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Author Topic: Integration of AA-Watcher?  (Read 3792 times)

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Offline Saltuarius

Integration of AA-Watcher?
« on: Thursday, February 23, 2012, 16:32:11 PM »
Ya i know, its probl a bit ego...
but the integration of such a tool in the assist-program would be just perfect. the old files dont work for version 2.5.
aa-watcher was a tool, which made a warning sound, when a new round began while u were doin something outside the game.. :-)

Offline Spanky

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Re: Integration of AA-Watcher?
« Reply #1 on: Thursday, February 23, 2012, 16:44:04 PM »
This could probably be done somewhat easily, just query the server you're in every 5 seconds and play a sound if there's less than 10 seconds left or if the round timer has reset.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Gekkou

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Re: Integration of AA-Watcher?
« Reply #2 on: Friday, February 24, 2012, 06:51:46 AM »
Ya i know, its probl a bit ego...
but the integration of such a tool in the assist-program would be just perfect. the old files dont work for version 2.5.
aa-watcher was a tool, which made a warning sound, when a new round began while u were doin something outside the game.. :-)
This would be perfect actually. Miss the aa watcher.

Offline BiG_SerGiO

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Re: Integration of AA-Watcher?
« Reply #3 on: Saturday, April 21, 2012, 17:09:25 PM »
News on this please?
"Three things can not hide for long: the Moon, the Sun and the Truth"?
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Offline BiG_SerGiO

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Re: Integration of AA-Watcher?
« Reply #4 on: Wednesday, April 25, 2012, 14:46:51 PM »
Just emailed the creator requesting an update and giving this thread link, let's finger cross and wait for an answer ;)
"Three things can not hide for long: the Moon, the Sun and the Truth"?
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Offline BlueBlaster

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Re: Integration of AA-Watcher?
« Reply #5 on: Wednesday, April 25, 2012, 16:15:27 PM »
I'm curious actually, was it a U file that did all of this? If it is, then we just need someone to look over the code and make sure it works with Assist, and we can release an update so everyone can have it.



Offline pit-23

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Re: Integration of AA-Watcher?
« Reply #6 on: Wednesday, April 25, 2012, 16:23:48 PM »
I'm curious actually, was it a U file that did all of this? If it is, then we just need someone to look over the code and make sure it works with Assist, and we can release an update so everyone can have it.

If it works, then we may do it, but only as temporary solution. Later I'll implement it in the assist browser/launcher itself. This is simple feature, which better be not done by a mod.
« Last Edit: Wednesday, April 25, 2012, 16:31:04 PM by pit-23 »

Offline BlueBlaster

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Re: Integration of AA-Watcher?
« Reply #7 on: Wednesday, April 25, 2012, 16:26:59 PM »
Sounds much better to build it into Assist instead :)



Offline BiG_SerGiO

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Re: Integration of AA-Watcher?
« Reply #8 on: Wednesday, April 25, 2012, 16:31:48 PM »
Quote
Hi Paulo,

I don't play AA from a lot of time, so I don't think to update AA watcher. Sorry.

Bye

ezio
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline pit-23

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Re: Integration of AA-Watcher?
« Reply #9 on: Wednesday, April 25, 2012, 16:34:30 PM »
Oh wait, I think I jumped on this one too quickly.

Mod solution is better in that it doesn't require any querying of the server, and is more accurate (which would have to be done if implemented in browser - just like already mentioned in this thread).

Offline BlueBlaster

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Re: Integration of AA-Watcher?
« Reply #10 on: Wednesday, April 25, 2012, 16:38:17 PM »
Well, if the original AA-Watcher was a U file, we can decompile it and make it work. Decompiling is easy.



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"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline BiG_SerGiO

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Re: Integration of AA-Watcher?
« Reply #12 on: Wednesday, April 25, 2012, 16:49:55 PM »
Will email back asking.
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline Spanky

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Re: Integration of AA-Watcher?
« Reply #13 on: Wednesday, April 25, 2012, 16:58:37 PM »
How does this work? I mean, how does a mod in-game notify you when you have another window on top of the game? Does it play a sound or something? I think it would be more elegant to implement it into Assist and just query the server every 10 seconds. When I was working on the physics mod, I noted there's about 16 seconds between rounds and having something execute every 10 seconds, sometimes it executed twice in-between rounds.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: Integration of AA-Watcher?
« Reply #14 on: Wednesday, April 25, 2012, 17:02:12 PM »
Isn't there a way we can make a mod that tells Assist the round is over, then Assist will play the sound?



 

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