 05:43:02 AM
This intrigues me, I'll have to see this in-action.

All you have to do is observing the ambush roof from 3rd floor escort building. Sooner or later you should notice that roof campers are visible as soon as they go prone and show their body, but when they strafe left or right behind the vents or next to the vents they disappear visually and you are wondering where the shots are coming from.
Title: Re: SF Hospital roof bug
Post by: Go_Cat75 on Tuesday, February 21, 2012, 06:01:29 AM
I assume you mean West wing Roof?

These are know bugs and all fixed in later version's.  I've played around many hours on that map, so know most.

There is also a similar bug in 3rd floor escort where you cant see the players from west wing roof.

There is another on the fire escape also shoot through the mesh.

We got to the point that if people would exploit them then they would be banned.

Not sure if the a later version can be used to fix all these bugs otherwise I just say don't worry about it as I'll still kill you all!!.
Title: Re: SF Hospital roof bug
Post by: Jonnym on Tuesday, February 21, 2012, 06:34:29 AM
I am 100% certain spanky could fix this, transfer some dollar into his paypal account and he will do it.
Title: Re: SF Hospital roof bug
Post by: B@lestra^ on Tuesday, February 21, 2012, 08:46:36 AM
Yeah, these bugs have been fixed with the latest AA2 updates, but v2.5 isn't fixed. I really would appreciate it, when you can fix these bugs, because there are players who a) don't know about these bugs and accidently make use of them and b) those who are aware of these bugs, but give a flying shit about them and make use of them.

Title: Re: SF Hospital roof bug
Post by: B@lestra^ on Tuesday, February 21, 2012, 13:24:17 PM
spanky had a peek at the areas in the editor and didnt see anything that stood out, but maybe putting the 2.5 map in editor along side the 2.8 map in editor something will be different. if its not that obvious spankys going to lose another layer of hair.

Well, it's good to know that you are checking this. If you can't fix this easily, don't worry. Take your time, i just wanted to let you know. Maybe the server admins should try to set up some sort of rule for this bug, but most of the server admins aren't even aware of this bug or utterly just don't care.
Title: Re: SF Hospital roof bug
Post by: Spanky on Tuesday, February 21, 2012, 13:44:30 PM
I guess I'll have to download 2.8.5 and compare differences. I should also check out other maps. I know someone was talking about NVG on Urban Assault letting you see through all the fog.
Title: Re: SF Hospital roof bug
Post by: B@lestra^ on Tuesday, February 21, 2012, 14:01:37 PM
Good idea. As far as i can remember v2.8.5 was pretty much bugfree (major bugs).
Title: Re: SF Hospital roof bug
Post by: Spanky on Tuesday, February 21, 2012, 14:02:21 PM
It's just a matter of finding a 2.8.5 download location...
Title: Re: SF Hospital roof bug
Post by: Jonnym on Tuesday, February 21, 2012, 14:03:54 PM
I will put it in the dropbox
Title: Re: SF Hospital roof bug
Post by: Spanky on Tuesday, February 21, 2012, 14:08:50 PM
Waaaayyyy too big for Dropbox Jonny :) I found a torrent that seems to be active. I'll see how it goes.
Title: Re: SF Hospital roof bug
Post by: BlueBlaster on Tuesday, February 21, 2012, 17:17:33 PM
Actually there are some bugs on Urban Assault as well where the player can become invisible at a certain location. I'm not going to say where. It wasn't until recently with Assist that we have been able to actually bug-fix the game because everyone has the same files with Assist.

Point of this topic is: if there is a bug on a map tell me or Spanky on the forums, and we will try to fix it.
Title: Re: SF Hospital roof bug
Post by: Spanky on Tuesday, February 21, 2012, 20:54:35 PM
2.8.5 finished downloading and I opened the map. Forgive me for not knowing the locations (I never whored Hospital much), you're talking about 3rd floor escort versus that the high-point on the opposite side of the map? The roof with 2 large AC units, 3 small AC units and 2 skinny vents?

The only thing I'm seeing different is that on 2.8.5, the 2nd and 3rd floor ambush buildings are no longer zoned off. Oddly enough they still have separate ZoneInfo actors which means that there's 3 in the outside zone (not proper mapping). This could be the answer but I'll need someone to test it that is familiar with the glitch.
Title: Re: SF Hospital roof bug
Post by: BlueBlaster on Tuesday, February 21, 2012, 20:57:27 PM
Oddly enough they still have separate ZoneInfo actors which means that there's 3 in the outside zone (not proper mapping).

