AAO25.com

America's Army => General Chat => Topic started by: august on Monday, February 09, 2015, 00:49:47 AM

Title: Getting New Players
Post by: august on Monday, February 09, 2015, 00:49:47 AM
Opening this thread to discuss and come with ideas on how to get more new players and how to keep those players active:

-advertise the game on gaming sites such as Gaming on Linux, LinuxGames, MMORPG.com, MPOGD and so forth

-contact http://www.bugsgang.com/ (http://www.bugsgang.com/) and try to combine forces

-keep all the flame wars, spams and all negative discussions out of the shoutbox. That is why we have forums and private messages
Title: Re: Getting New Players
Post by: ArmyAntiCheat on Monday, February 09, 2015, 03:50:04 AM
I like your passion but it won't work, we already done that.
Title: Re: Getting New Players
Post by: Vanoke on Monday, February 09, 2015, 04:39:43 AM
Opening this thread to discuss and come with ideas on how to get more new players and how to keep those players active:

-advertise the game on gaming sites such as Gaming on Linux, LinuxGames, MMORPG.com, MPOGD and so forth

-contact http://www.bugsgang.com/ (http://www.bugsgang.com/) and try to combine forces

-keep all the flame wars, spams and all negative discussions out of the shoutbox. That is why we have forums and private messages
if you have idears you can work on it. Talking is 1  to do sumthing is 2 , thats the point.  You can try ore led it die.
Title: Re: Getting New Players
Post by: Ganja on Monday, February 09, 2015, 06:24:31 AM
Opening this thread to discuss and come with ideas on how to get more new players and how to keep those players active:

-advertise the game on gaming sites such as Gaming on Linux, LinuxGames, MMORPG.com, MPOGD and so forth

-contact http://www.bugsgang.com/ (http://www.bugsgang.com/) and try to combine forces

-keep all the flame wars, spams and all negative discussions out of the shoutbox. That is why we have forums and private messages

I like your motivation !

I totally agree with the shoutbox thing, I believe it is scaring some people away to see some people arguing about this and that ...

And about busgang, is it like chevyplace? Same concept?
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Monday, February 09, 2015, 08:51:19 AM
I would guess bugsgang would be something similar, but I'm not sure.

I know Chevy's place has next to noone playing, every time I've tried to look at their site it says 0 players, so not really anyone to "join forces" with there. But as I said, I don't know about bugsgang so it might be a bit different there.
Title: Re: Getting New Players
Post by: august on Monday, February 09, 2015, 09:38:38 AM
if you have idears you can work on it. Talking is 1  to do sumthing is 2 , thats the point.  You can try ore led it die.

Here is the thing. Anyone can do advertisements, but for those advertisements to be considered official and for gaming sites to even consider a game, let alone a game such as AA25, the info needs to be sent by admins.

To ArmyAntiCheat, have you guys sent publicity emails to those sites on a regular basis? How about sending private messages to players on the official AA forums? It is all about constant publicity and what I like to call "legal harassment"

But really, what would be needed is a publicity team (1-2, possibly 3 people) whose jobs would be to constantly promote AA25 in all possible and legal locations.
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Monday, February 09, 2015, 10:03:42 AM
Well, what AAC did (I suppose about a year ago) was go to some of the (Mac?) gaming sites and promote us. A lot of the people thought it was spam, though, because he posted the exact same message everywhere.
With that said, I don't know of any "official" communication.

We did do a mass email some time ago. But the problem is, we don't have all the emails of everyone who ever played AA (or used a tracker account) since we don't control tracker (plus we had some other problems, you can search the forum for them if you wish).

It would definitely be awesome if there was a few people who were doing advertisement. And I don't personally feel it has to be an admin. Just posting about our project does not really depend on that. I suppose we would, of course, need to have a clear understanding of what we're promoting/advertising. Because, as has been stated time and time again on these forums, we don't own AA (in fact, in reality we're probably violating the EULA by modifying it), the only thing we can advertise is Assist, which provides authentication in order to play AA in a safe environment.
Title: Re: Getting New Players
Post by: august on Monday, February 09, 2015, 11:40:47 AM
Well, what can be promoted is AA and the availability of old version AA.
As far as contacting players, I see two methods:

-go on official AA forums and private message all players posting in old AA boards.
-go to battletracker and private message/email players who were playing AA.

