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America's Army => General Chat => Topic started by: NoBigDeal on Monday, September 21, 2015, 08:09:48 AM

Title: Quickswap "bug"
Post by: NoBigDeal on Monday, September 21, 2015, 08:09:48 AM
@ronski: I don't need translation - especially from English to English... btw. I have specially dedicated gaming room with Surround system in it, so I'm not using headphones neither.

...
If we COULD fix it, we would. But banning people for using it when it can also happen per accident is a no-go.
It's not about banning but fixing the problem. I don't know to what extent can you modify that game, but putting simple condition / check (in every executable function like jump, prone etc.) for Pawn.Weapon.IsInState BringUp or PutDown should do the trick - this will block its execution ...
... or more realistically: in addition call Pawn.DropWeapon - as above plus will force to drop current weapon.
Title: Re: Re: Spanky`s dissapearing way!
Post by: ronski on Monday, September 21, 2015, 08:31:55 AM
well.. just wanted to say it before some takes the sentence too seriously..
Title: Re: Re: Spanky`s dissapearing way!
Post by: ~=W!CK!D=~ on Monday, September 21, 2015, 11:17:21 AM
Spanky is a top lad in this community, one of the best admins, you won't see people like him in this community. His the only one who listens and understands.I been here for years and people like koden, killaman or even teddy gives a bad atmosphere to this forum. It's hard to find good american ppl sadly. Basically most assist admins are american's and it's a shame,european people are much nicer but hey i wont go deeper into this discussion unless you want me to go that way.

You probably like spanky the most cause he's the 1 that gave u a 2nd chance playing again,

Like killa Saud don't like it go away , pretty simple
Title: Re: Re: Spanky`s dissapearing way!
Post by: ronski on Monday, September 21, 2015, 12:05:48 PM
Speaking of having advantage over others, give me working flashes too instead of these water balloons that I throw. I'm dreaming of a day where there are no flashes on this game :D
Title: Re: Re: Spanky`s dissapearing way!
Post by: NoBigDeal on Monday, September 21, 2015, 13:42:29 PM
@Ganja: You're such a hypocrite ...

... guys, stop feeding the trolls.
Title: Re: Re: Spanky`s dissapearing way!
Post by: Alex on Monday, September 21, 2015, 16:12:03 PM
What? It _never_ happened to me, I must be playing game the wrong way. But at the same time I sometimes get shakes for other weird bugs that I have no idea about. So for me quickswap and the things that cause shakes fall into the same category.
You've never accidentally fallen off of a ledge high enough to put your gun down while reloading? That's quick swap. Quick swap is a poor term for it as it isn't only a problem for swapping weapons, that's just what it is used for most of the time. In reality, it's the act of one shorter animation replacing a longer one by initiating right after/simultaneously.
Title: Re: Re: Spanky`s dissapearing way!
Post by: ronski on Monday, September 21, 2015, 16:36:11 PM
I must be playing game the wrong way.
You clearly want to understand everything in wrong way, or just the way you want to. Humor might be totally new word for you or everything is just too serious when it doesn't come out from your mouth.

It's okay - you don't have to agree what others think and vice versa. But there above is a line of yours that we can all agree with you.

edit: </offtopic>

can this thread either be closed or brought back to its topic?
Title: Re: Quickswap "bug"
Post by: NoBigDeal on Tuesday, September 22, 2015, 07:34:39 AM
This forum works in mysterious way ... I didn't started originally this thread but so be it ...

... but there is something weird ... Thread starts with Quickswap "bug" and ends can this thread either be closed ...

... someone really does not like the idea of fixing this bug.
Title: Re: Quickswap "bug"
Post by: ronski on Tuesday, September 22, 2015, 07:38:38 AM
This forum works in mysterious way ... I didn't started originally this thread but so be it ...

... but there is something weird ... Thread starts with Quickswap "bug" and ends can this thread either be closed ...

... someone really does not like the idea of fixing this bug.
moved messages from topic to another and some deleted ones from middle of others are confusing a lot.
Title: Re: Quickswap "bug"
Post by: Bart! on Tuesday, September 22, 2015, 11:49:37 AM
LOL. whats the average of this game player base again?

You might as well fix wall hack bug, sound bugs, fps frame bugs and other content which assist admins don't know about since they dont play a game. BTW maybe also fix invisibility bug in hospital esc floors and ambush roof, cheers for listening.

Lol ganja, you poor boy no need to feed trolls lol.
I do know about them, thank you, doesn't mean that it's possible to fix it with current knowledge.

