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Author Topic: help please =)  (Read 636 times)

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Offline billy-no-guns

help please =)
« on: Tuesday, January 16, 2018, 04:05:14 AM »
SERVER KEEPS CRASHING

History:

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 11 MByte 812 KByte 336 Bytes from HD took 0.008288 seconds (0.006171 reading, 0.002117 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down

====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Shutdown Complete ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading AA Server ======
Checking for Map Status for
Result was 50% Point Scale
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Server is trying to load Entry map! Misconfiguration!
Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Server is trying to load Entry map! Misconfiguration!
Failed to enter Entry.aao:
Executing UObject::StaticShutdownAfterError
Failed to enter Entry.aao:

History:

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 11 MByte 812 KByte 336 Bytes from HD took 0.008214 seconds (0.006138 reading, 0.002075 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down

====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Shutdown Complete ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading AA Server ======
Checking for Map Status for
Result was 50% Point Scale
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Server is trying to load Entry map! Misconfiguration!
Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Server is trying to load Entry map! Misconfiguration!
Failed to enter Entry.aao:
Executing UObject::StaticShutdownAfterError
Failed to enter Entry.aao:

History:

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 11 MByte 812 KByte 336 Bytes from HD took 0.011729 seconds (0.008577 reading, 0.003152 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down

====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Shutdown Complete ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading AA Server ======
Checking for Map Status for
Result was 50% Point Scale
Checking MD5 on Coronas.utx
Checking MD5 on CubeMaps.utx
Checking MD5 on InterfaceContent.utx
Checking MD5 on T-285.utx
Checking MD5 on T-ATTACHMENTS.utx
Checking MD5 on T-BRICK.utx
Checking MD5 on T-CampMackall.utx
Checking MD5 on T-Characters.utx
Checking MD5 on T-CONCRETE.utx
Checking MD5 on T-DOORS.utx
Checking MD5 on T-EDITOR.utx
Checking MD5 on T-EQUIPMENT.utx
Checking MD5 on T-FABRIC.utx
Checking MD5 on T-Facade.utx
Checking MD5 on T-FOLIAGE.utx
Checking MD5 on T-FONTS.utx
Checking MD5 on T-FX.utx
Checking MD5 on T-LIGHTS.utx
Checking MD5 on T-LIQUIDS.utx
Checking MD5 on T-mAAp_Pack_6.utx
Checking MD5 on T-mAAp_Pack_7.utx
Checking MD5 on T-mAAp_Pack_8.utx
Checking MD5 on T-Maps-285.utx
Checking MD5 on T-Maps.utx
Checking MD5 on T-MedicTraining.utx
Checking MD5 on T-METAL.utx
Checking MD5 on T-MISC.utx
Checking MD5 on T-SAI.utx
Checking MD5 on T-Screenshots.utx
Checking MD5 on T-SIGN.utx
Checking MD5 on T-SKINS.utx
Checking MD5 on T-SKINS_vehicles.utx
Checking MD5 on T-SKY.utx
Checking MD5 on T-STONE.utx
Checking MD5 on T-TERRAIN.utx
Checking MD5 on T-TILE.utx
Checking MD5 on T-UI.utx
Checking MD5 on T-Weapons.utx
Checking MD5 on T-WINDOWS.utx
Checking MD5 on T-WOOD.utx
Checking MD5 on T2-ATTACHMENTS.utx
Checking MD5 on T2-BRICK.utx
