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Author Topic: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5  (Read 98834 times)

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Offline BlueBlaster

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #45 on: Sunday, February 26, 2012, 15:48:36 PM »
Excellent work ELiZ. We are working to do this together. You're as important to the team as me, or Spanky, or Koden, or anyone else.



Jonnym

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #46 on: Sunday, February 26, 2012, 16:10:10 PM »
I noticed the outside stuff was removed from interdiction, was there a reason, like reduce lag or filesize or something?

Offline Spanky

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #47 on: Sunday, February 26, 2012, 16:12:23 PM »
Terrain is a pain to convert properly (without ELiZ's tools). I just decided to remove it as it made the map too big and the outside wasn't very important IMO. It probably reduced file size quite a bit and for those that have slower computers, playing outside probably lagged them with all the foliage.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Koden

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #48 on: Sunday, February 26, 2012, 16:13:02 PM »
I noticed the outside stuff was removed from interdiction, was there a reason, like reduce lag or filesize or something?

I should have had to make all of the terrain by hand with the terrain brush tool. This is what i was told by Spanky and i believe it wouldn't have been a simple process.

We posted almost at the same time. The outside might be used for another interesting map, it looks like a jungle :)

Offline Spanky

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #49 on: Sunday, February 26, 2012, 16:16:41 PM »
Part of it too was that we all took a break for a while from the editor. Rummage was my first conversion in a long while and when I did the terrain for it, it was a huge pain. I believe if I had done it right, it would have made things easier but it's fine as-is.

I could have done Interdiction's terrain but I still stand by what I said to Koden; It's too much work for not enough benefit. I mean, it makes the map bigger which is bad for small teams and the outdoor area isn't used much past 10-20 seconds every round.

I was also inspired by the outdoor area to make my own jungle/forest map so for those that like that type of gameplay, I'll try to keep working on that.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #50 on: Sunday, February 26, 2012, 16:50:53 PM »
Here is Beta4..

Most terrain Issues is solved..
Until I solve the encoding ot the nametable I'll use a Names.txt that contains the Byte->Name translations.
Canyon  now converts, but I'm still having problems, I think it's because the long names, 64 bytes.

Be prepared for it takeing ages to convert, I now lookup all the names that is in the Names.txt, and only if it not on the list, I try to decode it.

http://dl.dropbox.com/u/62876385/AARE300Beta4.zip

Offline ELiZ

Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #51 on: Sunday, February 26, 2012, 17:13:35 PM »
Here is Beta5.
It now loads the Failing Maps, Canyon+3 others.
It still have problems with the ZoneInfos on those Maps, but at least it loads them now.

http://dl.dropbox.com/u/62876385/AARE300Beta5.zip

Offline Koden

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #52 on: Sunday, February 26, 2012, 18:15:45 PM »
Yay :D that's great, wonderful job EliZ!

Offline -Dave-

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #53 on: Tuesday, March 06, 2012, 15:52:34 PM »
guys if someone want to do map he download this ?

Offline Spanky

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #54 on: Tuesday, March 06, 2012, 16:06:30 PM »
No, this is just the converting tool. There is no public mapping tool for 2.5.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline -Dave-

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #55 on: Tuesday, March 06, 2012, 16:19:53 PM »
ah kk

Offline ELiZ

Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #56 on: Sunday, March 11, 2012, 16:43:29 PM »
Good news, finally cracked the nametable nut.
So now all packages loads correctly

So here is the v1.0 of the new program :

http://dl.dropbox.com/u/62876385/AA2.8.5Converter.v.1.0.zip

Now that the nametable issue is fixed, I should be able to move quickly to the real issue, strip away the material already included in the 2.5.0 packages, but under a different packagename.



Offline Spanky

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Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #57 on: Sunday, March 11, 2012, 16:45:02 PM »
Awesome! I'll have a look at this in a bit :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #58 on: Sunday, March 11, 2012, 17:00:01 PM »
Here is the complete Code for the Second layer of encryption that is applied to the name table.
The first I have already posted in this thread.
Code: [Select]
        offset = gheader.NameOffset
        ReDim nametable(gheader.namecount - 1)
        For f = 0 To gheader.namecount - 1
            NameStr = ""
            Call ReadIndexFromArray(offset)
            bsa = (-bt) - 1
            offset = offset + bl
            nextRol = 5
            For yu = 1 To bsa
                S1 = cc(offset)
                S2 = cc(offset + 1)
                S3 = S1 Xor S2
                For g = 1 To nextRol
                    S3 = ROR8(S3)
                Next g
                NameStr = NameStr & Chr(S3)
                offset = offset + 2
                nextRol = (S1 + 3) And 7
            Next yu
            nametable(f).text = NameStr
            offset = offset + 1
            offset = offset + 2
            ReDim nametable(f).flags(4)
            For yu = 0 To 3
                nametable(f).flags(yu) = cc(offset + yu)
            Next yu
            offset = offset + 4
        Next f
Looking back in what I was doing wrong, I cant help but slap myself for beeing stupid.
Considering how easy the solution is when I see it, it the row with:

Code: [Select]
nextRol = (S1 + 3) And 7

I thought they would do something completely different, after all, they were connected with the Army after all, I assumed the level of encryption would be more complicated.

The above code, and the first layer posted before can be used to mess with 2.8.5, so it’s up to you to moderate it or not as you see fit.

Offline ELiZ

Re: Guide for converting game assets from America's Army 2.8.5 to America's Army 2.5
« Reply #59 on: Sunday, March 11, 2012, 17:04:35 PM »
v1.1 us ip.

No improvements featurewice, it just load packages faster:

http://dl.dropbox.com/u/62876385/AA2.8.5Converter.v.1.1.zip

 

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