AAO25.com
America's Army => General Chat => Topic started by: Possessed on Saturday, August 10, 2013, 07:16:19 AM
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Edit your User.ini
To be able to Report enemies toy have to bind a key to EnemySpotted
F5=EnemySpotted
To toggle full screen SAI
F4=ToggleSAISize
To be able to zoom in/out on the SAI, this must be in the User.ini
[Engine.Input]
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn
Download:
http://aa25.org/beta25Assist0.9.exe.zip
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when you set bRadarShow=False the compass and objectives do not return (client side)
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when you set bRadarShow=False the compass and objectives do not return (client side)
bRadarShow=False tells the Client to show the SAI or not Show the SAI.
As I said in this thread Objectives and location text are tied to the Compass.
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Before the merger with AP, SAI either loaded or not.
Now it's always loaded.
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Can we add a server side option in the ini file to disable SAI?
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great job
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Can we add a server side option in the ini file to disable SAI?
Beta 0.9 has this solved
turn on/off
ServerActors=AntiPoke.SAIReplicator
and that will turn off/on SAI/Compass for the client
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SAI returns too quickly when Flashed.
This is because we shorted the time of the max flash from 30 to 20 in assist
I'll correct next version
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Things are looking pretty good now so am opening up the beta test to the public
Download the beta version here
aa25.org/beta25Assist0.9.exe.zip (http://aa25.org/beta25Assist0.9.exe.zip)
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In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.
OK in 800x600 window mode, not so good in 1280x1024 fullscreen
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In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.
Looked fine here.
SS?
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aa25.org/ss.jpg (http://aa25.org/ss.jpg)
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SAI slightly overlaps single/burst fire above gun on bottom left and objectives are overlapping clock running 1980 x 1020 widescreen, apart from that GJ looking great so far :up:
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SAI slightly overlaps single/burst fire above gun on bottom left and objectives are overlapping clock running 1980 x 1020 widescreen, apart from that GJ looking great so far :up:
A SS is worth more than a 1000 words, can you post?
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Edit your User.ini
To be able to Report enemies toy have to bind a key to EnemySpotted
F5=EnemySpotted
To toggle full screen SAI
F4=ToggleSAISize
To be able to zoom in/out on the SAI, this must be in the User.ini
[Engine.Input]
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn
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eliz where i type thia user ini code in settings user ini
and where i type it under what
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Bug Report to Self:
When a player joins, and joins a team, he will appear on his teammates SAI, with the Icon of a dead teammate
Here is a chart of the SAI Icons in 2.8.x, I've tried to mimic those as close as I can.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F9020%2Fsaiiconsyo1.jpg&hash=5f2a22cb335418972c368ed37eba697d)
Here is a link to the Battletracker thread that was written way back when the SAI was originally introduced:
http://battletracker.com/forum/america-s-army-2-x-forums/america-s-army-discussions/150457-using-the-sai/
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eliz
where can i type the code
in the user ini under what plz answer
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eliz
where can i type the code
in the user ini under what plz answer
Where?
http://aao25.com/2-5-assist/sai-mod-beta-test/msg49612/#msg49612
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A SS is worth more than a 1000 words, can you post?
http://i966.photobucket.com/albums/ae147/peps1max/Untitled.png
Running at 1920 x 1080 widescreen.
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no i mean where i type it
i know in the user ini but in [Engine.Input]?
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You don't need to edit the user.ini, the beta assist client does it for you!
Press Z to report enemies,
F4 for full screen sai
mousewheel to zoom
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dont work
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Have you even tried it, i'm in the only beta server running and i have not seen you come in to test it.
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In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.
OK in 800x600 window mode, not so good in 1280x1024 fullscreen
I've modified the code to use % of height instead of fixed value, so now it don't cover, not even in 1280x1024
Org:
SAIoffset.Y=MyCanvas.SizeY-((540*SAIScale))-80;
New
SAIoffset.Y=MyCanvas.SizeY-((540*SAIScale))-(MyCanvas.SizeY*0.15);
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dont work
Works for me.
Running win 7 64 bit, Z button reports enemy spotted, F4 gives full screen SAI.
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ObjectiveLIst and location is now also placed based on %, should be much better.
It will be in the next release.
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dont work
Are you running the Standard 25Assist Client?
To use the SAI in this Beta test you have to use the Beta Client.
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Objective and location text maybe a little smaller? in 800x600 windowed mode it is quite overpowering.
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Objective and location text maybe a little smaller? in 800x600 windowed mode it is quite overpowering.
In the New version:
if the Height is ABOVE 600, then use font size 22
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F339hr4p.png&hash=5318461723b120b4c103b4eb6a081771)
if the Height is 600 or below, then use font size 14
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Ffuvtxs.png&hash=ad447f613d6cf982289b7d319375fd96)
Here is the real Code:
if (Canvas.SizeY>600)
{
Canvas.Font=Font(DynamicLoadObject("T-FONTS.ArialBold22",Class'Font'));
}
else
{
Canvas.Font=Font(DynamicLoadObject("T-FONTS.ArialBold14",Class'Font'));
}
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after downloading 0.9 beta, I get a lot of error like below while executing beta25Assist.exe:
Runtime Error...
..\..\..\..\Common\plugin.cpp:7458
Failure Condition: pluginEntryTable.GetEntry( entrypointName, out )
can't find plugin method BevelButton.DeleateAllRows
using win7 64r
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after downloading 0.9 beta, I get a lot of error like below while executing beta25Assist.exe:
Runtime Error...
..\..\..\..\Common\plugin.cpp:7458
Failure Condition: pluginEntryTable.GetEntry( entrypointName, out )
can't find plugin method BevelButton.DeleateAllRows
using win7 64r
The beta is not a full download
Step 1) Copy the 25Assist Libs folder from your normal 25Assist
Step 2) Then create a new folder in the same folder as where you placed the Beta exe, called 25Assist so that the Beta uses that folder to store the new copy of AA
You must do Step 1, but I recommend doing also step 2, so that the Beta files and your normal 25Assist files don't get mixed up.
Here is my folder for the Beta:
__MACOSX (Folder)
25Assist Libs (Folder)
25Assist (Folder)
beta25Assist0.9.exe
The __MACOSX folder is created when you first run exe
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I think an optional method is to copy the beta exe to the same location as you normal 25Assist.exe
But since it changes content in your User.ini, I would not do it.
Jonny, am I right?
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No it will be fine to use your normal aa install. Just put it in the same place as your normal assist.exe
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oh, sorry guys. what a noob I am :(
yes, works fine. I copied the beta.exe to a already installed folder and started the .exe
look good, will go to test a bit later then.
thanks a lot for the effort and the nice work !!
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From looking at the screenshots, could the N, S, E, W letters pull the color from the HUD? I know mAAp TeamView did, maybe you could decompile to see how it did that?
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works good thanks and still waiting for the new update for the assist V7.37
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From looking at the screenshots, could the N, S, E, W letters pull the color from the HUD? I know mAAp TeamView did, maybe you could decompile to see how it did that?
The SAI now obey Custom HudColor:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F24msy6f.png&hash=15d31c5863a2fbd9e4d7800a2aa2ddfe)
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Is there anything you can't do?
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Is there anything you can't do?
I'm afraid that I'm only limited by my imagination.
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Is there anything you can't do?
Seriously. You're such a fast worker ELiZ, we're lucky to have you :)
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wow this is really nice. great job :)
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Can we update AP for the Beta without updating the BetaClient?
I really want people to test the fixes I've added since Beta0.9?
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Yes put the new one in the dropbox and i will do it.
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Yes put the new one in the dropbox and i will do it.
Beta 0.10 Package uploaded.
Only AntiPoke.u needed, no changes in ini file or utx
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It is done.
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I'm afraid that I'm only limited by my imagination.
AA 2.8.5 say's otherwise :P
have you added the Damage Indicator yet?
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AA 2.8.5 say's otherwise :P
have you added the Damage Indicator yet?
Not easily done, that information is not recorded on 2.5
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I don't think that matters, it shows when you call for medic.
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I don't think that matters, it shows when you call for medic.
http://www.youtube.com/watch?v=-uTPHNCHYQ0
2:40 take a look at SAI when he got shot.
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Can i test the beta please ? if theres any way ?
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Check the original post, I edited it with info and the download link.
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Check the original post, I edited it with info and the download link.
can't find it can u please post it here.. thanks!
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The original post as in the first post of this thread. It's there.
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So, what work remains to be done on the SAI? I think I am finished with my training aware auth setup.
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I remember a few things were mentioned:
- Player names clogging up the space. This might be fixed with only showing playernames within a certain distance or perhaps instead drawing them on the screen like mAAp TeamView? Or just have this as an option?
- Add a little space between the left edge of the screen, maybe 10px at most.
I don't think there's anything major to do. As it is, it's got a very production-level feel to it. I like every single aspect of it.
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I've added an option in assist settings to turn of the player names.
We do need the dead players to fade out though, like the enemy reported icon fades.
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The bug that showed players that just joined your team as a "DeadIcon" is Solved
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I've added an extra 10 pixels buffer to screen edge on mode 1-4
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I've added an option in assist settings to turn of the player names.
We do need the dead players to fade out though, like the enemy reported icon fades.
I dunno, I kind of like that. Maybe just keep the player icon? OR have the enemy reported take longer to fade and then fade the dead player the same length. If you're in a firefight, you don't suddenly forget where your buddy died or where your buddy said the enemy was. However, we can't possibly have reported enemy stay on there the whole round, that would be a way to get griefed. There's got to be a good balance. What's the current spotted time to fade? I'd say 15 seconds. That gives you time to find cover and look at the SAI more closely.
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Current EnemySpotted time is 8 Seconds.
Looking though the original code there is a concept of fading players(Dead or Alive)
Dead fade 4 times faster than Alive
Dead starts to fade when the die.
I think Alive starts to fade when they are x distance away from player, does that sound logical?
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I think live team members show show constantly like they do now, only the name text should fade with distance, tho that's not to important as you can turn that off.
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I've added an exec function that allows the player to enable/Disable SAIPlayerInfo (Playername)
exec Function ToggleSAIPlayerInfo ()
{
bRadarShowPlayerInfoNames=! bRadarShowPlayerInfoNames;
}
This can be Bound to a key or written in Console.
Jonny, Can you add this bind as well?
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which key?
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Am thinking about doing the update in a few hours, we have a lot of new players waiting to get activated. I think SAI is in a good state to be releases, It can be very easily updated after release using the AP update process.
It that ok with you eliz?
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Am thinking about doing the update in a few hours, we have a lot of new players waiting to get activated. I think SAI is in a good state to be releases, It can be very easily updated after release using the AP update process.
It that ok with you eliz?
I'll package the current build, give me 10 minutes
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which key for toggle names?
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which key for toggle names?
in 2.8.5 it was bound like this.
Semicolon=ToggleSAIPlayerInfo
I belive that is empty as default in 2.5.0, but I'm not a guru on these things.
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Thats done
; for toggle names.
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Beta 0.11 uploaded to Dropbox.
only changed file is Antipoke.u
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what does bSAiDrawDebug do, it is set to true in the sai package.
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what does bSAiDrawDebug do, it is set to true in the sai package.
Absolutely nothing anymore, if you like, you can remove it from the ini file
I'll remove the boll variable in the next release.
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Absolutely nothing anymore, if you like, you can remove it from the ini file
I'll remove the boll variable in the next release.
You want beta0.12 with it removed?
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No, leave it, if does nothing.
Come join the server so i can see you die.
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No, leave it, if does nothing.
Come join the server so i can see you die.
if we are just 2 people, the score menu will show up before the icon completely fades.
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Radar is kinda big, wasn't it smaller in 2.8.5?
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Assist - Settings Tab - adjust SAI size slider
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Assist - Settings Tab - adjust SAI size slider
O ok didn't notice that :up:
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When you disable SAI, will we get compass back then?
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Only if the server admin of the server you are in has disabled the SAI.
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Love it !! Really great job here. One question, I apparently pressed a wrong key, and on poolday my radar became red and blue, how to disable it?
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Love it !! Really great job here. One question, I apparently pressed a wrong key, and on poolday my radar became red and blue, how to disable it?
SS?
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Only if the server admin of the server you are in has disabled the SAI.
How can you disable it as server admin for dedicated servers?
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Add this line to aa25.INI
disablesai=1
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Love it !! Really great job here. One question, I apparently pressed a wrong key, and on poolday my radar became red and blue, how to disable it?
probably only on poolday
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Add this line to aa25.INI
disablesai=1
Thank you
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SS?
Went back to server but no radar anymore ... sorry haven't thought about SS
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nice job, but i allready disabled it... i dont need it
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Great Job Seriously ;)
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Very nice..just get 2.8.5 on it :) plox
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Since I know Flak won't post here i can tel you he's happy too lol. He became crazy on ts when he saw the radar ;)
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there a way to disable sai in game??
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Like mentioned a thousand times before you can disable SAI clientside and serverside.
Clientside is easy: go to assist Settings and click disable SAI and restart aao after that if you had it running.
Serverside I dont know ;-)
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It's sad to switch it off serverside. Let the players enjoy it if they want toi :/
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It's funny that the last 2 pages are mostly "How do I turn it off?". Good to see it's not just new maps that people hate, it's change altogether.
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Since I know Flak won't post here i can tel you he's happy too lol. He became crazy on ts when he saw the radar ;)
True man :D
Its awesome, now when i listen something i know if is enemy or friendly :D
So if ppl dont like it, just disable it!
:D
Congratz for this great work :D
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I was just in a server and someone was saying it's not realistic... Idiots.
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:D
:D
:D
:D
Like I said, Flak is happy :up:
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It's funny that the last 2 pages are mostly "How do I turn it off?". Good to see it's not just new maps that people hate, it's change altogether.
Nah it's just a beta and there are a few that don't like it, we had SAI on 2.8.5 for ages, no one ever complained. Actually, plenty of people used to complain for the lack of it (with plenty of friendly fire going on).