Checking MD5 on T2-CHARACTERS.utx
Checking MD5 on T2-CONCRETE.utx
Checking MD5 on T2-DOORS.utx
Checking MD5 on T2-EQUIPMENT.utx
Checking MD5 on T2-FABRIC.utx
Checking MD5 on T2-FOLIAGE.utx
Checking MD5 on T2-Fonts.utx
Checking MD5 on T2-FX.utx
Checking MD5 on T2-LIGHTS.utx
Checking MD5 on T2-LIQUIDS.utx
Checking MD5 on T2-METAL.utx
Checking MD5 on T2-MISC.utx
Checking MD5 on T2-SIGNS.utx
Checking MD5 on T2-SKINS.utx
Checking MD5 on T2-SKINS_vehicles.utx
Checking MD5 on T2-SKY.utx
Checking MD5 on T2-STONE.utx
Checking MD5 on T2-TERRAIN.utx
Checking MD5 on T2-TILE.utx
Checking MD5 on T2-UI.utx
Checking MD5 on T2-WINDOWS.utx
Checking MD5 on T2-WOOD.utx
Checking MD5 on T3-FX.utx
Checking MD5 on T3-SKINS_vehicles.utx
Checking MD5 on T_AA3_AA_Blackhawk.utx
Checking MD5 on T_AA3_AA_Helicopters.utx
Checking MD5 on T_AA3_Accessories_01.utx
Checking MD5 on T_AA3_Airfield_day_cloudy.utx
Checking MD5 on T_AA3_Airfield_Hangar.utx
Checking MD5 on T_AA3_Airfield_Jet.utx
Checking MD5 on T_AA3_Alley_day_cloudy.utx
Checking MD5 on T_AA3_ARCDecoration.utx
Checking MD5 on T_AA3_ArchitectureCZER_01.utx
Checking MD5 on T_AA3_ArchitectureNEUT_01.utx
Checking MD5 on T_AA3_ARCStructures.utx
Checking MD5 on T_AA3_Buildings_01.utx
Checking MD5 on T_AA3_CVRLarge.utx
Checking MD5 on T_AA3_CVRSmall.utx
Checking MD5 on T_AA3_DCRCommunications.utx
Checking MD5 on T_AA3_DCRDebris.utx
Checking MD5 on T_AA3_DCRFoliage.utx
Checking MD5 on T_AA3_DCRFurniture.utx
Checking MD5 on T_AA3_DCRIndustrial.utx
Checking MD5 on T_AA3_DCRLights.utx
Checking MD5 on T_AA3_DCRMasonry.utx
Checking MD5 on T_AA3_DCRPlumbing.utx
Checking MD5 on T_AA3_DCR_Skybox.utx
Checking MD5 on T_AA3_Decals_01.utx
Checking MD5 on T_AA3_Detail_01.utx
Checking MD5 on T_AA3_DM_PipelineProjectors.utx
Checking MD5 on T_AA3_Doors_01.utx
Checking MD5 on T_AA3_Electronics_01.utx
Checking MD5 on T_AA3_EngineMaterials.utx
Checking MD5 on T_AA3_EngineVolumetrics.utx
Checking MD5 on T_AA3_Engine_MI_Shaders.utx
Checking MD5 on T_AA3_Foliage_01.utx
Checking MD5 on T_AA3_Furniture_01.utx
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Server is trying to load Entry map! Misconfiguration!
Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Server is trying to load Entry map! Misconfiguration!
Failed to enter Entry.aao:
Executing UObject::StaticShutdownAfterError
Failed to enter Entry.aao:

Offline ronski

Re: help please =)
« Reply #1 on: Tuesday, January 16, 2018, 04:30:17 AM »
this is not my area of expertise but does this line have something to do with it?
Server is trying to load Entry map! Misconfiguration!

Offline billy-no-guns

Re: help please =)
« Reply #2 on: Tuesday, January 16, 2018, 04:33:28 AM »
i thought same thing and cheats protection disabled?

Offline WraShadow

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Re: help please =)
« Reply #3 on: Tuesday, January 16, 2018, 11:44:20 AM »
Just a really wild guess since I dunno if 255 refers to number of players, color, or other thing in "team=255" but if its 255 players, then it might be the problem.

Or maybe its just coz your server is not recognized by Battletracker?


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Offline ronski

Re: help please =)
« Reply #4 on: Tuesday, January 16, 2018, 13:00:14 PM »
Just a really wild guess since I dunno if 255 refers to number of players, color, or other thing in "team=255" but if its 255 players, then it might be the problem.