Are you going to bring more as flame?
Title: Re: Quickswap "bug"
Post by: Koden on Tuesday, September 22, 2015, 12:27:49 PM
This forum works in mysterious way ... I didn't started originally this thread but so be it ...

... but there is something weird ... Thread starts with Quickswap "bug" and ends can this thread either be closed ...

... someone really does not like the idea of fixing this bug.

Nothing misterious about this. I noticed Ronski message, and thought it was a good idea, so i splitted the  thread to keep the original discussion on one and the discussion about fastswap on the other. Besides, that statement you mentioned from Ronski is only the last phrase in his post, and as i usually don't edit posts unless there's really a reason for it, i kept it like that. The reason why you see some posts with "Quickswap "bug"" as title and a few ones with another title is because i was in a hurry and i forgot to change the post titles as a whole when splitting the thread (i modified yours because at least it will show the topic title correctly).
Title: Re: Quickswap "bug"
Post by: Koden on Tuesday, September 22, 2015, 12:36:21 PM
Once again, everyone...please stay on topic. For god sake. And just realize that if something was going to be easy to fix, it would have already been.
Title: Re: Quickswap "bug"
Post by: ~=W!CK!D=~ on Tuesday, September 22, 2015, 13:59:48 PM
ahahahahahha koden
Title: Re: Quickswap "bug"
Post by: Pipez0r on Wednesday, September 23, 2015, 01:19:10 AM
If something is used by maybe most players, and it doesnt actually make anyone gain huge unfair advantage, its part of the game. Game is people who play it, they make the game. Americas Army is just a platform for players to play the game. What is the aim of aa2, it also depends on that. It cannot be realistic, if some1 wants more realistic game, theres for example aapg. Is aa2 ment to be fun in its own, original way? I think so.

Personally I like quickswap. It has been there for long time. I dont use it to gain advantage, because I expect others to do it also as it is easy to do. I use it to make the boring animation quicker, and to be on same level with others.
Title: Re: Quickswap "bug"
Post by: teddy_grizzly_bear on Wednesday, September 23, 2015, 03:30:49 AM
If something is used by maybe most players, and it doesnt actually make anyone gain huge unfair advantage, its part of the game. Game is people who play it, they make the game. Americas Army is just a platform for players to play the game.
Well, to be honest, it does give a rather significant advantage.
For example, in certain situations where you hear another guy take out a flash, if there was no quickswap you could storm him without fearing he'd quickswap back to his gun before you come around the corner.

I agree with the 2nd part - the players make the game. However, not all the players are in agreement on quickswap.
Title: Re: Quickswap "bug"
Post by: ronski on Wednesday, September 23, 2015, 04:03:54 AM
The quickswap has a huge role in close combats where you can either throw quickly a flash or nade or if you run out of bullets you can take another loaded gun from your back and kill the guy who started loading his only weapon or taking another gun from his back with no quick action.

As a offtopic kind of side note still relating to fastswapping a flash, I've got deep scars from those who needs to throw everything they have before they have balls enough to attack a sniper or poor VIP. As much as I hate Bridge and Pipeline, I hate those freaking flashes :suck: :)
Title: Re: Quickswap "bug"
Post by: Ganja on Wednesday, September 23, 2015, 07:02:17 AM
The quickswap has a huge role in close combats where you can either throw quickly a flash or nade or if you run out of bullets you can take another loaded gun from your back and kill the guy who started loading his only weapon or taking another gun from his back with no quick action.

As a offtopic kind of side note still relating to fastswapping a flash, I've got deep scars from those who needs to throw everything they have before they have balls enough to attack a sniper or poor VIP. As much as I hate Bridge and Pipeline, I hate those freaking flashes :suck: :)

I like to flash everyone when I'm 'assaulting', and indeed the quickswap helps alot but waiting with a flash isn't something I'm gonna do so often.
Title: Re: Quickswap "bug"
Post by: NoBigDeal on Wednesday, September 23, 2015, 12:05:06 PM
The quickswap has a huge role in close combats where you can either throw quickly a flash or nade or if you run out of bullets you can take another loaded gun from your back and kill the guy who started loading his only weapon or taking another gun from his back with no quick action.
...and that is unfair...
Title: Re: Quickswap "bug"
Post by: Pipez0r on Wednesday, September 23, 2015, 13:14:48 PM
I just hope that with quickswap doesnt happen what happened with some other features which the loud minority caused to be made differently affecting the quiet majority of players to be disappointed with aa and many leaving the game.

