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America's Army => General Chat => Topic started by: Spanky on Sunday, August 18, 2013, 19:09:19 PM

Title: Ladies & Gentleman, We got one of the bugs...
Post by: Spanky on Sunday, August 18, 2013, 19:09:19 PM
Code: [Select]
08/18/13 16:24:56 ScriptLog: Calling Function : private protected final Function SetFOV()
08/18/13 16:24:56 Critical: UObject::ProcessEvent
08/18/13 16:24:56 Critical: (InteractionMaster Package.InteractionMaster,
Function Engine.InteractionMaster.Process_PostRender)

Widescreen FOV function is causing all the problems for SAI-related crashes.

A fix will be pushed soon. Blow up some balloons and get out the vodka, let's party.

*EDIT*
Little bit too soon, there's other problems in the code. More testing, yay!
Title: Re: Help us crash America's Army
Post by: Froster on Sunday, August 18, 2013, 19:14:58 PM
Guys, we need you to restart Assist and join the AAO25 Official #1 server asap. We need a ton of players to log on and help us get Critical Errors. We've got uber debug going now and this should tell us all we need to know.


JOIN IN!

hold on i have some friends with me !
we'll get in now.
Title: Re: Help us crash America's Army
Post by: Spanky on Sunday, August 18, 2013, 19:16:18 PM
Hold on, I messed up.
Title: Re: Help us crash America's Army
Post by: Froster on Sunday, August 18, 2013, 19:18:54 PM
Hold on, I messed up.

yeah i have seen , did u restart the server by mistake?
Title: Re: Help us crash America's Army
Post by: Spanky on Sunday, August 18, 2013, 19:19:14 PM
No, I forgot to update another thing in Assist and had to restart.
Title: Re: Help us crash America's Army
Post by: ForgottenOne on Sunday, August 18, 2013, 19:28:26 PM
Cant seem to join keep getting 'Enable PB to play' or 'Antipoke'
Title: Re: Help us crash America's Army
Post by: nevertalks on Sunday, August 18, 2013, 19:29:03 PM
got critical :P

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 555M   (1422)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Title: Re: Help us crash America's Army
Post by: Froster on Sunday, August 18, 2013, 19:29:55 PM
Cant seem to join keep getting 'Enable PB to play' or 'Antipoke'

try to reset+repair AA.

is everything working as it should spanky ?
Title: Re: Ladies & Gentleman, We got him!
Post by: Spanky on Sunday, August 18, 2013, 19:30:14 PM
See the first post of this thread :)

*EDIT*
There is no fix implemented yet, we will have to compile it and test it to confirm but this looks good.
Title: Re: Ladies & Gentleman, We got him!
Post by: Froster on Sunday, August 18, 2013, 19:31:39 PM
See the first post of this thread :)

*EDIT*
There is no fix implemented yet, we will have to compile it and test it to confirm but this looks good.


Haha Great job!!!
Busted You bastard.

Congratulations!
Title: Re: Ladies & Gentleman, We got him!
Post by: !Phon3^- on Sunday, August 18, 2013, 19:33:44 PM
See the first post of this thread :)

*EDIT*
There is no fix implemented yet, we will have to compile it and test it to confirm but this looks good.

I have a full debug file from when I crashed. Want me to save it just incase?

Last function called was the same before the CE.
Title: Re: Ladies & Gentleman, We got him!
Post by: Spanky on Sunday, August 18, 2013, 19:35:14 PM
If the function is the same, no need. I'm about to push a new update.