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Author Topic: Rolloff Filter and Ambient Sound Thresholds --  (Read 14028 times)

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Offline zoxee

Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #15 on: Monday, July 09, 2012, 15:04:29 PM »
One could also consider it would be unfair to regulate those settings,
for guys who don't drive with a 200$ sound card and take advantage
of those settings to push their shitty card a little to be able to stick to
better / more fortunate players.... what do u think ?
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Possessed

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #16 on: Monday, July 09, 2012, 15:10:16 PM »
re-posting:
Code: [Select]
//my way:
pb_sv_cvar "ALAudio.ALAudioSubsystem Soundvolume ArmyOps.ini" IN 0 1 // in-game max is 1.0
pb_sv_cvar "ALAudio.ALAudioSubsystem Soundvolume *" IN 0 1 // in-game max is 1.0
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor ArmyOps.ini" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor *" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff ArmyOps.ini" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff *" INCLUDE 1
pb_sv_cvar "Engine.Pawn AmbientSoundScaling User.ini" INCLUDE "0.800000"
pb_sv_cvar "Engine.Pawn AmbientSoundScaling *" INCLUDE "0.800000"
pb_sv_cvar "Engine.AmbientSound AmbientVolume ArmyOps.ini" INCLUDE "0.25" //0.25 not 0.5
pb_sv_cvar "Engine.AmbientSound AmbientVolume *" INCLUDE "0.25" //0.25 not 0.5

pb_sv_cvar "ALAudio.ALAudioSubsystem Channels ArmyOps.ini" IN 32 128 // min 32 channels, max 128
pb_sv_cvar "ALAudio.ALAudioSubsystem Channels *" IN 32 128 // min 32 channels, max 128
pb_sv_cvar "ALAudio.ALAudioSubsystem LocalZOffset *" INCLUDE 0.000000
pb_sv_cvar "ALAudio.ALAudioSubsystem TimeBetweenHWUpdates ArmyOps.ini" INCLUDE 15
pb_sv_cvar "ALAudio.ALAudioSubsystem TimeBetweenHWUpdates *" INCLUDE 15
pb_sv_cvar "ALAudio.ALAudioSubsystem LocalZOffset *" INCLUDE 0.000000
pb_sv_cvar "ALAudio.ALAudioSubsystem LocalZOffset ArmyOps.ini" INCLUDE 0
pb_sv_cvar "ALAudio.ALAudioSubsystem DisablePitch *" INCLUDE True
pb_sv_cvar "ALAudio.ALAudioSubsystem DisablePitch ArmyOps.ini" INCLUDE True

pb_sv_cvar "IpDrv.TcpNetDriver NetServerMaxTickRate *" IN 20 25
pb_sv_cvar "IpDrv.TcpNetDriver NetServerMaxTickRate ArmyOps.ini" IN 20 25
pb_sv_cvar "IpDrv.TcpNetDriver MaxClientRate *" INCLUDE 10000
pb_sv_cvar "IpDrv.TcpNetDriver MaxClientRate ArmyOps.ini" INCLUDE 10000
pb_sv_cvar "IpDrv.TcpNetDriver SpawnPrioritySeconds *" INCLUDE 1
pb_sv_cvar "IpDrv.TcpNetDriver SpawnPrioritySeconds ArmyOps.ini" INCLUDE 1
pb_sv_cvar "IpDrv.TcpNetDriver SimLatency *" INCLUDE 0
pb_sv_cvar "IpDrv.TcpNetDriver SimLatency ArmyOps.ini" INCLUDE 0

pb_sv_cvar "D3DDrv.D3DRenderDevice DetailTexMipBias *" INCLUDE 0.8
pb_sv_cvar "D3DDrv.D3DRenderDevice DetailTexMipBias ArmyOps.ini" INCLUDE 0.8
pb_sv_cvar "D3DDrv.D3DRenderDevice DefaultTexMipBias *" INCLUDE -0.5
pb_sv_cvar "D3DDrv.D3DRenderDevice DefaultTexMipBias ArmyOps.ini" INCLUDE -0.5

pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DetailTexMipBias *" IN 0 0.8
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DetailTexMipBias ArmyOps.ini" IN 0 0.8
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DefaultTexMipBias *" INCLUDE -0.5
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DefaultTexMipBias ArmyOps.ini" INCLUDE -0.5

pb_sv_cvar "Engine.GameEngine UseSound *" INCLUDE True
pb_sv_cvar "Engine.GameEngine UseSound ArmyOps.ini" INCLUDE True

pb_sv_cvar "WinDrv.WindowsClient TextureMaxLOD *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMaxLOD ArmyOps.ini" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMinLOD *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMinLOD ArmyOps.ini" INCLUDE 0

something I wrote sometime ago, hardcore cheks lol, some arent rly needed, doenst check .ini's.
Code: [Select]
//CVARS//
pb_sv_cvar cl_punkbuster INCLUDE 1

//Local Map
pb_sv_cvar "URL Map *" INCLUDE Entry.aao
pb_sv_cvar "URL LocalMap *" INCLUDE Entry.aao

//Engine Classes
pb_sv_cvar "Engine.Engine AudioDevice *" INCLUDE ALAudio.ALAudioSubsystem
pb_sv_cvar "Engine.Engine NetworkDevice *" INCLUDE IpDrv.TcpNetDriver
pb_sv_cvar "Engine.Engine Console*" INCLUDE Engine.Console
pb_sv_cvar "Engine.Engine GUIController*" INCLUDE AGP_Interface.AAGUIController
pb_sv_cvar "Engine.Engine StreamPlayer*" INCLUDE Engine.StreamInteraction
pb_sv_cvar "Engine.Engine Language*" INCLUDE Int
pb_sv_cvar "Engine.Engine GameEngine*" INCLUDE Engine.GameEngine
pb_sv_cvar "Engine.Engine DefaultGame*" INCLUDE AGP_Gameplay.AGP_GameSinglePlayer
pb_sv_cvar "Engine.Engine DefaultServerGame *" INCLUDE AGP_Gameplay.AGP_GameTeamObjective
pb_sv_cvar "Engine.Engine Input *" INCLUDE Engine.Input
pb_sv_cvar "Engine.Engine Render *" INCLUDE Render.Render
pb_sv_cvar "Engine.Engine Canvas *" INCLUDE Engine.Canvas

//Game Engine
pb_sv_cvar "Engine.GameEngine UseSound*" INCLUDE True
pb_sv_cvar "Engine.GameEngine UseStaticMeshBatching*" INCLUDE True
pb_sv_cvar "Engine.GameEngine ColorHighDetailMeshes*" INCLUDE False
pb_sv_cvar "Engine.GameEngine ColorSlowCollisionMeshes*" INCLUDE False
pb_sv_cvar "Engine.GameEngine ColorNoCollisionMeshes*" INCLUDE False
pb_sv_cvar "Engine.GameEngine ColorWorldTextures*" INCLUDE Fase
pb_sv_cvar "Engine.GameEngine ColorPlayerAndWeaponTextures*" INCLUDE Fase
pb_sv_cvar "Engine.GameEngine ColorInterfaceTextures*" INCLUDE Fase
pb_sv_cvar "Engine.GameEngine MainMenuClass *" INCLUDE AGP_Interface.AAMainMenu
pb_sv_cvar "Engine.GameEngine ConnectingMenuClass *" INCLUDE AGP_Interface.AAServerLoading
pb_sv_cvar "Engine.GameEngine DisconnectMenuClass *" INCLUDE AGP_Interface.AADisconnectOptionPage
pb_sv_cvar "Engine.GameEngine LoadingClass *" INCLUDE AGP_Interface.AALevelLoading

//NET
pb_sv_cvar "IpDrv.TcpNetDriver NetServerMaxTickRate *" IN 20 25
pb_sv_cvar "IpDrv.TcpConnection SpawnPrioritySeconds *" INCLUDE 1

//Render
pb_sv_cvar "D3DDrv.D3DRenderDevice Use16bit *" INCLUDE False
pb_sv_cvar "D3DDrv.D3DRenderDevice Use16bitTextures *" INCLUDE False
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice Use16bit *" INCLUDE False
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice Use16bitTextures *" INCLUDE False

//Window Clients
pb_sv_cvar "WinDrv.WindowsClient Coronas*" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient TextureDetailInterface*" INCLUDE Normal
pb_sv_cvar "WinDrv.WindowsClient ScaleHUDX *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient WeatherEffects *" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient Bloom *" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient Brightness *" IN 0 1
pb_sv_cvar "WinDrv.WindowsClient Contrast *" IN 0 1
pb_sv_cvar "WinDrv.WindowsClient Gamma *" IN 0 1.5
pb_sv_cvar "SDLDrv.SDLClient Coronas*" INCLUDE True
pb_sv_cvar "SDLDrv.SDLClient TextureDetailInterface*" INCLUDE Normal
pb_sv_cvar "SDLDrv.SDLClient WeatherEffects *" INCLUDE True
pb_sv_cvar "SDLDrv.SDLClient Bloom *" INCLUDE True
pb_sv_cvar "SDLDrv.SDLClient Brightness *" IN 0 1
pb_sv_cvar "SDLDrv.SDLClient Contrast *" IN 0 1
pb_sv_cvar "SDLDrv.SDLClient Gamma *" IN 0 1.5


