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Author Topic: HACKERS / CHEATERS  (Read 6696 times)

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Jared

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Re: HACKERS / CHEATERS
« Reply #15 on: Monday, January 09, 2012, 14:41:39 PM »
CAL and XPL used things like this, if you want bring back competitive play it would be a nice feature on assist

Offline Koden

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Re: HACKERS / CHEATERS
« Reply #16 on: Monday, January 09, 2012, 14:43:29 PM »
Im not talking about the AA files im talking about other services/apps that are running in the background that pb cant see.

Sadly that's a good point (sadly because i know of the plethora of tools being used).

Offline -GrAz

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Re: HACKERS / CHEATERS
« Reply #17 on: Monday, January 09, 2012, 14:50:16 PM »
yep, thankfully it doesnt take much code to put something like that in place, just the man hours getting all the process names and hash's too look out for & processing them into a database.

Offline Spanky

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Re: HACKERS / CHEATERS
« Reply #18 on: Monday, January 09, 2012, 15:30:36 PM »
Im not talking about the AA files im talking about other services/apps that are running in the background that pb cant see.
I know a guy that rages when you mention Securom because they do the same thing. I think this would be a needless waste of resources as well as a privacy infringement. UScript is long dead and I don't know if C++ hacks work on 2.5. If there's someone out there that's making hacks for 2.5 via UScript, we should get them on our team.

As for MAC, most noobs won't know how to change it and it's pretty easy to get. Cross referencing IP, username, e-mail and MAC will fuck a player over pretty well if they hack.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline -GrAz

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Re: HACKERS / CHEATERS
« Reply #19 on: Monday, January 09, 2012, 16:02:34 PM »
There are arguments on both sides of it. I'm not saying wether it is right or wrong but I do think it should be considered

Jared

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Re: HACKERS / CHEATERS
« Reply #20 on: Monday, January 09, 2012, 16:11:53 PM »
I don't think he means to have everyone running it just for pub play. I think he's talking about building so that when people do matches it could be ran. It would be pointless for pubs imo.

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Re: HACKERS / CHEATERS
« Reply #21 on: Monday, January 09, 2012, 17:09:07 PM »
You can get c++ dlls to work on 2.5 by a few ways. For online hacking purposes, I don't really know how to get them to work except thru injection if that even works. I only know about native codes which is useless unless you have uscript to go along with it AND the AA2.5 headers which nobody has.



Offline -GrAz

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Re: HACKERS / CHEATERS
« Reply #22 on: Monday, January 09, 2012, 17:28:04 PM »
I think he's talking about building so that when people do matches it could be ran.

spot on

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Re: HACKERS / CHEATERS
« Reply #23 on: Monday, January 09, 2012, 17:43:43 PM »
spot on

Good idea for Jonny then. Different server settings/hack detection for clan battles.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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