Just to mention couple of things: ppl whining on "bunny hopping", one or two server admins even kicked for it, and power of nades that whiners/noobs wanted to be less powerful because they died all the time. Now nades kill only from about 1 meter away which, I think, is very unrealistic and takes away huge part of enjoyable gameplay..it was so motivating when sometimes 3-5 players died by one nade.
Title: Re: Quickswap "bug"
Post by: ~=W!CK!D=~ on Wednesday, September 23, 2015, 14:00:03 PM
Simple fix 4 flashes,   suicide key bind lol

Fuck ur free flash kill, not on me butchhhhhh ahahhhh haha

But have to make key bind ever time I login in assist doesn't save it lol
Title: Re: Quickswap "bug"
Post by: teddy_grizzly_bear on Wednesday, September 23, 2015, 14:06:20 PM
Simple fix 4 flashes,   suicide key bind lol

Fuck ur free flash kill, not on me butchhhhhh ahahhhh haha

But have to make key bind ever time I login in assist doesn't save it lol
We actively discourage the use of a suicide keybind by deleting it automatically.
Title: Re: Quickswap "bug"
Post by: ~=W!CK!D=~ on Wednesday, September 23, 2015, 15:25:17 PM
We actively discourage the use of a suicide keybind by deleting it automatically.

Lol I actively discourage quick swapping guns .... but let's encourage it ahahhhhhhaahh

Also what's the big deal of having a suicide keybind?? It's not like having a advantage over players lmfao,,,,, some don't like being flashed and having there ringing in there ears

Sorry you left the door open for this sarcasm reply

Title: Re: Quickswap "bug"
Post by: NoBigDeal on Wednesday, September 23, 2015, 15:30:21 PM
...
What is the aim of aa2, it also depends on that. It cannot be realistic, if some1 wants more realistic game, theres for example aapg. Is aa2 ment to be fun in its own, original way? I think so.
...
...
Now nades kill only from about 1 meter away which, I think, is very unrealistic and takes away huge part of enjoyable gameplay...
You need to decide, you want this (some kind of) realism or not ...

Quickswap is extremely unrealistic - in the RL in such situations you will drop whatever you have in your hands.
Title: Re: Quickswap "bug"
Post by: Alex on Wednesday, September 23, 2015, 15:37:30 PM
Lol I actively discourage quick swapping guns .... but let's encourage it ahahhhhhhaahh
Not exactally sure what you mean here. We never encouraged quickswap.

Also what's the big deal of having a suicide keybind?? It's not like having a advantage over players lmfao,,,,, some don't like being flashed and having there ringing in there ears
It was easy to do so why not? Might as well make assholes have to type it in console or keep rebinding it.
I love when people suicide on a flash when they weren't going to be killed. It's the best. Suiciding on a flash is unsportsmanlike. You got flashed, you lost, let the guy get the kill.
Title: Re: Quickswap "bug"
Post by: ~=W!CK!D=~ on Wednesday, September 23, 2015, 17:21:20 PM
Not exactally sure what you mean here. We never encouraged quickswap.
It was easy to do so why not? Might as well make assholes have to type it in console or keep rebinding it.
I love when people suicide on a flash when they weren't going to be killed. It's the best. Suiciding on a flash is unsportsmanlike. You got flashed, you lost, let the guy get the kill.

lmfao new i get that type of respond from u
and hell no i won't give a easy kill, work for it
I play fair I don't need no advantage with the quick swap ahahahahahha
Title: Re: Quickswap "bug"
Post by: teddy_grizzly_bear on Wednesday, September 23, 2015, 17:25:38 PM
lmfao new i get that type of respond from u
and hell no i won't give a easy kill, work for it
I play fair I don't need no advantage with the quick swap ahahahahahha
So if you fired a 203 or threw a frag and I was certain to die, yet managed to press the suicide keybind before doing so, you'd find it fair game?
Title: Re: Quickswap "bug"
Post by: Alex on Wednesday, September 23, 2015, 18:54:37 PM
lmfao new i get that type of respond from u
and hell no i won't give a easy kill, work for it
I play fair I don't need no advantage with the quick swap ahahahahahha
The game isn't just shooting people, it's using tactics and every weapon at your disposal to win. A flash is part of that arsenal. Stop looking at it like players shooting each other and more like a match of wits and luck in each encounter. Flashes are easily avoided if you know what you're doing and the enemy pulling one out can cause their death if you decide to rush in. On the surface it may seem lame AFTER you get flashed, but there is a lot of skill/luck involved before they decide the take it out and throw it.. Like I said, it's unsportsmanlike to suicide when you get flashed, and I loved the last time I played with you when you suicided after the enemy ran past you. :P
Title: Re: Quickswap "bug"
Post by: ~=W!CK!D=~ on Thursday, September 24, 2015, 00:19:57 AM
Lol killa
Title: Re: Quickswap "bug"
Post by: ~=W!CK!D=~ on Thursday, September 24, 2015, 00:33:06 AM
So if you fired a 203 or threw a frag and I was certain to die, yet managed to press the suicide keybind before doing so, you'd find it fair game?

