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America's Army => General Chat => Topic started by: -GrAz on Thursday, December 22, 2011, 04:15:35 AM

Title: Greetings
Post by: -GrAz on Thursday, December 22, 2011, 04:15:35 AM
Evening all! I'm going to be downloading and installing 2.5 tonight!

Coming in to offer my assistance with any programming you need doing. (C#,C++,VB,.NET,Obj-C,DirectX,OpenGL & other SDK's)  outside of work hours that is! 

I originally intended in attempting to get permissions for the 2.8.5 build and begin a closed community development project with it.  Although nobody at AA central will reply to me about it and I refuse to allow AA3 to take over and ruin this game.

I also have several other programming friends willing to help out and living down from the university I graduated at I could easily get more junior developers to help out.

Hit me up if you need any help with anything, and Ill see you on the servers.
Title: Re: Greetings
Post by: Jonnym on Thursday, December 22, 2011, 06:00:17 AM
I'm the original developer of 2.5Assist but i'm not really a coder and the thing was just thrown together, the code is not very tidy. It was developed using RealBasic because the software need to run on Linux and Mac as well as windows and RB allows us to compile for all platforms using one base code. You can download the source code at sourceforge.
I have ideas on writeing our own Auth, account managment, horor and Stats system and i'm absolutly confident this can be done, But the question is, Is it worth it, I'm going to wait and see how many people are interested first. I don't want to comit many hours of my time for a game that could end up dying.
Title: Re: Greetings
Post by: -GrAz on Thursday, December 22, 2011, 08:40:46 AM
Of course, there is no point unless you have a large enough audience, but I think it would help bring alot of the people back to 2.5.

I am familiar with RealBasic, have used it previously before I started with Obj-C.

How many players do you currently have on 2.5? say on any given night?
Title: Re: Greetings
Post by: Jonnym on Thursday, December 22, 2011, 11:05:20 AM
About 20. Usually only enough to fill 1 server.
Title: Re: Greetings
Post by: -GrAz on Thursday, December 22, 2011, 11:51:37 AM
Which isnt a great deal less than 2.8.5 to be fair.
Title: Re: Greetings
Post by: kMx on Thursday, December 22, 2011, 13:33:16 PM
dwnloading 2.5 again too
Title: Re: Greetings
Post by: Spanky on Thursday, December 22, 2011, 14:52:30 PM
I know this is a bit off-topic since you guys are talking about Assist and auth servers and whatnot but I wouldn't be completely against doing mAAp work if there was an audience for it.
Title: Re: Greetings
Post by: -GrAz on Thursday, December 22, 2011, 15:08:13 PM
I was just thinking about maps,  would be a good idea.

Just been on 2.5, there are a few tweeks i would make the assist, but other than that its had a good job done to it.  If the code is a bit messy theres nothing a bit of refactoring cant do.
Title: Re: Greetings
Post by: Spanky on Thursday, December 22, 2011, 15:29:53 PM
I was just thinking about maps,  would be a good idea.

Have you seen/heard of mAAp?
Title: Re: Greetings
Post by: -GrAz on Thursday, December 22, 2011, 16:31:16 PM
Yeah i have, done some impressive stuff before.

I have been looking at the code tonight and it does need a good clean up, with some kind of naming convensions putting on the variables/methods etc so its easier to just pick up and look at.  I have modified my copy now on my computer so I have a little box ontop of my windows all the time so I know when people are online by glancing at the bottom right of my screen.

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F9763%2Ftopdb.jpg&hash=d00b50d409e376b7c22633e60121d495)
Title: Re: Greetings
Post by: Spanky on Thursday, December 22, 2011, 19:17:21 PM
I must admit, that's pretty cool looking.
Title: Re: Greetings
Post by: [Nifty]-mister on Thursday, December 22, 2011, 21:33:16 PM
Anything i could do to help i am in, i think that if we provide a good service people will come i know alot of people from 2.8.5 that are willing to go down with us, just because 2.8.5 and all AA2 died past sunday.
Title: Re: Greetings
Post by: -GrAz on Friday, December 23, 2011, 03:42:42 AM
Most of my friends are programmers too so I don't think we would ever be short on people to ask to help contribute.  I've been messaging some old people I used to play with back in the day to tell them to download and play :P
Title: Re: Greetings
Post by: [Nifty]-mister on Friday, December 23, 2011, 06:20:24 AM
I got replies from at least 20 more player that are willing to play AA2 every nigth as we were doing on 2.8.5, they say that if the only way to play is 2.5 they will come down.