There is no problem with posting the same message on different websites, but the thing would be for Assist to be listed on gaming sites as a game/gaming software.

But seriously, the thing that needs to fixed right way is this shoutbox/Assist chat. There is too much spamming, flaming and drama on there.
Title: Re: Getting New Players
Post by: Vanoke on Monday, February 09, 2015, 12:14:45 PM
Bad point is the name of this: AAO25  / 25Assist .
It needs a action name ,  If you make mergandice than adleast whit First Person Shooter  ( tactical gameplay) in front of it
Title: Re: Getting New Players
Post by: ArmyAntiCheat on Monday, February 09, 2015, 12:37:41 PM
Like teddy said, I have done lots of advertising after the launch of new client. I went through most of gaming forums not just MAC but pc too promoting and advertising the game, the player base then increased up to 200 when the client has been released with advertisement all together, but it all went to standard player base eventually, to me it just looks impossible to keep 200 player base, since AA has done mostly everything they could to get more people it always seems to drop after sometime. I like your passion, I bet everyone does but this has been discussed many times, even on private forums how to improve player base, to be honest I believe we have went out of ideas, promoting game on steam would definitely increase player base but steam won't do that. If you have time and willingness, then of you go and do the best to bring more people to the game. If anyone has good ideas I believe they say it here, there could be more accomplishment done if we work together towards getting this community bigger and wider just throw out some ideas on the table. I been banned on most of those forums I advertised considering it was a spam but lets keep discussion open.
Title: Re: Getting New Players
Post by: ELiZ on Monday, February 09, 2015, 12:46:31 PM
Even after everything I've been involved in to make AA2 in the minds of the players over at AAPG, there is still people that don't know that AA2 still exist in the form of 25Assist.

One way we could add awareness, would to voluntary use a banner that advertised http://aao25.com (http://aao25.com) as a signature over at AAPG forum, or even perhaps as a steam icon(I don't know if that is possible).

What I say is that we might need some "official" banners to be used.
Title: Re: Getting New Players
Post by: august on Monday, February 09, 2015, 13:45:02 PM
Absolutely Eliz!! Great place to start!!

-Regarding steam, what I have done is added Assist to my games manually, but I do agree that the name would need to be changed to something more recognizable. Maybe AA2-Assist or something similar. This way we don't lose the Assist identity and becomes more recognizable.

-for gaming forums/sites, I believe having an Assist developer post the info would be better than a regular player. In addition, there is need for only 1 thread per site/forum and that thread should be modified somehow.

-track your gameplay on Raptr.com. They already have an AA2 communities which you can join at http://raptr.com/game/Americas-Army-20 (http://raptr.com/game/Americas-Army-20) and http://raptr.com/game/Americas-Army-Special-Forces (http://raptr.com/game/Americas-Army-Special-Forces)

And PLEASE, remove the shoutbox/Assist chat. It is only drama. If players have problems with a server, they need to email the server admin instead of posting here.
From the stats Eliz posted yesterday, everyone can see that Assist is getting new/returning players, however in my humble opinion, once they see all the crap on shoutbox/Assist chat, they are being turned off..
Title: Re: Getting New Players
Post by: Koden on Monday, February 09, 2015, 14:00:09 PM
And PLEASE, remove the shoutbox/Assist chat. It is only drama. If players have problems with a server, they need to email the server admin instead of posting here.
From the stats Eliz posted yesterday, everyone can see that Assist is getting new/returning players, however in my humble opinion, once they see all the crap on shoutbox/Assist chat, they are being turned off..

That is perfectly right but i find the shoutbox to be just showing which kind of people play the game right now. So the issue would still be with the people (like the ones who managed to get banned on AA2, on AAPG servers and even on some clan forums due to their utterly awesome behavior *coughwolfcough*)
Title: Re: Getting New Players
Post by: august on Monday, February 09, 2015, 14:05:21 PM
The issue of the shoutbox is that it represents the Assist community wrongly because of a few bad apples.
I would rather have a stats page showing players activity in game like the ones Eliz posted than the shoutbox.