Are talking about fair game now????

Cause using quick swap and what other bug suppose to be removed by assist,  Is this fair play to players that don't choose to use it???
Nope nope and nope
B4 u say say I know how to do but choose not too
Just saying!!!!!!!!!
Title: Re: Quickswap "bug"
Post by: Alex on Thursday, September 24, 2015, 01:02:47 AM
Cause using quick swap and what other bug suppose to be removed by assist
Have you even read any of our replies in this thread? If quickswap could be "removed" it would be. However, we cannot do that. I went ahead and bolded "cannot" in case you missed it like the other posts we've made saying the same thing. The situation is a lot more complicated than "remove it." It can't be removed, we do not have the source code. There may be a workaround, Eliz is looking into it, but there's no promise of anything and it may not work as desired.
Thanks for telling us what Assist is supposed to remove though. You've been a big help.
Title: Re: Quickswap "bug"
Post by: teddy_grizzly_bear on Thursday, September 24, 2015, 01:43:01 AM
Are talking about fair game now????

Cause using quick swap and what other bug suppose to be removed by assist,  Is this fair play to players that don't choose to use it???
Nope nope and nope
B4 u say say I know how to do but choose not too
Just saying!!!!!!!!!
If you can't be bothered to read other peole's replies, I don't know why I should bother repling to you.
Killa explained it rather well, though.
Title: Re: Quickswap "bug"
Post by: Ganja on Thursday, September 24, 2015, 02:42:26 AM
Is there going to be a poll about this some day?
Title: Re: Quickswap "bug"
Post by: NoBigDeal on Thursday, September 24, 2015, 04:02:13 AM
Is there going to be a poll about this some day?
Maybe people should vote for the other hacks too ..? :S
Title: Re: Quickswap "bug"
Post by: DeaThq... on Thursday, September 24, 2015, 09:36:01 AM
if it is removable then fine but if i remember right it isint... many guys have try get it quickswap away from game but dont make some no legal blaa blaa blaa 1/5 warning can play only 1 rnd and fly away because it comes so automatic
Title: Re: Quickswap "bug"
Post by: ronski on Thursday, September 24, 2015, 09:56:10 AM
When you look at it from user point of view, the suggested shake wouldnt be fair either. There are so many users of the bug who does it automatically without even thinking about it so their screen would shake like all the time. Removing it would be awesome, but adding shake and warnings (which I guess I even suggested :D ) to to the event would just cause another problem.

And still, don't say it's optional "you either choose to use it or not", when you have got used to use it, you cant get rid of it very easily. So either its there and its allowed to use, or its totally removed.
Title: Re: Quickswap "bug"
Post by: NoBigDeal on Thursday, September 24, 2015, 12:01:30 PM
Main target of this thread is to remove this bug completely, so guys please stop bitching about warnings, shakes etc.
As for those who "have got used to use it": they will have to learn to live without this 'advantage'.
Title: Re: Quickswap "bug"
Post by: Bart! on Thursday, September 24, 2015, 12:17:47 PM
Main target of this thread is to remove this bug completely, so guys please stop bitching about warnings, shakes etc.
As for those who "have got used to use it": they will have to learn to live without this 'advantage'.
Just wanted to say the same.
If they start shaking all the round, so be it, I am sure they can be conditionized to stop using it when they find out what triggers it ;).
Title: Re: Quickswap "bug"
Post by: ronski on Thursday, September 24, 2015, 12:33:08 PM
Im not bitching about it, but I can see where it leads.
Title: Re: Quickswap "bug"
Post by: Alex on Thursday, September 24, 2015, 15:05:23 PM
Unless the enemy quickswaps...
Even then the rusher still has the advantage. Quick swap isn't exactly instantaneous. And the player has to register that you're rushing.
Title: Re: Quickswap "bug"
Post by: ~=W!CK!D=~ on Thursday, September 24, 2015, 15:39:04 PM
If you can't be bothered to read other peole's replies, I don't know why I should bother repling to you.
Killa explained it rather well, though.

geez im fucking with u get a sense of humor lol
Title: Re: Quickswap "bug"
Post by: teddy_grizzly_bear on Thursday, September 24, 2015, 15:44:33 PM
geez im fucking with u get a sense of humor lol
The first one seemed like it, the second not so much.
Title: Re: Quickswap "bug"
Post by: aao25.com on Thursday, September 24, 2015, 16:45:49 PM
I don't see how this is unfair.

