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Author Topic: Random Spawn Points?  (Read 13086 times)

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Offline eva

Random Spawn Points?
« on: Friday, January 03, 2014, 15:21:38 PM »
how it can be ? how its possible to play scrims with random spawn points?
urban ? pipeline ? how it can works?

Offline Spanky

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Re: Random Spawn Points?
« Reply #1 on: Friday, January 03, 2014, 15:23:38 PM »
Yes.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline teddy_grizzly_bear

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Re: Random Spawn Points?
« Reply #2 on: Friday, January 03, 2014, 16:27:04 PM »
Neither Urban not Pipeline have random spawns. What are you on about?
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline Alex

Re: Random Spawn Points?
« Reply #3 on: Friday, January 03, 2014, 16:30:11 PM »
Neither Urban not Pipeline have random spawns. What are you on about?

There is a poll up asking whether people want randoms pawns or not. Surprisingly, most people seem to want them. The TC wants to know how it would be possible for competitive play.

I don't like the poll, especially since most maps are simply too small or the layout is too difficult to add in random spawns without effecting the balance of the map.

Offline -NicK.!

Re: Random Spawn Points?
« Reply #4 on: Friday, January 03, 2014, 17:40:30 PM »
I am heavily against this for current maps, it's just not logical for most of them and impossible on some. The idea of random spawns is a good idea, I just don't want to see them on the classic AA2 maps.

Offline teddy_grizzly_bear

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Re: Random Spawn Points?
« Reply #5 on: Friday, January 03, 2014, 17:50:30 PM »
There is a poll up asking whether people want randoms pawns or not. Surprisingly, most people seem to want them. The TC wants to know how it would be possible for competitive play.

I don't like the poll, especially since most maps are simply too small or the layout is too difficult to add in random spawns without effecting the balance of the map.
I voted no on that one.
You can't just take all the maps and make them random spawn maps, it's impossible. If a map isn't built for random spawns, chances are adding them will just ruin it for most spawnpoints.
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline Spanky

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Re: Random Spawn Points?
« Reply #6 on: Friday, January 03, 2014, 20:11:19 PM »
Which maps are too small?

The whole point is to randomize gameplay and make things more dynamic and fun. Right now, you know where you spawn, you know what slot spawns where and you know where the enemy spawns and which direction they're coming from. This creates 2 issues:
1. Predictable, stagnant and boring gameplay.
2. Non-realistic scenarios.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Random Spawn Points?
« Reply #7 on: Friday, January 03, 2014, 20:28:57 PM »
Which maps are too small?

The whole point is to randomize gameplay and make things more dynamic and fun. Right now, you know where you spawn, you know what slot spawns where and you know where the enemy spawns and which direction they're coming from. This creates 2 issues:
1. Predictable, stagnant and boring gameplay.
2. Non-realistic scenarios.
I think a bigger point is balancing.

Killa's  list of maps that wouldn't work well with Random spawns.
1. Weapon's Cache
   sure you could start defense on the second floor, but that would put assault at an even bigger disadvantage than before. The same goes for staring assault outside. Due to balancing issues, there is no good way to do it.

2. Bridge Crossing
This is pretty self explanatory

3. Mout Mckenna
Simply too small to do it and it would screw up balancing. What if one team starts in blue and the other at normal spawn? too much of an advantage.

4. Insurgent Camp
Just as self explanatory as Bridge. There would be no way to do it without starting assault closer to the building. The same thing goes for Farm Raid.

5. SF CSAR
No idea where the random spawns would be that wouldn't fuck up balancing. You can't spawn assault right next to the helicopter and you can't spawn defense there either.

6. Pipeline
Can't do it because of balancing. Where else is assault going to spawn? right next to the building?

7. Collapsed Tunnel
Pretty self explanatory.

Maps that I believe could benefit from random spawns.

Urban Assault
alternate spawns at delta and alpha alley.

Swamp raid
for assault only

SF Hospital
for VIP only. random spots inside the hospital. Must be careful not to break the balance.

SF Sandstorm
alternate spawns at outer objectives.







Offline Spanky

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Re: Random Spawn Points?
« Reply #8 on: Friday, January 03, 2014, 20:44:39 PM »
You should expand your thinking Killa. Bridge could be good, spawn teams closer to a tower or further away, spawn a few at mid...

Look at Pipeline for an example, some of the spawns are scattered through the building, that's greatly realistic, they're on patrol. Hospital is a big fail because the VIP is in 1 spot and escort is all lumped together as far away from the hospital as ambush is. The whole point would be to create chaos and surprise.

I agree that Collapsed Tunnel and Insurgent Camp would be very difficult but you just have to get creative :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Goncalo

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Re: Random Spawn Points?
« Reply #9 on: Friday, January 03, 2014, 22:31:54 PM »
I give you much credit for all the work u guys done, keeping this game alive. I understand you want to create new maps, thats fine for me, bue for the love of god, dont fuck up the old maps. you have no right on that. its the original maps from americas army, the game we all love, please dont mess with the old maps. you dont like competition i get it, but theres a small amout of guys who does, if you random spawn the old maps youll fuck this up for us

Offline Spanky

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Re: Random Spawn Points?
« Reply #10 on: Friday, January 03, 2014, 22:48:36 PM »
theres a small amout of guys who does, if you random spawn the old maps youll fuck this up for us
Problem is, we want to cater to the MAJORITY, not the minority.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline -NicK.!

Re: Random Spawn Points?
« Reply #11 on: Friday, January 03, 2014, 22:56:04 PM »
I feel the majority of people will not like you changing the spawns in the old maps. It may sound like a good idea in practice, but if not done perfectly it could backfire big time.

Offline Ganja

Re: Random Spawn Points?
« Reply #12 on: Saturday, January 04, 2014, 04:14:36 AM »
There could be both.

Random spawns for pubbing and Normal spawn for scrims.

Offline ELiZ

Re: Random Spawn Points?
« Reply #13 on: Saturday, January 04, 2014, 04:37:41 AM »
There could be both.

Random spawns for pubbing and Normal spawn for scrims.

Only 1 set of spawn type is allowed per map, it's either or.

Offline Ganja

Re: Random Spawn Points?
« Reply #14 on: Saturday, January 04, 2014, 04:41:32 AM »
Only 1 set of spawn type is allowed per map, it's either or.

You can make another map out of it, right?

Anyway I'm also of the opinion that the old maps shouldn't be changed. If people want different gameplay, they can go on mAAps and AA3 maps. Maybe there random spawns would be a good point.

 

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