Also, the whole home page needs a complete overhaul. To be specific, the home page should show only official news about Assist development, community news (written in an official tone) and a Must have is an About Assist. A player who comes on here has currently no way to know what Assist 2.5 is about.
Title: Re: Getting New Players
Post by: Spanky on Monday, February 09, 2015, 14:11:33 PM
We do have a Steam group that needs some work, maybe it should be advertised more?
http://steamcommunity.com/groups/AAO25 (http://steamcommunity.com/groups/AAO25)

Also, the whole home page needs a complete overhaul. To be specific, the home page should show only official news about Assist development, community news (written in an official tone)
That's what we have now. The homepage is for news, both community and development. There just hasn't been much development lately. There have been updates but nothing that's really news worthy. We could probably announce things more but at what point does it become spam?

a Must have is an About Assist. A player who comes on here has currently no way to know what Assist 2.5 is about.
This is something that's been mentioned before. We have a whole pile of information on how to use Assist but nothing what what it actually IS. I think we all just assume that anyone coming here would know what it's about. That's not how we get new players though.
Title: Re: Getting New Players
Post by: august on Monday, February 09, 2015, 14:20:16 PM
-I had no idea about the Steam community. Just joined. All news posted on here need to be posted on Steam and on Raptr. As a matter of fact, I just posted about Assist on Raptr.

-for the home page, all the posts are written in a blog style instead of a news style. For me, a better posting would be "Assist is excited to announce this month Big Clan Day" or whatever, followed by times/days, servers available, maps used and such.  Also, the home page doesn't need to have latest topics and all of that.

-for the About, new players are the lifeblood of a game. In the case of Assist it is even more true. Old players and AA veterans such as myself understand what Assist is, however new players and those that have not touched AA since 2007-2008 may not.
Title: Re: Getting New Players
Post by: Vanoke on Monday, February 09, 2015, 14:43:39 PM
Like this!????
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F540%2Fw9zAvs.png&hash=56d08edcf6986ee4afa7ff623a095d73) (https://imageshack.com/i/f0w9zAvsp)
Title: Re: Getting New Players
Post by: Ganja on Monday, February 09, 2015, 14:50:59 PM
I 100% agree that the homepage should be much more professional, appealing and information giving.
Title: Re: Getting New Players
Post by: ELiZ on Monday, February 09, 2015, 14:51:49 PM
Like this!????
No, better.
A banner is more like this:
http://www.webestools.com/signatures-maker-forum-phpbb-sig-generator-images-banner-signature-online-photoshop.html (http://www.webestools.com/signatures-maker-forum-phpbb-sig-generator-images-banner-signature-online-photoshop.html)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww.auplod.com%2Fu%2Fupldoa4b8eb.png&hash=028fcd003b00356cc1323ba1a62c9b0e)

As I see it should have the following information:
AA2
25Asisst
http://aao25.com (http://aao25.com)
Perhaps the playername.

Title: Re: Getting New Players
Post by: Spanky on Monday, February 09, 2015, 15:03:44 PM
I'll let other people handle Raptr, that program annoys me to no end. Steam needs some help, it looks like I'm admin on there but I don't see much to do, might just be that I have no idea how to use Steam Groups. Might be best to let someone else handle the Steam side of things.

As for cross-posting, I've got Facebook & Twitter setup that way, I think Steam and Raptr would have to be manually done.

I'm not sure what you mean about the news posts. Maybe you can explain the difference between blog style and news style? The titles can't be too long, otherwise they overlap and makes things ugly. All pages, including the forum, have the sidebar. It's not just about the latest topics but also the donation box, shoutbox, stats and Teamspeak viewer. It wouldn't do any good to omit the latest posts with the rest of the sidebar still there, plus it would take away the continuity.

One of the things I was working on before I screwed up the site and lost the information by restoring a backup was a history of Assist with release dates, changelogs and all that good stuff. I'd like to see that back again, perhaps in the 'About' section.

Let's use this thread as a jumping off point for the About section. What are the basics that we should cover? Should we have a history or should it just be straight to the point?