Everyone has the possibility of doing it, and how to do it has been well documented. Plus your not altering the game or modifying game files. If you don't agree with it don't do it and move on. Theres really no reason for this to be a large topic.
Title: Re: Quickswap "bug"
Post by: ~=W!CK!D=~ on Thursday, September 24, 2015, 16:56:08 PM
The first one seemed like it, the second not so much.

i love fuckn with u and killa
Title: Re: Quickswap "bug"
Post by: Alex on Thursday, September 24, 2015, 18:22:16 PM
I don't see how this is unfair.

Everyone has the possibility of doing it, and how to do it has been well documented. Plus your not altering the game or modifying game files. If you don't agree with it don't do it and move on. Theres really no reason for this to be a large topic.
Everyone also has the possibility to hack. That's not a very good argument for keeping it. The bottom line is that it's something we would like to get rid of, but if it's not possible in any decent way (shake won't cut it here) then it will have to stay.
Title: Re: Quickswap "bug"
Post by: aao25.com on Thursday, September 24, 2015, 19:35:06 PM
Everyone also has the possibility to hack. That's not a very good argument for keeping it. The bottom line is that it's something we would like to get rid of, but if it's not possible in any decent way (shake won't cut it here) then it will have to stay.

I did say that your not altering the game or modifying game files. I thought that would be clear enough to distinguish between hacking and something like quickswap.

The "realism" argument isn't very good for getting rid of it either.

Quote
The America's Army concept was conceived in 1999 by Colonel Casey Wardynski; the Army's Chief Economist and Professor at the United States Military Academy. Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining."

Nothing in that says realistic or implies that the game was created for realism. Just don't lose sight that this is a game for entertainment. Small things like quickswap make the game more engaging because it speeds up an already slow game without doing any real harm. You can die just as much using quickswap as you can without, but its the feeling of speed people are after.
Title: Re: Quickswap "bug"
Post by: Alex on Thursday, September 24, 2015, 19:45:58 PM
I did say that your not altering the game or modifying game files. I thought that would be clear enough to distinguish between hacking and something like quickswap.

The "realism" argument isn't very good for getting rid of it either.

Nothing in that says realistic or implies that the game was created for realism. Just don't lose sight that this is a game for entertainment. Small things like quickswap make the game more engaging because it speeds up an already slow game without doing any real harm. You can die just as much using quickswap as you can without, but its the feeling of speed people are after.
I saw what you wrote about altering the game, but that doesn't make your opinion any more reasonable. What about pokes? Those were built in console commands to cheat. No external hack needed. I don't understand why altering game files makes any  difference. You're looking for an advantage either way.
 If all you have is "everyone has the possibility to do it" maybe you need to find some better reasons for keeping it.
I don't care about realism. Not everyone knows how to do it, it's just another thing that makes the game harder to get into for some players. If we can make the game even a little bit more level it's a win.
It is not supposed to be a part of the game. The devs removed it (at least the way to do it everyone uses on 2.5) from later versions for a reason. If people want a faster game (which quickswap is negligible anyways when it comes to speeding up the game) they can go play a faster game. There's no reason we should compromise what AA should be to satisfy a market the game was never meant for.
Title: Re: Quickswap "bug"
Post by: aao25.com on Thursday, September 24, 2015, 20:11:32 PM
I saw what you wrote about altering the game, but that doesn't make your opinion any more reasonable. What about pokes? Those were built in console commands to cheat. No external hack needed. I don't understand why altering game files makes any  difference. You're looking for an advantage either way.
 If all you have is "everyone has the possibility to do it" maybe you need to find some better reasons for keeping it.
I don't care about realism. Not everyone knows how to do it, it's just another thing that makes the game harder to get into for some players. If we can make the game even a little bit more level it's a win.
It is not supposed to be a part of the game. The devs removed it (at least the way to do it everyone uses on 2.5) from later versions for a reason. If people want a faster game (which quickswap is negligible anyways when it comes to speeding up the game) they can go play a faster game. There's no reason we should compromise what AA should be to satisfy a market the game was never meant for.