  The only problem i see is that there are not hosting companies that are willing to host a server for this game.
Title: Re: Greetings
Post by: -GrAz on Friday, December 23, 2011, 06:30:28 AM
I got replies from at least 20 more player that are willing to play AA2 every nigth as we were doing on 2.8.5, they say that if the only way to play is 2.5 they will come down.

  The only problem i see is that there are not hosting companies that are willing to host a server for this game.

Could always talk some round, or just rent servers and set it up manually.
Title: Re: Greetings
Post by: -GrAz on Friday, December 23, 2011, 06:51:17 AM
Ha! could see if i could use some work servers too i suppose
Title: Re: Greetings
Post by: [Nifty]-mister on Friday, December 23, 2011, 07:48:31 AM
I can't belive i have agreed in soemthing with skrewy 10k post bring people together!

 @skrewy I could do what u ak skrewy, the thing is that this servers are not designed to run games, and the other problem is the internet bandwith wich is really low and we would all lag out!
Title: Re: Greetings
Post by: Jonnym on Friday, December 23, 2011, 09:08:01 AM
For servers to run properly in the post auth era, they need to be run using 2.5Assist Server, This rules out use gaming server providers. The best options is to rent a L-VPS-01 from eukhost.com. These are difficult to set-up as they are bare Linux servers so AA25.org will install and set-up your L-VPS-01 for you free of charge, you will then be able to log-in to it using VNC. These will be good for 20-slots and cost 19GBP(29dollars). Hosted in the UK so good ping from US and Europe.

The only problem with post era 2.5 servers is they are difficuly to admin, We cannot use player admins anymore for security reasons, You can only be a Player, or you can be an Admin spectating. You cannot be an Admin and a player at the same... Which is annoying.
Title: Re: Greetings
Post by: -GrAz on Friday, December 23, 2011, 11:36:36 AM
it is slightly annoying yet not a game killer.
Title: Re: Greetings
Post by: [Nifty]-mister on Friday, December 23, 2011, 14:22:19 PM
I just want to play the  F´ing game!
Title: Re: Greetings
Post by: Spanky on Friday, December 23, 2011, 14:27:47 PM
server needs to run maap, atleast pipeline. cos nate made the pressure vessels on it look silly but I've never told him.

I never made those, I just imported them into the game. Got a problem with them, talk to Delta. He made and textured those. They have vastly less polygons than the original ones.

Anyway, on topic:
I might be able to host a small server now that I have upgraded internet. At least a test one before money is sunk into servers. What's wrong with playeradmins Jonny?

You guys know what's creepy? I have a file on Dropbox that I wrote up some ideas for "AA Classic". Out of curiosity I went and looked at the date I made it. 2 years ago to the day. Some ideas are lame but there might be something decent:
http://dl.dropbox.com/u/464376/headshot/aaclassic.txt
Title: Re: Greetings
Post by: Jared on Friday, December 23, 2011, 15:02:33 PM
Why not port 2.5 over to your own game? Fix the security errors then start a small community on that?
Title: Re: Greetings
Post by: Spanky on Friday, December 23, 2011, 15:11:54 PM
Why not port 2.5 over to your own game? Fix the security errors then start a small community on that?

I think that's the idea. Problem is though that while mods can be made for 2.5, the core files cannot be easily altered as far as I know. Everyone should bear in mind that the UnrealEd engine we have is AA v2.4.1. I was told there's individuals that have the engine between 2.7 and 2.8 but I never got ahold of that.
Title: Re: Greetings
Post by: Jared on Friday, December 23, 2011, 15:50:39 PM
2.8 came with unreal editor didn't it?
Title: Re: Greetings
Post by: Spanky on Friday, December 23, 2011, 16:04:15 PM
2.8 came with unreal editor didn't it?

Dumbed down, only for maps. The one we have can edit code and import/export items and pretty much do anything the devs did.
Title: Re: Greetings
Post by: Jonnym on Friday, December 23, 2011, 16:06:35 PM
They stopped mods being loaded into the game engine at about 2.7, So we cant do much with the newer versions. Can't use player admins because as soon as someone realises who the admins are they can just log-in with those names and be admins too. Anybody can take any name unless we make a new auth system.
Title: Re: Greetings
Post by: Alex on Friday, December 23, 2011, 16:16:59 PM
They stopped mods being loaded into the game engine at about 2.7, So we cant do much with the newer versions. Can't use player admins because as soon as someone realises who the admins are they can just log-in with those names and be admins too. Anybody can take any name unless we make a new auth system.
Oh yeah. I remember people doing that when the Auth system went down a few times a while ago.
Title: Re: Greetings
Post by: Spanky on Friday, December 23, 2011, 16:19:52 PM
Ok, yea that makes sense. There should be a way to figure out how the auth system worked and just replicate it. That or build a new auth system with a MySQL database or something.
Title: Re: Greetings
Post by: Jared on Friday, December 23, 2011, 16:21:39 PM
that would be a good starting point
Title: Re: Greetings
Post by: [Nifty]-mister on Friday, December 23, 2011, 21:56:54 PM
Ok, yea that makes sense. There should be a way to figure out how the auth system worked and just replicate it. That or build a new auth system with a MySQL database or something.