*EDIT*
Vanoke, it's time for me to say something you probably don't want to hear;
You have Photoshop talent, I won't dispute that, but I would not use your talent to create promotional graphics. I have not seen anything of yours that is professional. The things you create are fun but not something that should be seen as the first thing when people hear about Assist. I understand that this project is not a paid, professional group of people doing this seriously but at the same time, we need new users to understand that this isn't some new flash-in-the-pan project that may die tomorrow. We've been around long enough to know what we're doing and any promotional graphics need to reflect that. While I've been part of Assist and AA, I've tried to keep a level of professionalism both in my writing and in the website/graphics. The reason is, anybody can start up a shitty clan site with bad graphics and guess what, nobody takes them seriously. I've been there, I've had shitty sites and it's a joke. When you bring a level of professionalism to the table, people pay attention and realize that it's something that's been around a while and that there's people behind the project that actually care. That's the way I view it anyway, even though I can be a prick at times.
Title: Re: Getting New Players
Post by: Alex on Monday, February 09, 2015, 15:27:02 PM
I didn't even know we had a steam group..... Why did nobody tell me this? :P
Title: Re: Getting New Players
Post by: Ganja on Monday, February 09, 2015, 15:27:56 PM
No, better.
A banner is more like this:
http://www.webestools.com/signatures-maker-forum-phpbb-sig-generator-images-banner-signature-online-photoshop.html (http://www.webestools.com/signatures-maker-forum-phpbb-sig-generator-images-banner-signature-online-photoshop.html)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww.auplod.com%2Fu%2Fupldoa4b8eb.png&hash=028fcd003b00356cc1323ba1a62c9b0e)

As I see it should have the following information:
AA2
25Asisst
http://aao25.com (http://aao25.com)
Perhaps the playername.



I gave it a quick try hehe, it's pretty simple.
There should be a word (verb) linking 25Assist to Americas Army 2.5.
And there might be too much empty space

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fs29.postimg.org%2Fq4ukdsbmv%2Fimage.png&hash=b168092fbb8baafabd3414b7a6f7f7ed)

I'm doing this for fun, maybe I'll give someone an idea to make a better one :)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fs10.postimg.org%2Fu29ds9lfd%2Fbanner.png&hash=cc25db5c1623a9d954bd11e1de6bcd99)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fs27.postimg.org%2F62p2d1j8j%2Fimage_1.png&hash=27e8080fbbe57fcc802772300c82ffe4)

And as icon it would be pretty badass to merge these too:

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fs7.postimg.org%2Fazt1gxbd3%2Fbrand.png&hash=a933a0b117d5d7ed574b37c4937e870d)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fs11.postimg.org%2F48sm4nyhb%2Famericas_army_2_icon.png&hash=4e6e0735e67220b1805b104401389a3e)
Title: Re: Getting New Players
Post by: Vanoke on Monday, February 09, 2015, 15:49:35 PM
Even after everything I've been involved in to make AA2 in the minds of the players over at AAPG, there is still people that don't know that AA2 still exist in the form of 25Assist.

One way we could add awareness, would to voluntary use a banner that advertised http://aao25.com (http://aao25.com) as a signature over at AAPG forum, or even perhaps as a steam icon(I don't know if that is possible).

What I say is that we might need some "official" banners to be used.

You did talk to about a icon eliz so this was the icon :)
Title: Re: Getting New Players
Post by: NoBigDeal on Monday, February 09, 2015, 16:17:05 PM
@august: I'm glad that someone finally took the initiative ...

As for the name / banner: should be easily recognizable and readable at the same time. Furthermore, acronym CM (Client Manager) should be a good addition.
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Monday, February 09, 2015, 16:26:25 PM
Old players and AA veterans such as myself understand what Assist is, however new players and those that have not touched AA since 2007-2008 may not.
IMHO even that is not really true. Years back when AA was at it's highest, there was no Assist and even when there was later on, it wasn't mandatory.

t section. What are the basics that we should cover? Should we have a history or should it just be straight to the point?

I believe the first thing the "About Assist" section should have is what Assist is and what it does.
It's good that on the opening page on aao25.com we have "Assist. America's Army community", it tells people what it's all about, but the About page should firstly say what Assist is used for, how it helps to authenticate users, keep track of points (mentioned Battletracker here would be neccessary at this point), helps protect against cheaters and the likes.