Even though pokes are a command they edited game files that point is null.

There really is no advantage to quickswap imo based on games i have played. Yes you can change weapons faster, but if you play good players it doesn't matter; most of them are expecting it anyways.

The Dev's tried to remove it after 2.7 or 2.8 but you could still do it and people did.

If you can't fix things like smoke going through walls, then I don't think you should fix quickswap. I think they are very relatable in nature with the former providing more of an unfair advantage.
Title: Re: Quickswap "bug"
Post by: Alex on Thursday, September 24, 2015, 20:20:08 PM
Even though pokes are a command they edited game files that point is null.

There really is no advantage to quickswap imo based on games i have played. Yes you can change weapons faster, but if you play good players it doesn't matter; most of them are expecting it anyways.

The Dev's tried to remove it after 2.7 or 2.8 but you could still do it and people did.

If you can't fix things like smoke going through walls, then I don't think you should fix quickswap. I think they are very relatable in nature with the former providing more of an unfair advantage.
Like I said earlier, I don't see why editing game files to gain an advantage is any different than using an exploit to gain an advantage. The advantage is still gained.
Your smoke comparison is poor too. The problem is that the smoke going through walls is unfixable as far as I know. You'd have to change how the smoke interacts with BSP and I doubt that can be changed outside of the game source code. Quickswap might be fixable. Since some things aren't fixable we should give up on the things that could be? 
Also, if quickswap isn't an advantage like you said, why do people use it? It might not be a big advantage, but the advantage is there and denying it gets this conversation nowhere.
Title: Re: Quickswap "bug"
Post by: aao25.com on Thursday, September 24, 2015, 22:55:15 PM
Like I said earlier, I don't see why editing game files to gain an advantage is any different than using an exploit to gain an advantage. The advantage is still gained.

The difference isn't between an advantage the difference is between a "cheat/hack" vs a "glitch/exploit".

Your smoke comparison is poor too. The problem is that the smoke going through walls is unfixable as far as I know. You'd have to change how the smoke interacts with BSP and I doubt that can be changed outside of the game source code. Quick swap might be fixable. Since some things aren't fixable we should give up on the things that could be? 

The smoke isn't a poor reason. I understand that you can't fix it, but the point I'm making players are knowingly using it to gain an advantage, one that is more useful than being able to quick swap. Why shouldn't you also punish these players? 

Also, if quickswap isn't an advantage like you said, why do people use it? It might not be a big advantage, but the advantage is there and denying it gets this conversation nowhere.

I haven't denied that it gives an advantage. I'm just saying that most players know how quick swap works and accounts for it while playing. I can't tell you the last time someone killed me in game because they quick swapped.

What I think would be a bit better would be to take a vote, quick swapping has been around long enough thats its ingrained into many players, and is a welcome change (acceptable glitch) to the game by many players. I believe it actually enhances CQC battles, it makes them more engaging and dynamic. It would be interesting to see if other players feel the same way.
Title: Re: Quickswap "bug"
Post by: Alex on Friday, September 25, 2015, 00:21:56 AM
The difference isn't between an advantage the difference is between a "cheat/hack" vs a "glitch/exploit".
And that difference doesn't matter at all when talking about gaining an unfair advantage.

The smoke isn't a poor reason. I understand that you can't fix it, but the point I'm making players are knowingly using it to gain an advantage, one that is more useful than being able to quick swap. Why shouldn't you also punish these players? 
How are we going to punish them? It's impossible to do effectively and you know it. You're arguing just for the sake of arguing here. I'll also reiterate that why does one thing not being punished for mean another thing shouldn't be? Smoke grenades through walls and quickswap are 2 completely separate issues and should be treated as such. This thread is about quickswap, focus on that.

I haven't denied that it gives an advantage. I'm just saying that most players know how quick swap works and accounts for it while playing. I can't tell you the last time someone killed me in game because they quick swapped.
Again, this isn't really a reason to not get rid of it. " A lot of people know how to use it" is a poor argument.

