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Author Topic: Player skins  (Read 9850 times)

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Offline kMx

Re: Player skins
« Reply #15 on: Saturday, August 10, 2013, 07:47:31 AM »
looks good spanky

Offline Koden

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Re: Player skins
« Reply #16 on: Saturday, August 10, 2013, 07:58:54 AM »
Well the woodland camo is quite my favourite but this one is pretty nice too :) the boots aren't looking that bad, at least by my memories.

JonnyM

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Re: Player skins
« Reply #17 on: Saturday, August 10, 2013, 12:31:12 PM »
Testing this on mout mckenna and all is good, tried it on insurgent_camp and spankyville and he is back in his old clothes.

Offline Spanky

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Re: Player skins
« Reply #18 on: Saturday, August 10, 2013, 13:16:32 PM »
Other maps use different skins, Insurgent Camp most likely uses desert camo and god knows what's on Spankyville. Should I replace all camo with this? Does the Army use different colors of ACU/digital camo for different environments?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

JonnyM

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Re: Player skins
« Reply #19 on: Saturday, August 10, 2013, 13:27:53 PM »
Not sure, fire up 2.8 and take a look.

Offline Spanky

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Re: Player skins
« Reply #20 on: Saturday, August 10, 2013, 14:00:10 PM »
Looks like Insurgent Camp uses ACU so I'll just replace the other textures.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

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Re: Player skins
« Reply #21 on: Saturday, August 10, 2013, 14:15:52 PM »
Here's what it looks like:




I still have to change the helmets over, I'm not sure where those are located. Also, the new camo is just for Rifleman. AR and Marksman have their own uniforms that are different and they will take more time to convert since the UV maps are different. I see no reason why this couldn't be released though.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Player skins
« Reply #22 on: Saturday, August 10, 2013, 14:27:03 PM »
You are replacing the original Textures in the package, not creating a new Soldierclass?

Offline Spanky

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Re: Player skins
« Reply #23 on: Saturday, August 10, 2013, 14:31:07 PM »
Yes. I don't know UScript :) Course, you've probably just exported the soldier classes, meshes, bones, textures and code from 2.8 right? :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Saltuarius

Re: Player skins
« Reply #24 on: Saturday, August 10, 2013, 14:33:37 PM »
in 2.8.5 u could use dx9.
2.5 is dx8 only, if im correct.
would an upgrade on dx9 for 2.5 be possible? and would it improve something on graphical perspective?

Offline ELiZ

Re: Player skins
« Reply #25 on: Saturday, August 10, 2013, 14:34:05 PM »
Yes. I don't know UScript :) Course, you've probably just exported the soldier classes, meshes, bones, textures and code from 2.8 right? :)

Nah, I'm not gonna hog all the fun.

Offline Spanky

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Re: Player skins
« Reply #26 on: Saturday, August 10, 2013, 14:36:15 PM »
Nah, I'm not gonna hog all the fun.

It might be worthwhile if you get bored. I would imagine the newer soldiers have a higher poly count. For now though, this is a decent improvement over the old camo and hasn't taken me very long. Easy upgrade really.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Player skins
« Reply #27 on: Saturday, August 10, 2013, 15:24:56 PM »
It might be worthwhile if you get bored. I would imagine the newer soldiers have a higher poly count. For now though, this is a decent improvement over the old camo and hasn't taken me very long. Easy upgrade really.

I have copied all Packages from 2.8.5(Converted to 2.5) to the 2.4.1 editor, and there I can open UKX's



I imagine that you can do all fun stuff with that.

Offline Spanky

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Re: Player skins
« Reply #28 on: Saturday, August 10, 2013, 15:30:34 PM »
I have copied all Packages from 2.8.5(Converted to 2.5) to the 2.4.1 editor, and there I can open UKX's



I imagine that you can do all fun stuff with that.

Well, if you've converted everything, I think all that needs to be done is to set the meshes & skins in the maps. That might be a good opportunity to have Assist wipe everybodies maps and start fresh with a whole new map package and not have redundant downloads for new players.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

JonnyM

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Re: Player skins
« Reply #29 on: Saturday, August 10, 2013, 15:33:38 PM »
Oh god no, I we touch the map packages it will all fall apart

 

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