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America's Army => General Chat => Topic started by: ELiZ on Wednesday, January 28, 2015, 06:05:04 AM

Title: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ELiZ on Wednesday, January 28, 2015, 06:05:04 AM
If you haven't already, cast your vote in the 25Asisst Client about the future of 203 on SF Hospital.
Use this thread to discuss it.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: [SWISS]Merlin on Wednesday, January 28, 2015, 06:07:03 AM
i would love to have it back, because it's original and therefore it should be given back.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: bollie on Wednesday, January 28, 2015, 06:25:11 AM
Well cant we have a forced 30 second rule?
Or no 203, but add some normal nades?
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ~=W!CK!D=~ on Wednesday, January 28, 2015, 06:26:08 AM
Hell no keep it the way it is.........
or put it back up for vote for better results

and b I remember there was a tool that prevented nades. Being fired at certain time set ... that would be good to have back to prevent spamming  if nades came back




WiTHOUT
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: [SWISS]Merlin on Wednesday, January 28, 2015, 06:27:05 AM
bollie, there is already a option that can be set for spam nading.
just activate it with the options (time) you like.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: Vanoke on Wednesday, January 28, 2015, 06:47:40 AM
I say gif the option to the people if its possible .
Ore i don't know if hospital sf has 1 ore 2  203 but meaby demolision whit 1 203  is a option it has to granades so far i know
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: bollie on Wednesday, January 28, 2015, 06:49:13 AM
Yeah i know merlin. But i mean on all server the same rule forced by assist...if the 203 comes back.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ELiZ on Wednesday, January 28, 2015, 06:55:07 AM
Well cant we have a forced 30 second rule?
Or no 203, but add some normal nades?


If the voting turns out to be that most wasn't 203 back, it would be up to the server owner to enable 203 spam protection.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ArmyAntiCheat on Wednesday, January 28, 2015, 11:51:40 AM
Whiners won once again.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ELiZ on Wednesday, January 28, 2015, 12:19:32 PM
Whiners won once again.
How come?
Shouldn't majority rule?

Voting will be open for 14 days.


Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: phuNkiii.ops on Wednesday, January 28, 2015, 12:35:36 PM
remove 203 from bridge too ayyy lmao
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ArmyAntiCheat on Wednesday, January 28, 2015, 12:40:49 PM
How come?
Shouldn't majority rule?

Voting will be open for 14 days.




Majority already voted, but there is always one who is not happy with the decisions we made back then.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: Spanky on Wednesday, January 28, 2015, 13:34:06 PM
Spam rule should be put into place by default on all servers if we re-enable 203's. How many are there on Hospital? If there's more than 1 maybe we reduce it to just 1?
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: teddy_grizzly_bear on Wednesday, January 28, 2015, 14:09:43 PM
Spam rule should be put into place by default on all servers if we re-enable 203's. How many are there on Hospital? If there's more than 1 maybe we reduce it to just 1?
On a full Hospital server (26 people), both teams will have 4 SF guns with a 203.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ~=W!CK!D=~ on Wednesday, January 28, 2015, 14:19:16 PM
Spam rule should be put into place by default on all servers if we re-enable 203's. How many are there on Hospital? If there's more than 1 maybe we reduce it to just 1?

that should be up to server owner no??
what was that tool called when u fired a nade b4 the set time , u get capped or auto kick or something like that

Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ELiZ on Wednesday, January 28, 2015, 14:23:57 PM
That has been included since a few version.
We call it spam protection, it separates nades and 203's, so it's up to the server owner to set what value(seconds) the rule should be.

from aa25.ini:
Code: [Select]
spamprotecttimenades=0
spamprotecttime203=0
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: Spanky on Wednesday, January 28, 2015, 14:30:07 PM
that should be up to server owner no??
what was that tool called when u fired a nade b4 the set time , u get capped or auto kick or something like that

Not many AA players come here and realize the work that's being done, because of this, they probably don't even know about spam protection. I say set it by default to 15 or 20 seconds. Let the server owners change it if they want but make it enabled by default.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ~=W!CK!D=~ on Wednesday, January 28, 2015, 16:15:41 PM
ok well if its brought back we will set a time limit as well
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: CroCop on Wednesday, January 28, 2015, 16:19:41 PM
Oooh, so the 203 is back again?