 I can help with the database i don't know much about it but i know some tricks.

  We can also make something out of this

http://battletracker.com/forum/general/battletracker-news/p2721585-discontinue-authentication-support-for-america-s-army-2/#post2721585
Title: Re: Greetings
Post by: Koden on Saturday, December 24, 2011, 08:17:46 AM
Have you seen/heard of mAAp?

You reminded me about aa-maps.net (the website doesn't exist no more but a little cache does http://web.archive.org/web/20080309115831/http://www.aa-maps.net/, back in maybe 4 or 5 years ago there was a community that used to make maps and some pretty cool thing like this (by vvaffenpazzer):

http://www.youtube.com/watch?v=-rbjr_VEdA8

And maps like this one (by Spetsnaz, which is still active but on other games).

http://www.youtube.com/watch?v=qX1JjRJL

I've been lurking the thread a little yesterday ^^' i'm not a programmer, i just model some things, but i'd love to see AA2 back and operative aswell.

Title: Re: Greetings
Post by: -GrAz on Saturday, December 24, 2011, 13:35:51 PM
I think that's the idea. Problem is though that while mods can be made for 2.5, the core files cannot be easily altered as far as I know. Everyone should bear in mind that the UnrealEd engine we have is AA v2.4.1. I was told there's individuals that have the engine between 2.7 and 2.8 but I never got ahold of that.

I like this idea ^^

In regards to an SQL base that does hold some other security issues in itself.  I work alot with MSSQL on a daily basis and have to go to great lengths in both the software code and stored procs etc to ensure it's secure.
Title: Re: Greetings
Post by: Spanky on Saturday, December 24, 2011, 14:51:16 PM
You reminded me about aa-maps.net (the website doesn't exist no more but a little cache does http://web.archive.org/web/20080309115831/http://www.aa-maps.net/, back in maybe 4 or 5 years ago there was a community that used to make maps and some pretty cool thing like this (by vvaffenpazzer):

http://www.youtube.com/watch?v=-rbjr_VEdA8

And maps like this one (by Spetsnaz, which is still active but on other games).

http://www.youtube.com/watch?v=qX1JjRJL

I've been lurking the thread a little yesterday ^^' i'm not a programmer, i just model some things, but i'd love to see AA2 back and operative aswell.

Yea, that's how mAAp started. Me and BlueBlaster used to frequent those forums in awe of what they did. Then as 2.7 and 2.8 came out, interest dropped and when 2.8's map editor came out the site pretty much died. BlueBlaster had the idea of finding all the maps those guys made at aa-maps.net and putting them into a pack. A few versions in, we got the Unreal Editor from iZi (the admin at aa-maps) and started fixing up the maps and making our own.

Most of the maps in the mAAp Pack are from the guys at aa-maps.net, just refinished, updated and a few bugs fixed:
http://dl.dropbox.com/u/464376/mAApPackFiles/Screenshots.png



In regards to an SQL base that does hold some other security issues in itself.  I work alot with MSSQL on a daily basis and have to go to great lengths in both the software code and stored procs etc to ensure it's secure.

It's all I know and all I could contribute. I was just mentioning it as an idea because it's fairly easy to work with and scale to add features. I'm think it would be fairly easy to compile some uscript to make calls like jQuery's .get();
Title: Re: Greetings
Post by: Spanky on Saturday, December 24, 2011, 19:20:06 PM
What are you going to be using the SQL base for?

Also if you would be starting at some point to start looking at stat tracking i would happily write an iOS and Android app for people to check their stats (one of those pointless apps people seem to like with game these days). Anything I can do to help get more people in I will. And happily holidays all!

Haha, pointless apps :P Knowing what I know now about MySQL, PHP and whatnot, it seems pretty easy to build a stat tracking website. I know for a fact that DRAAT would never be modified/upgraded to support anything more than what it has now.