Scumbag new devs messing up the old devs work.
Title: Re: SF Hospital roof bug
Post by: Spanky on Tuesday, February 21, 2012, 21:07:54 PM
Alright, I've made 2 versions;

SFhospital285clone.aao has the zoning removed in 3rd floor escort building but retains the ZoneInfo actors like the 2.8.5 version does.
SFhospital285proper.aao has the zoning removed but also the un-necessary ZoneInfo actors and Sunlight actors to make the map "proper".

http://dl.dropbox.com/u/464376/aac_maap/Hospital.7z

If someone (actually 2 or more people) could test these and see if the issues are fixed, that would be great. If they are fixed, I would like to refine the map a little more, reducing file size and raising lighting quality. I WILL NOT CHANGE GAMEPLAY, just shadow quality improvements and hopefully file size reduction.
Title: Re: SF Hospital roof bug
Post by: Go_Cat75 on Wednesday, February 22, 2012, 07:15:28 AM
2.8.5 finished downloading and I opened the map. Forgive me for not knowing the locations (I never whored Hospital much), you're talking about 3rd floor escort versus that the high-point on the opposite side of the map? The roof with 2 large AC units, 3 small AC units and 2 skinny vents?

The only thing I'm seeing different is that on 2.8.5, the 2nd and 3rd floor ambush buildings are no longer zoned off. Oddly enough they still have separate ZoneInfo actors which means that there's 3 in the outside zone (not proper mapping). This could be the answer but I'll need someone to test it that is familiar with the glitch.
read my other post but
3rd floor escort = cant see when prone on tables.
West wing Roof= cant see when prone near a/c ducts / wall lip
Fire escape (one that lead onto wwr) = cant shoot through it when undernear.

Think that's it..

Should also check out SF Hospital Night Edition.
Title: Re: SF Hospital roof bug
Post by: B@lestra^ on Wednesday, February 22, 2012, 12:30:45 PM
I could be one of those to test it, since i'm pretty much aware of this bug.
Title: Re: SF Hospital roof bug
Post by: Spanky on Wednesday, February 22, 2012, 14:43:26 PM
read my other post but
3rd floor escort = cant see when prone on tables.
West wing Roof= cant see when prone near a/c ducts / wall lip
Fire escape (one that lead onto wwr) = cant shoot through it when undernear.

Think that's it..

Should also check out SF Hospital Night Edition.

But is it only when seeing across the map from those two locations where players disappear?
Title: Re: SF Hospital roof bug
Post by: Go_Cat75 on Thursday, February 23, 2012, 02:06:37 AM
But is it only when seeing across the map from those two locations where players disappear?
Correct usually only from each location looking at the other one.  Think the wwr is also a problem looking from the far helipad.
Title: Re: SF Hospital roof bug
Post by: B@lestra^ on Thursday, February 23, 2012, 12:18:27 PM
Correct usually only from each location looking at the other one.  Think the wwr is also a problem looking from the far helipad.

I can confirm that it's not only from both points. The other day i was shot buy a guy on roof, while i was laying in front of hospital entrance 2nd floor checking the roof with scope. After i got shot and switched to dead-corpse-view i saw that guy laying in front of the big two vents on the ledge. Imagine that!
Title: Re: SF Hospital roof bug
Post by: Spanky on Thursday, February 23, 2012, 14:52:19 PM
Weird. I don't see anything changed on the West Wing Roof from 2.5 to 2.8. There's no Anti-Portals or zones that could make an object disappear, let alone a player. I still need someone to test the maps I posted above.
Title: Re: SF Hospital roof bug
Post by: Koden on Thursday, February 23, 2012, 15:00:40 PM
Weird. I don't see anything changed on the West Wing Roof from 2.5 to 2.8. There's no Anti-Portals or zones that could make an object disappear, let alone a player. I still need someone to test the maps I posted above.

