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America's Army => General Chat => Topic started by: Spanky on Sunday, August 18, 2013, 14:45:48 PM
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Jonny has just pushed a new SAI version to clients and servers, version 0.18 internally. This version includes some fixes from James (-SmoKe^) as well as ELiZ to make functions more efficient and hopefully reduce or eliminate Critical Errors.
Please use this thread for any InteractionMaster Critical Errors you receive. Also upload a copy of your ArmyOps.log to http://pastebin.com and post it here. Any description of your hardware, resolution and details of what was going on in-game would be helpful too.
v0.19 released with debugging info. Everybody restart your Assist client to download the new AP.
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I've noticed an issue with objectives not displaying correctly. While playing, the objective text is faded like the SAI but not the rest of the HUD:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-18%2011-58-39-05.png)
Then, when you die, the other objectives show up:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-18%2012-04-31-92.png)
Let's hope that's the only issue with this version.
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I think a few of us got the CE on Border just now but here's my info:
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 3537 MHz with 1023MB RAM
Video: NVIDIA GeForce 9500 GT (2049)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
ArmyOps.log:
http://pastebin.com/NnCZqM5c
Windows 8 64-bit system.
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There also seems to be a lot of "Username has left the server".
Also, here is the server log from when we got the CE:
http://pastebin.com/vgErHtje
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There also seems to be a lot of "Username has left the server".
Not sure I understand what you mean. For example on Swiss server, when someones tries to join, he gets antipoke, and on the server you will see Swiss Falcon has left the server. Falcon being the owner of the server.
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Maybe that's why, a bunch of non-updated clients trying to connect and they fail before their username is sent to the server.
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2800 MHz with 1790MB RAM
Video: ATI Radeon HD 4200 (1077)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
http://pastebin.com/u3ees5VC (http://pastebin.com/u3ees5VC)
Happened when the round was about to start. As Spanky said, there's also a lot of Username has left the server.
Doesn't seem to CE that much when there is only a couple of people on the server, it's when the amount of players is fairly high. Also noticed that I never seem to CE unless I have died the previous round.
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I haven't had any criticals for over 1 hour... suddenly getting them again every 2-3 rounds
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Doesn't seem to CE that much when there is only a couple of people on the server, it's when the amount of players is fairly high.
I'm finding this to be true as well.
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I'm finding this to be true as well.
not true, we had it with 7 ppl on the server
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It's not even related to rounds-begin/end or previous round deaths or whatever. It's happening at whatever moment
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not true, we had it with 7 ppl on the server
That's about what we had, think we had 10. Point is, it doesn't seem to happen with 2-3. That's why our testing always came back positive and why we can't test it by ourselves.
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Also noticed that I never seem to CE unless I have died the previous round.
Ignore that. Just CE'd after 1 round of playing. No one reported 'Enemy Spotted' the whole round.
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Maybe we should go back to the update before today or even better before SAI, now I am not saying that I don't like SAI but people cannot play the game right now.
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The problem is, that's yet another AP update for more users to have issues with client vs server versions of AP which is what we were having all day today. Then, how do we test a new SAI once we try a potential fix? The amount of devs on here isn't enough to test and we're all in different timezones so we couldn't anyway. We NEED users to test unfortunately.
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I haven't had any criticals for over 1 hour... suddenly getting them again every 2-3 rounds
ahh seems like its just the euro servers getting crits, playn in eck server no crits
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ahh seems like its just the euro servers getting crits, playn in eck server no crits
problem solved, its only euro servers
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problem solved, its only euro servers
scratch that been on eck server and thought that fixed it however got critical after many people join.. all the sudden criticals are back
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I've had alot of CEs in 82nd server aswell which is located in USA
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We played 40 minutes in a fresh install of a US server and it took that long to get a crit.
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I've had alot of CEs in 82nd server aswell which is located in USA
Indeed it seems to be more related to the amount of people in the server than the servers location.
