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America's Army => General Chat => Topic started by: Possessed on Saturday, August 10, 2013, 07:16:19 AM

Title: SAI Mod BETA Test
Post by: Possessed on Saturday, August 10, 2013, 07:16:19 AM
Edit your User.ini

To be able to Report enemies toy have to bind a key to EnemySpotted

Code: [Select]
F5=EnemySpotted
To toggle full screen SAI

Code: [Select]
F4=ToggleSAISize
To be able to zoom in/out on the SAI, this must be in the User.ini

Code: [Select]
[Engine.Input]
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn

Download:
http://aa25.org/beta25Assist0.9.exe.zip
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 08:08:51 AM
when you set bRadarShow=False the compass and objectives do not return (client side)
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 08:12:00 AM
when you set bRadarShow=False the compass and objectives do not return (client side)


bRadarShow=False tells the Client to show the SAI or not Show the SAI.
As I said in this thread Objectives and location text are tied to the Compass.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 08:14:51 AM
Before the merger with AP, SAI either loaded or not.
Now it's always loaded.
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 08:23:27 AM
Can we add a server side option in the ini file to disable SAI?
Title: Re: SAI Mod BETA Test
Post by: Endboss on Saturday, August 10, 2013, 08:37:26 AM
great job

Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 08:38:07 AM
Can we add a server side option in the ini file to disable SAI?
Beta 0.9 has this solved

turn on/off
Code: [Select]
ServerActors=AntiPoke.SAIReplicator
and that will turn off/on SAI/Compass for the client
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 08:54:56 AM
SAI returns too quickly when Flashed.

This is because we shorted the time of the max flash from 30 to 20 in assist
I'll correct next version
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 09:34:22 AM
Things are looking pretty good now so am opening up the beta test to the public
Download the beta version here
aa25.org/beta25Assist0.9.exe.zip (http://aa25.org/beta25Assist0.9.exe.zip)
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 10:14:58 AM
In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.

OK in 800x600 window mode, not so good in 1280x1024 fullscreen
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 10:15:35 AM
In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.


Looked fine here.

SS?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 10:21:50 AM
aa25.org/ss.jpg (http://aa25.org/ss.jpg)
Title: SAI Mod BETA Test
Post by: peps1max on Saturday, August 10, 2013, 10:34:13 AM
SAI slightly overlaps single/burst fire above gun on bottom left and objectives are overlapping clock running 1980 x 1020 widescreen, apart from that GJ looking great so far  :up:
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 10:44:03 AM
SAI slightly overlaps single/burst fire above gun on bottom left and objectives are overlapping clock running 1980 x 1020 widescreen, apart from that GJ looking great so far  :up:

A SS is worth more than a 1000 words, can you post?
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 10:44:41 AM
Edit your User.ini

To be able to Report enemies toy have to bind a key to EnemySpotted

Code: [Select]
F5=EnemySpotted
To toggle full screen SAI

Code: [Select]
F4=ToggleSAISize
To be able to zoom in/out on the SAI, this must be in the User.ini

Code: [Select]
[Engine.Input]
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn
Title: Re: SAI Mod BETA Test
Post by: shadi123 on Saturday, August 10, 2013, 11:03:39 AM
eliz where i  type thia user ini code in settings user ini
and where i type it under what
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 11:06:11 AM
Bug Report to Self:

When a player joins, and joins a team, he will appear on his teammates SAI, with the Icon of a dead teammate
Here is a chart of the SAI Icons in 2.8.x, I've tried to mimic those as close as I can.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F9020%2Fsaiiconsyo1.jpg&hash=5f2a22cb335418972c368ed37eba697d)



Here is a link to the Battletracker thread that was written way back when the SAI was originally introduced:
http://battletracker.com/forum/america-s-army-2-x-forums/america-s-army-discussions/150457-using-the-sai/

Title: Re: SAI Mod BETA Test
Post by: shadi123 on Saturday, August 10, 2013, 11:18:50 AM
eliz
where can i type the code
in the user ini under what plz answer
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 11:28:28 AM
eliz
where can i type the code
in the user ini under what plz answer
Where?

http://aao25.com/2-5-assist/sai-mod-beta-test/msg49612/#msg49612
Title: Re: SAI Mod BETA Test
Post by: peps1max on Saturday, August 10, 2013, 11:29:01 AM
A SS is worth more than a 1000 words, can you post?

