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Author Topic: OPFOR Mode [Mod]  (Read 1898 times)

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Offline Possessed

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OPFOR Mode [Mod]
« on: Sunday, April 01, 2012, 15:56:45 PM »
I want to release it here, but 1st let know if I'm allowed to :D
----------------

WARNING, IN ORDER TO USE THIS MOD, COPY YOUR AA/Assist INSTALL AND USE IT TO START YOUR SERVER.
OR USE THE Assist DEDICATED SERVER, DO NOT TRY WITH THE INSTALL YOU USE TO PLAY.

Features:
Just to clarify, you can DISABLE the opfor mode and use the other features as well.

Change the Enemy/Friendly Skins/Meshes. (customizable from the .ini)
Allow you to choose what team is gonna be the OPFOR and US Army.
Open All Weapons Slots, Squads A,B,C & D.
Enable / Disable SF 203 Grenades in all maps.
Enable / Disable SF 203 Flares in all maps.
Enable / Disable Door Breacher in all maps.
Balance Teams per Tag.
Add / Remove NightVison goggles for each team or all teams.
Can End the round when you want. (if your server has Cheats enabled, it does not disable cheats)


Mod Download link:
http://dl.dropbox.com/u/64317034/OpForModeB5_Possessed.rar

Other infos and commands are in OpFor_ReadMe.txt inside the file above.

edit, opfor mode is buggy for now, i will fix it later, have no time now. but you still can use the other features.
edit 2, I've update the file, guess I fixed the bug.
« Last Edit: Tuesday, April 03, 2012, 00:23:16 AM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Possessed

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Re: OPFOR Mode [Mod]
« Reply #1 on: Sunday, April 01, 2012, 16:09:09 PM »
Quote from: OpFor_ReadMe.txt
Know Bugs / Issues:
OpFor Mode only starts with more that 2 players, and after 2 rounds.  //i think it doesnt happen anymore.
Weapon attachments for AK-74su won't work. //yeah wont work.
Grenade/Ammo amounts may be diferent from the maps default. //its true. depends of the gun.
OpFor players receive a NightVision(NVG), that's why I added the Mutate NV. //I've managed to disable nvgs, but u can enable it for the team of ur choise or both teams.
Mutate NV 1 show a wrong message in player screen, but it does work normal. //happens for a unknow reason.
No problem with Mutate NV 0.
SFMaps:
Doesn't replace sf gun in SF maps; vip skin will get ugly (and maybe sf skins too) lol; //its because it does replace team skins/meshes.

"//" are my explanation of the issue :D.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Jonnym

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Re: OPFOR Mode [Mod]
« Reply #2 on: Sunday, April 01, 2012, 16:50:40 PM »
I see no problem with this, i'm sure to won't be to everyones liking so make sure it is clear from the server name it is modded like this. If it proves popular and works propely we could built it into assist in future.

Offline Possessed

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Re: OPFOR Mode [Mod]
« Reply #3 on: Sunday, April 01, 2012, 17:13:05 PM »
main post updated.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline BlueBlaster

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Re: OPFOR Mode [Mod]
« Reply #4 on: Sunday, April 01, 2012, 19:30:32 PM »
Looks cool. Are you replacing the meshes in addition to the skins? Because the game uses different meshes for certain skins.



Offline Possessed

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Re: OPFOR Mode [Mod]
« Reply #5 on: Sunday, April 01, 2012, 21:09:42 PM »
u can set the skin/mesh of ur choice, like a desert skin in a opfor mesh :D, I want to add/remove attachments to/from skins(helmets and things like this), but will require more time/work .
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline BlueBlaster

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Re: OPFOR Mode [Mod]
« Reply #6 on: Sunday, April 01, 2012, 21:42:43 PM »
Okay cool. I would like to see the players running around with the headphones attachment :D



 

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