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America's Army => General Chat => Topic started by: Lord-of-War on Thursday, February 13, 2014, 13:07:10 PM

Title: Maps for our little kiddies
Post by: Lord-of-War on Thursday, February 13, 2014, 13:07:10 PM
My suggestion is to remove games like  Yetis Lair, Paint Ball, Glass House & Swimming Pool etc.

These maps are really ridiculous and dont require any skill whatsoever. :down:
I have also seen good players go there and unbelievably up their frag rates (50 kills per hour and more)
No wonder people sit there with 20 kills per hour and more in their statistics - but I actually dont care anymore - doesnt really impress me if the amount of deaths isn't much lower and the ROE is also up like anything.

The Map Aztec should be also removed - it belongs to counterstrike and not to AA - otherwise why not use maps from all sorts of other games - stupid to me

Just my opinion - no offense

[K][K].Lord-of-War   :style:
Title: Re: Maps for our little kiddies
Post by: Ganja on Thursday, February 13, 2014, 13:10:17 PM
Swimming Pool doesn't exist. But if you mean Poolday, and say it requires no skills ... It require aim capacity, more than all the other maps. I personally don't understand why you want to remove those maps ... You are a bridge lover, what skills are there on bridge except from Blind spamming through the fog?

No offence. I believe no maps should be deleted
Title: Re: Maps for our little kiddies
Post by: -NicK.! on Thursday, February 13, 2014, 13:14:31 PM
PBall is a great map to help your aiming skills. My accuracy increased quite a bit back in the day from just playing 1v1 to 3v3 PBall.

I think the thing you are missing is that if you don't like the maps, you don't have to play them.
Title: Re: Maps for our little kiddies
Post by: Spanky on Thursday, February 13, 2014, 13:17:47 PM
My suggestion is to remove games like  Yetis Lair, Paint Ball, Glass House & Swimming Pool etc.
100% agree. Along with Bridge Construction.

The Map Aztec should be also removed - it belongs to counterstrike and not to AA - otherwise why not use maps from all sorts of other games - stupid to me
Yea, it's not an AA map but it's somewhat fun and not as inherently stupid as the ones mentioned above. It should be kept.
Title: Re: Maps for our little kiddies
Post by: Lord-of-War on Thursday, February 13, 2014, 13:41:29 PM
I of course accept your opinion Ganja

Just go on and up your frag rate  :D - should be easy for you as a good player

Thanks Spanky - I also dont like bridge construction  - you can't see a damn thing like on a lot of other 
[maap] maps  like rooftop, petrol station etc. (reolution isnt good enough somehow)

The original maps are the best and they can be seen in your stat at least  - I have seen players with like
5000 kills and only half of them or less show up in their statistic -same with score

Maybe the whole game should go back to the way where your points kills etc. only count once you have completed a full game (all the rounds)
I think thats how it used to be in the original AA if I remember correctly. Would stop players from signing off if something doesnt go their way (Loosing,ROE, no points etc.) 

Including me of course - I also rage quit

Well this game will never be perfect - Just a few thoughts of mine

[K][K].Lord-of-War  :style:
Title: Re: Maps for our little kiddies
Post by: -NicK.! on Thursday, February 13, 2014, 13:44:41 PM
I of course accept your opinion Ganja

Just go on and up your frag rate  :D - should be easy for you as a good player

Thanks Spanky - I also dont like bridge construction  - you can't see a damn thing like on a lot of other 
[maap] maps  like rooftop, petrol station etc. (reolution isnt good enough somehow)

The original maps are the best and they can be seen in your stat at least  - I have seen players with like
5000 kills and only half of them or less show up in their statistic -same with score

Maybe the whole game should go back to the way where your points kills etc. only count once you have completed a full game (all the rounds)
I think thats how it used to be in the original AA if I remember correctly. Would stop players from signing off if something doesnt go their way (Loosing,ROE, no points etc.) 

Including me of course - I also rage quit

Well this game will never be perfect - Just a few thoughts of mine

[K][K].Lord-of-War  :style:
It's funny that you mention that you cant see anything in petrol since it has no distance fog, you can see clear across the map...
Title: Re: Maps for our little kiddies
Post by: Ganja on Thursday, February 13, 2014, 13:57:32 PM
I of course accept your opinion Ganja

Just go on and up your frag rate  :D

I can barely hold a 1 ratio on maps like Poolday because my aim is horrible. I like to play there from time to time to make my aim better. The only map I play to increase my frag is bridge to be honest :D

I agree with Nick. When you don't like a map, don't play it, but don't force others to stop playing it
Title: Re: Maps for our little kiddies
Post by: Spanky on Thursday, February 13, 2014, 14:01:48 PM
It's not really about not liking a map, it's more about the standard of quality and ideals of the original devs. You would never in a million years see simple, pointless, novelty maps such as Glass Kill House or Pool Day.

This is coming from someone that worked to convert and improve PBall, Glass Kill House and Teh Yetis Lair. Not to mention, I made Bridge Construction. I think they should all go away.
Title: Re: Maps for our little kiddies
Post by: -NicK.! on Thursday, February 13, 2014, 14:19:43 PM
It's not really about not liking a map, it's more about the standard of quality and ideals of the original devs. You would never in a million years see simple, pointless, novelty maps such as Glass Kill House or Pool Day.

This is coming from someone that worked to convert and improve PBall, Glass Kill House and Teh Yetis Lair. Not to mention, I made Bridge Construction. I think they should all go away.
Maps like glass kill house and stuff I have never liked, same goes for ice. I was actually surprised when you guys removed aimfun and stuff but not some of those maps.

 I do believe that PBall is a good map when used right, which is small teams.
Title: Re: Maps for our little kiddies
Post by: Alex on Thursday, February 13, 2014, 14:34:11 PM
you can't see a damn thing like on a lot of other 
[maap] maps  like rooftop, petrol station etc. (reolution isnt good enough somehow)
Assuming you're talking about how dark the maps are, there's night vision in America's Army for a reason. It's not the maps' fault you don't use it.
Title: Re: Maps for our little kiddies
Post by: die$el on Thursday, February 13, 2014, 14:51:38 PM
dude if you dont like it then dont play it , simple..
and poolday is a nice map , there u can play fast,close combat and improve Aim
Title: Re: Maps for our little kiddies
Post by: Lord-of-War on Thursday, February 13, 2014, 15:20:01 PM
close combat  in a swimming pool   lmao  :D
Title: Re: Maps for our little kiddies
Post by: Lord-of-War on Thursday, February 13, 2014, 15:26:59 PM
Maybe  Yeti's Bathtub could be a brilliant realistic map of close combat with showerhead and soapholder
and a naked Yeti trying to shoot you with paintballs

When you press U it will tell others if you are at showercurtain or by the conditioner

Come on - not for me  that crap   :cool:
Title: Re: Maps for our little kiddies
Post by: die$el on Thursday, February 13, 2014, 15:31:11 PM
Maybe  Yeti's Bathtub could be a brilliant realistic map of close combat with showerhead and soapholder
and a naked Yeti trying to shoot you with paintballs

When you press U it will tell others if you are at showercurtain or by the conditioner

Come on - not for me  that crap   :cool:
ok not for you , then dont play thoose maps :)
Title: Re: Maps for our little kiddies
Post by: Ganja on Thursday, February 13, 2014, 15:54:12 PM
Maybe  Yeti's Bathtub could be a brilliant realistic map of close combat with showerhead and soapholder
and a naked Yeti trying to shoot you with paintballs

When you press U it will tell others if you are at showercurtain or by the conditioner

Come on - not for me  that crap   :cool:

You say it's not realistic. But you play bridge, where people know spampoints by heart and spend 6 min aiming at same point. Realistic cugh cugh
Title: Re: Maps for our little kiddies
Post by: teddy_grizzly_bear on Thursday, February 13, 2014, 16:17:13 PM
spend 6 min aiming at same point. Realistic cugh cugh
That's actually a very small amount of time to be waiting in a defense situation. In reality you'd be talking about 6 hours more likely.
Title: Re: Maps for our little kiddies
Post by: Ganja on Thursday, February 13, 2014, 16:54:58 PM
6 min shooting at same point through the fog
Title: Re: Maps for our little kiddies
Post by: teddy_grizzly_bear on Thursday, February 13, 2014, 16:58:03 PM
6 min shooting at same point through the fog
Well aiming and shooting are 2 different things.

I won't say anything else about this, because I hate bridge. To me it's one of the most boring maps out there lol
Title: Re: Maps for our little kiddies
Post by: CS-ACI- on Thursday, February 13, 2014, 17:06:11 PM
Hello,

Having read this thread, and being old school here are my 0.02 cents worth.

0.01 if you don't like a map, you don't need to play it.

0.01 being old school, if a map is being used by some too whore honor/points because of the maps design, why not just map it a non-honor/points map?

Steve
Title: Re: Maps for our little kiddies
Post by: Lord-of-War on Thursday, February 13, 2014, 17:08:21 PM
Ach Ganja,

Are we going to discuss the bridge now.My whole point was it is more fun to play maps with a realistic scenario that i can imagine to be happening in real situations of combat or war - the Game is called Americas Army - they would hardly shoot each other in a swimming pool or at paint ball and the last thing that could be happening that they fight in Yetis' lounge or bathroom  :D-

My whole point was to keep the game original and to get rid of the funny stuff.But if the majority likes it -
what can I say.