I mentioned the SQL base for account handling in-game. I just threw that idea out there as I know of no other database methods that would be easy. This would make for a nice web interface for users accounts as well. Hell, with a mod, you wouldn't need to build a stat tracking website, just submit a player's stats when the round ends or they leave the server. It would probably have weak points for stat hacking but I don't think there's much to worry about in a small community, plus there could be reporting.
Title: Re: Greetings
Post by: Alex on Saturday, December 24, 2011, 20:29:37 PM
As a serious question, is 2.5 really worth saving? The last few times I ever went on it was just one server populated and it was a stupid modded server every single time. Would there even be a large enough player base for it to be worth it?
Title: Re: Greetings
Post by: Spanky on Saturday, December 24, 2011, 20:59:09 PM
As a serious question, is 2.5 really worth saving? The last few times I ever went on it was just one server populated and it was a stupid modded server every single time. Would there even be a large enough player base for it to be worth it?

Great question. Until the answer is yes, and until there is proof, I'm not doing anything other than talking.
Title: Re: Greetings
Post by: [Nifty]-mister on Saturday, December 24, 2011, 21:13:31 PM
     You sound ike skrewy...
 I know that the worst thing i could probably say to you lol, but i agree with you... 2.5 was great and still is. But people moved on to other versions or other games, what we really need to do first is get people involved i am quite sure that most of us has an msn full of AA contacts get in touch with them, let them know what is going on and ask if they want to come back.. if we get enough people maybe even nate will play again...
Title: Re: Greetings
Post by: Go_Cat75 on Sunday, December 25, 2011, 02:54:47 AM
I got replies from at least 20 more player that are willing to play AA2 every nigth as we were doing on 2.8.5, they say that if the only way to play is 2.5 they will come down.

  The only problem i see is that there are not hosting companies that are willing to host a server for this game.

Could always talk some round, or just rent servers and set it up manually.

I like what your doing not sure you will get AA2.5 in Australia.  People are hoping v2.8.5 will get fixed.

I had a server in Brisbane which had the best of both worlds, over 100MB of BW U/D and a low ping to oversea's clients..
I could probably get this up and running again on AA2.5 if that's what you need.

Overseas players may come on to it.  They did on 2.8.x.  Most OS Server have way to higher ping for me as they tend to go for price rather than quality.

Title: Re: Greetings
Post by: Koden on Sunday, December 25, 2011, 05:28:41 AM

Most of the maps in the mAAp Pack are from the guys at aa-maps.net, just refinished, updated and a few bugs fixed:
http://dl.dropbox.com/u/464376/mAApPackFiles/Screenshots.png

I can spot the Yeti watching the tv in one of those pics lolz.

Btw, if you let 2.8.5 players know that there's a chance to track and get tracked on 2.5, some might come back. My own opinion anyway is that many server admins kept hosting the same maps for a wee bit too long (many wonderful maps haven't been hosted in ages) but it's just imho ;) as far as for the way so many people used to play 2.8.5 before the services shutdown, i think it wouldn't be an issue for em to play 2.5 (i am actually a coop aficionado but there are really few of us coop lovers at this time).

Oh, and there's a clan called Fair Dinkum Gamers playing from Australia, they also host a couple custom servers i think. 
Title: Re: Greetings
Post by: mamerize on Sunday, December 25, 2011, 11:13:18 AM
first of all.. i wanna thank u all for keeping 2.5 alive. ur guys really help me before...
now seem AA2 community once again need help. :D.

i've seen 2.5.org server on 2.5. seem people love it... & me too  ;)
idea to develop out own auth, honor and tracking systems was a great idea..

Keep the good work!.
Title: Re: Greetings
Post by: mamerize on Sunday, December 25, 2011, 11:27:25 AM
opss.. 1 more thing... if ur guys need an admin on ur server let me know.

i was active on 2.5 ,  admin on our clan server. i also one of leader on our clan.
i think some one have a good care at ur server...

my name on game is---> [K][K].mamerize

Thx

www.kingkillerz.darkbb.com
Title: Re: Greetings
Post by: [Nifty]-mister on Sunday, December 25, 2011, 15:51:56 PM
Maybe mister can pull NIFTY out of hiding.

 I have benn trying to for the past few months....

 www.niftyclan.net
Title: Re: Greetings
Post by: BlueBlaster on Monday, December 26, 2011, 21:10:03 PM
!!!
I took a huge break from the internet and I come back to find the yearly 2.5 revival session hahaha

Most of you all seem excited to start doing work on 2.5 again, but let me chime in here as someone whose modded and created lots of content for the game. The engine it runs on it terribly old, buggy, has rampant unfinished code strewn on there by multiple devs from the armyops team, and is not 100% open to modify by us because we plainly don't have all the files needed.

You guys can go ahead and bring the game back, but itll just be the same game that it was from the beginning; and thats very boring. I love the game as much as you guys, but this needs some serious work in order to be special. The only way I can see this happening is if it were made from vanilla on a solid engine (has to be better than the crap it's running on now).

Actually IMO, the game ran the best (and I mean by how well it was coded and optimized) on version 2.3. The only thing holding it back on 2.3 are some of the games rules and mechanics (various animation speeds and tweaks, grenade throw length, bla bla bla you know those things). I also consider graphics to be a hold back on it, even though I guess some people might like it for nostalgic purposes.

But yeah, I sorta blabbered on there. If you guys come up with a solid idea to make 2.5 spectacular I'm interested. Or if you're bringing it back to dick around and have some fun and competitive play, you can count me in on that too :)
Title: Re: Greetings
Post by: BlueBlaster on Monday, December 26, 2011, 23:14:22 PM
I played with Dann like last month. There's still 1 or 2 really good players on there still. And AA is still probably the only game that gets me really tense when I'm the last one on my team. Fucking amazing.
Title: Re: Greetings
Post by: [Nifty]-mister on Tuesday, December 27, 2011, 07:59:59 AM
I was thinking about the database and all shit this morning while i was having my yearly bath so... i cam up with this...

 what about if we ask to the battletracker team to run an authorization server that points to the usernames registered in their log in database?

  Or we could just do something like that our very own AAclassic.com our auth server would be pointing to the site and you could register there and with that very same account you would be able to play.
Title: Re: Greetings
Post by: -GrAz on Tuesday, December 27, 2011, 17:59:06 PM
what about if we ask to the battletracker team to run an authorization server that points to the usernames registered in their log in database?


That  would be ideal really as they have a massive database of exisiting users, but I cant see it happening, Homey is never on the website as it is these days doubt he would want to enter into passing details across.
Title: Re: Greetings
Post by: Spanky on Tuesday, December 27, 2011, 18:11:54 PM
That  would be ideal really as they have a massive database of exisiting users, but I cant see it happening, Homey is never on the website as it is these days doubt he would want to enter into passing details across.

It would also be better having total control of the system instead of relying on someone else to update/fix code you're unfamiliar with.
Title: Re: Greetings
Post by: -GrAz on Tuesday, December 27, 2011, 18:21:20 PM
It would also be better having total control of the system instead of relying on someone else to update/fix code you're unfamiliar with.

yep that too, has there been an increase in 2.5 players recently at all? im too lazy to search for stats ive had a busy few days ^^
Title: Re: Greetings
Post by: Whoopass on Wednesday, December 28, 2011, 00:36:21 AM
Lots of great talk about things, but i think you're over thinking a lot of things on one hand and missing the expenses on the another.

First off, if you want to provide more attractiveness to the game, you have to provide more functionality to the administrators. You absolutely can't remove what's already available to them because if you haven't noticed, it's why more servers turned into modded ones; the people hosting them want the power to change them. What you see on most servers now is call AA mods - http://aamods.com/ (it's probably what lead to the army deciding to end AA2 auth as they found a way to hack it) - so you really couldn't make the auth a paid thing if you want this to succeed (that will be tough).

So in hindsight of that, features like the player admin and server customization is going to have to be there if you plan on getting more members to come back.

So now you'll say what about the security issues? Well two things, you guys did have the right idea on the database thing with battletracker, but instead of using it, why not just get a dump of the user names, more specifically the PB GUIDs. Which leads to the next thing, use the PB GUID tracker http://www.evenbalance.com/ to lock security based on tag and player name locks, so people can't log in using your name or clan tag - and thus not take over your server. The problem is this is a paid service by PB - but you may be able to make a server script that will do the same thing.

Moving forward, in regards to servers, buy a dedicated one. They cost probably 200-400 a month (depending on specs) but you can get like 10 IPs and then sell the service of servers to 10 groups for $40/month of an auth server - with no slot limits. Or introduce slot limits and make a little more. http://www.gameservers.com/dedicated/ (this is just one among the other many providers out there).

Realistically if you want to reduce load on the auth server then what you need to do is make information store locally on the servers running where the players join and then have them upload that information back after the players session. This means you'd have to configure the server's end as well that are running the AA servers - so that they store the information - which forces everyone to run your scripts or not be tracked / auth. That could be a downside but the upside is then you could make the auth server something simple like a web server that just holds a lot of information and have all the servers talk to it. Or have the servers store the information in a file for up to a period of time and then update the server information after a period of say 5 minutes or 10 minutes depending on the load. Very similar to how battletracker works (just they pull from the actual game and the game servers - you guys would be customizing the game server with your scripts to load straight from the servers.

This may be a smarter way to start to see if people start biting. Just some ideas.
Title: Re: Greetings
Post by: Spanky on Wednesday, December 28, 2011, 05:43:51 AM
Just to toss it out there, I've (painstakenly) gotten the old mAAp forums running again. I know there was a lot of good ideas on there, not just for maps. It should be setup as read-only so don't try to go and register and post, it's not meant as an active forum, just a data archive.

So, here it is:
http://maap.natescomp.com

I did this because I know I sent a letter out to Pragmatic and I believe to some devs or public relations people at America's Army. Maybe it's possible to get in touch with the right people and rebuild the old game with the right tools. Worth a shot.


Perhaps a starting point with THE guy that ported 2.5 to linux and mac...
https://bugzilla.icculus.org/describecomponents.cgi?product=America's%20Army
http://twitter.com/icculus
Title: Re: Greetings
Post by: Hybrede on Wednesday, December 28, 2011, 08:59:54 AM
Hello all i have no idea how to help but i approve of this game.
 
p.s skrewy sent me
 :o
Title: Re: Greetings
Post by: urban-ninja on Wednesday, December 28, 2011, 09:17:39 AM
wassup folks, just thought i'd post to share my support.

if there's anything i can assist with, i would be happy to do so, competent with php and 3d gfx

Title: Re: Greetings
Post by: Koden on Wednesday, December 28, 2011, 09:52:05 AM
Just to toss it out there, I've (painstakenly) gotten the old mAAp forums running again. I know there was a lot of good ideas on there, not just for maps. It should be setup as read-only so don't try to go and register and post, it's not meant as an active forum, just a data archive.

So, here it is:
http://maap.natescomp.com

I did this because I know I sent a letter out to Pragmatic and I believe to some devs or public relations people at America's Army. Maybe it's possible to get in touch with the right people and rebuild the old game with the right tools. Worth a shot.


Perhaps a starting point with THE guy that ported 2.5 to linux and mac...
https://bugzilla.icculus.org/describecomponents.cgi?product=America's%20Army
http://twitter.com/icculus

Thank you for taking back the mAAp forum, i'm pretty interested about custom map making and since AAmissionDepot went down (they stopped paying that domain months way before shutting down the auth/honour services!) a lot of custom related content has gone.

I took a look at Gordon's work and i was impressed. This guy ported many of the most important titles that can be played on Linux.

p.s. a guy from our clan got some kind of a response from AA official developers (from Phoenix), still it honestly isn't that much:

Quote from: Phoenix
We're quickly working to put together solid information that will assist the AA2 community. Please let us know of any resources that you find helpful. Hopefully we'll have this sorted out very soon.
Title: Re: Greetings
Post by: JunK on Wednesday, December 28, 2011, 11:41:14 AM
Sounds nice the new maps..  ;D

if there is some help needed, Im in! I will just do everything, to bring this legendary game back a life!!!
Title: Re: Greetings
Post by: -GrAz on Wednesday, December 28, 2011, 15:11:10 PM
p.s. a guy from our clan got some kind of a response from AA official developers (from Phoenix), still it honestly isn't that much:

Im impressed he got a reply, damn site more than what I got (nothing) after several emails and PM's.



I
Title: Re: Greetings
Post by: Spanky on Wednesday, December 28, 2011, 15:50:09 PM
Im impressed he got a reply, damn site more than what I got (nothing) after several emails and PM's.

Same here.
Title: Re: Greetings
Post by: [Nifty]-mister on Wednesday, December 28, 2011, 16:11:24 PM
Same here.

  well lets see what else can we get from this? is a huge step in the rigth direction.
Title: Re: Greetings
Post by: SunshineReggae on Wednesday, December 28, 2011, 16:48:46 PM
was greatest games ever.. more than 2000 hours played.. and all 4 nothing :/

i really hope they will bring us aa2 back..
Title: Re: Greetings
Post by: JunK on Wednesday, December 28, 2011, 17:13:08 PM
was greatest games ever.. more than 2000 hours played.. and all 4 nothing :/

i really hope they will bring us aa2 back..

Try to help us & invite old clans and players back to 2.5 and about this great community and there plans.  :D
Title: Re: Greetings
Post by: Spanky on Wednesday, December 28, 2011, 17:36:40 PM
Try to help us & invite old clans and players back to 2.5 and about this great community and there plans.  :D

Not to be a downer but has anyone actually said that work will be done on 2.5? My understanding about this thread is that it's just talk and ideas. I think what needs to happen first is the players themselves need to show interest and motivation for an "AA Classic" to be brought back. There's been several people that have put a lot of work (most notably, Jonny) into trying to keep 2.5 alive and interesting. As far as I'm concerned, all the efforts have failed to keep a significant user base. I mean, someone mentioned a server of 20 people? Even 50 people isn't worth the time and effort to rebuild AA.

What we need (IMO):
Someone knowledgeable in UScript - I don't imagine Berry (Crusade) is available much anymore. There's TONS of coders for UT2004, or at least there used to be. There's got to be someone that would love the opportunity to do something unique. I actually know someone that loves UT and is learning C++, that might pan out interesting.
A decent version of the UnrealEd engine - What we have isn't meant for 2.5, it just happens to work.
A way to form an authentication/tracking database - Some interesting links:
http://forums.epicgames.com/threads/522253-Uscript-MySQL-Class
http://ut2004.titaninternet.co.uk/forums/showthread.php?t=15293

It would be cool to talk to some devs and beta testers to see if we can get a hold of some files. It might also be a good idea to look into the old hackers that made honor hacks, they might know a bit about how the authentication or player database system worked - enough to replicate our own.
Title: Re: Greetings
Post by: Jared on Wednesday, December 28, 2011, 19:29:18 PM
Berry probable knows how the auth works... i wonder if you could get in touch with ghost that might have berry's contact, i found their old forums, http://dg.nexuz.net/forums/

I also agree with nate, we tried everything for aa 2.x and everyone seemed to be in to make it work, but then about a month later everyone was like fuck it.

I think we would need headshot community to get at least 100+ in member support...and who know's the dann man might come back :D

I could probable get old lc members back in if i see thing's pick up around here. Also someone might try and contact Grinder.... last time i talked with him he was pissed at me but someone else could try :) he should have good knowledge about how things work auth wise
Title: Re: Greetings
Post by: Spanky on Wednesday, December 28, 2011, 19:42:36 PM
Also someone might try and contact Grinder....

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2FmAApPackFiles%2Fggif.gif&hash=26c8afb37c7af9d676bd63ef9e3cba65)

He told me at one time that he had the editor version between 2.7 and 2.8. Before everything got encrypted when compiled. He provided proof as well... UnrealEd with Steamroller loaded (then called SurlyBass).

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2FmAApPackFiles%2Fed.JPG&hash=a69a589e355cc6b2aec07aca8dc6966b)
Title: Re: Greetings
Post by: Jared on Wednesday, December 28, 2011, 19:49:26 PM
Yeah that's the grinder i'm talking about, back when i played for _[Ancients]. He showed me a shit ton about the game... how hit boxes work, etc he use to be a beta and he knew that game inside and out.
Title: Re: Greetings
Post by: Jonnym on Wednesday, December 28, 2011, 21:27:52 PM
You guys sound like you want to do something spectacular with the engine, I was only planning to bring back Auth, Honor and Stats tracking. I all ready have all the knowledge and tools to do that. Build a SQL database to store user accounts and use a combo of password and Uscripts to authenticate users logging into server. It would however only work on servers running on 2.5Assist Server.
I would need help to build a web-page to display the stats, PHP coding to access the database.
Title: Re: Greetings
Post by: Spanky on Wednesday, December 28, 2011, 21:57:32 PM
You guys sound like you want to do something spectacular with the engine
Well it would be nice to fix things up or even use a newer version of the game and port it over to Linux & Mac. As well as fixing mAAp up. Small steps though, not some 2-year project that has no beta releases.

I would need help to build a web-page to display the stats, PHP coding to access the database.
Definitely something I could help with. But, for me to participate/help, I would need to see proof of a significant user base and desire from the community.
Title: Re: Greetings
Post by: Jared on Wednesday, December 28, 2011, 22:14:44 PM
I could also help develop the web app for stats etc but I'm with Nate on the community support
Title: Re: Greetings
Post by: Alex on Wednesday, December 28, 2011, 22:37:06 PM
So 2.5 is completely down? There are servers up but I can't log in.
Title: Re: Greetings
Post by: Jonnym on Thursday, December 29, 2011, 02:24:59 AM
need to use assist, normal aa interface will not work anymore.
Title: Re: Greetings
Post by: [Nifty]-mister on Thursday, December 29, 2011, 08:23:09 AM
So 2.5 is completely down? There are servers up but I can't log in.

 Yeah bro i have never stopped using assist is the besti thing that could happend to 2.5

@nate and every1 else that is interested in helping the comunity:

  I think that if all you do is talking and talking nothing good will come out of this, if you dont start making betas or showing some work people wont get interested because there will be nothing to hold them back here, and they will end up moving to other games or AA3...

 I personally will put my 2cents playing the game we will all love and that bring us all back together.

 @killa hit me on steam if you want to grab a quick 2.5 game just the 2 of us.

Title: Re: Greetings
Post by: Spanky on Thursday, December 29, 2011, 13:54:27 PM
I think that if all you do is talking and talking nothing good will come out of this, if you dont start making betas or showing some work people wont get interested because there will be nothing to hold them back here, and they will end up moving to other games or AA3...
Point taken.

I would need help to build a web-page to display the stats, PHP coding to access the database.
Work is slow right now, I have a fair bit of free time. I know a decent amount of PHP and MySQL. If that's the route you want to go then let's talk and set something basic up. I'm willing to do the inital work to get AA functioning again, after that I'll have to wait and see how many people actually play before doing much else. One thought though before I forget, if you're doing your own Auth system, you won't have to have "Normal" and "mAAp" modes anymore :)

*EDIT*
By the way, I have the DRAAT server scanner PHP code. The crucial file that scans servers and pulls information for tracking. VirtualKiller gave it to me a while back :)
Title: Re: Greetings
Post by: [K][K].Zipferurtyp on Thursday, December 29, 2011, 13:59:58 PM
need to use assist, normal aa interface will not work anymore.

really? i still go inside with normal AA interface????
only for MAAP maps i need assist
Title: Re: Greetings
Post by: Alex on Thursday, December 29, 2011, 14:26:08 PM
doesnt draat require u to add server i.ps into the tracker instead of it scanning the game and getting stats of all the (honor) servers?
Yeah, but that wouldn't be too difficult with the few servers 2.5 actually still has.
Title: Re: Greetings
Post by: Koden on Thursday, December 29, 2011, 14:26:54 PM
really? i still go inside with normal AA interface????
only for MAAP maps i need assist

If i am correct the browser still works but it asks you to login (which isn't possible anymore) therefore you should join a server by console command (not that great). AA25 assist is pretty handy and has a better GUI than the official client (which is many years old anyway). I discovered that the assist also checks for the right UDP/TCP ports to be open if you want to host a server.
Title: Re: Greetings
Post by: Spanky on Thursday, December 29, 2011, 14:27:47 PM
doesnt draat require u to add server i.ps into the tracker instead of it scanning the game and getting stats of all the (honor) servers?

I think that was just because of Scabies' hosting firewall. The servers had to be added to the exception list. Either way Killaman is right.
Title: Re: Greetings
Post by: Jared on Thursday, December 29, 2011, 15:14:55 PM
doesnt draat require u to add server i.ps into the tracker instead of it scanning the game and getting stats of all the (honor) servers?

i think all trackers work this way
Title: Re: Greetings
Post by: BlueBlaster on Thursday, December 29, 2011, 15:43:18 PM
I got so lost reading this hahaha. There's ideas being thrown everywhere.

What are we trying to do here? It seems like the biggest thing trying to happen right now is getting auth, honor, and stat tracking. Seems like we should start with that since jonny already has everything planned. He just needs someone to build the site aggregating the stats and we already have a lot of people at headshot who know php/mysql.

Baby steps first, then people will come.
Title: Re: Greetings
Post by: [Nifty]-mister on Thursday, December 29, 2011, 15:43:54 PM
Happy to see we are getting the elephant of the groud (and i don't mean skrewy's mum) if there's anything i could do to help just let me know peeps!

Baby steps first, then people will come.


Baby steps were already given... and that lead this all fine people to do something great like MAAP!
Title: Re: Greetings
Post by: -GrAz on Thursday, December 29, 2011, 17:41:08 PM
Lots of things being said in here.

I think the most important thing to do would be to introduce an auth system first (just my opinion)

---------

My programming experience is in c++,c#,vb,PROLOG,obj-c,directx,OpenGL. So anything you need me to do let me know. Most my games dev had been physics and AI based. Do have limited experience of ut2004 and its easy enough to pick up tbh.
Web development has been in asp.net and MsSQL