Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Porting AI to 2.5 (Lost topic mergendice)  (Read 10617 times)

0 Members and 1 Guest are viewing this topic.

Offline Vanoke

  • Epic Poster
  • ******
  • Posts: 1,760
  • Real war is to a GAME!!
    • View Profile
  • AA: =PUF=Vanoke
Porting AI to 2.5 (Lost topic mergendice)
« on: Wednesday, August 20, 2014, 13:45:45 PM »
Lost topic mergendice
Hi Spanky i hope you can explain my topic to Elize  if it has potential, i will hear.
Its to make a price  for the time Eliz  probably needs to work for .
1 map that must be chosen by the players that is worthy for.
greating Vanoke

p.s : Playing assist  and converted coop maps offline,  dussent work game is freezing ore can`t run.
Do i miss sumthing?
« Last Edit: Wednesday, August 20, 2014, 16:59:12 PM by Spanky »

Offline teddy_grizzly_bear

  • Used to be known as nobody
  • Administrator
  • Epic Poster
  • *
  • Posts: 5,707
  • what are you looking at?
    • View Profile
  • AA: teddy_grizzIy_bear
Re: Lost topic mergendice
« Reply #1 on: Wednesday, August 20, 2014, 14:06:07 PM »
p.s : Playing assist  and converted coop maps offline,  dussent work game is freezing ore can`t run.
Do i miss sumthing?
Yes. You missed the part, where this version of AA still doesn't have working AI. It's not all about the map.

I'm not saying it would be impossible to add AI to this version, but someone would definitely have to do it so just converting a map wont do the trick, and I don't know if ELiZ would like to spend so much time and effort to port AI to this version of AA.
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline Vanoke

  • Epic Poster
  • ******
  • Posts: 1,760
  • Real war is to a GAME!!
    • View Profile
  • AA: =PUF=Vanoke
Re: Lost topic mergendice
« Reply #2 on: Wednesday, August 20, 2014, 14:28:08 PM »
I did get the info that whit  ArmyOps.exe in assist root you can play the maps offline but that is not working.

Yes. You missed the part, where this version of AA still doesn't have working AI. It's not all about the map.
I'm not saying it would be impossible to add AI to this version, but someone would definitely have to do it so just converting a map wont do the trick, and I don't know if ELiZ would like to spend so much time and effort to port AI to this version of AA.

Offline Vilkas

  • Full Member
  • ***
  • Posts: 132
    • View Profile
Re: Lost topic mergendice
« Reply #3 on: Wednesday, August 20, 2014, 16:32:10 PM »
Like myself and Vanoke say, we can invest some money to Eliz for his efforts in porting AI to this version, I do believe not just us two who will do it.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #4 on: Wednesday, August 20, 2014, 16:59:23 PM »
I renamed the thread to make things more clear.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Vanoke

  • Epic Poster
  • ******
  • Posts: 1,760
  • Real war is to a GAME!!
    • View Profile
  • AA: =PUF=Vanoke
Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #5 on: Wednesday, August 20, 2014, 17:20:10 PM »
Anser to Vilkas ones a ...... now starting to get a nice time whit you :cool:

It calls merchandise :makemyday: :) :) that means whit a lot participants an appropriate amount of money to make
things possible. You talk like we take all costs on us OOPS. I do have a wife she needs to be feeded to.
 
 

Like myself and Vanoke say, we can invest some money to Eliz for his efforts in porting AI to this version, I do believe not just us two who will do it.
« Last Edit: Wednesday, August 20, 2014, 17:24:32 PM by Vanoke »

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #6 on: Wednesday, August 20, 2014, 17:21:17 PM »
Are you meaning merchandise?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Vilkas

  • Full Member
  • ***
  • Posts: 132
    • View Profile
Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #7 on: Wednesday, August 20, 2014, 18:05:41 PM »
Are you meaning merchandise?

If that's what you call ;)

Offline -NicK.!

Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #8 on: Wednesday, August 20, 2014, 20:14:05 PM »
Like I said in the last topic. The AI and coop maps in 2.8 were pretty forgettable imo. Time spent on that would be better used elsewhere.

Offline ELiZ

Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #9 on: Wednesday, August 20, 2014, 23:33:56 PM »
At this time I will not do any work on adding AI to 25Assist

Offline Ares

  • Full Member
  • ***
  • Posts: 295
    • View Profile
Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #10 on: Thursday, August 21, 2014, 05:01:22 AM »
People who like coop back in the day liked it because they could go 2000-0 without ever being close to being defeted. The bots were terrible, the vehicles were badly implemented and the general feel of the maps, snakeplain and whatnot was just terrible.

Offline Petrol

Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #11 on: Thursday, August 21, 2014, 05:46:00 AM »
By the way, how about porting snakeplain, in PvP mode, intead of coop.

I see it like that: Defense is deployed in central camp. They have rockets, snipers, and lot of weapons all around the camp.

Assault is parachuted randomly somewere behind hills.

If there are lot of people. Defense will deploy snipers team in random spot.

Of course map should be changed, there should be more covers, more huts all aroud the map.

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #12 on: Thursday, August 21, 2014, 06:52:43 AM »
People who like coop back in the day liked it because they could go 2000-0 without ever being close to being defeted. The bots were terrible, the vehicles were badly implemented and the general feel of the maps, snakeplain and whatnot was just terrible.

It was fun :) . And yeah, vehicles were quite bugged, but to be honest i remember a lot of people driving humvees @ 50miles on Snakeplain, either ending up flying down from a ravine or even getting stuck in the terrain at a 30? degrees angle.

Offline HatchetZ

  • Jr. Member
  • **
  • Posts: 4
  • Played for too long with my old eyes
    • View Profile
  • AA: HatchetZ
Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #13 on: Thursday, August 21, 2014, 11:50:30 AM »
To be fair snakes plain, and interdiction AI were fun when not many players were online.
Id defo like to play those again, if it were to be implemented

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Porting AI to 2.5 (Lost topic mergendice)
« Reply #14 on: Thursday, August 21, 2014, 15:24:08 PM »
We can port Snakeplain with Assault/Defence quite easily if there's enough interest in it.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager