AAO25.com
America's Army => General Chat => Topic started by: Spanky on Sunday, August 18, 2013, 19:09:19 PM
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08/18/13 16:24:56 ScriptLog: Calling Function : private protected final Function SetFOV()
08/18/13 16:24:56 Critical: UObject::ProcessEvent
08/18/13 16:24:56 Critical: (InteractionMaster Package.InteractionMaster,
Function Engine.InteractionMaster.Process_PostRender)
Widescreen FOV function is causing all the problems for SAI-related crashes.
A fix will be pushed soon. Blow up some balloons and get out the vodka, let's party.
*EDIT*
Little bit too soon, there's other problems in the code. More testing, yay!
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Guys, we need you to restart Assist and join the AAO25 Official #1 server asap. We need a ton of players to log on and help us get Critical Errors. We've got uber debug going now and this should tell us all we need to know.
JOIN IN!
hold on i have some friends with me !
we'll get in now.
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Hold on, I messed up.
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Hold on, I messed up.
yeah i have seen , did u restart the server by mistake?
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No, I forgot to update another thing in Assist and had to restart.
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Cant seem to join keep getting 'Enable PB to play' or 'Antipoke'
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got critical :P
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 555M (1422)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Cant seem to join keep getting 'Enable PB to play' or 'Antipoke'
try to reset+repair AA.
is everything working as it should spanky ?
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See the first post of this thread :)
*EDIT*
There is no fix implemented yet, we will have to compile it and test it to confirm but this looks good.
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See the first post of this thread :)
*EDIT*
There is no fix implemented yet, we will have to compile it and test it to confirm but this looks good.
Haha Great job!!!
Busted You bastard.
Congratulations!
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See the first post of this thread :)
*EDIT*
There is no fix implemented yet, we will have to compile it and test it to confirm but this looks good.
I have a full debug file from when I crashed. Want me to save it just incase?
Last function called was the same before the CE.
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If the function is the same, no need. I'm about to push a new update.