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America's Army => General Chat => Topic started by: guily6669 on Sunday, February 12, 2012, 08:32:05 AM

Title: honor server + why AA2.5?
Post by: guily6669 on Sunday, February 12, 2012, 08:32:05 AM
Hey folks.

Thank you for this amazing AA25Assist. Because I play AA2 since around 2003, and AA3 is just as good as any game out there, it looks like Delta force extreme gameplay... They killed the weapon sounds and effects, they killed the good gameplay, and specially they killed the maps, such as pipeline and bridge crossing...


My questions are:

 -> Can I make a free honor server now with the 25assist?

 -> Why did you guys chosen AA 2.5? I prefer the AA 2.6 from the old versions, and it seem to have better performance here...

Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Sunday, February 12, 2012, 08:38:00 AM
aa25.org/25assist provides the honor service free of charge, we rely on donations to pay our running costs.
We use 2.5 because it's easier to code for and also works on Mac and Linux.
Title: Re: honor server + why AA2.5?
Post by: Ganja on Sunday, February 12, 2012, 09:37:20 AM
2.5 seems to be the easiest version to work on, and whatever the version u prefer, we could always change some things to make it better ...
Title: Re: honor server + why AA2.5?
Post by: JunK on Sunday, February 12, 2012, 12:21:06 PM
Ganja is right, if there is something needed in-game, it could be fixed up on 2.5 :)
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Sunday, February 12, 2012, 19:52:23 PM
THANKS.

So if I just make a server on my home PC, it's a honor server already?

About AA2.5... AA2.6 is also pretty easy to compile for. But yeah mac's have 2.5, I didn't thought that.

ps: I also enjoyed the AA2.3 with the grenademines. Good old days...  ::)
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Spanky on Sunday, February 12, 2012, 19:59:14 PM
THANKS.

So if I just make a server on my home PC, it's a honor server already?

About AA2.5... AA2.6 is also pretty easy to compile for. But yeah mac's have 2.5, I didn't thought that.

ps: I also enjoyed the AA2.3 with the grenademines. Good old days...  ::)
Keep Cool

Full honor and tracking automatically. 2.5 and 2.6 are very close but the Mac and Linux ports stopped at 2.5 and even so, they're buggy. I miss the grenademines in 2.3 too :) "bind 6 grenademine" is a phrase I'll never forget.
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Monday, February 13, 2012, 11:32:26 AM
Would it be possible by modifying the assist sources to get the AA 2.8 server running within the authorization system? Or is 2.5 required (because e.g. some server mods are crutial, and they exist only for 2.5)?
Title: Re: honor server + why AA2.5?
Post by: Spanky on Monday, February 13, 2012, 13:39:52 PM
Would it be possible by modifying the assist sources to get the AA 2.8 server running within the authorization system? Or is 2.5 required (because e.g. some server mods are crutial, and they exist only for 2.5)?

Sure. You could modify Assist to use the 2.8 files, in fact that's probably the easiest part. The problem comes in where you can't code UScript (to the best of my knowledge) for 2.8 and thus you would have to make a C++ Authorization system and inject (only loading method I know of for 2.8) it after the server is running. Anything is possible but it won't happen on this site.
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Monday, February 13, 2012, 14:17:33 PM
OK, i get it, so one important piece of assist, is a server mod (u script), which takes part in authorization?

EDIT: I see now those AssistQR.u and Auth.u files. So another question: what do you use to edit those files?
Title: Re: honor server + why AA2.5?
Post by: Spanky on Monday, February 13, 2012, 14:29:09 PM
You don't edit .u files, they're compiled versions of code. You create .uc files and compile them with UMAKE. To edit .uc files you can use Notepad++ or WOTGREAL or any text editor.
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Monday, February 13, 2012, 15:20:31 PM
So where I can find .uc files used by assist? Zip-s on sourceforge contain only realbasic sources.
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Monday, February 13, 2012, 15:23:16 PM
Yeah, well but we at smirl managed to get the oficial compiler from devs, and it wasen't simply hacked to get it...

Devs gave us it (too bad it was for AA2.6, where we tested for the first time bridge at night that someone out there made, even before release to public) :)

So I do believe you guys could talk with them so that they can give you their oficial compiler...


And yeah injecting C++ isn't any good in performance, all I can remember is.... CRASH....CRASH...CRASH.

I could only work good with Uscript on AA (but i'm not a coder, just compiled a few scripts in UC for AA2.6).


I have made a lan party today at school, ppl loved the new maps, but they wanted me to crate a 2.8.5 server instead. In fact AA2.5 lags a lot on my PC, whereas 2.8.5 and 2.6 has a lot better performance...

Also how do you forceclass all players to have a gun in this 2.5? I use admin forceclass * "weapon class", on 2.8.5, but doesn't work on 2.5...

ps: If anyone know any detail about playing 2.8.5 online with tracked accounts post on the forum plz...
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Spanky on Monday, February 13, 2012, 15:33:45 PM
So where I can find .uc files used by assist? Zip-s on sourceforge contain only realbasic sources.