Then further down the page, I would imagine could be a history section with a bit more information about what it grew from and what it has grown into along with release dates and potentially major release notes (where applicable).

I've actually brought this up before I believe, and last time I searched for the video review of the site, but I couldn't find it. I know somebody had some youtuber (or something) evaluate our page (I believe it was quite soon after the new layout was released) and then the link was posted here. The guy liked the overall look of it if I remember correctly, but his main problem was that he didn't get what it was all about. He was just guessing that it's about some FPS game.

Just my ?0.02
Title: Re: Getting New Players
Post by: Vanoke on Monday, February 09, 2015, 16:56:22 PM
I did juse to a part of Announcement from ! march but is this ok.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F912%2FcQ1lnO.jpg&hash=c80035ef543632d29e9f7c0d146463f4) (https://imageshack.com/i/pccQ1lnOj)
Title: Re: Getting New Players
Post by: Dialects on Monday, February 09, 2015, 17:27:04 PM
I'll come up with a few promotional banners.
Title: Re: Getting New Players
Post by: august on Monday, February 09, 2015, 21:03:12 PM
To Spanky

-I can take care of Raptr. I use it daily
-cant do Steam as I am not on there that much
-for the about section, I see it as 2 tabs. 1 tab a short about, 2nd tab full history of Assist
----------------------
I love the graphics I am seeing. I will start using them.
Title: Re: Getting New Players
Post by: Spanky on Monday, February 09, 2015, 23:05:45 PM
I love the graphics I am seeing. I will start using them.

I would suggest against doing that. There should be a unified feel, 'official' promotion material, if you will.
Title: Re: Getting New Players
Post by: august on Monday, February 09, 2015, 23:06:59 PM
Understood.
Personally I am not qualified to make graphics, so I will let someone else do it.  Also, check your email.
Title: Re: Getting New Players
Post by: Dialects on Monday, February 09, 2015, 23:35:19 PM
I'll do the official promotion graphics. It seems right given I was the one that designed the logo and helped build the current Assist layout. Jared would be a better potential but he's currently AFK. I'll have them ready by tomorrow morning/afternoon.

Good to see this thread going. It's a nice fresh air of motivation.
Title: Re: Getting New Players
Post by: august on Monday, February 09, 2015, 23:38:24 PM
Thanks. What would be even more nice is to remove this shoutbox. It is getting out of hand.....
Title: Re: Getting New Players
Post by: Dialects on Monday, February 09, 2015, 23:49:10 PM
Thanks. What would be even more nice is to remove this shoutbox. It is getting out of hand.....

I just brought this matter to the rest of the Administrators. We'll have a verdict as well as an announcement on any future changes to our current shoutbox and the way it works shortly. Meanwhile, feel free to PM me if the shoutbox is getting out of hand again and I'll take care of it.

By the way, welcome to the community : )
/Dialects
Title: Re: Getting New Players
Post by: [SWISS]Merlin on Tuesday, February 10, 2015, 03:56:53 AM
i would not remove the shoutbox. its good integrated in assist.
having problems like auth went down, its a good place to inform a lot of players in a fast way - also them (most) not using this forum.

but having assist in any way on steam, this would be perfect - and boost this game for sure.
Title: Re: Getting New Players
Post by: Vanoke on Tuesday, February 10, 2015, 06:51:41 AM
+1

i would not remove the shoutbox. its good integrated in assist.
i would not remove the shoutbox. its good integrated in assist.
having problems like auth went down, its a good place to inform a lot of players in a fast way - also them (most) not using this forum.

but having assist in any way on steam, this would be perfect - and boost this game for sure.
having problems like auth went down, its a good place to inform a lot of players in a fast way - also them (most) not using this forum.

but having assist in any way on steam, this would be perfect - and boost this game for sure.
Title: Re: Getting New Players
Post by: august on Tuesday, February 10, 2015, 09:01:30 AM
If you don't want to remove the shoutbox, fine. Then it needs to be heavily moderated either in person or with a bot ala IRC. As a matter of fact, that would be one solution. Replace the shoutbox with an IRC server. Used to run an IRC server for Acclaim back in the day....
Title: Re: Getting New Players
Post by: Petrol on Tuesday, February 10, 2015, 09:31:30 AM
Quake NET IRC may be what you want.
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Tuesday, February 10, 2015, 10:15:26 AM
I used IRC back in the day. But that was 10 years ago.