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plz eliz someone do something for this game error more than 10 players told me they will leave this game for this error
plz fix it fast
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plz eliz someone do something for this game error more than 10 players told me they will leave this game for this error
plz fix it fast
You think we're just sitting with our thumbs up our ass? There's serious work and effort being done by many people now.
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plz eliz someone do something for this game error more than 10 players told me they will leave this game for this error
plz fix it fast
I was on a server with people complaining about this is saying about how bad a job the Assist admins are doing. See tbh, without them you wouldn't be playing this game at all. I can imagine when they were trying to build Assist there was a hell of a lot more bugs than there is now. These things take time and as it's already been said, it only CE's when there's a lot of people online, and with only a few admins able to test it might take a little longer.
/rant
This probably isn't the root of the problem, but I just tried to disable SAI, reset assist then went in-game and the SAI is still there. I thought it was a client and server option?
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just got this CE after playing couple of rounds :
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3393 MHz with 4095MB RAM
Video: AMD Radeon HD 7800 Series (1234)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Urban Assault <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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plz eliz someone do something for this game error more than 10 players told me they will leave this game for this error
plz fix it fast
Quit bitching and try to help. All you did on this game is hacking, mr. aimpoint hack.
Maybe you need to get a longer ban :)
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Quit bitching and try to help. All you did on this game is hacking, mr. aimpoint hack.
Maybe you need to get a longer ban :)
ROFL , i think ur right about that mr.Aesthetic
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well now i know where this thread is. lol. ok i wont post what i posted before, just the new stuff. thanks spanky
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just got one, sniper round, right when i got sniped i got the crit
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel Unknown processor @ 3477 MHz with 2047MB RAM
Video: ATI Radeon HD 2400 Series (1129)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
My PasteBin Log
http://pastebin.com/iQeDUQ73
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2196 MHz with 4095MB RAM
Video: AMD Radeon HD 6530D (1124)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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another one. after fc m9 rd i die. on spawn i crit
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel Unknown processor @ 3476 MHz with 2047MB RAM
Video: ATI Radeon HD 2400 Series (1129)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
PasteBin Log
http://pastebin.com/d5znE4AE
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2800 MHz with 1790MB RAM
Video: ATI Radeon HD 4200 (1077)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
ArmyOps with DeBug info (500k+ lines so just took last part): http://pastebin.com/Dj2DNsqq (http://pastebin.com/Dj2DNsqq)
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sorry to say that and in good knowing that you are doing all you can by now:
please think about a rollback, I will help testing after that with all I can do to find the error.
but serious you should think about it.
thank you.
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3511 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 680 (1422)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
http://pastebin.com/DqbAnCn9 (http://pastebin.com/DqbAnCn9)
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got a new one on border :)
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel Unknown processor @ 3467 MHz with 2047MB RAM
Video: ATI Radeon HD 2400 Series (1129)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Pastebin Log
http://pastebin.com/S48vqfp3
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We got him:
08/18/13 16:24:56 ScriptLog: Calling Function : private protected final Function SetFOV()
08/18/13 16:24:56 Critical: UObject::ProcessEvent
08/18/13 16:24:56 Critical: (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender)
Widescreen FOV function.
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?? me or someone else? lol.
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Got One On Border, Assist Server
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2111 MHz with 4094MB RAM
Video: NVIDIA GeForce GTS 450 (1106)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Pastebin Log
http://pastebin.com/YVMUpgPh
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http://pastebin.com/19RVXHaH
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3393 MHz with 4095MB RAM
Video: AMD Radeon HD 7800 Series (1234)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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didnt catch the crit in grey box, but just got this
http://pastebin.com/FPFA3Sb2
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didnt catch the crit in grey box, but just got this
http://pastebin.com/FPFA3Sb2
You don't have the advanced logging enabled but that's ok, we don't really need anymore logs. Generally the whole server will get a critical within a round or two it seems like. ELiZ, James and me got criticals and between us we got the info needed. I'll post an update when a fix is pushed to the servers.
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congratulations !!!
good job, nice work.