Ask Jonny. I somewhat doubt he'll give out the UScript sources though.


guily6669, if the "compiler" (which it isn't) was for 2.6 then you guys had something different than what we have. We have the 2.4.1 Unreal Editor. If you know how to get a hold of the tools you guys had, we would greatly appreciate them but I think it's the same thing we have.
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Monday, February 13, 2012, 15:37:21 PM
Ask Jonny. I somewhat doubt he'll give out the UScript sources though.

Johny, I ask you then... :-D

BTW, there is some code in plain text form visible in .u files. Do .uc files contain anything significant beyond this? I mean, can i recreate the .uc file by just copying the relevant text part from .u file?
Title: Re: honor server + why AA2.5?
Post by: Spanky on Monday, February 13, 2012, 15:41:44 PM
BTW, there is some code in plain text form visible in .u files. Do .uc files contain anything significant beyond this? I mean, can i recreate the .uc file by just copying the relevant text part from .u file?

Yea. I doubt if you took the visible code in the .u file and put it into a .uc that it would compile.

If you're interested, here's a good place to start:
http://wiki.beyondunreal.com/Legacy:UnrealScript_Lessons
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Monday, February 13, 2012, 15:51:16 PM
I'm not likeing the idea of releasing the source code for the auth system, What is it exactly you want to do with the U Scripts?
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Monday, February 13, 2012, 16:00:43 PM
Hack the whole thing until it collapses and burns...

Seriously, nothing more than when I'm reading any other code - I'd just like to be able to understand the whole thing.
Title: Re: honor server + why AA2.5?
Post by: BlueBlaster on Monday, February 13, 2012, 16:34:58 PM
Yeah, well but we at smirl managed to get the oficial compiler from devs, and it wasen't simply hacked to get it...

Devs gave us it (too bad it was for AA2.6, where we tested for the first time bridge at night that someone out there made, even before release to public) :)

So I do believe you guys could talk with them so that they can give you their oficial compiler...


And yeah injecting C++ isn't any good in performance, all I can remember is.... CRASH....CRASH...CRASH.

I could only work good with Uscript on AA (but i'm not a coder, just compiled a few scripts in UC for AA2.6).

The chances of the ACTUAL devs giving you an 'official compiler' is like 0%. I think there is some 'I am better than you' going on in your post. But don't mind me, I'm just trying to interpret a post that has a lot of things going on.

Although, would you mind explaining to me what is included in this 'official compiler' if you don't mind? I'm curious.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Ft.qkme.me%2F35qdtx.jpg&hash=83dc9f0dbe7f2fc6b6d6ed32d9d439eb)
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Monday, February 13, 2012, 18:48:04 PM
Well I never seen it. Smirl closed from a long time ago, it was a hacking clan... We had the best coders out there... (I was online there everyday).

And basically they teamed up and made the bridge at night which was the first map ever made, because no one could compile them (until that time, I remember the test they made with the first map, it was damn cool). I know they said, that basically one of the hacks was even in the AA dev team and they basically have the compiler to do whatever they wanted... ;)

There was lot of good coders there they are everywhere on the internet.

Also recently there's someone who launched a uscript compiled hack for AA2.8.5, but he doesn't wanna give the compiler too :( (that guy could probably change the authorization to work with assist25). I know it's impossible, but still you guys could PM him, and maybe he could join to this good project you guys have, if he would want to bring AA2.8.5 back again...



PPL where I make a Lan want is AA2.8.5 for the lan's, damn it... Does anyone know where can i get the MP_Pball, the MP_glass and other maps like that, that works on AA2.8.5?


ps: And I still don't know why wouldn't AA2 dev's give the source of the game, I mean they killed the game 4 ever probably :-\

ps2: No, I'm no better than anyone... I'm just informing, in case someone didn't know of what's going "on the scene", and again, I'm not a coder, just tried a little of UC :'(.
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Spanky on Monday, February 13, 2012, 19:02:55 PM
I remember the Bridge map, it was a really novel idea at the time and it used to be in mAAp but it was removed because just changing the daytime isn't really worth the extra download space for the same exact gameplay. It's actually what Bridge Construction is based on I'm pretty sure.

For PBall and Glass Kill House, I found them in my files:
http://dl.dropbox.com/u/464376/aac_maap/glass_pball_2857z.7z

The more I think about it, the more your name looks familiar. I was pretty active (watcher, not a poster) on the SMiRL forums. An image I've had for a long time in my AA stash:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fdis_hdr_logo.jpg&hash=f4c6002d786bc910b33b3fc18f9d10cd)
Title: Re: honor server + why AA2.5?
Post by: BlueBlaster on Monday, February 13, 2012, 20:06:22 PM
I know that bridge night map. Back in the day Spanky and I played on it before. I remember one side had a very long extension of terrain where you could hide in the darkness and snipe people from far away.

Guily, the only reason I was asking like that is because I know the history and there's no need for you to be secretive about the information here :)


Oh and Spanky, those 2.8 maps, are those converted from 2.5 or are those versions of the maps someone made with 2.8 editor?
Title: Re: honor server + why AA2.5?
Post by: Jared on Monday, February 13, 2012, 20:13:01 PM
oo smirl..
Title: Re: honor server + why AA2.5?
Post by: Spanky on Monday, February 13, 2012, 20:16:55 PM
Oh and Spanky, those 2.8 maps, are those converted from 2.5 or are those versions of the maps someone made with 2.8 editor?

Those are the 2.8 versions that people made on the public editor. I converted them into 2.5 maps.
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Monday, February 13, 2012, 20:27:32 PM
LOL, I just had thousands of posts there, and knew everyone.

Wooo I loved smirlgirl, tyron :) and M3chick...


Here's on of my xfire pixtures of the first unofficial map ever made for AA:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F1690057-3.jpg&hash=3e89a100739aab1873d7f8d0b0fd9200)
Xfire report that I uploaded them in 2006 (but I took the pictures later, on my own server with the map)

We could use flares to iluminate it.
I gave credits to [Smirl]Reverend and [Smirl]Rambo (They had something to do with the map:) )

ps: good old times. And the bridge, actually they also added lights and stuff like the moon... I still have the pictures of it in my xfire profile
Those are the 2.8 versions that people made on the public editor. I converted them into 2.5 maps.
Damn, THKS so much.

Do you know where I can get all the AA2.5.8 compatible user official made maps?
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Jared on Monday, February 13, 2012, 20:29:46 PM
if i remember right i thought they first made bridge night for 2.4
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Monday, February 13, 2012, 20:35:37 PM
Probably, I don't know the first version, however they first brought to that version around 2005 or 2006...

For PBall and Glass Kill House, I found them in my files:
http://dl.dropbox.com/u/464376/aac_maap/glass_pball_2857z.7z

The more I think about it, the more your name looks familiar. I was pretty active (watcher, not a poster) on the SMiRL forums. An image I've had for a long time in my AA stash:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fdis_hdr_logo.jpg&hash=f4c6002d786bc910b33b3fc18f9d10cd)
Well I was on smirl since maybe 2004? But never really posted\watched there for a long time. But as soon as I started, bang thousands of posts...

Also I wish I lived near HackerX, they used to organize some crazy ASS SMIRL party down the rivers with a lot of boats, naked girls, beer, DAMN, really lot's of people...

I don't have anything to say about those old times :P (just maybe I was everywhere?)


ps: All i know is they killed the unique game I could say I really ever played online for ages (AA and BF2, and combat arms recently since the first beta version, but not nowadays anymore, as hackers ruined that game, and I'm not that kind of guy anymore!), and it would be cool if we managed a team to get the 2.8.5 back into action, the way it used to be with in-game authentication and trainings...
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Spanky on Monday, February 13, 2012, 21:02:40 PM
That's the forum signature I remember.

Anyway, whey are people so set on 2.8.5? 2.5 is the classic version and it's cross-platform. Not to mention, IT ALREADY WORKS. Why go to all the trouble to get 2.8.5 working again as well? It would just further divide the AA community. Not to mention, real custom maps aren't possible as we don't have the official editor for 2.8.

2.5 is cross platform, has custom maps, has mods, has an established and working Auth system. *shrug*
Title: Re: honor server + why AA2.5?
Post by: BlueBlaster on Monday, February 13, 2012, 21:03:36 PM
Also lemmie add on to that: the AA devs don't want to talk to us. Let's just leave it at that.
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Monday, February 13, 2012, 21:05:38 PM
Well about 2.5, I never really liked it (Though i can't remember already if it's in this one were they introduced the shotgun).

I played AA2.3 until there was only like 4 servers(pipe,bridge,weapon's cache ~with SF guns.) always full with ppl like me that didn't wanted to play in 2.4 or 2.5, and I really loved the grenademines LOL. AA2.5, All I can't think off is probably Glugbot (if im not mistaking on the aa version).

It's not the hack it self (never cared bout it), it's more the coding behind it, felt in love with it right away.

I always prefered AA2.6 to 2.7 and late, specially because of the hud, and the fact that I was more chating with ppl than playing some times, and the 2.7 and late cancel what we have typed in the console after round starts, and some other crapts. Also u cant type much things in one single line...

But 2.8.5 though it has lot more shits, it still is a lot less buggy, and works lot better on my crapt laptop with lot more fps and a lot of quality in some new maps like the forest with co-op. It has improved effects, like SF fire flame...

I like the fact that we can use bandages on our self, the map (use to hate it, but now in fact it adds something), co-op, and vehicles.

ps: I specially love it, because I can spawn vehicles everywhere on my server, like on bridge, a battle of Humvee's :)
Also lemmie add on to that: the AA devs don't want to talk to us. Let's just leave it at that.
Bastards!

I always had a very special admiration for AA devs, but not anymore, after they killed AA2, and with what they chosen as the AA3...
For PBall and Glass Kill House, I found them in my files:
http://dl.dropbox.com/u/464376/aac_maap/glass_pball_2857z.7z
I tried them...

But they are not the full map edition of the maps that are in the AA2.5.

On Pball barrels don't have collisions, and has different things and ambient; Glass room is also different and doesn't have mirror ground.


ps: THKS anyway, but do you know where can I get the same versions that are on AA2.5 AA25assist, but for AA2.8.5!
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Spanky on Monday, February 13, 2012, 21:48:18 PM
I tried them...