[K][K].Lord-of-War :style:
Title: Re: Maps for our little kiddies
Post by: Lord-of-War on Thursday, February 13, 2014, 17:17:58 PM
I like Steves' idea or suggestion  :up:
These maps should have no score or kills counted - like sf map versions of original map dont count
(Half the score and no kills)

As fun maps they don't appear in the stats - so why let them have an influence regarding score , kills
Title: Re: Maps for our little kiddies
Post by: Lord-of-War on Thursday, February 13, 2014, 17:31:49 PM
I also noticed  that some if not all of the 285 maps dont appear in the stats as well as all the aa3 maps -
(maybe thats why not so many people bother playing them)

Is there a way to change this ? (battletracker)

Everybody says they just play for fun - but I know that the majority of people dont and keep a close eye on frag rate etc. (including myself)

My whole point basically is to keep the game fair and competitive and close these loopholes where possible

Otherwise we can just all shoot around like lunatics  dont care about ROE and dont take the game serious whatsoever

Well thats the last i am gonna say - talking too much anyway and dont wanna repeat myself
Title: Re: Maps for our little kiddies
Post by: teddy_grizzly_bear on Thursday, February 13, 2014, 17:43:05 PM
I also noticed  that some if not all of the 285 maps dont appear in the stats as well as all the aa3 maps -
(maybe thats why not so many people bother playing them)

Is there a way to change this ? (battletracker)
Well the problem with the maps is the fact that since they were not originally part of 2.5, their names are now [285] Mapname instead of just the Mapname it was in 2.8.5. Now since the names differ, battletracker isn't tracking them fully.

As for 'fixing' it, yes, you're right, it's to do with Battletracker.
Unfortunately, though, battletracker admin (Homey) is very inactive and has been for a couple of years I guess.
And since he's the only one who could do such things, there's not much that we here can do.
Bare in mind, he was sent a PM asking him if it would be possible for him to do it, but there was (to my knowledge) no answer.
Title: Re: Maps for our little kiddies
Post by: Lord-of-War on Thursday, February 13, 2014, 17:48:31 PM
Thats a pitty

Thanks for the info mate
Title: Re: Maps for our little kiddies
Post by: Bart! on Thursday, February 13, 2014, 18:33:38 PM
For the realism arguments here: The game is not, and has never been 100% for the realism. They only tried to keep close to the army values.

If we all go for realism arguments, I would like to get drones in now in order to just take out the annoying players every once in a while. That would be great since it is realistic.
Title: Re: Maps for our little kiddies
Post by: Ares on Friday, February 14, 2014, 02:39:33 AM
When P-ball and poolday was first released it was the most popular maps out there for a while. I enjoyed pball, semi distance combat at it's finest. poolday can be alittle chaotic and hard to clutch on, which p-ball wasn't. Realism, come on. Like bart stated, don't even fucking go there.
Title: Re: Maps for our little kiddies
Post by: Ganja on Friday, February 14, 2014, 17:52:00 PM
I would kinda agree actually with not tracking maps like pbal or poolday, because you go there just to have fast kills, to make better aim so it's kinda training ...

I agree with yr scenario argument lord.
Title: Re: Maps for our little kiddies
Post by: -NicK.! on Saturday, February 15, 2014, 02:07:56 AM
Why would we not track those maps? What is so bad about people getting fast kills?
Title: Re: Maps for our little kiddies
Post by: Ganja on Saturday, February 15, 2014, 08:08:38 AM
Why would we not track those maps? What is so bad about people getting fast kills?

Because they can be seen as training maps. Like Lord said, there isn't really a scenario. But yeah actually I don't really care about it, shouldn't have replied in here
Title: Re: Maps for our little kiddies
Post by: Possessed on Saturday, February 15, 2014, 09:33:32 AM
Poolday, PBall and Tracking aren't the problem, but the ppl that make a bad use of them.
Title: Re: Maps for our little kiddies
Post by: Bart! on Saturday, February 15, 2014, 11:54:11 AM
Imo they should be used as training maps for aim, not for tracking. It was the same in 2.8.5 and very popular back then.

Just the mentality seems to have changed...
Title: Re: Maps for our little kiddies
Post by: Ganja on Saturday, February 15, 2014, 12:25:10 PM

Just the mentality seems to have changed...

Yep indeed. People can easily abuse stats by waiting in a corner with the best soundcard and their legit scrollfire ...
Title: Re: Maps for our little kiddies
Post by: ArmyAntiCheat on Wednesday, February 19, 2014, 06:23:33 AM
Well I must agree that the maps like pool or any other map without any scenario should be untracked. Anyway, keeping them without tracked will take a space of bandwidth because barely anyone would play them. Look at the current maps that are untracked, are they played? Same thing happened when mods were introduced untracked as well and no one really played them. You can argue but people still play for frag, honor points...maybe you not but there are lots of players, but they just don't admit it.