//audio
pb_sv_cvar "ALAudio.ALAudioSubsystem SoundVolume *" IN 0 1
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff *" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor *" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem AmbientVolume *" INCLUDE 0.5
pb_sv_cvar "ALAudio.ALAudioSubsystem Channels *" IN 32 128
pb_sv_cvar "Engine.AmbientSound AmbientVolume *" INCLUDE 0.25


//Player Cheks
pb_sv_cvar "Engine.Controller Handedness *" INCLUDE 1
pb_sv_cvar "Engine.PlayerController EnemyTurnSpeed *" INCLUDE 45000
pb_sv_cvar "Engine.PlayerController ScreenFlashScaling *" INCLUDE 1
pb_sv_cvar "Engine.Pawn AmbientSoundScaling *" INCLUDE 0.8
pb_sv_cvar "Engine.Pawn Bob *" INCLUDE 0.6
pb_sv_cvar "Engine.Player ConfiguredInternetSpeed *" IN 2700 10000
pb_sv_cvar "Engine.Player ConfiguredInternetSpeed *" EXCLUDE 9001
pb_sv_cvar "Engine.HUD CrossHairColor *" INCLUDE (B=255,G=255,R=255,A=255)
pb_sv_cvar "AGP.HumanController EnemyTurnSpeed *" INCLUDE 45000
pb_sv_cvar "AGP.HumanController ScopeDetail *" SCOPEDETAIL_Normal

//No Eobj
pb_sv_cvar "WindowPositions EditObj *" EXCLUDE X
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Jared

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #17 on: Monday, July 09, 2012, 15:20:35 PM »
One could also consider it would be unfair to regulate those settings,
for guys who don't drive with a 200$ sound card and take advantage
of those settings to push their shitty card a little to be able to stick to
better / more fortunate players.... what do u think ?

no. We will regulate all of those settings, its been this way for ages.

@possesed  - those are hardcore lol. A lot of which you are forcing default doesn't really gain advantages more or performance tweaking.  I like the fact that you check Engine Classes, but your sound checks need some work as they are in 3 different areas across both the armyops and user.
« Last Edit: Monday, July 09, 2012, 15:23:54 PM by utRoda »

Offline zoxee

Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #18 on: Monday, July 09, 2012, 16:32:19 PM »
its been this way for ages.

That's maybe why u are only only starting to cope with it now lol
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Jared

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #19 on: Monday, July 09, 2012, 16:58:23 PM »
your comment makes no sense.

Offline Possessed

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #20 on: Monday, July 09, 2012, 17:02:24 PM »
but your sound checks need some work as they are in 3 different areas across both the armyops and user.
plz, explain  :oops: ?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Jared

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #21 on: Monday, July 09, 2012, 17:09:43 PM »
sounds tweaks arn't just in ALAudio.ALAudioSubsystem :)

Offline Possessed

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #22 on: Monday, July 09, 2012, 17:13:53 PM »
look at the first code:
pb_sv_cvar "Engine.Pawn AmbientSoundScaling User.ini" INCLUDE "0.800000"
pb_sv_cvar "Engine.Pawn AmbientSoundScaling *" INCLUDE "0.800000"
pb_sv_cvar "Engine.AmbientSound AmbientVolume ArmyOps.ini" INCLUDE "0.25" //0.25 not 0.5
pb_sv_cvar "Engine.AmbientSound AmbientVolume *" INCLUDE "0.25" //0.25 not 0.5

:P
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline zoxee

Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #23 on: Monday, July 09, 2012, 17:48:48 PM »
your comment makes no sense.

I'm no pro gamer like u sry  :mad:
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Killing

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #24 on: Monday, July 09, 2012, 17:49:31 PM »
One could also consider it would be unfair to regulate those settings,
for guys who don't drive with a 200$ sound card and take advantage
of those settings to push their shitty card a little to be able to stick to
better / more fortunate players.... what do u think ?
This is not about you have better sound.
Doesn't matter if the sound card is expensive or shitty.
The result of this ini changes is 1 exploited sound (any grafic card could deal with it).

Offline Yahoo

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #25 on: Monday, July 09, 2012, 19:09:11 PM »
Never understood this tweaking thing, am i the only one playing just like the game was installed!?

Offline BiG_SerGiO

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #26 on: Monday, July 09, 2012, 19:15:26 PM »
We could just ban everyone that owns a sound card :P
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline zoxee

Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #27 on: Monday, July 09, 2012, 21:58:17 PM »
We could just ban everyone that owns a sound card :P

 :D :D :D :D
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Spanky

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #28 on: Tuesday, July 10, 2012, 03:15:47 AM »



Never understood this tweaking thing, am i the only one playing just like the game was installed!?
A true diamond in the rough among AA players. I salute you.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Gnar

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #29 on: Tuesday, July 10, 2012, 03:28:09 AM »
Never understood this tweaking thing, am i the only one playing just like the game was installed!?

Nope. I've never fucked with the ini settings either......your not alone my friend
-Scrubz

 

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