But they are not the full map edition of the maps that are in the AA2.5.

On Pball barrels don't have collisions, and has different things and ambient; Glass room is also different and doesn't have mirror ground.


ps: THKS anyway, but do you know where can I get the same versions that are on AA2.5 AA25assist, but for AA2.8.5!
Keep Cool

No, they don't exist. The maps I uploaded for you are the original versions. The ones you see on 2.5 are modified by us and they only exist for 2.5. The physics only exists in 2.5 as well.

As far as quality in maps, have you checked out my Pipeline? All maps can look great, we can further push the engine as well. It's just a matter of taking time to do things. It would be really cool if we had a circle of level editors that freely edited the maps. Like a group to bounce ideas off of. Right now it's mostly just me and BlueBlaster but Koden is getting involved and we may see others.
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 02:30:03 AM
I know that cheaters hate 2.5 because there are no hacks for this versions that are undetected. They love 2.8.5 because there are crap loads of hacks out there for it.
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Tuesday, February 14, 2012, 06:06:47 AM
No, they don't exist. The maps I uploaded for you are the original versions. The ones you see on 2.5 are modified by us and they only exist for 2.5. The physics only exists in 2.5 as well.

As far as quality in maps, have you checked out my Pipeline? All maps can look great, we can further push the engine as well. It's just a matter of taking time to do things. It would be really cool if we had a circle of level editors that freely edited the maps. Like a group to bounce ideas off of. Right now it's mostly just me and BlueBlaster but Koden is getting involved and we may see others.
Damn....

Is ur pipeline the maap_pipeline? the reconstruction of AA3 piprline? If it is, it has pretty good graphics, but lags on my laptop :)

Though I still prefer the good old less confusing pipeline, On AA3 they killed pipeline and specially bridge...
I know that cheaters hate 2.5 because there are no hacks for this versions that are undetected. They love 2.8.5 because there are crap loads of hacks out there for it.
Don't care about that, in fact I know how to make some hacks undetected, but won't do it. I still have mine detected UC hack for aa2.5, but it's taking dust, and never really used it, It was meant for testing and learning just the basic of uc only... I have made "some hack from 3rd party" undetected for aa2.6, and the good thing is that it still uses a banned loading method, but i just changed the way it goes...

I'm organizing AA lans, PPL loved the pball map, but they only want to play in AA2.8.5, and I'm using ultimate server mod, for spawning things, do a lot of funny things.... Like spawning some humvee's on bridge, and make a car battle, I'm level 4 admin ~no hacks.
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 11:21:23 AM
If you make an undetected hack, I will just shut down the system and stop everyone playing until someone comes up with a way to detect it. I'm already losing interest in this project becuase people keep complaining about things we provide for free, and if people start hacking it, I will just turn it off and call it a day.

Can i suggest guily that this project is not for you and you stick to playing 2.8.5.
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 11:40:49 AM
But if people start making hacks and hackers do take over and we cant bring it under control I will shut it down.
Title: Re: honor server + why AA2.5?
Post by: Goofy on Tuesday, February 14, 2012, 11:45:01 AM
I think its normal some people try to hack the game so they can have bether frag... it allways will be cheaters. If i suspect that anyone is hacking the first thing i do is to complain my self,  but i only do that with my m8s in the game, in that case the people came to you complaining about cheaters or bether players... its normal. You shouldnt be a upset with that.
You have made a magnificent job recovering the AA game.
Keep doing a nice job as you did so far.
Dont let us hanged up

Best regards from Portugal

=PUF= Goofy
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Tuesday, February 14, 2012, 14:26:37 PM
Jonhym.... Who said I am hacking this game?

I said I made a server with ultimateserver mod... It's a servermod which I level 4 admin, can give grenades, guns, headshot messages... On AA2.8.5

It's you the one who started saying that ppl hate 2.5 because they can't hack, and that's why they like 2.8.5, u probably said that to me, because I was also asking if they would ever consider to make 2.8.5 alive or not.

I was just saying that you are wrong, because AA2.5 is a old version and it's even easier to hack, remember that Uscript is alive on 2.5... There's dozens of public hacks made for 2.5, they surely are all detected???, but that doesn't mean anything...


Who said I was hacking? You can check all my logs on any server if you want. My battleaccount is guily6669 and guily666 (I'm playing with guily666, because I made a username with prohibited characters and it didn't let me change for 24h, so I created a new account there so that I could play). My AA2 account name inside guily666 battleaccount is guily6669, if u wanna add me to budies...

I have 12 honor, and a not so much good score balance  :-[, but hey I don't play any FPS game on pc's for a long time, not even AA. And when I started making lan's for AA, I told ppl to join at the online, and they said it wasen't working. And sadly I saw that they killed AA2.

ps: And I do appreciate this project, and I thank the coders again... So I don't see ur point "Jonnym".
But if people start making hacks and hackers do take over and we cant bring it under control I will shut it down.
I made some english mistakes in the previous post; edited it :)

That's what I also would do if I was you. That's probably the way to maintain it clean.