I don't know about the advancements in IRC, maybe it's nowadays more browser-based, but back in the day one would have to download another program for it, which we don't want.
I suppose it might be possible to implement it to Assist as well, but I don't really see how that would solve the problem.
Title: Re: Getting New Players
Post by: Koden on Tuesday, February 10, 2015, 10:24:34 AM
A lot of people just use Teamspeak nowadays.
Title: Re: Getting New Players
Post by: Lord-of-War on Tuesday, February 10, 2015, 11:04:21 AM
IRC is no good - can be attacked by trojans & Co. easily

Lord-of-War  :style:
Title: Re: Getting New Players
Post by: august on Tuesday, February 10, 2015, 11:54:31 AM
Lord of War, anything can be attacked/hacked.

There are web based softwares for IRC:

https://kiwiirc.com/ (https://kiwiirc.com/)
https://www.mibbit.com/ (https://www.mibbit.com/)
Title: Re: Getting New Players
Post by: Spanky on Tuesday, February 10, 2015, 13:07:43 PM
The biggest battle would be integrating it into Assist. If you can figure out how to add IRC to a RealBasic project, that might be a way to go. Maybe.

The shoutbox will not be removed, it is more of an asset than a negative. It can be moderated (users banned and shouts deleted) but the issue is that it's NOT being moderated. I've mentioned privately that an option would be to setup a better moderator team on AAO25 and set the shoutbox to be managed by moderators, not just admins.
Title: Re: Getting New Players
Post by: Petrol on Tuesday, February 10, 2015, 13:32:36 PM
Spanky. Please design from real basic really.

Please start new project which will be next version of assist. I'm little bit busy at the moment, but I can help you if you want. Find people. Write down idea. Freeze 25assist. Make project. Give task.

As I said rewriting the game is best idea. But second possibility of creating better assist is good idea to.
Title: Re: Getting New Players
Post by: Koden on Tuesday, February 10, 2015, 13:56:05 PM
The biggest battle would be integrating it into Assist. If you can figure out how to add IRC to a RealBasic project, that might be a way to go. Maybe.

The shoutbox will not be removed, it is more of an asset than a negative. It can be moderated (users banned and shouts deleted) but the issue is that it's NOT being moderated. I've mentioned privately that an option would be to setup a better moderator team on AAO25 and set the shoutbox to be managed by moderators, not just admins.

Is there something you can do to censor foul language? (i know, people will make up odd alternatives, but still)
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Tuesday, February 10, 2015, 14:10:41 PM
Spanky. Please design from real basic really.

Please start new project which will be next version of assist. I'm little bit busy at the moment, but I can help you if you want. Find people. Write down idea. Freeze 25assist. Make project. Give task.

As I said rewriting the game is best idea. But second possibility of creating better assist is good idea to.

And what exactly makes this new Assist "better"? I've yet to see an example.
Title: Re: Getting New Players
Post by: Petrol on Tuesday, February 10, 2015, 14:13:15 PM
Should i hack it again?
Title: Re: Getting New Players
Post by: Lord-of-War on Tuesday, February 10, 2015, 15:01:05 PM
Make "The Fireman" moderator of the
shoutbox and there will be eternal peace

Lord-of-War  :style:
Title: Re: Getting New Players
Post by: august on Tuesday, February 10, 2015, 18:56:29 PM
The biggest battle would be integrating it into Assist. If you can figure out how to add IRC to a RealBasic project, that might be a way to go. Maybe.

The shoutbox will not be removed, it is more of an asset than a negative. It can be moderated (users banned and shouts deleted) but the issue is that it's NOT being moderated. I've mentioned privately that an option would be to setup a better moderator team on AAO25 and set the shoutbox to be managed by moderators, not just admins.