I believe it actually enhances CQC battles, it makes them more engaging and dynamic. It would be interesting to see if other players feel the same way.
At least here you come up with some sort of argument to keep it around. I disagree with the notion that is enhanced cqc though. If anything I think it takes some of the planning out of an encounter and makes it rely more on switching weapons on the fly, which isn't really the point of AA. I guess it all depends on what you want the style of play to be.
I think it's ridiculous to suggest keeping in an exploit because people like to use it.
Title: Re: Quickswap "bug"
Post by: ~=W!CK!D=~ on Friday, September 25, 2015, 00:26:16 AM
Lol killa nothing can be done you clearly stated that

No need to keep this open any longer then it has

Yes there are alot that disagree but o well we have to deal with it
Title: Re: Quickswap "bug"
Post by: Alex on Friday, September 25, 2015, 01:30:03 AM
Lol killa nothing can be done you clearly stated that
That is not what I said. I said we can't remove it from the source code. There may be another way to deal with it. I also stated that Eliz is looking into it.
Title: Re: Quickswap "bug"
Post by: NoBigDeal on Friday, September 25, 2015, 03:23:42 AM
Hmm ... Nice discussion we have here and even though it will not change my mind about this bug, I like to know what people think.

Maybe we should do - for fans of this bug - special modification which will speed up animations for the 'weapon change' two or three times ... In this way, it will be a real QuickSwap ala Arena games, and most importantly, will be available / an equal chance for all.
Title: Re: Quickswap "bug"
Post by: ronski on Friday, September 25, 2015, 04:28:56 AM
Hmm ... Nice discussion we have here and even though it will not change my mind about this bug, I like to know what people think.

Maybe we should do - for fans of this bug - special modification which will speed up animations for the 'weapon change' two or three times ... In this way, it will be a real QuickSwap ala Arena games, and most importantly, will be available / an equal chance for all.
That's actually interesting point of view  :up:
Title: Re: Quickswap "bug"
Post by: aao25.com on Friday, September 25, 2015, 10:30:27 AM
Quote
And that difference doesn't matter at all when talking about gaining an unfair advantage.

If you feel this way, ban kids that have sound cards, that is unfair to people that don't. I know thats tongue and cheek but based on how you perceive this matter sounds cards _would_ fall into the unfair category. 

Quote
How are we going to punish them? It's impossible to do effectively and you know it. You're arguing just for the sake of arguing here. I'll also reiterate that why does one thing not being punished for mean another thing shouldn't be? Smoke grenades through walls and quickswap are 2 completely separate issues and should be treated as such. This thread is about quickswap, focus on that.

What I'm saying is one is worse than the other. Yet the item of discussion is a bug that doesn't do much compared to the other.

Quote
Again, this isn't really a reason to not get rid of it. " A lot of people know how to use it" is a poor argument.

Not really, things like this have been accepted across many games on many platforms. One that I know relates the closest is COD4 for PC. In the comp scene players used a key bind that canceled animation time so if you were swapping weapons you could stop and your gun would be up. Soon this key bind was widely used across the game and accepted. In CS players boosting players over/on top of objects, it isn't directly how the game is supposed to be played. Yet people figured out how to do it, and it is widely used and accepted.

Killa, you and I are just one person in a community of many. I think your "iron fist" mentality is wrong in this case and still believe this is an acceptable glitch in which the community should vote on.
Title: Re: Quickswap "bug"
Post by: NoBigDeal on Friday, September 25, 2015, 16:01:53 PM
AAO was never a simulation but the Vanilla game neither - there is many different reasons why this game was made, its purpose, why as the primary sponsor was US Army etc. But today it doesn't matter, just lets keep its primary concept and this some kind of simulation on the right level - stay between simulation and vanilla games.

Like I've said before:
...
in RL in such situations you will drop whatever you have in your hands.
...and this is the point which you can not 'jump over'.
Title: Re: Quickswap "bug"
Post by: Pipez0r on Saturday, September 26, 2015, 03:48:21 AM
Well, even though it was mentioned and also said its off the topic, I want to say that the smoke going through walls is also used to gain  advantage - for example in Pipeline, smoking the wall outside of main in purpose to smoke the corridor, or smoking main pump room through other walls.. and many who complain about quick swap, probably are using the smoke glitch intentionally.

Personally I think its also the part of the game and I consider it tactics. Like quickswap.

Someone asked from my previous post that realism of quickswap. Of course it is not realistic. But aa shouldnt be entirely realistic, but also fun. I was talking about nades, how unrealistic and not fun they are nowadays, old aa was better in that, and how some  nubs complained about too powerful nades how they are in their opinion unrealistic, and through much of their complaining, they got what they wanted: nades that kill if they are just couple of inches away from you. Thats what I call unrealistic.