Also that's the why I stopped playing Combat Arms, ppl killed it by having GOD, GHOST, Allweapon, BUGGER, kill all with knife. Every server there's a bloody noob cheater who paid for some hack (or free hack), and killing ppl just as they start the game...
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Spanky on Tuesday, February 14, 2012, 14:41:47 PM
If I may,
Guily, you said you could create undetected hacks for 2.5. Jonny was simply saying that if that happens (by you or by anyone else) that the project will stall until something is done about it.

Perhaps rather than talking about your ability to create undetected hacks for 2.5, maybe you can find a way to help us out. Make 2.5 THE version, instead of dividing the community and supporting 2.8.5. Help us make 2.5 better.


Also, yes, my Pipeline is MP_Pipeline or [mAAp] Pipeline. What version did you try? I suggest trying the latest from the public beta, a lot of FPS issues were fixed. It's not just "new looks", there's more places to go, there's security cameras, more cover, and just a lot of stuff that is explained by playing :)
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Tuesday, February 14, 2012, 15:01:28 PM
If I may,
Guily, you said you could create undetected hacks for 2.5. Jonny was simply saying that if that happens (by you or by anyone else) that the project will stall until something is done about it.

Perhaps rather than talking about your ability to create undetected hacks for 2.5, maybe you can find a way to help us out. Make 2.5 THE version, instead of dividing the community and supporting 2.8.5. Help us make 2.5 better.


Also, yes, my Pipeline is MP_Pipeline or [mAAp] Pipeline. What version did you try? I suggest trying the latest from the public beta, a lot of FPS issues were fixed. It's not just "new looks", there's more places to go, there's security cameras, more cover, and just a lot of stuff that is explained by playing :)
I'm not a coder as I said. All I know, I learned by my self, by hex editing..., by trying with a lot of apps... there's no tuts about them... (just compiled one or two things 4 real). If I knew a lot, I would gladly join your team!

But I don't care anymore for that since SMIRL closed long time ago. A lot of hdd's until now got screwed, and I really stopped that kind of things since then, I don't have the compilers anymore, neither much stuff.


I really like the way u made pipeline, but not much it self the map when compared to the normal one. It's probably because I have spent years playing mostly on PIPE, BRIDGE, Weapon's Cache, Urban Assault, tunnels and I think that insurgent camp... About the lag, AA2.5 it self doesn't help much, I kinda lose like 10fps from 2.8.5 to 2.5!


And I really enjoy that pball map with the collisions. I really love that idea of the collisions, that's the only map people wanna play here on our LAN, but they want is the 2.8.5 version :(

ps: Do you guys know where can I get something like the ultimateserver mod for AA2.5?
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Spanky on Tuesday, February 14, 2012, 15:30:45 PM
And I really enjoy that pball map with the collisions. I really love that idea of the collisions, that's the only map people wanna play here on our LAN, but they want is the 2.8.5 version :(

This is exactly what I was afraid of. Put a cool new feature on a shitty map and people suddenly love it. Comments like this combined with seeing the night time (PST time zone) map selection just make me facepalm. Same old boring shitty maps are being played even when there's great ones. Puts me on the edge of ragequitting sometimes.
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 16:23:37 PM
Quote
Don't care about that, in fact I know how to make some hacks undetected, but won't do it.

This has changed from when I read in your post earlier, you have edited it.
What you said earlier went something also the lines of I know how to make some hacks undetectable and i probably will. Or I probably will make some undetectable hacks.
I banned your account and your hardware when I read that. I cannot allow someone to destroy all the work this team has put into this project, and over the years i'm talking maybe 1000's of hours on my part, thats a huge investment of my time, I cannot have people coming here and hacking it up, I have to protect my project and the security of the people who use it. I will consider removing the bans now you have revised your post but i'm going to take some time to think about it.
Title: Re: honor server + why AA2.5?
Post by: Ganja on Tuesday, February 14, 2012, 16:25:05 PM
What a strange conversation we got here ... guily we are proud you can make a hack or whatever, but like Spanky said, you should better try to help the community. Help make 2.5 better, forget about the 2.8.5 ...

And btw I'm also interested in ultimate mode server for 2.5 if it exists :)
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 16:28:18 PM
Yeah it exists but it requires pragmatic auth (shut down) and stops your server working. Its also not compatable with our auth system.
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Tuesday, February 14, 2012, 16:28:29 PM
This is exactly what I was afraid of. Put a cool new feature on a shitty map and people suddenly love it. Comments like this combined with seeing the night time (PST time zone) map selection just make me facepalm. Same old boring shitty maps are being played even when there's great ones. Puts me on the edge of ragequitting sometimes.
I'm gonna have to agree with you in some part.

That map version for AA2.8.5 is just an ugly map. But you guys really made it look awesome on the 2.5 specially with the change of the wall for the boxes and with the collisions on the barrels and on the boxes...

And I'm sorry for not liking much ur pipeline map  :). I really like and appreciate your job there, but it's really that map from AA3 that looks confusing, strange, and like a pipeline out of real life, though it would look very awesome in a game like resident evil... But it's just tastes, we can't discuss them  ;).

ps: But do you somehow made it for the AA 2.8.5?
Yeah it exists but it requires pragmatic auth (shut down) and stops your server working. Its also not compatable with our auth system.
Oh, that's why it crashed when I tried it. It works well on the 2.8.5 version, I thought I had to get a version for 2.5. Thks for the info.

