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America's Army => General Chat => Topic started by: eva on Friday, January 03, 2014, 15:21:38 PM

Title: Random Spawn Points?
Post by: eva on Friday, January 03, 2014, 15:21:38 PM
how it can be ? how its possible to play scrims with random spawn points?
urban ? pipeline ? how it can works?
Title: Re: Random Spawn Points?
Post by: Spanky on Friday, January 03, 2014, 15:23:38 PM
Yes.
Title: Re: Random Spawn Points?
Post by: teddy_grizzly_bear on Friday, January 03, 2014, 16:27:04 PM
Neither Urban not Pipeline have random spawns. What are you on about?
Title: Re: Random Spawn Points?
Post by: Alex on Friday, January 03, 2014, 16:30:11 PM
Neither Urban not Pipeline have random spawns. What are you on about?

There is a poll up asking whether people want randoms pawns or not. Surprisingly, most people seem to want them. The TC wants to know how it would be possible for competitive play.

I don't like the poll, especially since most maps are simply too small or the layout is too difficult to add in random spawns without effecting the balance of the map.
Title: Re: Random Spawn Points?
Post by: -NicK.! on Friday, January 03, 2014, 17:40:30 PM
I am heavily against this for current maps, it's just not logical for most of them and impossible on some. The idea of random spawns is a good idea, I just don't want to see them on the classic AA2 maps.
Title: Re: Random Spawn Points?
Post by: teddy_grizzly_bear on Friday, January 03, 2014, 17:50:30 PM
There is a poll up asking whether people want randoms pawns or not. Surprisingly, most people seem to want them. The TC wants to know how it would be possible for competitive play.

I don't like the poll, especially since most maps are simply too small or the layout is too difficult to add in random spawns without effecting the balance of the map.
I voted no on that one.
You can't just take all the maps and make them random spawn maps, it's impossible. If a map isn't built for random spawns, chances are adding them will just ruin it for most spawnpoints.
Title: Re: Random Spawn Points?
Post by: Spanky on Friday, January 03, 2014, 20:11:19 PM
Which maps are too small?

The whole point is to randomize gameplay and make things more dynamic and fun. Right now, you know where you spawn, you know what slot spawns where and you know where the enemy spawns and which direction they're coming from. This creates 2 issues:
1. Predictable, stagnant and boring gameplay.
2. Non-realistic scenarios.
Title: Re: Random Spawn Points?
Post by: Alex on Friday, January 03, 2014, 20:28:57 PM
Which maps are too small?

The whole point is to randomize gameplay and make things more dynamic and fun. Right now, you know where you spawn, you know what slot spawns where and you know where the enemy spawns and which direction they're coming from. This creates 2 issues:
1. Predictable, stagnant and boring gameplay.
2. Non-realistic scenarios.
I think a bigger point is balancing.

Killa's  list of maps that wouldn't work well with Random spawns.
1. Weapon's Cache
   sure you could start defense on the second floor, but that would put assault at an even bigger disadvantage than before. The same goes for staring assault outside. Due to balancing issues, there is no good way to do it.

2. Bridge Crossing
This is pretty self explanatory

3. Mout Mckenna
Simply too small to do it and it would screw up balancing. What if one team starts in blue and the other at normal spawn? too much of an advantage.

4. Insurgent Camp
Just as self explanatory as Bridge. There would be no way to do it without starting assault closer to the building. The same thing goes for Farm Raid.

5. SF CSAR
No idea where the random spawns would be that wouldn't fuck up balancing. You can't spawn assault right next to the helicopter and you can't spawn defense there either.

6. Pipeline
Can't do it because of balancing. Where else is assault going to spawn? right next to the building?

7. Collapsed Tunnel
Pretty self explanatory.

Maps that I believe could benefit from random spawns.

Urban Assault
alternate spawns at delta and alpha alley.

Swamp raid
for assault only

SF Hospital
for VIP only. random spots inside the hospital. Must be careful not to break the balance.

SF Sandstorm
alternate spawns at outer objectives.






Title: Re: Random Spawn Points?
Post by: Spanky on Friday, January 03, 2014, 20:44:39 PM
You should expand your thinking Killa. Bridge could be good, spawn teams closer to a tower or further away, spawn a few at mid...

Look at Pipeline for an example, some of the spawns are scattered through the building, that's greatly realistic, they're on patrol. Hospital is a big fail because the VIP is in 1 spot and escort is all lumped together as far away from the hospital as ambush is. The whole point would be to create chaos and surprise.

I agree that Collapsed Tunnel and Insurgent Camp would be very difficult but you just have to get creative :)
Title: Re: Random Spawn Points?
Post by: Goncalo on Friday, January 03, 2014, 22:31:54 PM
I give you much credit for all the work u guys done, keeping this game alive. I understand you want to create new maps, thats fine for me, bue for the love of god, dont fuck up the old maps. you have no right on that. its the original maps from americas army, the game we all love, please dont mess with the old maps. you dont like competition i get it, but theres a small amout of guys who does, if you random spawn the old maps youll fuck this up for us
Title: Re: Random Spawn Points?
Post by: Spanky on Friday, January 03, 2014, 22:48:36 PM
theres a small amout of guys who does, if you random spawn the old maps youll fuck this up for us
Problem is, we want to cater to the MAJORITY, not the minority.
Title: Re: Random Spawn Points?
Post by: -NicK.! on Friday, January 03, 2014, 22:56:04 PM
I feel the majority of people will not like you changing the spawns in the old maps. It may sound like a good idea in practice, but if not done perfectly it could backfire big time.
Title: Re: Random Spawn Points?
Post by: Ganja on Saturday, January 04, 2014, 04:14:36 AM
There could be both.

Random spawns for pubbing and Normal spawn for scrims.
Title: Re: Random Spawn Points?
Post by: ELiZ on Saturday, January 04, 2014, 04:37:41 AM
There could be both.

Random spawns for pubbing and Normal spawn for scrims.

Only 1 set of spawn type is allowed per map, it's either or.
Title: Re: Random Spawn Points?
Post by: Ganja on Saturday, January 04, 2014, 04:41:32 AM
Only 1 set of spawn type is allowed per map, it's either or.

You can make another map out of it, right?

Anyway I'm also of the opinion that the old maps shouldn't be changed. If people want different gameplay, they can go on mAAps and AA3 maps. Maybe there random spawns would be a good point.
Title: Re: Random Spawn Points?
Post by: Mike Mentzer on Saturday, January 04, 2014, 05:18:47 AM
There is a poll up asking whether people want randoms pawns or not. Surprisingly, most people seem to want them. The TC wants to know how it would be possible for competitive play.

I don't like the poll, especially since most maps are simply too small or the layout is too difficult to add in random spawns without effecting the balance of the map.

 :up:
please dont touch any of the original maps this will kill the game 100%
Title: Re: Random Spawn Points?
Post by: HellFire on Saturday, January 04, 2014, 05:44:55 AM
You should expand your thinking Killa. Bridge could be good, spawn teams closer to a tower or further away, spawn a few at mid...

I kinda agree with you on this one, even if they spawned randomly anywhere behind the towers could be a good thing because it would reduce the amount of spam, I kinda feel like bridge is becoming too much of a spam contest.
It gets annoying on assault having to wait for the guy on defence stairs or the ar on the hills to finish spamming before you can even get to the assault tower, and vise versa, it will reduce 203 spam on defence if G is plonked somewhere random each round.
 
Title: Re: Random Spawn Points?
Post by: [HT]-d0n-@-KeIIo- on Saturday, January 04, 2014, 06:12:22 AM
pls dont fix random spawns on old maps..
maybe hospi with not vip is ok, like esl dusk.
Title: Re: Random Spawn Points?
Post by: Bart! on Saturday, January 04, 2014, 06:58:30 AM
I think in some way you should always make it possible to use normal spawns, for example as a setting. Otherwise you should not touch the old maps as they are, because that is where people come back in the game for.

If they didn't they would've been playing a lot of different maps all day instead of always the same map.
Title: Re: Random Spawn Points?
Post by: ArmyAntiCheat on Saturday, January 04, 2014, 11:17:48 AM
Like I said to spanky, we can release one map just for testing with random spawns. If people like it, we can do it with further maps.