And I hope that with some less realistic parts of the game, like quickswap doesnt happen what happened with those nades, that a good old part of the game is changed causing less activity with many players.
Title: Re: Quickswap "bug"
Post by: teddy_grizzly_bear on Saturday, September 26, 2015, 04:31:27 AM
Like was said earlier, the difference between the smoke bug and quickswap is that something might realisticly be possible to be done about quickswap. The smoke bug is - in our situation - virtually unfixable.
Title: Re: Quickswap "bug"
Post by: Bart! on Saturday, September 26, 2015, 13:58:36 PM
Well, even though it was mentioned and also said its off the topic, I want to say that the smoke going through walls is also used to gain  advantage - for example in Pipeline, smoking the wall outside of main in purpose to smoke the corridor, or smoking main pump room through other walls.. and many who complain about quick swap, probably are using the smoke glitch intentionally.

Personally I think its also the part of the game and I consider it tactics. Like quickswap.

Someone asked from my previous post that realism of quickswap. Of course it is not realistic. But aa shouldnt be entirely realistic, but also fun. I was talking about nades, how unrealistic and not fun they are nowadays, old aa was better in that, and how some  nubs complained about too powerful nades how they are in their opinion unrealistic, and through much of their complaining, they got what they wanted: nades that kill if they are just couple of inches away from you. Thats what I call unrealistic.

And I hope that with some less realistic parts of the game, like quickswap doesnt happen what happened with those nades, that a good old part of the game is changed causing less activity with many players.
I do know in leagues this was forbidden to do so, and I think it's a task of server admins to administer this.
Title: Re: Quickswap "bug"
Post by: SupR3me- on Saturday, September 26, 2015, 20:16:03 PM
lol why is this topic not closed yet

tell every1 how to do it and its a fair game ?

gg
Title: Re: Quickswap "bug"
Post by: Alex on Saturday, September 26, 2015, 22:39:46 PM
lol why is this topic not closed yet

tell every1 how to do it and its a fair game ?

gg
It's not closed because the issue is on going. Until it devolves into flaming and trolling it will remain open. So far we've had a couple of decent debates.
Title: Re: Quickswap "bug"
Post by: teddy_grizzly_bear on Sunday, September 27, 2015, 01:58:50 AM
lol why is this topic not closed yet

tell every1 how to do it and its a fair game ?

gg
Even if telling everyone would be a wise solution, we can't really do that since not everyone reads forums  nor understand English.
Title: Re: Quickswap "bug"
Post by: Pipez0r on Sunday, September 27, 2015, 03:11:52 AM
Bart, I dont remember that TWL admins would say anything about it.
Title: Re: Quickswap "bug"
Post by: Bart! on Sunday, September 27, 2015, 03:55:34 AM
Bart, I dont remember that TWL admins would say anything about it.
It was in the rules though, I am unsure how they administered it.
In ESL after that, rounds got overturned if they were obviously used for that (if it was just for sound and accidently went through a wall they did not push through, it would not get overturned)
Title: Re: Quickswap "bug"
Post by: teddy_grizzly_bear on Sunday, September 27, 2015, 06:03:45 AM
They had the same rule at desbl (or whatever the German AA league was called a year or 2 ago) I believe.
Title: Re: Quickswap "bug"
Post by: aao25.com on Sunday, September 27, 2015, 22:49:59 PM
From what i remember is it was okay to use, as long as you didn't use a double action keybind.
Title: Re: Quickswap "bug"
Post by: Pipez0r on Sunday, September 27, 2015, 23:15:47 PM
Oh yes, on twl was that thing with quickswap etc.: if you didnt have double action bind, then double actions like quick reload was good.
Title: Re: Quickswap "bug"
Post by: Bart! on Monday, September 28, 2015, 01:10:55 AM
Oh yes, on twl was that thing with quickswap etc.: if you didnt have double action bind, then double actions like quick reload was good.
correct.
Title: Re: Quickswap "bug"
Post by: Pipez0r on Monday, September 28, 2015, 09:22:38 AM
Oops, now I notice my mistakes. I wrote my previous message in hurry.

...like quickSWAP, not -reload, were allowed.
Title: Re: Quickswap "bug"
Post by: ronski on Monday, September 28, 2015, 10:26:39 AM
Oops, now I notice my mistakes. I wrote my previous message in hurry.

...like quickSWAP, not -reload, were allowed.
Nice correcttion, otherwise the might take all our advantage away lol
Title: Re: Quickswap "bug"
Post by: Ronny123 on Thursday, October 01, 2015, 18:10:40 PM
wtf?
this "bug" that you are talking about was on all versions of americas army , and much more things like that on 2.8.5 ,its just the game , please stop changing the game.. we want americas army not something different , thanks admin for keeping the game alive.