Hospital has some more magic in it, remember of that door? :)
Title: Re: SF Hospital roof bug
Post by: Spanky on Thursday, February 23, 2012, 17:34:11 PM
Me and Koden tried to figure this one out but neither of us would disappear on the roof. I saw Koden flicker for half a second but couldn't reproduce it. Someone want to get on with us and test sometime?
Title: Re: SF Hospital roof bug
Post by: Koden on Thursday, February 23, 2012, 17:38:34 PM
Me and Koden tried to figure this one out but neither of us would disappear on the roof. I saw Koden flicker for half a second but couldn't reproduce it. Someone want to get on with us and test sometime?

i looked over google and figured out i think, this is the position or what it is supposed to be.

http://www.mpcforum.com/archive/index.php/t-79501.html

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimg192.exs.cx%2Fimg192%2F4715%2Froofbug5lp.jpg&hash=b6ecb6bc355e82bf9abc9d2942e643d3)
Title: Re: SF Hospital roof bug
Post by: Spanky on Thursday, February 23, 2012, 17:56:05 PM
I think it was a change in game code:

Quote
[Gameplay]
- Fixed a bug where players could position themselves in such a way that they were invisible to other players.
The most notable examples of this were in Hospital on the West Wing Roof and on the tables of the 3rd Floor
Escort Building.
http://www.americasarmy.com/aa/intel/versions.php?id=23

Means that it's very unlikely that we can fix this.
Title: Re: SF Hospital roof bug
Post by: Koden on Thursday, February 23, 2012, 18:03:57 PM
I think it was a change in game code:
http://www.americasarmy.com/aa/intel/versions.php?id=23

Means that it's very unlikely that we can fix this.

Plenty of US army well payed Beta testers and developers didn't solved this up to March 2007 (back in 2.8.1).

What about a tiny tiny Playerblock?
Title: Re: SF Hospital roof bug
Post by: Spanky on Thursday, February 23, 2012, 19:23:35 PM
I could try to remove that lower area, where it's raised around the perimeter, I could make that roof 1 level surface.
Title: Re: SF Hospital roof bug
Post by: BlueBlaster on Friday, February 24, 2012, 02:40:10 AM
I was on with Spanky earlier and we just couldn't replicate the bug lol. Neither of us play Hospital enough to figure out something like that. Although our knowledge of the game engine and editor says there shouldn't be anything fishy going on up there. However looking at the screen shot, I think the player only appears to disappear because of the angle the players see each other and where your eyes are placed. In America's Army, your players eyes are placed above their head. Yes, you read that correctly.

We'll fix this bug in the next release okay guys?
Title: Re: SF Hospital roof bug
Post by: Spanky on Friday, February 24, 2012, 03:07:00 AM
Blue, to toss the idea out there, I'm thinking of removing that subtraction that drops the floor down maybe 16uu to leave the perimeter edge raised. This will make a flat surface. Then, as Skrewy said, put railing along the ladder wall with a physics sideways gravity volume on top so people can't go prone on top of that but they can still jump over it. This should eliminate the glitch and retain access to the area.
Title: Re: SF Hospital roof bug
Post by: BlueBlaster on Friday, February 24, 2012, 16:48:37 PM
I see. Why not just add the railing on the ladder wall, put a blocking volume around it so people cant prone under the railing. Like I told you on the server yesterday, I just have a preference for playerblocks before physics volumes haha.

But either of our ways work :D
Title: Re: SF Hospital roof bug
Post by: Spanky on Friday, February 24, 2012, 16:50:38 PM
But then you're still left with the people that will go prone on TOP of the railing and then the people that go prone on the front ledge. You gotta remove that subtraction and add a physics volume on top of the railing to push people off like the light by the roof on Weapons Cache.
Title: Re: SF Hospital roof bug
Post by: BlueBlaster on Friday, February 24, 2012, 16:55:07 PM
I never though that going prone on the top of the railing was a problem.

Physics volume it is then.
Title: Re: SF Hospital roof bug
Post by: Spanky on Friday, February 24, 2012, 16:56:43 PM
Well it won't be a problem, it will just be unrealistic to lie perfectly flat on 1" of metal :)
Title: Re: SF Hospital roof bug
Post by: Spanky on Friday, February 24, 2012, 23:58:24 PM
Here's what I've done:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2FArmyOps%25202012-02-24%252020-56-23-13.png&hash=f0e4dfd6f255a6d96337938a241a4a71)

Can't go over the railing, can't lay on top. I tried a PhysicsVolume to push the player off the railing but I couldn't get it to work right. There's no odd BSP to hide behind, it should work fine.