Also like spanky said, everything is possible, you just need to be creative as you do it not to make map unbalanced nor advantaged to one team or another.
Title: Re: Random Spawn Points?
Post by: BiG_SerGiO on Saturday, January 04, 2014, 11:48:45 AM
What? Spanky will convert Downtown from AA4 to AA2 and with random spawns? Nice :P
Title: Re: Random Spawn Points?
Post by: Spanky on Saturday, January 04, 2014, 11:51:06 AM
What? Spanky will convert Downtown from AA4 to AA2 and with random spawns? Nice :P

You're joking but in reality, it probably isn't too far in the future...
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 15:30:05 PM
1. Weapon's Cache
Putting defense anywhere other than on 3rd floor would make it possible to totally lock everything down, hence make assaulting totally impossible. Give me 4 players to demonstrate if conviction is needed.   


2. Bridge Crossing
Do whatever the fuck you want with this one, there's 1 way to go, this is the only map it would work on and won't make a diffrence at all. Spams would need to be timed diffrent but since spams on this map is random it would still be spam and kills.

3. Mout Mckenna
Don't see how you could, change spawns without inbalancing the whole map since there are obtainable objectives that are takable from both sides. Sure you can move both spawns on other side of main road, without doing any "mixing up" at all. Spams will be easier, and again. The team who takes one building first, will hold it.

4. Insurgent Camp
Nothing you can do here, you can put assault in south corner sure, and defense top floor, although this already accours in big enough servers. Give me a suggestion on this one and if it's good enough, which isn't possible unless you just want to change things for the hell of it without thought on how it will effect gameplay and "KNOWING WHERE ENEMY COMES FROM". Okay you could have assault spawn on the back of building, and get campfest.
5. SF CSAR
There is nothing you can do here either,like with ALL other maps they are designed to be played with static spawns, if they would have been designed in a diffrent way, we wouldn't have the same point of origin in this disussion. There's a narrow corridor on the majority of the maps which on some point you have to get through, no matter where you spawn this can never change unless you change the mapdesign. Although you could move up spawn for assault to junction building, but it would still be stop in defense junction building and firehole (whatever its called) North would still be covered with a RPG and make it impossible to break through.


6. Pipeline
No matter where assault spawns here, they wouldn't have any other advantages of breaching the obj's.

7. Collapsed Tunnel
A map where timeing and flashing is everything. If you put attacking spawn closer to the door, they would be able to own the whole map without even flashing T crossing. No spam, flash or superbreach on defense's part would make any diffrence. Moving forward spawn on defense would make no diffrence, the only thing attacking would have to change is to delay their flashes a couple of seconds to make their way, the exact same way to extraction.


Urban Assault
What random spawns would be good for, is to mix up gameplay. Make things possible that weren't before. On urban, mout and sandstorm, where objectives are takable from both sides. I see no reason why you would want to double the confusion and spawnposition, unless, like I said, would want to change things just for the sake of change.

Swamp raid
Assault COULD spawn around the map, this is something I would like, although it would make assault easier than defense, havint to push in on that small camp from diffrent directions would be too much to handle for defense. Unless you make defense spawn out in the swamp aswell, and remove the objective, put a yeti in each tower and add snow, Although this could work with random spawns. This and bridge are the ones, so far.

SF Hospital
VIP random spawn inside the hospital, although it wouldn't change since one side always gets inside hospital, and are able to take over it no matter where vip spawns. Only thing a random VIP spawn would do is to put the VIP at more harms way, further away from his teammates, which he depends on.

SF Sandstorm
Random spawns would not change a thing on the positive side, it would only make it closer to 1 objective, AND further away from the other 2. Sandstorm is a tough map to play, if you loose 1 objective which you are supposed to have (depending on what side you start) You are fucked and you loose. So if you randomize spawns here, the skill level is taken out and chance is the biggest factor on what rounds you win.


With this being said, I am, and will always be a competitive players. Together with a few others I have endured the rollercoaster which we all learned to like. (or got tired of)
Fact is, randomzing spawnpoints will totally kill the competitive side of AA, you might not care. But sit back and think about that for a second, without competitive players, HT server will be gone, HT is one of the most active competitive teams (i just addded this having seen it's the most popular server) If they continue paying for the server although competitive playing will die, i don't know, just a theory. All the players that like competitive playing, say it's 1/3 of todays active players. That loss in players WILL be the death of this game, a total of what, 200 players on a good night? You will not change one thing, nor give less skilled players a better chance, Or as some of you like to put it "tweaking, hacking, ghosting, soundhacking mofos" Will still be able to outaim, prefire, listen, think, and people will ALWAYS look for a static playingstyle, find their corner, set up their tent and sit there the whole round.

We had a talk about this in the chat tonight, I know I come out as a cocky, disturbed idiot who don't want change. I'm ALL for change, if it's for the better, which THIS WILL NOT BE. This will, because of how the maps are created and designed be, the death of AA. If you disagree with me, so be it. Denial isn't just a river in India. No matter where you spawn, it would take me, and any other decent player 1-5 seconds to figure out where you spawned, and adapt thereafter. Things wouldn't change gameplay vice one bit no matter how much you want to belive it spanky. It would change the angle of approach to the other team, that's it.

Edit: there are ofcourse more maps, which like these wouldn't benifit from random spawn points, will add comments on those too if needed. And also, how long will the poll be open so i know how long i have on me to get every player on my buddylist on tracker to login to assist and vote it down.

To all you haters of competitive gaming and these opinions of mine, I will back this up. Give me 3 players to prove my points to you and your disbelivers and we will prove you wrong. Things will not change with random spawnpoints.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 16:03:13 PM
Fact is, randomzing spawnpoints will totally kill the competitive side of AA, you might not care.

Who cares about "competetive" players? As Spanky said, what counts is the MAJORITY of players. And majority of players just want to have fun in AA. Not being killed by tweaks and ghosting of "competetive" players like you and your friends.

MAJORITY of community must rule. Thats what Democracy is all about.

P.S. My real name in game is KapitanBomba. But forum rejected my registration with error "keyword pit not allowed" or something like this. WTF is that?? What keyword? My name is not offensive at all, its just CaptainBomb in english.
Title: Re: Random Spawn Points?
Post by: Ganja on Sunday, January 05, 2014, 16:11:12 PM


MAJORITY of community must rule. Thats what Democracy is all about.


What about make everybody happy? Make randompawnmaps if you want but keep the original maps. Period.
If you feel like creating more fun with random spawns, go for it, but don't remove the normal maps.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 16:17:12 PM
What about make everybody happy? Make randompawnmaps if you want but keep the original maps. Period.
If you feel like creating more fun with random spawns, go for it, but don't remove the normal maps.

You cant always make 2 versions of everything. Thats how you bloat the assist package.

You got to make choices. Bravely. Just like with AA3 maps. First everyone complained we dont need any new maps. Now many people play it. Spanky was right again.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 16:19:30 PM
Who cares about "competetive" players? As Spanky said, what counts is the MAJORITY of players. And majority of players just want to have fun in AA. Not being killed by tweaks and ghosting of "competetive" players like you and your friends.

MAJORITY of community must rule. Thats what Democracy is all about.

P.S. My real name in game is KapitanBomba. But forum rejected my registration with error "keyword pit not allowed" or something like this. WTF is that?? What keyword? My name is not offensive at all, its just CaptainBomb in english.
Yeah, but seriously dude, Are you slow for real? If the competitive players would leave, it would have a huge effect on the number or players (you know removing 10 apples will make you have less apples to eat) And the game would not have as many people playing it, sure you would have like minded players (without what you call tweaking, which today is all but dead i might inform you ignorant person) There isn't a single tweak, that I don't know about, that can be used to gain an advantage in todays AA ini file. Before there was, but it's gone. We're all in this with the same settings. You are just worse than me at this particular game, im so sorry dude but you really ask for it typing shit like that out. It might sound really good in your head, but just looks like a joke to me. What you think about competitive players was right 5 years ago, when AA was at it's peak, now we're just a couple of guys which all know eachother more or less trying to make the best out of a shitty situation, especially when we're faced with these kinds of polls from someone who is "just tired of the game and how it plays out" instead of changing his own way of playing, yes spanky. You.
Title: Re: Random Spawn Points?
Post by: Ganja on Sunday, January 05, 2014, 16:23:02 PM
You cant always make 2 versions of everything. Thats how you bloat the assist package.