Hue hue hue hue. History laughs.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: teddy_grizzly_bear on Wednesday, January 28, 2015, 16:52:02 PM
Not many AA players come here and realize the work that's being done, because of this, they probably don't even know about spam protection. I say set it by default to 15 or 20 seconds. Let the server owners change it if they want but make it enabled by default.
That's actually a good idea IMHO.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: Vanoke on Wednesday, January 28, 2015, 17:28:01 PM
That has been included since a few version.
We call it spam protection, it separates nades and 203's, so it's up to the server owner to set what value(seconds) the rule should be.

from aa25.ini:
Code: [Select]
spamprotecttimenades=0
spamprotecttime203=0

there is no clear majority decision untill now
Two big camps
so camp 1 - spamprotecttimenades = 0
                           spamprotecttime203 = 15
so camp 2 - spamprotecttimenades = 0
                           spamprotecttime203 = 300 << 5 minuts to the whole time
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: [SWISS]Merlin on Thursday, January 29, 2015, 04:53:10 AM
yes, this would be really a good idea to set the spam protection by default to 20 sec's and as active as well.
then other admins will recognize that there is such a rule.

another thing about that: would be great if admins could also set the counts for the kicks needed. now its by default 5 and it can not be changed. values from 1-5 would be great.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: Puk on Thursday, January 29, 2015, 05:05:51 AM
I can play this map with or without..

The original developers created this map with 1 m203 in any SF M16 rifle, so it's should be back without any spam rule..

lets have a "anti camp rule" auto-kick to any 1 who sit in the same place for more than a minute and half..
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ~=W!CK!D=~ on Thursday, January 29, 2015, 18:49:47 PM
yes, this would be really a good idea to set the spam protection by default to 20 sec's and as active as well.
then other admins will recognize that there is such a rule.

another thing about that: would be great if admins could also set the counts for the kicks needed. now its by default 5 and it can not be changed. values from 1-5 would be great.

longer for repeat offenders???
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: Leet on Thursday, January 29, 2015, 21:09:09 PM
I think it's important to remember than the anti-spam rule was largely introduced onto servers that were SF-modded. When everyone had 203's, spam became an issue. It was also helpful on servers that ran urban to prevent mid-alley 203's.

I think something important to remember about spam is that it's just that - blind nade firing. I realize that the general argument made against 203's in the past was either spam or scaring away new players. Without some sort of quantifiable data on the second point, I feel that it is moot - it's just conjecture at best. At most (without data), it's a thinly veiled way of whining about the first point. If you just sit back and wait for a few seconds, let the nades land, you can rush as you please. In any and all cases, spam puts the spamming team at a deficit if the nades do not land. Conserving the 203 until later is much better for actually playing the map so you can use it when you actually see an enemy, and keeps the enemy guessing as to whether you have nades left to use.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: [SWISS]Merlin on Friday, January 30, 2015, 03:08:13 AM
yes, you are right Leet. in this way it should be....

@w!ck!d: not longer. what i would like to see is setting the spam rule to something like - shooting a 203 within the 20 seconds, the player should be kicked, maybe a 2nd chance, but then kicked.

so i need to set the rule to 20seconds no spam, but there will be always 5 times to violate the rule until he will get kicked, because you can not change the 5 to another value. this should change to a free value every admin could select. also the ban time (i guess around 45 minutes actualy) should be changeable by admins. this would be really great.

hope ELiZ will read that :) - ik, he will :D
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: teddy_grizzly_bear on Friday, January 30, 2015, 03:14:07 AM
Merlin, how the spam rule works right now (if I remember correctly from ELiZ's original posts) is that it won't actually let you fire a 203 before the time is up. It will just disappear. So you can't really violate the rule as nothing happens when you do.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: [SWISS]Merlin on Friday, January 30, 2015, 03:20:46 AM
oh, that would be nice. but i remember when i used this new rule, it worked for me like "if you shoot a 203 within the time you should not, then you got a warning - like the one from running and reloading together with that shaky part. after 5 warnings, you will be kicked for - i guess 45mins.

maybe i did something wrong. i will try it again. thanks for the hint.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ELiZ on Friday, January 30, 2015, 03:26:31 AM
Antispam should not shake.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: [SWISS]Merlin on Friday, January 30, 2015, 05:17:15 AM
yes, it doesn't shake...was just an example i tryed to give :)
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: raw on Friday, January 30, 2015, 06:54:37 AM
That's actually a good idea IMHO.