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Nah it's just a beta and there are a few that don't like it, we had SAI on 2.8.5 for ages, no one ever complained. Actually, plenty of people used to complain for the lack of it (with plenty of friendly fire going on).
Oh dont worry koden I complained about SAI since 2.7 xD
It was too battlefield style for my taste and opened the door for exploits and cheats.
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opened the door for exploits and cheats.
How so?
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When I remember correctly it was possible to use some exploits on it and there were possibilities to use some backdoor for cheats, so to say xD
but plz dont ask me for a link it was years ago.
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Heilly: "It is possible to cheat with it"
Spanky: "How?"
Heilly: "It is possible to cheat with it"
lol nice :)
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nope ganja you should read what I wrote:
We were talking about the SAI released with 2.7 and used till 2.8.5 not the actual one.
And I wrote that it was possible to use it for cheating BUT I forgot how to.
It was long ago.
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The only way I could see that as being possible is to maybe disable the SAI and a hacker builds his own but instead to show enemies, not friendlies.
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There's a loophole that allows cheats/exploits to be used more easily when the SAI is activated. I'm guessing some things that it would use are right now blocked by Assist and/or CVARs so they can't be used for cheating, but they would have to be allowed for the SAI to work.
Teddy wrote something about this too on this forum earlier.
I will look up the link from years ago, if I find it I will post it here.
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There used to be a problem with interactions or something being loaded, that's why mAAp TeamView never got used widespread. I don't know if this was fixed by adding it into the AntiPoke.u or what. I'm guessing ELiZ, Jonny & Possessed solved that issue.
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JonnyM, check new file on DropBox and Read the ReadMe File.
PM me when your up for test, we need more than 2 ppl.
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ok about my bug, well it's not a bug lol. It's just normal on poolday .
.
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ok about my bug, well it's not a bug lol. It's just normal on poolday .
.
rgr, I got a bit overboard when coloring in the Blue/Red areas of the map, thought it would make it clearer.
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Quote from: teddy_grizzly_bear on Tuesday, February 05, 2013, 15:46:22 PM
"There's a loophole that allows cheats/exploits to be used more easily when the SAI is activated."
i even heard of some Brazilian hacker who modified SAI such as he was able to watch Possessed
having sex in his living room while playing. There is definitely a loophole somewhere.
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Quote from: teddy_grizzly_bear on Tuesday, February 05, 2013, 15:46:22 PM
"There's a loophole that allows cheats/exploits to be used more easily when the SAI is activated."
i even heard of some Brazilian hacker who modified SAI such as he was able to watch Possessed
having sex in his living room while playing. There is definitely a loophole somewhere.
Someone lied to you.
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Someone lied to you.
i hate you now even more Lucas :D
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i hate you now even more Lucas :D
now think in wich part the Lie is in.
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now think in wich part the Lie is in.
Now i'm really confused.. :?
Sry that you took that joke so seriously.
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Now i'm really confused.. :?
Sry that you took that joke so seriously.
lolo you nub the Sex part IS the lie.
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lolo you nub the Sex part IS the lie.
omg. :D
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JonnyM, check new file on DropBox and Read the ReadMe File.
PM me when your up for test, we need more than 2 ppl.
Beta 0.12.2 bump
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12.2 what does it do? Changelog....
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I saw a changelog in there but we tested it and as far as we can tell, the Critical Errors are gone.
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ELiZ, I found some overhead map images that you could add to the SAI if you haven't already. They're ones you rendered a while back. Check Dropbox: mAAp Dev Folder\Map Images\overhead
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I saw a changelog in there but we tested it and as far as we can tell, the Critical Errors are gone.
Nice i would test it but my wife banned me from working on aa for a week, If you guys already tested it and its good to go i will release a AP/SAI update (while i'm at work when my wife can't see me)
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What about the player facing direction indicator someone on here mentioned.
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What about the player facing direction indicator someone on here mentioned.
with only Spanky and me on the same team it was OK;
also sometimes SAI returns a bit late when flashed, but with LOW ping SAI works fine.
as soon as ELiZ reply to my PM I'll tell yea if this is the final version.
for god sakes Jonny. Read the ReadMe file
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with only Spanky and me on the same team it was OK;
also sometimes SAI returns a bit late when flashed, but with LOW ping SAI works fine.
as soon as ELiZ reply to my PM I'll tell yea if this is the final version.
for god sakes Jonny.
looks ok
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looks ok
ty, should we continue in this thread or in the other one? :P
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ty, should we continue in this thread or in the other one? :P
All thread other than the release/Bug thread should be locked
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All thread other than the release/Bug thread should be locked
ur admin Bro, yu has the power