You got to make choices. Bravely. Just like with AA3 maps. First everyone complained we dont need any new maps. Now many people play it. Spanky was right again.

Adding AA3 maps isn't a choice. It's always good, if you dont like them dont play them. Same with random spawns, there should be possibility to not play them
Title: Re: Random Spawn Points?
Post by: ArmyAntiCheat on Sunday, January 05, 2014, 16:24:00 PM
Being creative everything is possible.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 16:26:13 PM
Yeah, but seriously dude, Are you slow for real? If the competitive players would leave, it would have a huge effect on the number or players (you know removing 10 apples will make you have less apples to eat) And the game would not have as many people playing it, sure you would have like minded players (without what you call tweaking, which today is all but dead i might inform you ignorant person) There isn't a single tweak, that I don't know about, that can be used to gain an advantage in todays AA ini file. Before there was, but it's gone. We're all in this with the same settings. You are just worse than me at this particular game, im so sorry dude but you really ask for it typing shit like that out. It might sound really good in your head, but just looks like a joke to me. What you think about competitive players was right 5 years ago, when AA was at it's peak, now we're just a couple of guys which all know eachother more or less trying to make the best out of a shitty situation, especially when we're faced with these kinds of polls from someone who is "just tired of the game and how it plays out" instead of changing his own way of playing, yes spanky. You.

As I already mentioned - with typing insults like this, you only proved to be one of those players, devs shall not really care about. Change the game for better and forget about those who abuse it and constrain.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 16:27:23 PM
Being creative everything is possible.

+1

If devs ignore whinning voices from those like ares, AA25 can become really success.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 16:29:29 PM
As I already mentioned - with typing insults like this, you only proved to be one of those players, devs shall not really care about. Change the game for better and forget about those who abuse it and constrain.
If pointing out that i think you missed my point, with elaborate words and confronting you with your misguided preconceptions about "my kind of people" is considered an insult, then yes. I insult you.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 16:31:03 PM
+1

If devs ignore whinning voices from those like ares, AA25 can become really success.
And with this you're shooting your own foot, going on about DEMOCRACY (even with the capital letters) and the next second pointing on that my opinion don't count. I love you.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 16:32:19 PM
And with this you're shooting your own foot, going on about DEMOCRACY (even with the capital letters) and the next second pointing on that my opinion don't count. I love you.

Since when a democracy is about minorities?

It is really hard to argue with someone who doesnt know the basic definitions.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 16:35:13 PM
Since when a democracy is about minorities?
It's about, or more like it's foundation is built on having everyone voice their opinion and having it taken into concideration. Minority is yet to be seen after people actually realize what will happen to the game if this is taken into practice.

So go sit down. Please.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 16:40:02 PM
It's about, or more like it's foundation is built on having everyone voice their opinion and having it taken into concideration. Minority is yet to be seen after people actually realize what will happen to the game if this is taken into practice.

Go check the voting the system that is used in democracy.

But at least you admitted that you are in minority.

So go sit down. Please.

Your behaviour is again proving my judgement of the players like you.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 16:47:46 PM
Go check the voting the system that is used in democracy.

But at least you admitted that you are in minority.

Your behaviour is again proving my judgement of the players like you.
Really glad you wrote that, so i get to quote Robert A. Dahl (google him)
Quote
Effective participation
Citizens must have adequate and equal opportunities to form their preference and place questions on the public agenda and express reasons for one outcome over the other.

Voting equality at the decisive stage
Each citizen must be assured his or her judgments will be counted as equal in weights to the judgments of others.

Enlightened understanding
Citizens must enjoy ample and equal opportunities for discovering and affirming what choice would best serve their interests.

Control of the agenda
Demos or people must have the opportunity to decide what political matters actually are and what should be brought up for deliberation
.
Inclusiveness
Equality must extend to all citizens within the state. Everyone has legitimate stake within the political process.

Ofcourse we're a minority, the vote don't lie. From what perspective (read; universe) are you looking at all this from?
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 16:48:55 PM
Really glad you wrote that, so i get to quote Robert A. Dahl (google him)
Effective participation
Citizens must have adequate and equal opportunities to form their preference and place questions on the public agenda and express reasons for one outcome over the other.

Voting equality at the decisive stage
Each citizen must be assured his or her judgments will be counted as equal in weights to the judgments of others.

Enlightened understanding
Citizens must enjoy ample and equal opportunities for discovering and affirming what choice would best serve their interests.

Control of the agenda
Demos or people must have the opportunity to decide what political matters actually are and what should be brought up for deliberation
.
Inclusiveness
Equality must extend to all citizens within the state. Everyone has legitimate stake within the political process.

Care to get into a deeper political discussion over this matter?

You think im impressed by your ability to use Google?

I will repeat - go check the voting system in democratic countries. Then tell us what big impact the minorities have on the vote count.

Polls (like the one made by assist devs) are for a reason.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 16:51:15 PM
You think im impressed by your ability to use Google?

I will repeat - go check the voting system in democratic countries. Then tell us what big impact the minorities have on the vote count.

Polls (like the one made by assist devs) are for a reason.
I thought I did good! The minority might not have any impact at all, but it's their right to express their opinion nontheless, when i pointed this out. You started the whole "go learn what democracy really is" So the fault is all yours bud.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 16:52:51 PM
I thought I did good! The minority might not have any impact at all, but it's their right to express their opinion nontheless, when i pointed this out. You started the whole "go learn what democracy really is" So the fault is all yours bud.

No one says you dont have right to express and voice your opinion. You can spam the chat and forums all the way you want.

It will just not go into the final vote count and decision.

Because players like you are a minority here. And this poll has just proved it.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 17:01:21 PM
No one says you dont have right to express and voice your opinion. You can spam the chat and forums all the way you want.

It will just not go into the final vote count and decision.

Because players like you are a minority here. And this poll has just proved it.
+1

If devs ignore whinning voices from those like ares, AA25 can become really success.

Like an instagator you stand pointing fingers telling the ones with power to ignore my opinion. I can seriously do this all night, ² easy.
No matter how hard you try, whoever you are. I will still be more caring about the community and AA than you. And speaking of "showing who you really are" What about supressing minorities, you do this often? (this one really eludes me)  You started it mate, and got me going. People who have been around me in AA knows me, this whole forum pretty much knows me. Please continue.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 17:04:24 PM
Like an instagator you stand pointing fingers telling the ones with power to ignore my opinion. I can seriously do this all night, ² easy.
No matter how hard you try, whoever you are. I will still be more caring about the community and AA than you. And speaking of "showing who you really are" What about supressing minorities, you do this often? (this one really eludes me)  You started it mate, and got me going. People who have been around me in AA knows me, this whole forum pretty much knows me. Please continue.

"People know me, im pro competetive player, without players like me AA is dead". Thats all you have to say in this argument.

I just say - what counts most is the poll results. Is that hard to understand?
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 17:09:47 PM
"People know me, im pro competetive player, without players like me AA is dead". Thats all you have to say in this argument.

I just say - what counts most is the poll results. Is that hard to understand?
No, you get all i write ass backwards. I meant, i have a particular style in my writing, speaking and playing. Im abit agressive, yes.But I mean no harm with it, im a nice guy, anyone who has spoken with me on ts/vent or IRL can vouce for that. I feed on people like you,with your submessive tone and instagating style, yet you keep throwing me chunks of bread keeping me eating. Get the hint. But now that you mention it, I am kinda pro, won some stuff some years ago. You brought it up though.

No you just say "minoritys are fucking terrible, noone listens to them, and everyone who knows anything about democracy feels this way" that is whay you are saying, what i, and i can imagine many others feel when reading your posts.


HOLY SHIT I MISSED THIS IN AA!
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 17:12:17 PM
I am kinda pro, won some stuff some years ago. You brought it up though.

I knew it from the beginning. Your writing style and contents just screams the "i am pro" message in uppercase _and_ bold.

No you just say "minoritys are fucking terrible, noone listens to them, and everyone who knows anything about democracy feels this way" that is whay you are saying, what i, and i can imagine many others feel when reading your posts.