*waits for people to complain about not being able to prone on AC units and not being able to jump over railing*

Jonny, it's on Dropbox in the regular mAAp folder if you want to check it out or release it. Aside from this roof, I removed the Escort building's zones like the devs did for 2.8 (for whatever reason) and aligned a texture. Other than that, it's all the same.
Title: Re: SF Hospital roof bug
Post by: Koden on Saturday, February 25, 2012, 04:25:42 AM
I like it, despite some people will complain about not being able to walk and prone over the last pixel available on the roof part toward the street. But if i recall correctly, it works like this even in SF-Extraction so i think its fine.
Title: Re: SF Hospital roof bug
Post by: Go_Cat75 on Saturday, February 25, 2012, 05:29:18 AM
Weird. I don't see anything changed on the West Wing Roof from 2.5 to 2.8. There's no Anti-Portals or zones that could make an object disappear, let alone a player. I still need someone to test the maps I posted above.

Compare to 2.8.5 version not just 2.8.  I remember a final update after 2.8.0
Title: Re: SF Hospital roof bug
Post by: Go_Cat75 on Saturday, February 25, 2012, 05:33:03 AM
Here's what I've done:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2FArmyOps%25202012-02-24%252020-56-23-13.png&hash=f0e4dfd6f255a6d96337938a241a4a71)

Can't go over the railing, can't lay on top. I tried a PhysicsVolume to push the player off the railing but I couldn't get it to work right. There's no odd BSP to hide behind, it should work fine.

*waits for people to complain about not being able to prone on AC units and not being able to jump over railing*

Jonny, it's on Dropbox in the regular mAAp folder if you want to check it out or release it. Aside from this roof, I removed the Escort building's zones like the devs did for 2.8 (for whatever reason) and aligned a texture. Other than that, it's all the same.

Oh god please don't put a rail..  How will i jump off now without dying???  This is the quickest way down and is a match winner in the past.
Title: Re: SF Hospital roof bug
Post by: Spanky on Saturday, February 25, 2012, 10:43:53 AM
Oh god please don't put a rail..  How will i jump off now without dying???  This is the quickest way down and is a match winner in the past.

As said previously, I did compare 2.8 to 2.5, nothing on West Wing Roof changed. I believe they changed code, not the maps.

As for jumping off, it's not quite realistic for a US soldier to jump off a 4+ story building... As I said, I tried to put a physics volume to push players off but it didn't behave how I wanted. Unless you have a better suggestion, this is how it is.
Title: Re: SF Hospital roof bug
Post by: ZakuAce on Saturday, February 25, 2012, 12:53:41 PM
As said previously, I did compare 2.8 to 2.5, nothing on West Wing Roof changed. I believe they changed code, not the maps.

As for jumping off, it's not quite realistic for a US soldier to jump off a 4+ story building... As I said, I tried to put a physics volume to push players off but it didn't behave how I wanted. Unless you have a better suggestion, this is how it is.
Didn't you know US Military has specially equipped flubber shoes so they CAN jump off a 4 story building?
Title: Re: SF Hospital roof bug
Post by: Spanky on Saturday, February 25, 2012, 12:55:59 PM
[youtube]http://www.youtube.com/watch?v=DLlbIajuVVU[/youtube]
Title: Re: SF Hospital roof bug
Post by: Go_Cat75 on Wednesday, February 29, 2012, 07:41:42 AM
Quote from: OICURMT!;44879
The following...

[LIST=1]
  • WWR Exploit at the A/C boxes
  • WWR protection zone against 203's... (not many people know about this one!)
  • 3rd floor escort at the middle window
  • Smoke penetration at the garage door
  • Flash displacement bug (never fixed BTW)
  • Back alley bin not penetrable (even by hackers)
  • Nade/Run exploit
  • See through walls (fixed in v2.5, but I think you can still see from WW lower into the hospital).
  • Ladder glitch (only works about 1/2 the time on hospy for some reason... thankfully, it's completely useless on the hospy map).
  • No noise on ladder (this one use to bug the crap outta me, as I used sound ALOT...)
  • NetSpeed exploit (eliminates flash effects)
  • Weapon switch exploit (which FDG uses all the time, doesn't really bug me, as it only saves you about 1/2 second of time and I'm a god on SFHospital, so you guys really need that extra 1/2 second ... lol :lolz:)
  • That stupid no sniper gun bug (which isn't really a bug, but "parental feature")
  • 16-bit video bug/exploit