And you wonder why download takes long...remove maps or at least try replacing with new maps, why not then add maps from Battlefield, MW2,3...its funny because its not how its mean to be, maps should be created not replaced from the other games.

P.s Game was not mean to be realistically full but at least we could try make it somewhere near that. If you want fun, kiddie games why not play COD? why complain? go play mario or something where you can have fun. I don't see how ARMY is meant to be fun. Its up to current devs (ELIZ) how he wants to take the game further but I don't see why we should have fun. If we can bring 2.3 version of AA then why not but as the game develops it should look professional.

And about bridge crossing...just to say new players don't have a chance there. AR is being spammed all across the map, headshot in the first 5 seconds...really? Spam nades as well still dropping, spanky said he will fix the height but it should be very minimum of limitation for nading, maybe available only on the bridge... There are too many people knowing all the bugs, glitches, tips, tricks how to spam nades etc...the only way i see is some construction needs to be done on bridge, somewhere editing the map itself but of course people wont agree with it because they won't know how to kill a person in nading etc where they used to be. People will never agree to change map because they will lose all the tricks that they played before with.

Just my 3 cents.
Title: Re: Maps for our little kiddies
Post by: ELiZ on Wednesday, February 19, 2014, 07:07:18 AM
BC is under protection.
Title: Re: Maps for our little kiddies
Post by: die$el on Wednesday, February 19, 2014, 07:41:15 AM
IF YOU DONT LIKE POOLDAY DONT PLAY IT THEN,ADMIN CLOSE THIS TOPIC PLEASE
Title: Re: Maps for our little kiddies
Post by: Ares on Wednesday, February 19, 2014, 09:15:11 AM
spanky said he will fix the height but it should be very minimum of limitation for nading, maybe available only on the bridge... There are too many people knowing all the bugs, glitches, tips, tricks how to spam nades etc...the only way i see is some construction needs to be done on bridge
Wait, wait what? If "fix the height" means putting a roof on the map, disabling dropshots..Spanky is out on very thin ice, especially if it goes for all the maps. Dropshots and spams are a big, even a huge part of the game and is what makes it fun. Don't. touch. anything.
(Just for the record, i don't know any spams nor dropshots on bridge)
Title: Re: Maps for our little kiddies
Post by: [SWISS]Merlin on Thursday, February 20, 2014, 05:53:22 AM
as i can see how often players do play on those maps, we should not try tho change anything at all.
just lay back, relax, take a deep breath and - enjoy this wonderful game as it is. at least for now.
Title: Re: Maps for our little kiddies
Post by: Alex on Thursday, February 20, 2014, 14:12:10 PM
Wait, wait what? If "fix the height" means putting a roof on the map, disabling dropshots..Spanky is out on very thin ice, especially if it goes for all the maps. Dropshots and spams are a big, even a huge part of the game and is what makes it fun. Don't. touch. anything.
(Just for the record, i don't know any spams nor dropshots on bridge)
Yup. Nothing more fun that dying at spawn without even having a chance to fight.

That was obviously sarcasm. However, I don't support changing the maps as I know it would cause outrage among those that use the cheap tactics. The maps just suck.

Also, to be clear, there already is a "roof" on every map. Some are just higher than others.
Title: Re: Maps for our little kiddies
Post by: -Vegeta- on Saturday, March 08, 2014, 04:53:55 AM
My suggestion is to remove games like  Yetis Lair, Paint Ball, Glass House & Swimming Pool etc.

These maps are really ridiculous and dont require any skill whatsoever. :down:
I have also seen good players go there and unbelievably up their frag rates (50 kills per hour and more)
No wonder people sit there with 20 kills per hour and more in their statistics - but I actually dont care anymore - doesnt really impress me if the amount of deaths isn't much lower and the ROE is also up like anything.

The Map Aztec should be also removed - it belongs to counterstrike and not to AA - otherwise why not use maps from all sorts of other games - stupid to me

Just my opinion - no offense

[K][K].Lord-of-War   :style:


This has  to be one of the funniest posts I ever saw. Lord you hide on def bridge evey time way back behind the tower, with no support what so ever to your fellow players, and then you claim theres no skill on other maps. Theres no skill in hiding on bridge ondef either. Skill belongs to assault. Now many others will come in and try to defend why they also hide on def and really do have skill. lol. Some of these clowns will actully try and tell me (as they have in the past) That its harder on def (starting to wet my self now) SWo funny this coming from you. Big smiles Vegeta. Mauhau hau hau hauhau hau


PS when you are making a suggestion, you should really make it in the suggestion section.
No wonder I couldnt find it.