So what is the best server mod out there that work with the AA25assist?

I wanted to make a server with something like that. That is if you unban me!
This has changed from when I read in your post earlier, you have edited it.
What you said earlier went something also the lines of I know how to make some hacks undetectable and i probably will. Or I probably will make some undetectable hacks.
I banned your account and your hardware when I read that. I cannot allow someone to destroy all the work this team has put into this project, and over the years i'm talking maybe 1000's of hours on my part, thats a huge investment of my time, I cannot have people coming here and hacking it up, I have to protect my project and the security of the people who use it. I will consider removing the bans now you have revised your post but i'm going to take some time to think about it.
Sry, I made an english mistake, and I corrected, I'm still not much good with English :)

On my latest post, I posted that saying I made a mistake on that post...


ps: I play fair and have nothing to hide, so could you plz unban me!
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Ganja on Tuesday, February 14, 2012, 16:35:53 PM
ps: I play fair and have nothing to hide, so could you plz unban me!
Keep Cool

ROFL at that one :D
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Tuesday, February 14, 2012, 16:44:46 PM
What a strange conversation we got here ... guily we are proud you can make a hack or whatever, but like Spanky said, you should better try to help the community. Help make 2.5 better, forget about the 2.8.5 ...

And btw I'm also interested in ultimate mode server for 2.5 if it exists :)
Sry for my posts, I know they kinda look childish  :P. It's just my English that isn't that good.

About the hacks, I talked about them, because Jonhny said that people don't like AA2.5 because they can't hack, however we all know that it's not true, as there are hundred's of hacks made for this version...

And if you can check all my logs, I never tried anything, and I won't be the one to destroy this project. I want AA2 back just like you. On the log's, I got kicked for not having PnkstrB runing which always happen to me since they introduced that trojan crap thing, and one time for md5 tools, which I don't have a clue why, as I have seen lot's of ppl being kicked for it too, maybe something to do with AA25assist files, which is something I would be glad if you guys could check, and probably improve...


ps: The reason I talked so much is because I stopped playing games for a long time, and I when I wanted to play AA again with friends, I got this sudden news that they killed it. Just makes me remember the good old days... :'(
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: Spanky on Tuesday, February 14, 2012, 17:08:30 PM
I'm gonna have to agree with you in some part.

That map version for AA2.8.5 is just an ugly map. But you guys really made it look awesome on the 2.5 specially with the change of the wall for the boxes and with the collisions on the barrels and on the boxes...

And I'm sorry for not liking much ur pipeline map  :). I really like and appreciate your job there, but it's really that map from AA3 that looks confusing, strange, and like a pipeline out of real life, though it would look very awesome in a game like resident evil... But it's just tastes, we can't discuss them  ;).

ps: But do you somehow made it for the AA 2.8.5?

For me, it's not the 2.8 version compared to the 2.5 version. It's the map itself. PBall is highly unrealistic in this game. I'm sure this was a reason on the list of why the developers didn't want to release the mission editor, and why it ultimately failed (mission depot). I regret converting PBall from 2.8. I will not convert shitty aim-style maps from 2.8 again. I favor mAAp maps like Pipeline (bias is there), Berg, Breakout, Aztec, Square and other more realistic maps (Aztec isn't really realistic but it's a good map). My goal with mAAp is to create quality, not quantity. It's just disheartening when people flock to PBall and other maps similar.

It's not just you Guily, it's the bulk of the AA community. Granted there's people here that appreciate quality maps and appreciate my work in Pipeline but... as of right now, the top 4 servers in 2.5 are: SF Hospital, Urban Assault, SF Hospital and Bridge. 5th is Berg with 9 people. 9 out of 101 current players. There's also a total of 4 populated SF Hospital servers right now. Again Guily, this isn't really meant towards you, it's just a vent of frustration on my part. A lot of effort and it's still the boring same old maps being played since version 1 of AA. The good mAAp maps and the good SF maps in AA never get played.
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 17:12:35 PM
2 of my best mates quit AA a couple of years ago both siting the reason as being bored with the game. But the one ONLY ever played insurgent camp and the other ONLY ever played Bridge. I'm like FFS maybe you wouldn't be bored if... and then its like, oh my frag rate!
Title: Re: honor server + why AA2.5?
Post by: Spanky on Tuesday, February 14, 2012, 17:18:36 PM
2 of my best mates quit AA a couple of years ago both siting the reason as being bored with the game. But the one ONLY ever played insurgent camp and the other ONLY ever played Bridge. I'm like FFS maybe you wouldn't be bored if... and then its like, oh my frag rate!