I just argued that poll results are important. All the rest is added by you.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 17:15:35 PM
I knew it from the beginning. Your writing style and contents just screams the "i am pro" message in uppercase _and_ bold.

I just argued that poll results are important. All the rest is added by you.
I could quote you, and totally punch holes in that statement, but it would take too much time and effort, push me and I will though! like a curled up dog you back away. And you failed to feel the ironic undertone in the "iam pro" part, which kinda sets the bar for this conversation with you. I could tell you that you remind me of my ex, by the way you argue and zigzag your way out of this mess you painted up around you, but that'd just be an insult to her.
Title: Re: Random Spawn Points?
Post by: ArmyAntiCheat on Sunday, January 05, 2014, 17:17:05 PM
Stop spamming the thread both of you, your arguments has nothing to do to help solve the best solution for random spawns. Give cons or neg towards it. This is not parliament,  not political stuff related. Assist never expected it to be one sided, actually we are surprised and shocked how many people voted yes. Assist has not made any decisions nor discussion towards this poll. I only see this thread alive about it. What spanky wanted to see is how many would go for yes and how for no. It is just a matter of fact that assist looks in the future every day within every update. Majority is very important, all results and decisions must be based on majority poll results. When this poll will finish then there will be discussions between admins/mods/RM members
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 17:19:11 PM
I could quote you, and totally punch holes in that statement, but it would take too much time and effort, push me and I will though! like a curled up dog you back away. And you failed to feel the ironic undertone in the "iam pro" part, which kinda sets the bar for this conversation with you. I could tell you that you remind me of my ex, by the way you argue and zigzag your way out of this mess you painted up around you, but that'd just be an insult to her.

You just pulled this talk into such low level, i really have to give up. EOT for me.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 17:19:28 PM
Stop spamming the thread both of you, your arguments has nothing to do to help solve the best solution for random spawns. Give cons or neg towards it. This is not parliament,  not political stuff related. Assist never expected it to be one sided, actually we are surprised and shocked how many people voted yes. Assist has not made any decisions nor discussion towards this poll. I only see this thread alive about it. What spanky wanted to see is how many would go for yes and how for no. It is just a matter of fact that assist looks in the future every day within every update. Majority is very important, all results and decisions must be based on majority poll results. When this poll will finish then there will be discussions between admins/mods/RM members
It has everything to do with everything, discussing pros and cons, and getting sidetracked about democracy. Who are the forum admins to complain if we activley discuss the process of making decisions and get somewhat sidetracked? Atleast there's some activity and fun reading on here for once.
Title: Re: Random Spawn Points?
Post by: ArmyAntiCheat on Sunday, January 05, 2014, 17:21:02 PM
It has everything to do with everything, discussing pros and cons, and getting sidetracked about democracy. Who are the forum admins to complain if we activley discuss the process of making decisions and get somewhat sidetracked? Atleast there's some activity and fun reading on here for once.

Use PM system for arguments and off topic related.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 17:22:28 PM
You just pulled this talk into such low level, i really have to give up. EOT for me.
Well im sorry to burst your bubble there mate, you should have been around the drama forums, or old unknown forum. I'm partially messing with you and partially I am somewhat serious. You shouldn't undermine the miniorities is all im saying basically. I get exited because I like discussing, if i hit some cheap shots below the belt, im sorry. Heat of the moment you might call it. I got nothing but respect for you, for keeping the game alive with your playing. Keep up the work and keep voting. (the last one was the final little joke im going to make here)
Title: Re: Random Spawn Points?
Post by: Goncalo on Sunday, January 05, 2014, 17:37:44 PM
let them just fuck up the game. we cant do anything about it. might aswell change the game to americas army - respawn
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 17:44:38 PM
I just dont see why you don't listen to us who have been around long enough to know that big changes makes people quit the game. version 2,2 i think it was, nade throwing distance reduced, sights on both m16 and acog changed, bunnyjumping removed. People just left, the game practically died over night. Went from (made up number) like 14000 active to half that, i remember a 50% drop in active pubbing players. Big changes in a game are never for the better, especially on the loose terms of "it's boring as it is" Atleast go for "we want to improve things, do this, and this and hope for this result. With this you're not having enough valid points as for why change is valid, no improving points that actually make a diffrence is presented. You can dance around the bush saying "opinions differ" but it still don't change the fact that it will do nothing to improve anything.

Its like saying "I'm SO bored driving my car to work every morning, same road, same speeding cameras, cops are always on the same spot, i could sleep and still get there safe" Then having the road change into a curvy, bumpy, rimb crashing holes in the road "just for the fun of it" No improvement to the road, just to make it abit more exciting thinking it would change how i get from point A to B. WHY NOT?
Title: Re: Random Spawn Points?
Post by: -[unR]BENDAWICH on Sunday, January 05, 2014, 17:46:28 PM
cba reading 4 pages but is this true random spawns on the orginal maps?
Title: Re: Random Spawn Points?
Post by: Goncalo on Sunday, January 05, 2014, 17:48:27 PM
exacly, but they own this now, and if they want to respawn they have the rigth to do it, on the maps they created, not on the maps that original devs made for this game.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 17:51:31 PM
exacly, but they own this now, and if they want to respawn they have the rigth to do it, on the maps they created, not on the maps that original devs made for this game.

There are no _original_ devs for this game, didnt you notice? AA2 has been abandoned.

It only lives cause the current Assist Devs put their effort in it. So they can do whatever they feel reasonable with assist client.
Title: Re: Random Spawn Points?
Post by: Goncalo on Sunday, January 05, 2014, 17:53:44 PM
There are no _original_ devs for this game, didnt you notice? AA2 has been abandoned.

It only lives cause the current Assist Devs put their effort in it. So they can do whatever they feel reasonable with assist client.

yes they can with assist client, not with the original maps that have been here since ever, wich got us all playing in first place.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 17:57:48 PM
yes they can with assist client, not with the original maps that have been here since ever, wich got us all playing in first place.

You didnt read my post. Assist devs can change _all_ maps that are serviced by Assist client.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 17:58:21 PM
I would seriously doubt that the original dev team would like if all of you changed their trademarked maps into your own version of random spawns, create your own version of it, and then randomize spawn it all you want.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 17:59:27 PM
You didnt read my post. Assist devs can change _all_ maps that are serviced by Assist client.
AND THEY'RE ALL ASSISTED BY THE ASSIST CLIENT. hi again.
Title: Re: Random Spawn Points?
Post by: Goncalo on Sunday, January 05, 2014, 18:02:13 PM
You didnt read my post. Assist devs can change _all_ maps that are serviced by Assist client.

no, assist is served by them. without the original maps there would be no assist. and the maps are trademarked
Title: Re: Random Spawn Points?
Post by: Spanky on Sunday, January 05, 2014, 18:03:18 PM
I just dont see why you don't listen to us who have been around long enough to know that big changes makes people quit the game. version 2,2 i think it was, nade throwing distance reduced, sights on both m16 and acog changed, bunnyjumping removed. People just left, the game practically died over night. Went from (made up number) like 14000 active to half that, i remember a 50% drop in active pubbing players. Big changes in a game are never for the better, especially on the loose terms of "it's boring as it is" Atleast go for "we want to improve things, do this, and this and hope for this result. With this you're not having enough valid points as for why change is valid, no improving points that actually make a diffrence is presented. You can dance around the bush saying "opinions differ" but it still don't change the fact that it will do nothing to improve anything.

Its like saying "I'm SO bored driving my car to work every morning, same road, same speeding cameras, cops are always on the same spot, i could sleep and still get there safe" Then having the road change into a curvy, bumpy, rimb crashing holes in the road "just for the fun of it" No improvement to the road, just to make it abit more exciting thinking it would change how i get from point A to B. WHY NOT?
Couple of things here Ares;

1. I wasn't around for v2.2 in it's prime-time. I came around when 2.3 was being distributed but I think my CD's were old because it seems like not long after I got them, I heard about v2.6 being released. But I played a mix of 2.3 and 2.6 for quite a long time. I was never part of the "competitive" community mostly because I never cared to be. I've always thought it to be silly to take games seriously. Back in these days, I enjoyed AA very much, pulling all-nighters was a frequent occasion. It's hard to figure but v2.3 is probably my 2nd most played game if not the first. I knew all the whoring, all the tactics, what players did and didn't like.

