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America's Army => General Chat => Topic started by: Saltuarius on Thursday, February 23, 2012, 16:32:11 PM

Title: Integration of AA-Watcher?
Post by: Saltuarius on Thursday, February 23, 2012, 16:32:11 PM
Ya i know, its probl a bit ego...
but the integration of such a tool in the assist-program would be just perfect. the old files dont work for version 2.5.
aa-watcher was a tool, which made a warning sound, when a new round began while u were doin something outside the game.. :-)
Title: Re: Integration of AA-Watcher?
Post by: Spanky on Thursday, February 23, 2012, 16:44:04 PM
This could probably be done somewhat easily, just query the server you're in every 5 seconds and play a sound if there's less than 10 seconds left or if the round timer has reset.
Title: Re: Integration of AA-Watcher?
Post by: Gekkou on Friday, February 24, 2012, 06:51:46 AM
Ya i know, its probl a bit ego...
but the integration of such a tool in the assist-program would be just perfect. the old files dont work for version 2.5.
aa-watcher was a tool, which made a warning sound, when a new round began while u were doin something outside the game.. :-)
This would be perfect actually. Miss the aa watcher.
Title: Re: Integration of AA-Watcher?
Post by: BiG_SerGiO on Saturday, April 21, 2012, 17:09:25 PM
News on this please?
Title: Re: Integration of AA-Watcher?
Post by: BiG_SerGiO on Wednesday, April 25, 2012, 14:46:51 PM
Just emailed the creator requesting an update and giving this thread link, let's finger cross and wait for an answer ;)
Title: Re: Integration of AA-Watcher?
Post by: BlueBlaster on Wednesday, April 25, 2012, 16:15:27 PM
I'm curious actually, was it a U file that did all of this? If it is, then we just need someone to look over the code and make sure it works with Assist, and we can release an update so everyone can have it.
Title: Re: Integration of AA-Watcher?
Post by: pit-23 on Wednesday, April 25, 2012, 16:23:48 PM
I'm curious actually, was it a U file that did all of this? If it is, then we just need someone to look over the code and make sure it works with Assist, and we can release an update so everyone can have it.

If it works, then we may do it, but only as temporary solution. Later I'll implement it in the assist browser/launcher itself. This is simple feature, which better be not done by a mod.
Title: Re: Integration of AA-Watcher?
Post by: BlueBlaster on Wednesday, April 25, 2012, 16:26:59 PM
Sounds much better to build it into Assist instead :)
Title: Re: Integration of AA-Watcher?
Post by: BiG_SerGiO on Wednesday, April 25, 2012, 16:31:48 PM
Quote
Hi Paulo,

I don't play AA from a lot of time, so I don't think to update AA watcher. Sorry.

Bye

ezio
Title: Re: Integration of AA-Watcher?
Post by: pit-23 on Wednesday, April 25, 2012, 16:34:30 PM
Oh wait, I think I jumped on this one too quickly.

Mod solution is better in that it doesn't require any querying of the server, and is more accurate (which would have to be done if implemented in browser - just like already mentioned in this thread).
Title: Re: Integration of AA-Watcher?
Post by: BlueBlaster on Wednesday, April 25, 2012, 16:38:17 PM
Well, if the original AA-Watcher was a U file, we can decompile it and make it work. Decompiling is easy.
Title: Re: Integration of AA-Watcher?
Post by: BiG_SerGiO on Wednesday, April 25, 2012, 16:42:27 PM
A few versions here:
http://americasarmy.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&game=19&keyword=aa+watcher#results
Title: Re: Integration of AA-Watcher?
Post by: BiG_SerGiO on Wednesday, April 25, 2012, 16:49:55 PM
Will email back asking.
Title: Re: Integration of AA-Watcher?
Post by: Spanky on Wednesday, April 25, 2012, 16:58:37 PM
How does this work? I mean, how does a mod in-game notify you when you have another window on top of the game? Does it play a sound or something? I think it would be more elegant to implement it into Assist and just query the server every 10 seconds. When I was working on the physics mod, I noted there's about 16 seconds between rounds and having something execute every 10 seconds, sometimes it executed twice in-between rounds.
Title: Re: Integration of AA-Watcher?
Post by: BlueBlaster on Wednesday, April 25, 2012, 17:02:12 PM
Isn't there a way we can make a mod that tells Assist the round is over, then Assist will play the sound?
Title: Re: Integration of AA-Watcher?
Post by: Spanky on Wednesday, April 25, 2012, 18:22:42 PM
The problem is, sometimes when games are alt+tabbed or minimized, you don't hear sounds played in-game. AA has that problem and all the sounds are played when focus is returned. That's why I think it's more elegant to do it in Assist where we can have a taskbar popup near the Windows clock and alert people.
Title: Re: Integration of AA-Watcher?
Post by: Saltuarius on Wednesday, April 25, 2012, 18:28:21 PM
the sound was never ingame, it was always made from the watcher-tool outside on desktop...
Title: Re: Integration of AA-Watcher?
Post by: Spanky on Wednesday, April 25, 2012, 19:12:13 PM
I've never used the program so I don't know. I also think the less that's done in-game, the better. Remember, all the code will be added to AA to bloat it down. Keep it in Assist to balance CPU usage. There can be an elegant popup and/or sound in Assist. It's very easy to query the server and get round time left.
Title: Re: Integration of AA-Watcher?
Post by: pit-23 on Thursday, April 26, 2012, 02:25:38 AM
Mod-based solution is inelengant because... it's a mod. Assist-based solution is inelegant because it has to use polling.

Anyway, I initially will make it solely in assist, and later will try to improve it, if necessary.
Title: Re: Integration of AA-Watcher?
Post by: Spanky on Thursday, April 26, 2012, 02:34:46 AM
Pit, if the server browser in Assist has it's auto-refresh disabled (not sure if it currently does or not) while the player is in-game, then the bandwidth used to query the server is balanced out. Not that the small communication matters anyway :)
Title: Re: Integration of AA-Watcher?
Post by: pit-23 on Thursday, April 26, 2012, 03:28:05 AM
Pit, if the server browser in Assist has it's auto-refresh disabled (not sure if it currently does or not) while the player is in-game, then the bandwidth used to query the server is balanced out. Not that the small communication matters anyway :)

I'm not that worried about bandwidth, I know that we could probably get away even with 1 per second querying. I just meant, that polling is always worse than notification.

I think we agree Spanky. I didn't like the mod variant right from the beginning, I just noted one advantage of it (no polling).