http://i966.photobucket.com/albums/ae147/peps1max/Untitled.png

Running at 1920 x 1080 widescreen.
Title: Re: SAI Mod BETA Test
Post by: shadi123 on Saturday, August 10, 2013, 11:30:00 AM
no i mean where i type it
i know in the user ini but in [Engine.Input]?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 11:32:35 AM
You don't need to edit the user.ini, the beta assist client does it for you!
Press Z to report enemies,
F4 for full screen sai
mousewheel to zoom
Title: Re: SAI Mod BETA Test
Post by: shadi123 on Saturday, August 10, 2013, 11:33:34 AM
dont work
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 11:35:32 AM
Have you even tried it, i'm in the only beta server running and i have not seen you come in to test it.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 11:36:46 AM
In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.

OK in 800x600 window mode, not so good in 1280x1024 fullscreen


I've modified the code to use % of height instead of fixed value, so now it don't cover, not even in 1280x1024
Org:
Code: [Select]
SAIoffset.Y=MyCanvas.SizeY-((540*SAIScale))-80;New
Code: [Select]
SAIoffset.Y=MyCanvas.SizeY-((540*SAIScale))-(MyCanvas.SizeY*0.15);


Title: Re: SAI Mod BETA Test
Post by: peps1max on Saturday, August 10, 2013, 11:38:45 AM
dont work

Works for me. 

Running win 7 64 bit, Z button reports enemy spotted, F4 gives full screen SAI.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 11:44:41 AM
ObjectiveLIst and location is now also placed based on %, should be much better.
It will be in the next release.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 11:48:45 AM
dont work

Are you running the Standard 25Assist Client?

To use the SAI in this Beta test you have to use the Beta Client.
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 11:49:09 AM
Objective and location text maybe a little smaller? in 800x600 windowed mode it is quite overpowering.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 12:40:17 PM
Objective and location text maybe a little smaller? in 800x600 windowed mode it is quite overpowering.

In the New version:

if the Height is ABOVE 600, then use font size 22
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F339hr4p.png&hash=5318461723b120b4c103b4eb6a081771)

if the Height is 600 or below, then use font size 14
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Ffuvtxs.png&hash=ad447f613d6cf982289b7d319375fd96)

Here is the real Code:
Code: [Select]
if (Canvas.SizeY>600)
{
Canvas.Font=Font(DynamicLoadObject("T-FONTS.ArialBold22",Class'Font'));
}
else
{
Canvas.Font=Font(DynamicLoadObject("T-FONTS.ArialBold14",Class'Font'));
}
Title: Re: SAI Mod BETA Test
Post by: [SWISS]Merlin on Saturday, August 10, 2013, 12:42:11 PM
after downloading 0.9 beta, I get a lot of error like below while executing beta25Assist.exe:
Runtime Error...

..\..\..\..\Common\plugin.cpp:7458
Failure Condition: pluginEntryTable.GetEntry( entrypointName, out )
can't find plugin method BevelButton.DeleateAllRows

using win7 64r
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 12:56:23 PM
after downloading 0.9 beta, I get a lot of error like below while executing beta25Assist.exe:
Runtime Error...

..\..\..\..\Common\plugin.cpp:7458
Failure Condition: pluginEntryTable.GetEntry( entrypointName, out )
can't find plugin method BevelButton.DeleateAllRows

using win7 64r

The beta is not a full download
Step 1) Copy the 25Assist Libs folder from your normal 25Assist
Step 2) Then create a new folder in the same folder as where you placed the Beta exe, called 25Assist so that the Beta uses that folder to store the new copy of AA

You must do Step 1, but I recommend doing also step 2, so that the Beta files and your normal 25Assist files don't get mixed up.

Here is my folder for the Beta:
Code: [Select]
__MACOSX (Folder)
25Assist Libs (Folder)
25Assist (Folder)
beta25Assist0.9.exe

The __MACOSX folder is created when you first run exe
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 12:58:19 PM
I think an optional method is to copy the beta exe to the same location as you normal 25Assist.exe
But since it changes content in your User.ini, I would not do it.