2. Changing the original game is a very controversial topic and one we're trying to handle delicately. We want to progress this game forward but we don't want to alter classic gameplay. Personally, I deem "classic" gameplay as that of the overall game feel, it's mechanics, if you will. I'm undecided whether or not it's a good thing to edit original maps. It's one of those things where a lot of people want to remember the classic maps as they were but it also stagnates gameplay very quickly. Random spawns wouldn't change the gameplay or the map but rather the tactics and behavior of the players on the map.

I would seriously doubt that the original dev team would like if all of you changed their trademarked maps into your own version of random spawns, create your own version of it, and then randomize spawn it all you want.
Nobody would play the new ones. That's been proven. mAAp Pipeline and Urban Assault SE are superior versions of the original maps but nobody bothers with them. The changes would have to occur on the original maps or players get sneaky and figure out ways around just like the 82nd guys and playing SF Pipeline once we told them forceclassing SF wasn't allowed.



Sure, we can do whatever we want to the maps but ultimately we want to take this game in a direction that will be favorable for the majority of users. What we should do is go through each original map and completely overhaul it. Fix bugs, improve graphics, add features that users want and discuss things like weapon loadout, spawn position and random spawns. The devs WOULD have done this if they had more time to refine the game rather than be pushed for more features in short deadlines.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 18:16:06 PM
Sure, we can do whatever we want to the maps but ultimately we want to take this game in a direction that will be favorable for the _majority_of users.

+1

I will make the "majority" in bold and underlined for those who didn't get it yet.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 18:21:15 PM
Couple of things here Ares;

1. I wasn't around for v2.2 in it's prime-time. I came around when 2.3 was being distributed but I think my CD's were old because it seems like not long after I got them, I heard about v2.6 being released. But I played a mix of 2.3 and 2.6 for quite a long time. I was never part of the "competitive" community mostly because I never cared to be. I've always thought it to be silly to take games seriously. Back in these days, I enjoyed AA very much, pulling all-nighters was a frequent occasion. It's hard to figure but v2.3 is probably my 2nd most played game if not the first. I knew all the whoring, all the tactics, what players did and didn't like.

2. Changing the original game is a very controversial topic and one we're trying to handle delicately. We want to progress this game forward but we don't want to alter classic gameplay. Personally, I deem "classic" gameplay as that of the overall game feel, it's mechanics, if you will. I'm undecided whether or not it's a good thing to edit original maps. It's one of those things where a lot of people want to remember the classic maps as they were but it also stagnates gameplay very quickly. Random spawns wouldn't change the gameplay or the map but rather the tactics and behavior of the players on the map.
Nobody would play the new ones. That's been proven. mAAp Pipeline and Urban Assault SE are superior versions of the original maps but nobody bothers with them. The changes would have to occur on the original maps or players get sneaky and figure out ways around just like the 82nd guys and playing SF Pipeline once we told them forceclassing SF wasn't allowed.



Sure, we can do whatever we want to the maps but ultimately we want to take this game in a direction that will be favorable for the majority of users. What we should do is go through each original map and completely overhaul it. Fix bugs, improve graphics, add features that users want and discuss things like weapon loadout, spawn position and random spawns. The devs WOULD have done this if they had more time to refine the game rather than be pushed for more features in short deadlines.
Good answer spanky.

I can't be sure what version the changes were made, but the outcome was devestating, both to pubbing and to competitive.

I totally respect you, and many others, which are obviously the majority of the community for not liking the idea of taking a online game seriously. With this being said, can you honestly say you would wonder off in the same directions regarding random spawns on, will you "our" maps (looking at it from a competitive viewpoint)? It's a difficult question, and a hard one for you to answer since you don't know what that partion of the community is like, what the excitement is, the group, your friends and the tactics. We enjoy winning, we love it, being a solitare game, trivial prisiut or in this case AA. Having someone change it, looking at it from our viewpoint; for no apparent reason other than in the ones making the changes eyes "moving forward" and "improving the game"?
Christ we stuck with the game for over 10 years now, 11 even. If we wanted a change, we would have gone to another game.

I for one does not only deem "orignal gameplay" what you stated above, but also knowing them angles, knowing what time to spam, time under preassure and practice. This is something you barely would, or could implement into a public server because of the total chaos that rules on a pub server compared to a controlled match in whatever leauge you deem fit.

What i was trrying to point out, but felt i didn't really put forward to you in a manner suitable for this discussion is as follows: If you, and perhaps, and obviously many others feels that the gameplay is stagnant, my initial response was, and still is. You need to change your way of playing, how you think when you play, and not get stuck in the "this is how i play it" that you so badly want to get away from, you might think you play it diffrent, but really you arent't. I ofcourse don't know this, because I am not you. I am meerly speaking out of my own experience I've had, I too felt this, and started playing ridiculusly agressive, anyone who has scrimmed, pubbed or had a tactic chat with me can tell you this. It isn't always for the better of the team, nor me. But it makes it fun for me. I do, and try shit you won't belive to enhance the fun. My point being, I feel you don't need to change the game itself, just your own style playing it. And frankly, peoples style, and manner of playing AA has drastically changed over the years. The amount of camping and bitching with flashes in hand leaning around whatever corner on whatever map is HUGE. I can understand people find it boring, and i understand how frustrating it must feel getting shot whilst doing so, but people. Change.

I apologize if i get abit out of hand at times with my ranting, I'm just tired of all the fucking "let's all be friends" People will disagree, and when I do, I don't like being met with "leave if you don't like it" It's a terrible argument and it undermines your opinion beyond all. And this is not directed to anyone in particular, more to the overall feeling i get in here sometimes. And if everyone in here agrees that we're here to improve the game, opinons that differ from time to time needs to be looked upon with open eyes.

Title: Re: Random Spawn Points?
Post by: Spanky on Sunday, January 05, 2014, 18:43:05 PM
The point is you shouldn't have to spam, camp, tweak, glitch, hear people across the map, time your movements to a stop watch, learn every inch of the map by playing it offline or any other crap like that just to be able to play with people who do the same thing. This game is incredibly difficult to start playing if you're a new player. I've effectively lost all of my skill by not playing regularly and for me, I watch others in-game and really wonder how much time they have to piss away to play like that.

Despite sounding like it, adding random spawns isn't a personal vendetta against those who have owned me in-game. I just like creating content for this game and I'm trying to get a feel from the community what would be most enjoyed and appreciated, that's all.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 18:47:17 PM
Good answer spanky.

I can't be sure what version the changes were made, but the outcome was devestating, both to pubbing and to competitive.

I totally respect you, and many others, which are obviously the majority of the community for not liking the idea of taking a online game seriously. With this being said, can you honestly say you would wonder off in the same directions regarding random spawns on, will you "our" maps (looking at it from a competitive viewpoint)? It's a difficult question, and a hard one for you to answer since you don't know what that partion of the community is like, what the excitement is, the group, your friends and the tactics. We enjoy winning, we love it, being a solitare game, trivial prisiut or in this case AA. Having someone change it, looking at it from our viewpoint; for no apparent reason other than in the ones making the changes eyes "moving forward" and "improving the game"?
Christ we stuck with the game for over 10 years now, 11 even. If we wanted a change, we would have gone to another game.

I for one does not only deem "orignal gameplay" what you stated above, but also knowing them angles, knowing what time to spam, time under preassure and practice. This is something you barely would, or could implement into a public server because of the total chaos that rules on a pub server compared to a controlled match in whatever leauge you deem fit.

What i was trrying to point out, but felt i didn't really put forward to you in a manner suitable for this discussion is as follows: If you, and perhaps, and obviously many others feels that the gameplay is stagnant, my initial response was, and still is. You need to change your way of playing, how you think when you play, and not get stuck in the "this is how i play it" that you so badly want to get away from, you might think you play it diffrent, but really you arent't. I ofcourse don't know this, because I am not you. I am meerly speaking out of my own experience I've had, I too felt this, and started playing ridiculusly agressive, anyone who has scrimmed, pubbed or had a tactic chat with me can tell you this. It isn't always for the better of the team, nor me. But it makes it fun for me. I do, and try shit you won't belive to enhance the fun. My point being, I feel you don't need to change the game itself, just your own style playing it. And frankly, peoples style, and manner of playing AA has drastically changed over the years. The amount of camping and bitching with flashes in hand leaning around whatever corner on whatever map is HUGE. I can understand people find it boring, and i understand how frustrating it must feel getting shot whilst doing so, but people. Change.

I apologize if i get abit out of hand at times with my ranting, I'm just tired of all the fucking "let's all be friends" People will disagree, and when I do, I don't like being met with "leave if you don't like it" It's a terrible argument and it undermines your opinion beyond all. And this is not directed to anyone in particular, more to the overall feeling i get in here sometimes. And if everyone in here agrees that we're here to improve the game, opinons that differ from time to time needs to be looked upon with open eyes.

Am I the only one who thinks those 5 long paragraphs are totally off-topic?
Title: Re: Random Spawn Points?
Post by: -NicK.! on Sunday, January 05, 2014, 18:52:18 PM
The point is you shouldn't have to spam, camp, tweak, glitch, hear people across the map, time your movements to a stop watch, learn every inch of the map by playing it offline or any other crap like that just to be able to play with people who do the same thing. This game is incredibly difficult to start playing if you're a new player. I've effectively lost all of my skill by not playing regularly and for me, I watch others in-game and really wonder how much time they have to piss away to play like that.

Despite sounding like it, adding random spawns isn't a personal vendetta against those who have owned me in-game. I just like creating content for this game and I'm trying to get a feel from the community what would be most enjoyed and appreciated, that's all.
While it is true that it is a very hard game to start playing, saying that people need to play all the time to be good is just not true. I have played this game in waves, taking a break for as much as 6 months at a time and then I come back and at no time do I feel like I suck a lot more since I didn't play. Naturally there is a tiny loss of skill and stuff but to act like people spend all their time playing just because they are good is just wrong. It seems you are taking the COD approach to FPS thinking. You want to suppress the skill gap (btw i dont count tweaking. glitching, and that stuff as skill) so that high skilled players dont have as much of an advantage over low skilled players but that is just how it goes. The only problem now is that there are not enough players the even out the skill levels and that's why it is such an issue.

I am all for adding content that makes the game better and more enjoyable, I just think editing old maps as much as that will backfire pretty badly.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 18:54:26 PM
The point is you shouldn't have to spam, camp, tweak, glitch, hear people across the map, time your movements to a stop watch, learn every inch of the map by playing it offline or any other crap like that just to be able to play with people who do the same thing. This game is incredibly difficult to start playing if you're a new player. I've effectively lost all of my skill by not playing regularly and for me, I watch others in-game and really wonder how much time they have to piss away to play like that.

Despite sounding like it, adding random spawns isn't a personal vendetta against those who have owned me in-game. I just like creating content for this game and I'm trying to get a feel from the community what would be most enjoyed and appreciated, that's all.
It is hard, if you're not one to grasp the FPS genre fast, just like CS is today. Try playing Cs1.6 today, without having played it before. You will get urinated on, by all. And you do not need to tweak, glitch nor hear across the map, the latter helps but is in no way a nessesary means to becoming good. Either you got it, or you don't. Changing gameplay don't change that, take this the right way please.

What I fear, and think will happen is that you will loose a large portion of the scene, to please the remaining ones who didn't enjoy playing half as much as the one leaving. You'll have happy, but not dedicated players. If that's the way you all want to go, there's nothing we can do about it. And it feels kinda boring after all these years if that were to happen. I seriously feel it's more my game then the ones pubbing it, just having a laugh from time to time. i know im dead beat wrong, but that's how i feel. I spent more time and enjoyed it in more ways than them, again. I know how it sounds but this is the general concensis of the competitive community, and I'm trying to be honest. So that you may take it in to any eventual concideration when it comes to making a final decision, which comes down to; for us, if the game lives on or dies. As we know it.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 18:56:38 PM
Am I the only one who thinks those 5 long paragraphs are totally off-topic?
Yes you are, it's not their fault you can't comprehend English above 3:rd grade level. Contribute instead of sitting around squeezing your balls. And mine for that matter.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 18:58:28 PM
You'll have happy, but not dedicated players.

Of course, only you are dedicated, rest is not.

I seriously feel it's more my game then the ones pubbing it

We already know you feel so much more important than the other players, but thanks for reminding this.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 19:00:30 PM
Yes you are, it's not their fault you can't comprehend English above 3:rd grade level. Contribute instead of sitting around squeezing your balls. And mine for that matter.

Try to be more concice next time. Right now its like 1 concrete sentence diluted in several paragraphs of "bla bla" + "a im pro" pseudo-intellectual talk.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 19:02:10 PM
Of course, only you are dedicated, rest is not.

We already know you feel so much more important than the other players, but thanks for reminding this.
Me and my fellow neo-competitive nazi players in your mind, that is. Come on man, that lowpoint you said I was hitting when i compared you to my ex, with irony I might add. You're bashing your head bloody against the bottom of it with every post, either contribute with some context. Or add me on facebook. Samuel Huuki and we can continue our talk there.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 19:06:23 PM
Me and my fellow neo-competitive nazi players in your mind, that is. Come on man, that lowpoint you said I was hitting when i compared you to my ex, with irony I might add. You're bashing your head bloody against the bottom of it with every post, either contribute with some context. Or add me on facebook. Samuel Huuki and we can continue our talk there.

Facebook? What is that?!?

My only message to you is: Pubbers will vote you out. Your time is counted. Competetive pseudo-pros will die out like dinosaurs.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 19:08:19 PM
Try to be more concice next time. Right now its like 1 concrete sentence diluted in several paragraphs of "bla bla" + "a im pro" pseudo-intellectual talk.
Which is nontheless 1 concrete sentence, more and better than you contributed to this discussion. Like I said my friend, drop it. You are fast becoming the thing you call out me for being, a little whining bitch. I pointed out valid facts, serveral of them. Count, wrap your head around that the world you know isn't everything out there. Add me on facebook, i look forward to having great chats with you about how to count, understanding sentences and last but not least, how to become as pro as I am in AA.
Title: Re: Random Spawn Points?
Post by: Froster on Sunday, January 05, 2014, 19:13:25 PM
Well if random spawn location comes , there should be a new mode called Free-For-All :P
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 19:20:18 PM
how to become as pro as I am in AA.

Thanks for again reminding the essence of your writing here.
Title: Re: Random Spawn Points?
Post by: Goncalo on Sunday, January 05, 2014, 19:24:30 PM
Thanks for again reminding the essence of your writing here.

hide behind pc and talk big, bullying made you like this too bad
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 19:24:54 PM
Thanks for again reminding the essence of your writing here.
Kissed and hugs old man. You really don't get it, do you.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 19:30:08 PM
hide behind pc and talk big, bullying made you like this too bad

Kissed and hugs old man. You really don't get it, do you.

Two Competetive Pro players, protecting each other, "arm in arm". HOAH!
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 19:42:14 PM
Two Competetive Pro players, protecting each other, "arm in arm". HOAH!
Since we both share the same views on this matter, which you still havent contributed to, ofcourse we "protect" eachother. We've known eachother for 5 years, go think of something good to write instead mate. Be the mature here, show us all how someone can change from being a little special man to something humble and respectful. This will be my last response to you, add me on facebook of pm me for further discussion about how sad we competitive players are, it's getting kinda dull. Sincerely. The pro player with friends.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 20:03:36 PM
Since we both share the same views on this matter, which you still havent contributed to, ofcourse we "protect" eachother. We've known eachother for 5 years, go think of something good to write instead mate. Be the mature here, show us all how someone can change from being a little special man to something humble and respectful. This will be my last response to you, add me on facebook of pm me for further discussion about how sad we competitive players are, it's getting kinda dull. Sincerely. The pro player with friends.