Or maybe its just coz your server is not recognized by Battletracker?
It sounds stupid but if server is set on a tournanent mode, server will crash after last round, unless color setting in server's aao25.ini is white (255,255,255) and server name doesn't contain any special chars. Color setting affects on such thing as servername color, motd message etc so as long as simple server name is white, it works. Never figured out earlier why the color matters, but simple server name is somewhat reasonable, because after last round in tournament mode results will be saved as txt file at server and if I recall servername will be used in .txt filename and fails to save due to failure in filename. That team=255 would somehow explain, that in tournament mode color needs to be white, but Im afraid that value in log wont tell the reason of crash in this thread

Offline [F.U.N]Cpt

Re: help please =)
« Reply #5 on: Tuesday, January 16, 2018, 18:32:26 PM »
 :D

Offline Possessed

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Re: help please =)
« Reply #6 on: Wednesday, January 17, 2018, 02:27:49 AM »
Server is trying to load Entry map! Misconfiguration!
Failed to enter Entry.aao:
Executing UObject::StaticShutdownAfterError
Failed to enter Entry.aao:

self explanatory isn't it xD?

can you post the command line your are using to run the server?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline billy-no-guns

Re: help please =)
« Reply #7 on: Wednesday, January 17, 2018, 03:07:55 AM »
just set to default and doing same thing

// AA25.ORG DEDICATED SERVER INI FILE

// Server port, default is 1716, also uses port+1 and port+2, 1716+1717 must be opened on router for incoming UDP, 1818 is for internal communication only.
// Server also needs to make outgoing UDP connections on 20046,20047 and 27900.
// This can also be set using optional command line argument Port=1716
// If your server has more than 1 IP address use the multihome option to bind the server to 1 address,
// Default is 0.0.0.0 which means listen on all available IP addresses. optional command line argument -multihome=217.146.91.91
port=27026
multihome=217.146.91.91


// WINDOWS ONLY, Process ID must be unique for each server running on this machine, If you have more than 1 server running
// with the same Process ID they will keep crashing each other.
// This can also be set using optional command line argument ID=001
processid=8746

// Admin password is mandatory, gamepass word is for private servers.
// Enter as many player admins lines as you like, one name per line.
// playerslots(number of slots), roundsmatch(number of rounds per match), roundlength(minutes per round)
adminpassword=t10sm
gamepassword=
playeradmin=player1
playeradmin=player2
playerslots=20
roundsmatch=12
roundlength=7


// SERVER INFORMATION, repeatmessage(1 for yes, 0 for no), repeatminutes(minutes)
// Server name and messages colour can be set with colour=Red,Green,Blue (0 - 255)
servername=AA2.5Assist (Lin) Server
motd1=
motd2=
motd3=
colour=255,255,255
adminname=
adminemail=Non-disclosed
repeatmessage=0
repeatminutes=5

// MAP CYCLING (use maps filename), enablecycling(1 for yes, 0 for no), cyclematches(cycle after x matches)
// forcecycle(cycles maps even if no-one is in server), forceminutes(time between forced map cycle)
// If you enable map cycling you must enter more than 1 map line below (map filename).
map=Pipeline
enablecycling=0
cyclematches=15
forcecycle=0
forceminutes=60

// Server Options(1 for yes, 0 for no)
hackhunter=1
pbscreenshots=1
weaponforcer=0
forceweapon=SF
damagemessages=0
miles=0
cheats=0
restartmap=0

// FURTHER ADVANCED CONFIGURATION can be carried out by editing /server/aa25srv.ini
// and aa-pbsv.cfg after it has been downloaded on first run.

cachesizemegs=96
maxspectators=3
maxadmins=3
bdeathmessages=1
bplayersbalanceteams=1
bautobalancebetweenrounds=1
bneverautobalance=0
benableroekick=1
minhonor=8
maxhonor=130
spamprotecttimenades=0
spamprotecttime203=0
sfmod=0
dropprotection=0
tournament=0
chatlogger=0
openslots=0
mapvote=0

Offline billy-no-guns

Re: help please =)
« Reply #8 on: Wednesday, January 17, 2018, 03:19:42 AM »

default   GLOBAL Pipeline -Port=27026 -Multihome=217.146.91.91

 

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