Jonny, am I right?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 13:02:51 PM
No it will be fine to use your normal aa install. Just put it in the same place as your normal assist.exe
Title: Re: SAI Mod BETA Test
Post by: [SWISS]Merlin on Saturday, August 10, 2013, 13:09:05 PM
oh, sorry guys. what a noob I am :(
yes, works fine. I copied the beta.exe to a already installed folder and started the .exe
look good, will go to test a bit later then.
thanks a lot for the effort and the nice work !!
Title: Re: SAI Mod BETA Test
Post by: Spanky on Saturday, August 10, 2013, 13:10:23 PM
From looking at the screenshots, could the N, S, E, W letters pull the color from the HUD? I know mAAp TeamView did, maybe you could decompile to see how it did that?
Title: Re: SAI Mod BETA Test
Post by: shadi123 on Saturday, August 10, 2013, 13:35:43 PM
works good thanks and still waiting for the new update for the assist V7.37
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 13:43:15 PM
From looking at the screenshots, could the N, S, E, W letters pull the color from the HUD? I know mAAp TeamView did, maybe you could decompile to see how it did that?

The SAI now obey Custom HudColor:

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F24msy6f.png&hash=15d31c5863a2fbd9e4d7800a2aa2ddfe)
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 13:46:06 PM
Is there anything you can't do?
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 13:47:06 PM
Is there anything you can't do?

I'm afraid that I'm only limited by my imagination.
Title: Re: SAI Mod BETA Test
Post by: Spanky on Saturday, August 10, 2013, 14:01:24 PM
Is there anything you can't do?

Seriously. You're such a fast worker ELiZ, we're lucky to have you :)
Title: Re: SAI Mod BETA Test
Post by: nsd[jayy] on Saturday, August 10, 2013, 14:02:35 PM
wow this is really nice. great job :)
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 14:11:13 PM
Can we update AP for the Beta without updating the BetaClient?
I really want people to test the fixes I've added since Beta0.9?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 14:24:03 PM
Yes put the new one in the dropbox and i will do it.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 14:25:30 PM
Yes put the new one in the dropbox and i will do it.

Beta 0.10 Package uploaded.
Only AntiPoke.u needed, no changes in ini file or utx
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 14:32:27 PM
It is done.
Title: Re: SAI Mod BETA Test
Post by: Possessed on Saturday, August 10, 2013, 16:12:55 PM
I'm afraid that I'm only limited by my imagination.
AA 2.8.5 say's otherwise :P

have you added the Damage Indicator yet?
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Saturday, August 10, 2013, 16:37:31 PM
AA 2.8.5 say's otherwise :P

have you added the Damage Indicator yet?

Not easily done, that information is not recorded on 2.5
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Saturday, August 10, 2013, 16:42:25 PM
I don't think that matters, it shows when you call for medic.
Title: Re: SAI Mod BETA Test
Post by: Possessed on Saturday, August 10, 2013, 16:45:02 PM
I don't think that matters, it shows when you call for medic.
http://www.youtube.com/watch?v=-uTPHNCHYQ0
2:40 take a look at SAI when he got shot.
Title: Re: SAI Mod BETA Test
Post by: Froster on Saturday, August 10, 2013, 19:30:26 PM
Can i test the beta please ? if theres any way ?
Title: Re: SAI Mod BETA Test
Post by: Spanky on Saturday, August 10, 2013, 19:32:38 PM
Check the original post, I edited it with info and the download link.
Title: Re: SAI Mod BETA Test
Post by: Froster on Saturday, August 10, 2013, 19:37:15 PM
Check the original post, I edited it with info and the download link.


can't find it can u please post it here.. thanks!
Title: Re: SAI Mod BETA Test
Post by: Spanky on Saturday, August 10, 2013, 20:03:05 PM
The original post as in the first post of this thread. It's there.
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 03:08:00 AM
So, what work remains to be done on the SAI? I think I am finished with my training aware auth setup.
Title: Re: SAI Mod BETA Test
Post by: Spanky on Sunday, August 11, 2013, 03:12:34 AM
I remember a few things were mentioned:

- Player names clogging up the space. This might be fixed with only showing playernames within a certain distance or perhaps instead drawing them on the screen like mAAp TeamView? Or just have this as an option?
- Add a little space between the left edge of the screen, maybe 10px at most.