I was winning AA trophies long before Facebook (and pros like u) existed. Thats why, if you want to contact me (for serious talk) you will have to use email.
Title: Re: Random Spawn Points?
Post by: Ares on Sunday, January 05, 2014, 20:08:10 PM
I was winning AA trophies long before Facebook (and pros like u) existed. Thats why, if you want to contact me (for serious talk) you will have to use email.
Yeah i figured you were gonna come brag about your AA chips, how far did you go in the program? The first day mark chip you get for attending the first AA meeting don't count. Don't lie.
Sorry but i just had to hit that smashball.
Title: Re: Random Spawn Points?
Post by: testerKB on Sunday, January 05, 2014, 20:09:58 PM
Yeah i figured you were gonna come brag about your AA chips, how far did you go in the program? The first day mark chip you get for attending the first AA meeting don't count. Don't lie.
Sorry but i just had to hit that smashball.

As I said, use email or PM if you wanna talk about serious stuff. Facebook or forum spamming wont count.
Title: Re: Random Spawn Points?
Post by: Yahoo on Sunday, January 05, 2014, 21:04:27 PM
I think you are missing the point of this game, this is not an (Ares) game this is a Team (Ares) game, the main purpose will always be the objectives that's why people protect Vip's, cover prime obj etc etc, most of the maps are completely balanced, if you decided to randomise spawns you are just contribute to make assault/defense harder, and this will express not only in matches as it will in pubbing playing. Take the Hospital exemple the, B slot (turned into C) in Ambush is a huge advantage, you can quicky make the spam which have influence in all the game play, that's just a small change imagine if you decide to change spawns what it will do, and i'm telling this as a former competitive player and now as a mere pubber. Having sad that, please make your decision wisely, most of the maps are completely balanced lets keep them this way.
   
Title: Re: Random Spawn Points?
Post by: -NicK.! on Sunday, January 05, 2014, 21:19:08 PM
I think you are missing the point of this game, this is not an (Ares) game this is a Team (Ares) game, the main purpose will always be the objectives that's why people protect Vip's, cover prime obj etc etc, most of the maps are completely balanced, if you decided to randomise spawns you are just contribute to make assault/defense harder, and this will express not only in matches as it will in pubbing playing. Take the Hospital exemple the, B slot (turned into C) in Ambush is a huge advantage, you can quicky make the spam which have influence in all the game play, that's just a small change imagine if you decide to change spawns what it will do, and i'm telling this as a former competitive player and now as a mere pubber. Having sad that, please make your decision wisely, most of the maps are completely balanced lets keep them this way.
Exactly, I don't even see how you can do random spawns in 90% of the current maps without making it unfair.
Title: Re: Random Spawn Points?
Post by: Ares on Monday, January 06, 2014, 08:05:22 AM
why is my name written into that, i don't get it.
Title: Re: Random Spawn Points?
Post by: [K][K].pcqdbt on Monday, January 06, 2014, 12:28:07 PM
Apart from the drama, and noting that I voted "random spawn for AA3 maps only".

I think that adding more randomness would be a very exciting option. Because of obvious limitations, we can't have good quality, but completely random maps (and I think this is and will be true for any games for a long time). However imagine an FPS game where you have to fight in a completely unknown environment each round. Some very limited idea of this is already present in the game, think about the more-or-less random state of ew/ww doors in hospital.

Random spawn points, if implemented wisely, could add an extra aspect to the game. And because of the randomness, advantages/disadvantages would even out for the teams in consecutive rounds (note the word "wisely" in the prev sentence). Someone noted that bridge would become unfair with that, however I think that it's the best example where it would be useful. Random spawns in def hills/assault insertion area would invalidate a lot of spams, and you couldn't be sure which side's rushers are about to reach mid first.

And by random spawns, I think the devs meant random team spawns, and not random individual player spawns. Such as in extraction, where btw indeed there are very imbalanced spawn combinations.
Title: Re: Random Spawn Points?
Post by: Spanky on Monday, January 06, 2014, 12:29:55 PM
Well-said pcqdbt.
Title: Re: Random Spawn Points?
Post by: -NicK.! on Monday, January 06, 2014, 12:47:04 PM
I am not denying that random spawns and dynamic maps would be great, I am merely stating that I think the whole idea is too ambitious for what this game actually is. The only reason this game still has the players it does is because they want to come back and play the good old AA that they are used to. I think it would be great if it could work, but i feel it will backfire and people will leave.
Title: Re: Random Spawn Points?
Post by: Yahoo on Monday, January 06, 2014, 13:32:22 PM
why is my name written into that, i don't get it.

You were pretty active in the discussion, and that's why i used the (), so people could replace you for anyone else.
Title: Re: Random Spawn Points?
Post by: ArmyAntiCheat on Monday, January 06, 2014, 14:27:24 PM
If majority of voters said no, it wouldn't even be talked about. If majority came to forum denying this idea it wouldn't be talked about.

You must understand that at this stage it is important to agree with community/majority and move on. You're being disrespectful to everyone else who has voted for yes as in your opinion they are stupid and don't know how much it will change the game.

It will change into good sided game, new tactics, more communication, more interesting game play, most of the cons are towards success than non success. Competitive players are against this, in my point of view my question is why? It would only bring challenge and more hard work put towards killing the enemy. All you denying of non success is that the maps are unbalanced. Creativity can balance them. We already seen what devs are capable of and this wouldn't be an option having a great team that we currently have. Competitive players don't want changes because they used to the same game play, used to easy kills as 203 nading, knowing locations, tweaking sound and so on. Yet not all competitive players agree with this, don't talk for them as you don't know the truth of other competitive players.

All point of this is to bring more fun to the game. 10 years this game had the same game play, and this wouldn't even change a game play, just a location where you spawn. Maybe that's why more people don't join because they are bored, I know spanky and he is bored of the current gameplay and there are more people who is with spanky. I have seen a lot of stuff in hospital, not a chance to pass the west wing entrance without being naded. People know timings when to nade. they know where the players going to go, what direction. Playing on HT server, everyone mostly using ts its hard to play. For beginners its really hard, thats not even a question, its a fact. It's like placing a noob against Ganja, sorry ganja but since you're a good player I put you in this sentence. All competitive players want the same, easy kills. Is this even a competitive player having no skills? Changing this into random spawns would show real skills, if you denying this means you are sticking with your option for now go as of not understanding everything that it would bring to the game.
Title: Re: Random Spawn Points?
Post by: Goncalo on Monday, January 06, 2014, 14:52:38 PM
yes its important to hear the majority , but is it fair that people that play this game for a few time and dont really know how this works counts the same has the ppl that play this in years?  I dont think so. So the new players can just vote yea lets random spawn the game, its a cool word
Title: Re: Random Spawn Points?
Post by: Alex on Monday, January 06, 2014, 15:10:16 PM
I don't see random spawns ever getting implemented. There would be too much player backlash, even if the majority seems to want it. We can't afford to lose any players.
Title: Re: Random Spawn Points?
Post by: Ganja on Monday, January 06, 2014, 15:15:16 PM
I don't see random spawns ever getting implemented. There would be too much player backlash, even if the majority seems to want it. We can't afford to lose any players.
Title: Re: Random Spawn Points?
Post by: ArmyAntiCheat on Monday, January 06, 2014, 15:16:42 PM
Just saying that ''competitive players'' want competitive game, well easy kills and known stuff back from early stage shows what a real ''competitive player'' can do:D
Title: Re: Random Spawn Points?
Post by: Goncalo on Monday, January 06, 2014, 16:33:30 PM
Just saying that ''competitive players'' want competitive game, well easy kills and known stuff back from early stage shows what a real ''competitive player'' can do:D
no bro, its better to play fragrate and battletracker ranks, sitting asses down waiting for kills, instead of playing like a man and go agressive
Title: Re: Random Spawn Points?
Post by: Ares on Monday, January 06, 2014, 16:40:50 PM
You must understand that at this stage it is important to agree with community/majority and move on. You're being disrespectful to everyone else who has voted for yes as in your opinion they are stupid and don't know how much it will change the game.
And you need to understand I disagree with you, and I don't pet niceley like you seem to do constantly.