That would be a solution. A moderator team supervised by a community manager. And the community manager would report to the administrators
Title: Re: Getting New Players
Post by: [SWISS]Merlin on Wednesday, February 11, 2015, 03:10:17 AM
i did think about other options.

not that long time ago, there have been matches and scrims all around with aa2. for example at the "German's e-League", which do manage and host a lot of the actual games like aapg, cod, ww2...

and there was also a small community who did matches for aa2. and this was, in my eyes, a real good commercial part. all others (almost thousends) of players did see that aa2 is running and having matches.

the not so good thing about it at all is, that its written only in the german language. but i will try to ask about a implementation there for a multilanguage register section. then it would be easy to have professional hosted matches again. and without the hacking/macro using players, it will be much more interesting at all.

further we could make then at assist something like banner, telling all the players (like at assist/browser section) that matches are active and they could join, having a try. 2 goals for me then: 1st - other players will see that aa2 is still running and even playing matches. 2nd - there is somthing new to aa2 again.

and to take care about the reason why this did die, we could start (i can arrange that for sure) with a season for 2vs2, then it's easy to make the match dates with other players/clans.

what would you all think about that idea? who would like to play matches again - in a small way to start (2vs2)? it all about having activity and fun, at a part where other players play other games. beeing able to see that aa2 is a "new" game for some of them, or just recognize aa2 is still alive.

let me know - i would try to arrange that - but i need feedback about; the idea and the players.

thank you


http://www.desbl.de/index.php?page=Portal (http://www.desbl.de/index.php?page=Portal)
Title: Re: Getting New Players
Post by: -Vegeta- on Wednesday, February 11, 2015, 04:05:09 AM
I like your motivation !

I totally agree with the shoutbox thing, I believe it is scaring some people away to see some people arguing about this and that ...

And about busgang, is it like chevyplace? Same concept?
And this coming from the biggest mouth in the shoutbox.
Title: Re: Getting New Players
Post by: Ganja on Wednesday, February 11, 2015, 06:27:14 AM
And this coming from the biggest mouth in the shoutbox.

When's the last time you saw me saying something negative in it?
Title: Re: Getting New Players
Post by: [SWISS]Merlin on Wednesday, February 11, 2015, 08:39:14 AM
i didn't see that at the shoutbox about 10 hrs ago alredy the idea about competitions was ongoing. but in fact a reason more to think about that at all. but we should start with an "external" competition provider, because other players there will recognize that aa2 still is running.
Title: Re: Getting New Players
Post by: august on Wednesday, February 11, 2015, 09:32:37 AM
FraggedNation is probably your best bet. Only need 1 person to run tournaments there and no need to get some admin to agree.
Title: Re: Getting New Players
Post by: [K][K].187 on Wednesday, February 11, 2015, 09:55:19 AM
more rules and changes daily =  less players  =  less fun .

before 2.5  and 2.8.5 was shut down  there was hundreds

now we lost hundreds

how to bring them back ?? 
how about we try to keep the ones we have first ??
Title: Re: Getting New Players
Post by: Petrol on Wednesday, February 11, 2015, 10:05:42 AM
We have to renew the game( get original one from US, or rewrite new one). We also may try to get founds from kicstarter. We laso may renew assist. But first we have to get known about each other http://aao25.com/forum/games-programming/show-us-your-skilz (http://aao25.com/forum/games-programming/show-us-your-skilz)!/
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Wednesday, February 11, 2015, 10:07:57 AM
I admire that you want to increase our player base, Petrol, but as has been said time and time again, making a new game will do just that, make a new game. It won't be the same. It won't attract the same people.
Title: Re: Getting New Players
Post by: august on Wednesday, February 11, 2015, 10:10:45 AM
more rules and changes daily =  less players  =  less fun .

before 2.5  and 2.8.5 was shut down  there was hundreds

now we lost hundreds

how to bring them back ?? 
how about we try to keep the ones we have first ??

generally, server rules are left to server owners.
Raptr has about 17k players on its AA community http://raptr.com/game/Americas-Army-Special-Forces (http://raptr.com/game/Americas-Army-Special-Forces) and the only way to get some of them back is to post news/info on there just like what I did.
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Wednesday, February 11, 2015, 10:14:28 AM
generally, server rules are left to server owners.
Raptr has about 17k players on its AA community http://raptr.com/game/Americas-Army-Special-Forces (http://raptr.com/game/Americas-Army-Special-Forces) and the only way to get some of them back is to post news/info on there just like what I did.
I would be willing to bet that most of them are there from the time before Assist and unless there's been news about us there they don't even know about the project.