I don't think there's anything major to do. As it is, it's got a very production-level feel to it. I like every single aspect of it.
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 03:14:24 AM
I've added an option in assist settings to turn of the player names.
We do need the dead players to fade out though, like the enemy reported icon fades.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 03:15:41 AM
The bug that showed players that just joined your team as a "DeadIcon" is Solved
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 03:17:52 AM
I've added an extra 10 pixels buffer to screen edge on mode 1-4
Title: Re: SAI Mod BETA Test
Post by: Spanky on Sunday, August 11, 2013, 03:18:23 AM
I've added an option in assist settings to turn of the player names.
We do need the dead players to fade out though, like the enemy reported icon fades.

I dunno, I kind of like that. Maybe just keep the player icon? OR have the enemy reported take longer to fade and then fade the dead player the same length. If you're in a firefight, you don't suddenly forget where your buddy died or where your buddy said the enemy was. However, we can't possibly have reported enemy stay on there the whole round, that would be a way to get griefed. There's got to be a good balance. What's the current spotted time to fade? I'd say 15 seconds. That gives you time to find cover and look at the SAI more closely.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 03:37:40 AM
Current EnemySpotted time is 8 Seconds.


Looking though the original code there is a concept of fading players(Dead or Alive)

Dead fade 4 times faster than Alive
Dead starts to fade when the die.

I think Alive starts to fade when they are x distance away from player, does that sound logical?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 03:42:51 AM
I think live team members show show constantly like they do now, only the name text should fade with distance, tho that's not to important as you can turn that off.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 04:44:11 AM
I've added an exec function that allows the player to enable/Disable SAIPlayerInfo (Playername)


Code: [Select]
exec Function ToggleSAIPlayerInfo ()
{
bRadarShowPlayerInfoNames=! bRadarShowPlayerInfoNames;
}

This can be Bound to a key or written in Console.

Jonny, Can you add this bind as well?

Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 04:47:52 AM
which key?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 04:49:26 AM
Am thinking about doing the update in a few hours, we have a lot of new players waiting to get activated. I think SAI is in a good state to be releases, It can be very easily updated after release using the AP update process.
It that ok with you eliz?
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 04:52:23 AM
Am thinking about doing the update in a few hours, we have a lot of new players waiting to get activated. I think SAI is in a good state to be releases, It can be very easily updated after release using the AP update process.
It that ok with you eliz?

I'll package the current build, give me 10 minutes
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 04:53:29 AM
which key for toggle names?
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 05:00:19 AM
which key for toggle names?


in 2.8.5 it was bound like this.

Semicolon=ToggleSAIPlayerInfo

I belive that is empty as default in 2.5.0, but I'm not a guru on these things.
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 05:40:37 AM
Thats done
 ; for toggle names.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 05:42:21 AM
Beta 0.11 uploaded to Dropbox.
only changed file is Antipoke.u
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 05:45:03 AM
what does bSAiDrawDebug do, it is set to true in the sai package.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 05:49:56 AM
what does bSAiDrawDebug do, it is set to true in the sai package.


Absolutely nothing anymore, if you like, you can remove it from the ini file
I'll remove the boll variable in the  next release.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 05:51:11 AM

Absolutely nothing anymore, if you like, you can remove it from the ini file
I'll remove the boll variable in the  next release.

You want beta0.12 with it removed?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 05:51:48 AM
No, leave it, if does nothing.
Come join the server so i can see you die.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 05:55:03 AM
No, leave it, if does nothing.
Come join the server so i can see you die.

if we are just 2 people, the score menu will show up before the icon completely fades.
Title: Re: SAI Mod BETA Test
Post by: noobslayer on Sunday, August 11, 2013, 06:38:06 AM
Radar is kinda big, wasn't it smaller in 2.8.5?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 06:40:22 AM
Assist - Settings Tab - adjust SAI size slider
Title: Re: SAI Mod BETA Test
Post by: noobslayer on Sunday, August 11, 2013, 06:41:23 AM
Assist - Settings Tab - adjust SAI size slider

O ok didn't notice that :up:
Title: Re: SAI Mod BETA Test
Post by: ]-KTA-[Helldiver on Sunday, August 11, 2013, 06:55:18 AM
When you disable SAI, will we get compass back then?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 07:05:22 AM
Only if the server admin of the server you are in has disabled the SAI.
Title: Re: SAI Mod BETA Test
Post by: Ganja on Sunday, August 11, 2013, 07:11:10 AM
Love it !! Really great job here. One question, I apparently pressed a wrong key, and on poolday my radar became red and blue, how to disable it?
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Sunday, August 11, 2013, 07:24:31 AM
Love it !! Really great job here. One question, I apparently pressed a wrong key, and on poolday my radar became red and blue, how to disable it?

