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America's Army => General Chat => Topic started by: Jonnym on Friday, December 30, 2011, 02:37:01 AM

Title: New Authorization Server
Post by: Jonnym on Friday, December 30, 2011, 02:37:01 AM
The problem with the auth system I have planned it that it requires the server to be run with assist server manager and the player must also use assist to join the server.
Connections to server not running on assist will still be unauthorised and you will not be able to join assist servers without using assist.
Is it worth do this, do you all think this would be OK?
Title: Re: New Authorization Server
Post by: Spanky on Friday, December 30, 2011, 03:07:41 AM
Jonny, I split this topic as it deserves it's own thread. I think it's fine. There's no real reason for people to NOT use your awesome software. Assist will become more widespread via word of mouth.
Title: Re: New Authorization Server
Post by: Jonnym on Friday, December 30, 2011, 03:13:08 AM
Someone will need to compile a command line version of assist server manager for the linux people, saves them having to start a X session desktop.
Title: Re: New Authorization Server
Post by: -GrAz on Friday, December 30, 2011, 09:03:02 AM
I personally thinks running it through assist would be the best way.
Title: Re: New Authorization Server
Post by: c644ever on Friday, December 30, 2011, 10:21:18 AM
Definitely the best way,
but I doubt you have to recompile, some wgets, mkdirs and mvs in a shellscript can do the job for a dedserver install

With some informations what Assist "does" to armyops I could try to write one.
Title: Re: New Authorization Server
Post by: Jared on Friday, December 30, 2011, 11:00:05 AM
I think this a great idea, because it allows us to have control over the users from what I take from your post.

1) Users can't join unless they are using assist.
2) Servers have to use assist.

If that the case they we should do it because, easy to control users, create ban list, etc. Also if all server are required to run using assist could we control map rotation, for easy integration with maap?
Title: Re: New Authorization Server
Post by: [K][K].Zipferurtyp on Friday, December 30, 2011, 14:17:01 PM
Come to the dark side of power

for me it sounds a little bit of losing freedome. like let us let the other people do what we want.
assist is a really great tool i love it but i would not controle too much other servers....maybe this will scare other people

maybe i understand now something wrong but for me it sounds that user dont have a change no more to play on servers without using assist???
because when it is like this...what people do with leased servers?????
Title: Re: New Authorization Server
Post by: c644ever on Friday, December 30, 2011, 14:23:31 PM
Interesting point,
but since the army closed the honor/stat system the commonity has to build it's own servertracking and stat system - 25assist is IMHO the best and user freindliest thing around to keep aao2 alive.
Title: Re: New Authorization Server
Post by: [K][K].Zipferurtyp on Friday, December 30, 2011, 14:29:35 PM
my experince with assist server is ...that he run to instabil, server had chrashed to much,than can i make my own banlist like with normal server too?
i have a home server now...he runs really fine ,no chrashes, easy maintenance , i can put mods (if i would wanted),and and and....

maybe i dont know not enough about assist servers, maybe they can do the same things....i must look i think again

but what i had seen server had run not good at all (1 year before) but maybe this problem is finish.
Title: Re: New Authorization Server
Post by: Spanky on Friday, December 30, 2011, 14:52:05 PM
I would say look again because I doubt Assist is any less stable than the AA server itself.

To touch on what Jared said and what I mentioned in the other thread;
Controlling our own Authorization would mean we could merge "Normal" and "mAAp" modes. No more moving files or missing training or any of that crap. Hell, we can make it so users don't have to have training at all.

It would also mean a more open community. We could trim the editor and release it to make or own Mission Depot where people could try and make maps and if some good ones were made, add them to Assist. << This was Crunks idea but not really feasible until now.
Title: Re: New Authorization Server
Post by: [K][K].Zipferurtyp on Friday, December 30, 2011, 14:58:24 PM
It would also mean a more open community. We could trim the editor and release it to make or own Mission Depot where people could try and make maps and if some good ones were made, add them to Assist. << This was Crunks idea but not really feasible until now.

this sounds really good.
Title: Re: New Authorization Server
Post by: Jonnym on Friday, December 30, 2011, 15:15:56 PM
We cannot make an auth system for a standard AA server, We don't have the source code for it, we can only make it work with an Assist server, Our auth server will need to communicate with your AA server and to so this we need assist to be running it.