Quote
It will change into good sided game, new tactics, more communication, more interesting game play, most of the cons are towards success than non success. Competitive players are against this, in my point of view my question is why? It would only bring challenge and more hard work put towards killing the enemy. All you denying of non success is that the maps are unbalanced. Creativity can balance them. We already seen what devs are capable of and this wouldn't be an option having a great team that we currently have. Competitive players don't want changes because they used to the same game play, used to easy kills as 203 nading, knowing locations, tweaking sound and so on. Yet not all competitive players agree with this, don't talk for them as you don't know the truth of other competitive players.
This "you are afraid of change because you will not be able to kill everyone as easy" is getting kinda irritating, and faulty. I will still be able to kill you just as easy, at the cost of nothing more than a change of direction of my gun. I'm not denying AA anyhting, nor it's players. Im trying to help the community understand that this would be a great mistake that would cost AA alot of players, hence it would die. If you think competitive playing is about who knows what, and what time to spam. I don't really see the point in discussing this further with you.

Quote
All point of this is to bring more fun to the game. 10 years this game had the same game play, and this wouldn't even change a game play, just a location where you spawn. Maybe that's why more people don't join because they are bored, I know spanky and he is bored of the current gameplay and there are more people who is with spanky. I have seen a lot of stuff in hospital, not a chance to pass the west wing entrance without being naded. People know timings when to nade. they know where the players going to go, what direction. Playing on HT server, everyone mostly using ts its hard to play. For beginners its really hard, thats not even a question, its a fact. It's like placing a noob against Ganja, sorry ganja but since you're a good player I put you in this sentence. All competitive players want the same, easy kills. Is this even a competitive player having no skills? Changing this into random spawns would show real skills, if you denying this means you are sticking with your option for now go as of not understanding everything that it would bring to the game.

We are all well aware at this point that you know spanky, you even have a signature in his honor, very cute and all that. The fact that you use your own point of view in the same sentence as hospital, which is one of the most time spammable maps (meaning 203 west wing at certain timestamps) is a good indicator of your understanding about pretty much anything about dynamics of diffrent tactics, playingstyle and adaptations in AA. Do you play any other FPS online game besides AA? If so, you'd know that there's implemented voice comms for public playing in every other big  FPS game out there, so this "IT'S HARD FOR A NEWBIE TO COME TO AA BECAUSE OF GHOSTING" is just utter bullshit. Sure, ganja is a good player, the one thing i don't disagree with. What we don't want, is easy kills. Jesus  man, who are you. We want challanges, hence we play competitive, we thrive in facing hard opponents with good aim, good sound and good comms. Im defenetly sticking to my opinion, one i know is the correct one. Facts will not change, randomize spawns and kill the competitive side, hence we leave. You are left with a hole where we were. And we all know how good the campaign of getting fresh blood into AA is going.,
[/quote]
Title: Re: Random Spawn Points?
Post by: Bart! on Tuesday, January 07, 2014, 02:40:18 AM
I don't see random spawns ever getting implemented. There would be too much player backlash, even if the majority seems to want it. We can't afford to lose any players.
I think the major problems of random spawns:

For pub play:
- It might give a balance issue sometimes
- You cater the people who used to play this game and come back for this experience, not for a  new experience.

Good things for pub play:
- Variation

For competitive play bad things:
- Balance issues are severe, every second delay or advantage you can get, we can turn into a severe (dis)advantage by locking the opposing team down totally.
- Current maps have done really well on balancing, and if they are defense sided, they can only turn more defense sided, or otherwise you'll just push defense back even further making it a very static game.
- Also competitive players like the game as it is now. It is way more difficult compared to CoD or BF, which we really like, but there should be a balance at both sides, since we play both sides.

Good things:
- I don't really see the need to do it, sure variation could be a good thing, but I think the fact that a small balance issue totally changes the way matches will go, I think the risk is not worth it.
Title: Re: Random Spawn Points?
Post by: Ares on Tuesday, January 07, 2014, 02:43:18 AM
I think the major problems of random spawns:

For pub play:
- It might give a balance issue sometimes
- You cater the people who used to play this game and come back for this experience, not for a  new experience.

Good things for pub play:
- Variation

For competitive play bad things:
- Balance issues are severe, every second delay or advantage you can get, we can turn into a severe (dis)advantage by locking the opposing team down totally.
- Current maps have done really well on balancing, and if they are defense sided, they can only turn more defense sided, or otherwise you'll just push defense back even further making it a very static game.
- Also competitive players like the game as it is now. It is way more difficult compared to CoD or BF, which we really like, but there should be a balance at both sides, since we play both sides.

Good things:
- I don't really see the need to do it, sure variation could be a good thing, but I think the fact that a small balance issue totally changes the way matches will go, I think the risk is not worth it.
This man speaks truth.
Title: Re: Random Spawn Points?
Post by: 33plus77equal100 on Tuesday, January 07, 2014, 17:30:32 PM
Please dont do ramdom spwans !

If the are bored they should play diffent maps, but look, they dont do it.

130 ppl play now, only 6 on a AA3 map, says a lot!
Title: Re: Random Spawn Points?
Post by: Saltuarius on Tuesday, January 07, 2014, 18:12:39 PM
better implement a side-switch after 6rnds like on tournament-mode or aa3. would be a good thing for all "def" and "frag"-whores and change the mentality...
Title: Re: Random Spawn Points?
Post by: Bart! on Tuesday, January 07, 2014, 18:24:09 PM
better implement a side-switch after 6rnds like on tournament-mode or aa3. would be a good thing for all "def" and "frag"-whores and change the mentality...
That's something I do like a lot. it gives a bit of both sides to every player when they start a session.
Title: Re: Random Spawn Points?
Post by: Alex on Tuesday, January 07, 2014, 18:26:46 PM
better implement a side-switch after 6rnds like on tournament-mode or aa3. would be a good thing for all "def" and "frag"-whores and change the mentality...
This would be great if possible.
Title: Re: Random Spawn Points?
Post by: SASF-DarkShooter on Tuesday, January 07, 2014, 18:30:10 PM
Side changing sounds perfect. Would also make it a lot easier for newer players to stick around instead of getting killed by players who focus on one side of the map.
Title: Re: Random Spawn Points?
Post by: Ganja on Wednesday, January 08, 2014, 00:35:39 AM
better implement a side-switch after 6rnds like on tournament-mode or aa3. would be a good thing for all "def" and "frag"-whores and change the mentality...

It would be epic to have a obliged mapswitch after 12 rounds. Because people playing 2000+ hours on a map don't really care to go one side or another, they'll beat the fuck of out of a new player :D
Title: Re: Random Spawn Points?
Post by: Ares on Wednesday, January 08, 2014, 02:20:10 AM
It would be epic to have a obliged mapswitch after 12 rounds. Because people playing 2000+ hours on a map don't really care to go one side or another, they'll beat the fuck of out of a new player :D
For mapswitches to be possible they seriously need to fix the mapcrash, Frefixes for mapclusters "packages" which are editable for serveradmins would be awesome to implement if possible.
Title: Re: Random Spawn Points?
Post by: eva on Tuesday, January 14, 2014, 09:14:08 AM
guys serious please stop that random spawn points.. it will kill the game no more
maybe if u make big maps like battlefield maps, but it wont work in current maps of AA , it will just kill the game.
i can say its fun for new players but with respawn mode, then u have to enable mods again
maybe just do 2nd copy map , for example ua 1 is normal ua 2 is random spawn points..
Title: Re: Random Spawn Points?
Post by: ArmyAntiCheat on Tuesday, January 14, 2014, 12:08:06 PM
guys serious please stop that random spawn points.. it will kill the game no more
maybe if u make big maps like battlefield maps, but it wont work in current maps of AA , it will just kill the game.
i can say its fun for new players but with respawn mode, then u have to enable mods again
maybe just do 2nd copy map , for example ua 1 is normal ua 2 is random spawn points..

Nothing being done nor discussed at this moment if I am right. The poll is just to see what people think.
Title: Re: Random Spawn Points?
Post by: Mike Mentzer on Tuesday, January 14, 2014, 19:43:13 PM
random-spawn only makes sense on new fresh maps for the beginners.
you will always have (old) and (new) experience players in an online game and it doesn't matter so much which type of gameplay you force to use.

the DEV's made in the aao history always the same mistake they listened to much to the noobs IMO. they changed and removed stuff for the majority of players and were are they all gone??

could we not make something like the miles gameplay modus with only new players in it for basement skill level without tracker k/d. so after this trial they are able to play with us adults :D :D