That's pretty much the reason why I don't play. I get bored on Hospital/Bridge/Insurgent Camp. Let's see some SF Taiga servers or something. I mean, it's not the servers, it's the lack of people in the ones with good maps :) I bet you've toyed with the notion of blocking Bridge servers, I know I would if I was in your position :D
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 17:20:23 PM
Lol we could have no bridge or hosp or urban days. could be easily done. but thats evil.
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Tuesday, February 14, 2012, 17:20:54 PM
This has changed from when I read in your post earlier, you have edited it.
What you said earlier went something also the lines of I know how to make some hacks undetectable and i probably will. Or I probably will make some undetectable hacks.
I banned your account and your hardware when I read that. I cannot allow someone to destroy all the work this team has put into this project, and over the years i'm talking maybe 1000's of hours on my part, thats a huge investment of my time, I cannot have people coming here and hacking it up, I have to protect my project and the security of the people who use it. I will consider removing the bans now you have revised your post but i'm going to take some time to think about it.

Wow, this is really absurd. Are you gonna ban e.g. me also, cause I asked for .u script sources, and my intentions are unknown?

First of all, if you're so much concerned about security, you'd better use some other means than obscuring the source code. You know, there are many projects much more more important from security point of view than an FPS game, and still the _whole_ source code is available. Take ssh/sshd for example. I was really impressed and positively sursprised, that you made those .rbp files available. But then you declined to give the .u files, so we were back on the same track again.

Second, it should be obvious to you that by opening the whole thing, you can attract more people to hack (in the true, positive sense) on it, and improve/extend the system. One one hand you say I request feature needed only by me, and you don't have time for it, no one donates, etc. etc. On the other hand you give the source, but not all.

And third, why are you so afraid of cheaters, that you are ready to shut the whole system in case some of them become problematic? In practice they can be spotted just by other experienced gamers, and eliminated, even that technically their hacks are undetected. Of course, sometimes really talented players may be misjudged that way, but that's another story.

The whole discussion is even more absurd, when we take into account the fact, that the game is basically dying. Yeah, the effort of assist project has resurrected it for some time, but it's still an "intensive care patient". Fucking zombie game so to speak, but we all love this zombie, and that's why such arguments in this community are ridiculous.

And finally, although I spoke in somewhat aggressive way, I'm really not your enemy. You really did a great job, and i'm really impressed by your AA knowledge. Ok, I don't like this realbasic code, but that's a detail ;-D (btw. why didn't you do this in e.g. python?).

Cheers.
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 17:29:59 PM
I used realbasic cos i don't have any coding skills. i have no idea how to use python.

There are elements of the realbasic source that are removed from the public source code. you notice you cannot log-in to the system using that code, there are some vital and sensitive areas not included. and the U script is also in that category.
Look 2.8 was a hack fest, at the moment 2.5 is not, we need to be careful to keep it this way. Would you go to the AA devs and demand they release source code?
BTW ban removed (you may not have seen it, but he did say he was going to make hacks, maybe cos of bad English)
Title: Re: honor server + why AA2.5?
Post by: Spanky on Tuesday, February 14, 2012, 17:33:54 PM
Pit, I'll just comment on a bit of your post. Those experienced in UScript can easily decompile Jonny's work. If I can do it, anybody can. So, if someone experienced in either RealBasic or UScript wants to help by improving the work that's been done or making things easier, that's fantastic and we'll allow it and encourage it.
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Tuesday, February 14, 2012, 17:34:42 PM
Pit-23, plz calm down, I don't wanna be guilty for inspiring your post...


But yeah, AA2.5 is kinda lot more hackable than 2.8.5. But on the other hand this couldn't have been easily done on the 2.8.5, unless some "ninja" would give his compiler. There have been out some uscript hack already for 2.8.5.


Probably you guys could try to contact that guy and see if he would like to join the correct side. This have been happening a lot specially on ACI\ACE which have been recruiting some of the good old hacks :-\

ps: I think I will stay in this forum for a long time!
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Tuesday, February 14, 2012, 17:39:22 PM
I used realbasic cos i don't have any coding skills. i have no idea how to use python.

There are elements of the realbasic source that are removed from the public source code. you notice you cannot log-in to the system using that code, there are some vital and sensitive areas not included. and the U script is also in that category.
Look 2.8 was a hack fest, at the moment 2.5 is not, we need to be careful to keep it this way. Would you go to the AA devs and demand they release source code?
BTW ban removed (you may not have seen it, but he did say he was going to make hacks, maybe cos of bad English)

I see you don't buy my "open the damn source" manifest. Well, I just hope you remember the days when you had to reverse-engineer those all AA/gamespy/etc. protocols, and thought to yourself "fuck them, this should all be documented")... :-D

And wait, there is something I still don't get. On one hand you guys say 2.5 is better, since it's easier to code for it. On the other, you say 2.8 is hackfest as opposed to 2.5. Those two statements seem in contradiction for me. Why is 2.8 easier to hack, when at the same time it's harder to code for?
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Tuesday, February 14, 2012, 17:42:20 PM
Pit, I'll just comment on a bit of your post. Those experienced in UScript can easily decompile Jonny's work. If I can do it, anybody can. So, if someone experienced in either RealBasic or UScript wants to help by improving the work that's been done or making things easier, that's fantastic and we'll allow it and encourage it.