SS?
Title: Re: SAI Mod BETA Test
Post by: Ru$tY. on Sunday, August 11, 2013, 07:37:20 AM
Only if the server admin of the server you are in has disabled the SAI.

How can you disable it as server admin for dedicated servers?
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Sunday, August 11, 2013, 07:40:46 AM
Add this line to aa25.INI

disablesai=1
Title: Re: SAI Mod BETA Test
Post by: noobslayer on Sunday, August 11, 2013, 07:44:55 AM
Love it !! Really great job here. One question, I apparently pressed a wrong key, and on poolday my radar became red and blue, how to disable it?

probably only on poolday
Title: Re: SAI Mod BETA Test
Post by: Ru$tY. on Sunday, August 11, 2013, 07:48:38 AM
Add this line to aa25.INI

disablesai=1

Thank you
Title: Re: SAI Mod BETA Test
Post by: Ganja on Sunday, August 11, 2013, 07:58:32 AM
SS?

Went back to server but no radar anymore ... sorry haven't thought about SS
Title: Re: SAI Mod BETA Test
Post by: bollie on Sunday, August 11, 2013, 08:39:02 AM
nice job, but i allready disabled it... i dont need it
Title: Re: SAI Mod BETA Test
Post by: NonoTheKill3r on Sunday, August 11, 2013, 09:07:38 AM
Great Job Seriously  ;)
Title: Re: SAI Mod BETA Test
Post by: Froster on Sunday, August 11, 2013, 09:41:57 AM
Very nice..just get 2.8.5 on it :) plox
Title: Re: SAI Mod BETA Test
Post by: Ganja on Sunday, August 11, 2013, 11:03:01 AM
Since I know Flak won't post here i can tel you he's happy too lol. He became crazy on ts when he saw the radar ;)
Title: Re: SAI Mod BETA Test
Post by: ~=W!CK!D=~ on Sunday, August 11, 2013, 11:59:07 AM
there a way to disable sai in game??
Title: Re: SAI Mod BETA Test
Post by: ]-KTA-[Helldiver on Sunday, August 11, 2013, 12:38:30 PM
Like mentioned a thousand times before you can disable SAI clientside and serverside.

Clientside is easy: go to assist Settings and click disable SAI and restart aao after that if you had it running.

Serverside I dont know ;-)
Title: Re: SAI Mod BETA Test
Post by: Ganja on Sunday, August 11, 2013, 12:52:55 PM
It's sad to switch it off serverside. Let the players enjoy it if they want toi :/
Title: Re: SAI Mod BETA Test
Post by: Spanky on Sunday, August 11, 2013, 13:08:03 PM
It's funny that the last 2 pages are mostly "How do I turn it off?". Good to see it's not just new maps that people hate, it's change altogether.
Title: Re: SAI Mod BETA Test
Post by: FLaK on Sunday, August 11, 2013, 13:30:11 PM
Since I know Flak won't post here i can tel you he's happy too lol. He became crazy on ts when he saw the radar ;)

True man :D

Its awesome, now when i listen something i know if is enemy or friendly :D

So if ppl dont like it, just disable it!

:D

Congratz for this great work :D
Title: Re: SAI Mod BETA Test
Post by: Spanky on Sunday, August 11, 2013, 13:31:02 PM
I was just in a server and someone was saying it's not realistic... Idiots.
Title: Re: SAI Mod BETA Test
Post by: Ganja on Sunday, August 11, 2013, 13:31:30 PM
:D

 :D



:D

 :D

Like I said, Flak is happy  :up:
Title: Re: SAI Mod BETA Test
Post by: Koden on Sunday, August 11, 2013, 13:33:37 PM
It's funny that the last 2 pages are mostly "How do I turn it off?". Good to see it's not just new maps that people hate, it's change altogether.

Nah it's just a beta and there are a few that don't like it, we had SAI on 2.8.5 for ages, no one ever complained. Actually, plenty of people used to complain for the lack of it (with plenty of friendly fire going on).
Title: Re: SAI Mod BETA Test
Post by: ]-KTA-[Helldiver on Sunday, August 11, 2013, 14:38:42 PM
Nah it's just a beta and there are a few that don't like it, we had SAI on 2.8.5 for ages, no one ever complained. Actually, plenty of people used to complain for the lack of it (with plenty of friendly fire going on).

Oh dont worry koden I complained about SAI since 2.7 xD

It was too battlefield style for my taste and opened the door for exploits and cheats.
Title: Re: SAI Mod BETA Test
Post by: Spanky on Sunday, August 11, 2013, 14:39:51 PM
opened the door for exploits and cheats.

How so?
Title: Re: SAI Mod BETA Test
Post by: ]-KTA-[Helldiver on Sunday, August 11, 2013, 14:42:45 PM
When I remember correctly it was possible to use some exploits on it and there were possibilities to use some backdoor for cheats, so to say xD

but plz dont ask me for a link it was years ago.
Title: Re: SAI Mod BETA Test
Post by: Ganja on Sunday, August 11, 2013, 14:44:33 PM
Heilly: "It is possible to cheat with it"

Spanky: "How?"

Heilly: "It is possible to cheat with it"

lol nice :)
Title: Re: SAI Mod BETA Test
Post by: ]-KTA-[Helldiver on Sunday, August 11, 2013, 14:56:07 PM
nope ganja you should read what I wrote:

We were talking about the SAI released with 2.7 and used till 2.8.5 not the actual one.

And I wrote that it was possible to use it for cheating BUT I forgot how to.

It was long ago.
Title: Re: SAI Mod BETA Test
Post by: Spanky on Sunday, August 11, 2013, 14:57:57 PM
The only way I could see that as being possible is to maybe disable the SAI and a hacker builds his own but instead to show enemies, not friendlies.
Title: Re: SAI Mod BETA Test
Post by: ]-KTA-[Helldiver on Sunday, August 11, 2013, 15:01:42 PM
There's a loophole that allows cheats/exploits to be used more easily when the SAI is activated. I'm guessing some things that it would use are right now blocked by Assist and/or CVARs so they can't be used for cheating, but they would have to be allowed for the SAI to work.

Teddy wrote something about this too on this forum earlier.

I will look up the link from years ago, if I find it I will post it here.
Title: Re: SAI Mod BETA Test
Post by: Spanky on Sunday, August 11, 2013, 15:03:04 PM
There used to be a problem with interactions or something being loaded, that's why mAAp TeamView never got used widespread. I don't know if this was fixed by adding it into the AntiPoke.u or what. I'm guessing ELiZ, Jonny & Possessed solved that issue.
Title: Re: SAI Mod BETA Test
Post by: Possessed on Sunday, August 11, 2013, 20:57:01 PM
JonnyM, check new file on DropBox and Read the ReadMe File.
PM me when your up for test, we need more than 2 ppl.
Title: Re: SAI Mod BETA Test
Post by: Ganja on Tuesday, August 13, 2013, 09:34:39 AM
ok about my bug, well it's not a bug lol. It's just normal on poolday .
.
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Tuesday, August 13, 2013, 10:00:14 AM
ok about my bug, well it's not a bug lol. It's just normal on poolday .
.

rgr, I got a bit overboard when coloring in the Blue/Red areas of the map, thought it would make it clearer. 
Title: Re: SAI Mod BETA Test
Post by: zoxee on Tuesday, August 13, 2013, 10:12:58 AM
Quote from: teddy_grizzly_bear on Tuesday, February 05, 2013, 15:46:22 PM
"There's a loophole that allows cheats/exploits to be used more easily when the SAI is activated."

i even heard of some Brazilian hacker who modified SAI such as he was able to watch Possessed
having sex in his living room
while playing. There is definitely a loophole somewhere.
Title: Re: SAI Mod BETA Test
Post by: Possessed on Tuesday, August 13, 2013, 10:38:41 AM
Quote from: teddy_grizzly_bear on Tuesday, February 05, 2013, 15:46:22 PM
"There's a loophole that allows cheats/exploits to be used more easily when the SAI is activated."