Good idea.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ~=W!CK!D=~ on Saturday, January 31, 2015, 14:06:57 PM
how long is the vote going to stay open on polls, looks like no 1 wants it back by the outcome of votes
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ELiZ on Saturday, January 31, 2015, 14:22:11 PM
how long is the vote going to stay open on polls, looks like no 1 wants it back by the outcome of votes

Voting will be open for 14 days.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ArmyAntiCheat on Saturday, January 31, 2015, 14:27:03 PM
It's a shame that we are back to where we started, second time majority will win yet I am not sure why Eliz wants it back, if you don't want It back then why not ignore whiners? I am shocked that anti spam rule is back what would be no point in that poll running, clever thinking of voting second time trying to prove something worthy, will anyone tell me why here is the second poll running? I am pretty sure majority won last time which they will do again saying no nades in sf hospital
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: Ganja on Saturday, January 31, 2015, 14:32:47 PM
It's a shame that we are back to where we started, second time majority will win yet I am not sure why Eliz wants it back, if you don't want It back then why not ignore whiners? I am shocked that anti spam rule is back what would be no point in that poll running, clever thinking of voting second time trying to prove something worthy, will anyone tell me why here is the second poll running? I am pretty sure majority won last time which they will do again saying no nades in sf hospital

I highly doubt "Eliz wants it back". I believe he, and other admins, just want the best solution, the one that will have the most happy faces
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ArmyAntiCheat on Saturday, January 31, 2015, 14:39:26 PM
Oh well, I wait till that poll runs out in favor of no nades, I would be happy of this
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ELiZ on Saturday, January 31, 2015, 14:42:32 PM
It's a shame that we are back to where we started, second time majority will win yet I am not sure why Eliz wants it back, if you don't want It back then why not ignore whiners? I am shocked that anti spam rule is back what would be no point in that poll running, clever thinking of voting second time trying to prove something worthy, will anyone tell me why here is the second poll running? I am pretty sure majority won last time which they will do again saying no nades in sf hospital

Reason for the second vote was to see if the previous result was still in line with what the users wanted.
And looking at the result, it's looks similar to the result of the first vote.

I don't have any skin in the game, I don't play the game.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ArmyAntiCheat on Saturday, January 31, 2015, 14:49:56 PM
Reason for the second vote was to see if the previous result was still in line with what the users wanted.
And looking at the result, it's looks similar to the result of the first vote.

I don't have any skin in the game, I don't play the game.

Well you did make a valid point but hope this is the last time to prove the 203 whiners to stop bitching about it and say it majority wants this, maybe the next poll can wait at least couple years until player base improves ? ;D
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ELiZ on Wednesday, February 11, 2015, 13:41:30 PM
The votes are in.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F35k1h6p.png&hash=07c984e475d69ad120c7f54833a54fff)

Almost the exact same result as the last one, so I see no need for further polls on the matter.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: teddy_grizzly_bear on Wednesday, February 11, 2015, 13:44:15 PM
Amen to that.
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: bollie on Wednesday, February 11, 2015, 16:33:40 PM
Maybe make a poll bout adding normal nades... Hospital is now so lame without any explosives
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: Lord-of-War on Wednesday, February 11, 2015, 16:37:19 PM
Yeah thank God this chapter is closed now

Lord-of-War  :style:
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: ArmyAntiCheat on Wednesday, February 11, 2015, 18:40:26 PM
To any whiners, show the result and they will shut up. ;)
Title: Re: SF Hospital - Better WITH or WITHOUT 203? The thread
Post by: Spanky on Wednesday, February 11, 2015, 19:00:44 PM
Now that this is over, I can pollute the thread by saying the title makes me laugh. It reminds me of Spaceballs...

http://youtu.be/oNZove4OTtI?t=29s (http://youtu.be/oNZove4OTtI?t=29s)

Spaceballs: The Thread.