The problems with servers crashing on windows have been resolved now.
Title: Re: New Authorization Server
Post by: Jonnym on Friday, December 30, 2011, 15:18:18 PM
you can manually add mods by putting them into the file: ~25Assist/server/aa25srv.ini   and the banlist can be  found at ~25Assist/armyops/system/banlist.txt
Title: Re: New Authorization Server
Post by: BlueBlaster on Friday, December 30, 2011, 16:21:20 PM
Controlling training? Then I can finally play SF maps lololol
Title: Re: New Authorization Server
Post by: Alex on Friday, December 30, 2011, 16:23:50 PM
If you made a new authorization server would that mean everyone would have to start at 10 honor again with new accounts?
Title: Re: New Authorization Server
Post by: BlueBlaster on Friday, December 30, 2011, 16:25:06 PM
I'm pretty sure if that were the case, we would also have the ability to modify honor stats.
Title: Re: New Authorization Server
Post by: Spanky on Friday, December 30, 2011, 16:28:05 PM
I would vote to keep honor irrelevant or keep everybody at 10.
Title: Re: New Authorization Server
Post by: Alex on Friday, December 30, 2011, 16:29:16 PM
I would vote to keep honor irrelevant or keep everybody at 10.
But I'm so close to 80. :(  :P  It's not like honor did anything anyways, besides give you a better position to select a weapon.
Title: Re: New Authorization Server
Post by: Jared on Friday, December 30, 2011, 16:48:16 PM
If we had control it would be cool to do like the cod honor system reach 100 reset get a neato icon
Title: Re: New Authorization Server
Post by: BlueBlaster on Friday, December 30, 2011, 16:50:30 PM
If we had control it would be cool to do like the cod honor system reach 100 reset get a neato icon

I'm cool with that and fresh starting everyone at 10. Or might as well start everyone at 1 honor for shits and giggles.
Title: Re: New Authorization Server
Post by: Jonnym on Friday, December 30, 2011, 17:04:03 PM
I was thinking more along the lines of when someone creates a new account they also submit a Honor Claim, which gets e-mailed to a mailbox and someone from our team reviews this claim to see if its resonable, Like look at the players history on the trackers to asses if its valid or not.
Title: Re: New Authorization Server
Post by: Spanky on Friday, December 30, 2011, 17:24:11 PM
I was thinking more along the lines of when someone creates a new account they also submit a Honor Claim, which gets e-mailed to a mailbox and someone from our team reviews this claim to see if its resonable, Like look at the players history on the trackers to asses if its valid or not.

As much as I hate honor, this is the most reasonable.
Title: Re: New Authorization Server
Post by: Jared on Friday, December 30, 2011, 23:40:50 PM
Would that keep people from joining I would really just reset it to some number that system would be really dependent on people to read emails update the player list ect. The more automated the system the better

Sry for typos done on iphone
Title: Re: New Authorization Server
Post by: Jonnym on Saturday, December 31, 2011, 03:39:42 AM
they would join instantly as 10 honor, we would then update the honor level manually when someone got round to reading it.
Title: Re: New Authorization Server
Post by: Koden on Saturday, December 31, 2011, 06:28:16 AM
As much as I hate honor, this is the most reasonable.

Battletracker had honour points information up to a month or so ago, it was discarded but they used to track that too (they tracked the pure honour level and even the points still needed for reaching the next level, but the latter wasn't tracked precisely imho).
Title: Re: New Authorization Server
Post by: -GrAz on Saturday, December 31, 2011, 06:57:03 AM
They still have the Info of People's honor just not showing it(battle tracker). Sure it would be simple enough to grab that of them even if with a polite email.
Title: Re: New Authorization Server
Post by: RSJohnson on Saturday, December 31, 2011, 08:34:17 AM
In my opinion it would be a pity if training is not included anymore. It ad's a realistic flavor to the game, especially  for beginners...

But it seems to be a problem to just have the same functionality in this new system as the game used to have?

Looking forward to see it all being build up...

Grts

RSJohnson
Title: Re: New Authorization Server
Post by: Homey[GER] on Saturday, December 31, 2011, 10:16:27 AM
Hey there,

its homey from battletracker (formerly knows as aaotracker). Just wanted to drop a line here and say that I am looking forward to your progress with 2.5 Assists and if you need some help, just let me know!

As you might know, before the Army shut down the Auth-System we were already working on bringing the old aaotracker.com website back, but have stopped working on it after we heared that auth will get shut down.

So just a suggestion: we could still bring the old website back and probably we could also use our aaotracker database for your new auth system. We have most players and their stats in our database anyway so people could continue playing with their stats that they had before auth got shut down. They could then simply login into the game with their aaotracker login. We also had some very nice uMods for stats tracking in 2.5 that could get included in aao servers so that they report very detailed and accurate statistics after each round on a server. That was really cool but we had to remove it because the army did not like those uMods and disabled them a verion later anyway.

Like said: Just doing some brainstorming.
Title: Re: New Authorization Server
Post by: Jonnym on Saturday, December 31, 2011, 10:36:57 AM
Yes, this will save me making a database of user accounts and tracking stats myself and making our own website..
I think a good place to start is to set-up a link between the assist master server and your accounts database. Give me a PM and we will start discussing it.
Title: Re: New Authorization Server
Post by: Homey[GER] on Saturday, December 31, 2011, 10:41:29 AM
sounds good! looking forward to work together with you!