i even heard of some Brazilian hacker who modified SAI such as he was able to watch Possessed
having sex in his living room
while playing. There is definitely a loophole somewhere.
Someone lied to you.
Title: Re: SAI Mod BETA Test
Post by: zoxee on Tuesday, August 13, 2013, 10:42:12 AM
Someone lied to you.

i hate you now even more Lucas  :D
Title: Re: SAI Mod BETA Test
Post by: Possessed on Tuesday, August 13, 2013, 10:45:00 AM
i hate you now even more Lucas  :D
now think in wich part the Lie is in.
Title: Re: SAI Mod BETA Test
Post by: zoxee on Tuesday, August 13, 2013, 10:58:38 AM
now think in wich part the Lie is in.

Now i'm really confused..  :?
Sry that you took that joke so seriously.
Title: Re: SAI Mod BETA Test
Post by: Possessed on Tuesday, August 13, 2013, 11:18:40 AM
Now i'm really confused..  :?
Sry that you took that joke so seriously.
lolo you nub the Sex part IS the lie.
Title: Re: SAI Mod BETA Test
Post by: zoxee on Tuesday, August 13, 2013, 11:22:48 AM
lolo you nub the Sex part IS the lie.

omg.  :D
Title: Re: SAI Mod BETA Test
Post by: Possessed on Wednesday, August 14, 2013, 00:35:17 AM
JonnyM, check new file on DropBox and Read the ReadMe File.
PM me when your up for test, we need more than 2 ppl.
Beta 0.12.2 bump
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Wednesday, August 14, 2013, 02:22:11 AM
12.2 what does it do? Changelog....
Title: Re: SAI Mod BETA Test
Post by: Spanky on Wednesday, August 14, 2013, 02:26:55 AM
I saw a changelog in there but we tested it and as far as we can tell, the Critical Errors are gone.
Title: Re: SAI Mod BETA Test
Post by: Spanky on Wednesday, August 14, 2013, 03:24:49 AM
ELiZ, I found some overhead map images that you could add to the SAI if you haven't already. They're ones you rendered a while back. Check Dropbox: mAAp Dev Folder\Map Images\overhead
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Wednesday, August 14, 2013, 03:37:35 AM
I saw a changelog in there but we tested it and as far as we can tell, the Critical Errors are gone.

Nice i would test it but my wife banned me from working on aa for a week, If you guys already tested it and its good to go i will release a AP/SAI update (while i'm at work when my wife can't see me)
Title: Re: SAI Mod BETA Test
Post by: JonnyM on Wednesday, August 14, 2013, 03:38:52 AM
What about the player facing direction indicator someone on here mentioned.
Title: Re: SAI Mod BETA Test
Post by: Possessed on Wednesday, August 14, 2013, 05:11:35 AM
What about the player facing direction indicator someone on here mentioned.
with only Spanky and me on the same team it was OK;
also sometimes SAI returns a bit late when flashed, but with LOW ping SAI works fine.
as soon as ELiZ reply to my PM I'll tell yea if this is the final version.

for god sakes Jonny.
Quote from: Possessed
Read the ReadMe file
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Wednesday, August 14, 2013, 05:18:39 AM
with only Spanky and me on the same team it was OK;
also sometimes SAI returns a bit late when flashed, but with LOW ping SAI works fine.
as soon as ELiZ reply to my PM I'll tell yea if this is the final version.

for god sakes Jonny.


looks ok
Title: Re: SAI Mod BETA Test
Post by: Possessed on Wednesday, August 14, 2013, 05:20:40 AM

looks ok
ty, should we continue in this thread or in the other one? :P
Title: Re: SAI Mod BETA Test
Post by: ELiZ on Wednesday, August 14, 2013, 05:21:28 AM
ty, should we continue in this thread or in the other one? :P

All thread other than the release/Bug thread should be locked
Title: Re: SAI Mod BETA Test
Post by: Possessed on Wednesday, August 14, 2013, 05:23:07 AM
All thread other than the release/Bug thread should be locked
ur admin Bro, yu has the power