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Author Topic: honor server + why AA2.5?  (Read 17695 times)

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Offline guily6669

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honor server + why AA2.5?
« on: Sunday, February 12, 2012, 08:32:05 AM »
Hey folks.

Thank you for this amazing AA25Assist. Because I play AA2 since around 2003, and AA3 is just as good as any game out there, it looks like Delta force extreme gameplay... They killed the weapon sounds and effects, they killed the good gameplay, and specially they killed the maps, such as pipeline and bridge crossing...


My questions are:

 -> Can I make a free honor server now with the 25assist?

 -> Why did you guys chosen AA 2.5? I prefer the AA 2.6 from the old versions, and it seem to have better performance here...

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Jonnym

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Re: honor server + why AA2.5?
« Reply #1 on: Sunday, February 12, 2012, 08:38:00 AM »
aa25.org/25assist provides the honor service free of charge, we rely on donations to pay our running costs.
We use 2.5 because it's easier to code for and also works on Mac and Linux.

Offline Ganja

Re: honor server + why AA2.5?
« Reply #2 on: Sunday, February 12, 2012, 09:37:20 AM »
2.5 seems to be the easiest version to work on, and whatever the version u prefer, we could always change some things to make it better ...

Offline JunK

Re: honor server + why AA2.5?
« Reply #3 on: Sunday, February 12, 2012, 12:21:06 PM »
Ganja is right, if there is something needed in-game, it could be fixed up on 2.5 :)

Offline guily6669

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Re: honor server + why AA2.5?
« Reply #4 on: Sunday, February 12, 2012, 19:52:23 PM »
THANKS.

So if I just make a server on my home PC, it's a honor server already?

About AA2.5... AA2.6 is also pretty easy to compile for. But yeah mac's have 2.5, I didn't thought that.

ps: I also enjoyed the AA2.3 with the grenademines. Good old days...  ::)
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Offline Spanky

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Re: honor server + why AA2.5?
« Reply #5 on: Sunday, February 12, 2012, 19:59:14 PM »
THANKS.

So if I just make a server on my home PC, it's a honor server already?

About AA2.5... AA2.6 is also pretty easy to compile for. But yeah mac's have 2.5, I didn't thought that.

ps: I also enjoyed the AA2.3 with the grenademines. Good old days...  ::)
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Full honor and tracking automatically. 2.5 and 2.6 are very close but the Mac and Linux ports stopped at 2.5 and even so, they're buggy. I miss the grenademines in 2.3 too :) "bind 6 grenademine" is a phrase I'll never forget.
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Offline pit-23

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Re: honor server + why AA2.5?
« Reply #6 on: Monday, February 13, 2012, 11:32:26 AM »
Would it be possible by modifying the assist sources to get the AA 2.8 server running within the authorization system? Or is 2.5 required (because e.g. some server mods are crutial, and they exist only for 2.5)?

Offline Spanky

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Re: honor server + why AA2.5?
« Reply #7 on: Monday, February 13, 2012, 13:39:52 PM »
Would it be possible by modifying the assist sources to get the AA 2.8 server running within the authorization system? Or is 2.5 required (because e.g. some server mods are crutial, and they exist only for 2.5)?

Sure. You could modify Assist to use the 2.8 files, in fact that's probably the easiest part. The problem comes in where you can't code UScript (to the best of my knowledge) for 2.8 and thus you would have to make a C++ Authorization system and inject (only loading method I know of for 2.8) it after the server is running. Anything is possible but it won't happen on this site.
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Offline pit-23

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Re: honor server + why AA2.5?
« Reply #8 on: Monday, February 13, 2012, 14:17:33 PM »
OK, i get it, so one important piece of assist, is a server mod (u script), which takes part in authorization?

EDIT: I see now those AssistQR.u and Auth.u files. So another question: what do you use to edit those files?
« Last Edit: Monday, February 13, 2012, 14:22:13 PM by pit-23 »

Offline Spanky

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Re: honor server + why AA2.5?
« Reply #9 on: Monday, February 13, 2012, 14:29:09 PM »
You don't edit .u files, they're compiled versions of code. You create .uc files and compile them with UMAKE. To edit .uc files you can use Notepad++ or WOTGREAL or any text editor.
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Offline pit-23

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Re: honor server + why AA2.5?
« Reply #10 on: Monday, February 13, 2012, 15:20:31 PM »
So where I can find .uc files used by assist? Zip-s on sourceforge contain only realbasic sources.

Offline guily6669

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Re: honor server + why AA2.5?
« Reply #11 on: Monday, February 13, 2012, 15:23:16 PM »
Yeah, well but we at smirl managed to get the oficial compiler from devs, and it wasen't simply hacked to get it...

Devs gave us it (too bad it was for AA2.6, where we tested for the first time bridge at night that someone out there made, even before release to public) :)

So I do believe you guys could talk with them so that they can give you their oficial compiler...


And yeah injecting C++ isn't any good in performance, all I can remember is.... CRASH....CRASH...CRASH.

I could only work good with Uscript on AA (but i'm not a coder, just compiled a few scripts in UC for AA2.6).


I have made a lan party today at school, ppl loved the new maps, but they wanted me to crate a 2.8.5 server instead. In fact AA2.5 lags a lot on my PC, whereas 2.8.5 and 2.6 has a lot better performance...

Also how do you forceclass all players to have a gun in this 2.5? I use admin forceclass * "weapon class", on 2.8.5, but doesn't work on 2.5...

ps: If anyone know any detail about playing 2.8.5 online with tracked accounts post on the forum plz...
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Offline Spanky

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Re: honor server + why AA2.5?
« Reply #12 on: Monday, February 13, 2012, 15:33:45 PM »
So where I can find .uc files used by assist? Zip-s on sourceforge contain only realbasic sources.

Ask Jonny. I somewhat doubt he'll give out the UScript sources though.


guily6669, if the "compiler" (which it isn't) was for 2.6 then you guys had something different than what we have. We have the 2.4.1 Unreal Editor. If you know how to get a hold of the tools you guys had, we would greatly appreciate them but I think it's the same thing we have.
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Offline pit-23

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Re: honor server + why AA2.5?
« Reply #13 on: Monday, February 13, 2012, 15:37:21 PM »
Ask Jonny. I somewhat doubt he'll give out the UScript sources though.

Johny, I ask you then... :-D

BTW, there is some code in plain text form visible in .u files. Do .uc files contain anything significant beyond this? I mean, can i recreate the .uc file by just copying the relevant text part from .u file?
« Last Edit: Monday, February 13, 2012, 15:40:37 PM by pit-23 »

Offline Spanky

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Re: honor server + why AA2.5?
« Reply #14 on: Monday, February 13, 2012, 15:41:44 PM »
BTW, there is some code in plain text form visible in .u files. Do .uc files contain anything significant beyond this? I mean, can i recreate the .uc file by just copying the relevant text part from .u file?

Yea. I doubt if you took the visible code in the .u file and put it into a .uc that it would compile.

If you're interested, here's a good place to start:
http://wiki.beyondunreal.com/Legacy:UnrealScript_Lessons
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