But I am off for today and celebrating new-year party. Let's discuss it next year  ;D

BTW: And for sure: Happy new year party everyone!
Title: Re: New Authorization Server
Post by: Jonnym on Saturday, December 31, 2011, 10:43:30 AM
Am very happy we can work together on this, This will save us Sooooooooo much work.
Title: Re: New Authorization Server
Post by: Spanky on Saturday, December 31, 2011, 14:24:54 PM
Any chance of getting mAAp integrated into AAOTracker?
Title: Re: New Authorization Server
Post by: [Nifty]-mister on Sunday, January 01, 2012, 14:57:07 PM
This is like watching the ligth at the ned at the tunnel! quite happy to see hommey here.! and seemed like my database link to battletracker was the way to go :)
Title: Re: New Authorization Server
Post by: JunK on Sunday, January 01, 2012, 17:41:34 PM
Any chance of getting mAAp integrated into AAOTracker?


it's a good idea, but I think, you can make a few of the maps tracked, not all. You will just full-up the battletracker, and you will need to play more maps to get your stats full on the battletracker. And there are like 2 almost the same maps like the pipeline. you have the original one and you have one from the [MaaP] pack.
Title: Re: New Authorization Server
Post by: wAtNc on Sunday, January 01, 2012, 20:12:47 PM
Hey there,

its homey from battletracker (formerly knows as aaotracker). Just wanted to drop a line here and say that I am looking forward to your progress with 2.5 Assists and if you need some help, just let me know!

As you might know, before the Army shut down the Auth-System we were already working on bringing the old aaotracker.com website back, but have stopped working on it after we heared that auth will get shut down.

So just a suggestion: we could still bring the old website back and probably we could also use our aaotracker database for your new auth system. We have most players and their stats in our database anyway so people could continue playing with their stats that they had before auth got shut down. They could then simply login into the game with their aaotracker login. We also had some very nice uMods for stats tracking in 2.5 that could get included in aao servers so that they report very detailed and accurate statistics after each round on a server. That was really cool but we had to remove it because the army did not like those uMods and disabled them a verion later anyway.

Like said: Just doing some brainstorming.

OMFG YES DO THAT PLZ NO WAY IM TAKING SERIUS THOSE NEXTGEN SHITGAMES
Title: Re: New Authorization Server
Post by: -GrAz on Monday, January 02, 2012, 04:48:03 AM
Wow cool homey is alive :O
Title: Re: New Authorization Server
Post by: JunK on Monday, January 02, 2012, 09:41:19 AM
u mean
pipeline
sf pipeline
and then maap pipeline,
all the 'serious' maps should be tracked,
if ur that concered with not being able to get a good aao tracker rank just beg homey to give u the rank "starship captain" with lots of pretty pink stars


yeah just the serious map should be tracked, not the teh yeti home or what for map name it have, that kind of maps shouldn't need to be tracked. And I not concered about my rank because the game is for fun. But do you guys still want to make the maps? if so the game will be full then with maps, maybe you guys can start making idk... new weapons or something like that... if it's possible...
Title: Re: New Authorization Server
Post by: [Nifty]-mister on Monday, January 02, 2012, 13:47:19 PM
I belive all maps AA maps and MAAP, should be tracked....
Title: Re: New Authorization Server
Post by: [Nifty]-mister on Monday, January 02, 2012, 15:01:51 PM
Or maybe you could nudge him alot with "working on MAAP" message?
Title: Re: New Authorization Server
Post by: Eddiegoon on Thursday, January 05, 2012, 06:01:55 AM
Sounds really good has there been any progress and hi all.
Title: Re: New Authorization Server
Post by: -GrAz on Thursday, January 05, 2012, 06:47:27 AM
Sounds really good has there been any progress and hi all.

Hi as far as I'm aware the honor system is close to BETA or is in BETA testing. 

link regarding progress:

http://hsc.natescomp.com/2-5-assist/progress/
Title: Re: New Authorization Server
Post by: Koden on Thursday, January 05, 2012, 09:36:52 AM
Hi as far as I'm aware the honor system is close to BETA or is in BETA testing. 


Indeed

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FK3gJA.jpg&hash=541344c9ac69c1cfc8c6a703ae321b97)
Title: Re: New Authorization Server
Post by: Whoopass on Thursday, January 05, 2012, 15:28:40 PM
To end all the heat about what maps should be tracked, maybe there should be a setting in the server configuration that defines what maps will track and then this can coordinate back to tracker (allowing Homey to define those terms). But in order to track all maps, you also have to get Homey's input because his tracker has to monitor it (meaning he may need to alter stuff).

[Edit]

In addition, I have a question about this new auth setup. We log in using our battle tracker accounts (my user being [-R-]Whoopass). When we sign in and play do we show up as our tracker user name or as our previous AA user name? Cause my in game name before was [-R-]Maj.Whoop-SF.

If it's through tracker does that mean we have to make name change requests through tracker? Just trying to get an understanding of the limitations and setup - we should also consider the character #s because username's on sites can sometimes be upwards of 25 characters where AA limits to 18. I wouldn't mind getting back the original 20 character limit for names.