I totally agree. I'm completely new to this, but I already found that people offer tons of decompilers for this :-D. So you should get my point: by obscuring this source code, you won't prevent those really bad guys from doing their work, but you just make it harder to understand for the good people.
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 17:43:50 PM
Cos for the last 6/7 years people have been making hacks for 2.8.
for the last 6/7 years punkbuster has caught up with the hacks available for 2.5.
No one here has the access to the 2.8 coded needed to do the things we do here.
Title: Re: honor server + why AA2.5?
Post by: guily6669 on Tuesday, February 14, 2012, 17:49:43 PM
Cos for the last 6/7 years people have been making hacks for 2.8.
for the last 6/7 years punkbuster has caught up with the hacks available for 2.5.
No one here has the access to the 2.8 coded needed to do the things we do here.
Yup, that's the big problem.

Pit-23 since u want to really help, why don't you join their team then and help improve the code? I bet you would get the source without having to reverse-engineer it :P

You sound just like someone I used to know pretty well from smirl who entered people's pc's to steal their code, and then release them unchanged...
Keep Cool
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Tuesday, February 14, 2012, 17:53:36 PM
Cos for the last 6/7 years people have been making hacks for 2.8.
for the last 6/7 years punkbuster has caught up with the hacks available for 2.5.
No one here has the access to the 2.8 coded needed to do the things we do here.

So if I understand correctly, the only reason is that bad guys just lost interest and didn't do new hacks for 2.5, while they were working on new versions? And in fact there is nothing technical which prevents from making hacks as easy on 2.5 as they are on 2.8?

I'm just asking from technical curiosity, cause in fact I don't care much about cheaters, I was one of admins on 2.8 server for a long time, and it was never a problem to catch them (of course it was not me who did this, i'm noob, my much more experienced colleagues did this :-D). Just fuck them, why care so much...

Title: Re: honor server + why AA2.5?
Post by: Spanky on Tuesday, February 14, 2012, 17:57:48 PM
Cos for the last 6/7 years people have been making hacks for 2.8.
for the last 6/7 years punkbuster has caught up with the hacks available for 2.5.
No one here has the access to the 2.8 coded needed to do the things we do here.

Also, to code hacks on 2.8 you do it in C++ or LUA or whatever it's called. From what I understand, that's more of a universal thing now and it's been the norm for many games, not just AA. So, for quite a while UScript has been dying more and more, at least for hacks. Crusade was one of the last coders for it that really understood AA. VendorX is learning it to help us and while he knows more about Unreal, he doesn't know as much about AA as the old UScript coders used to.

Pit, it's unlikely that there's "bad guys" that will want to hack our (I use that term loosely, it's really Jonny's, I put no work into it) system. Hackers tend to go for the most recent or most popular version, to piss off the most people. Hiding certain sources and having certain advantages to the system, we deter those less skilled that might want to try and hack our system with 7+ year old UScript code from, say, MPC Forum. Again, if there's people that want to hack for good, hack to help us out, speak up! We would love the help. I won't hand out any sources for Jonny's stuff (not that I have it anyway) because that's up to him to deal with how he wants but the offer is extended to maps and mods that I help create, let me know and let's create something better :)

*EDIT*
In response to your last post. Yea, it's very easy to create hacks for 2.5. Not so easy that anybody could do it (I probably couldn't even though I have tons of source code for hacks and compiling methods) but it should be easier to create hacks for 2.5 than it is 2.8. That's just my guess though.
Title: Re: honor server + why AA2.5?
Post by: pit-23 on Tuesday, February 14, 2012, 18:00:22 PM
Yup, that's the big problem.

Pit-23 since u want to really help, why don't you join their team then and help improve the code? I bet you would get the source without having to reverse-engineer it :P

Well, if you would read my posts, you would know that i'm just trying to do this. I encountered a problem with running 2.5 assist dedicated server on a host with multiple network interfaces. I was ready to solve that myself. I discovered that there is some source, and I was happy. Then I discovered that the source is not complete, and then I was unhappy :-DDD.

You sound just like someone I used to know pretty well from smirl who entered people's pc's to steal their code, and then release them unchanged...
Keep Cool

I won't even comment on that.
Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 18:01:56 PM
I want to draw a line under this thread so am locking it.

I have not enjoyed this discussion and it has made me question why I'm bothering to do this and if i should continue.

So to summerize...
THIS IS 2.5Assist
THIS IS NOT 2.8Assist
if you don't like 2.5 and wanna play 2.8, WHY ARE YOU HERE, go back to 2.8

This my project, my rules. I release what i want when i want cos its mine and NO ONE ELSE has a right to it.

This is just an auth system, I do not stop anyone from playing AA or doing what they want with it, I only control this auth system. If you don't like it stop using and get homey to track whatever system you want to make.

I want this auth system CLEAN and i want it to stay that way, I will take whatever steps necessary to ensure this. Is this means a temporary shutdown the protect the integrity of the system and to protect users on my system then thats what will happen.

If you don't like it, don't use it. This software and system is provided to you free of charge, you have NO rights to demand of me to fix or change things cos i'm not getting paid! and there is no contact between us.

Title: Re: honor server + why AA2.5?
Post by: Jonnym on Tuesday, February 14, 2012, 18:05:22 PM
Hey pit, Everything you need to do multihomeing support is in the public source code. you don't need the stuff that is private to do that.
Edit: BTW, you don't need to login to the auth system to run a server(with auth).