And I don't know exactly how raptr works, but since you do, I believe it would be welcome for someone to post news about AA2.5 and/or Assist there.
Title: Re: Getting New Players
Post by: [K][K].187 on Wednesday, February 11, 2015, 10:15:53 AM
i have tried to post every where i know , even sent 100 messages via private in battle trackers...

 i have gotten some people back but others  never log in BT  or read messages any more.

i agree with what you say  more talk more chance..
Title: Re: Getting New Players
Post by: august on Wednesday, February 11, 2015, 10:21:52 AM
That is my point. Constant PR needs to be done. I already posted on Raptr and will continue to post news on there.

Also, as mentioned in this thread, we need an "About" section?

Are the official signatures ready to go?
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Wednesday, February 11, 2015, 10:22:15 AM
i have tried to post every where i know , even sent 100 messages via private in battle trackers...

 i have gotten some people back but others  never log in BT  or read messages any more.

i agree with what you say  more talk more chance..
BT wise it would be best to use their tools to email the people instead of PMing them.

Here's where you can find the email button:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSZbEank.png&hash=deb4a12c7c7d33b593cff063331d3187)
Title: Re: Getting New Players
Post by: [SWISS]Merlin on Wednesday, February 11, 2015, 10:44:21 AM
i have tried to post every where i know , even sent 100 messages via private in battle trackers...

 i have gotten some people back but others  never log in BT  or read messages any more.

i agree with what you say  more talk more chance..

i would like to say that you should start to read the whole forum about what has be done the last 12 month to get players back. then maybe there is no need to post the players at bt :)

most guys of you all do play other games like dod, ww2, wot and aapg. go there and talk to them about aa2 assist and how easy it is installed for free. some will join then. another hard way to get new players, but it works.
Title: Re: Getting New Players
Post by: Vanoke on Wednesday, February 11, 2015, 11:30:49 AM
i did think about other options.

not that long time ago, there have been matches and scrims all around with aa2. for example at the "German's e-League", which do manage and host a lot of the actual games like aapg, cod, ww2...

and there was also a small community who did matches for aa2. and this was, in my eyes, a real good commercial part. all others (almost thousends) of players did see that aa2 is running and having matches.

the not so good thing about it at all is, that its written only in the german language. but i will try to ask about a implementation there for a multilanguage register section. then it would be easy to have professional hosted matches again. and without the hacking/macro using players, it will be much more interesting at all.

further we could make then at assist something like banner, telling all the players (like at assist/browser section) that matches are active and they could join, having a try. 2 goals for me then: 1st - other players will see that aa2 is still running and even playing matches. 2nd - there is somthing new to aa2 again.

and to take care about the reason why this did die, we could start (i can arrange that for sure) with a season for 2vs2, then it's easy to make the match dates with other players/clans.

what would you all think about that idea? who would like to play matches again - in a small way to start (2vs2)? it all about having activity and fun, at a part where other players play other games. beeing able to see that aa2 is a "new" game for some of them, or just recognize aa2 is still alive.

let me know - i would try to arrange that - but i need feedback about; the idea and the players.

thank you


http://www.desbl.de/index.php?page=Portal (http://www.desbl.de/index.php?page=Portal)
Sound good idear 2vs2  ore 3vs3  But if its possible on Assist TS and so far its possible english talk and whit a 2 ghost watcher, (referee)
Title: Re: Getting New Players
Post by: -Vegeta- on Wednesday, February 11, 2015, 11:36:13 AM
When's the last time you saw me saying something negative in it?

last time I spoke in it. week ago?
Title: Re: Getting New Players
Post by: Ganja on Wednesday, February 11, 2015, 11:40:17 AM
Sound good idear 2vs2  ore 3vs3  But if its possible on Assist TS and so far its possible english talk and whit a 2 ghost watcher, (referee)

Please Vanoke, try to understand that in competition "ghosting" is allowed. It's pretty usefull for teamwork.
Title: Re: Getting New Players
Post by: Bart! on Wednesday, February 11, 2015, 12:09:39 PM
Please Vanoke, try to understand that in competition "ghosting" is allowed. It's pretty usefull for teamwork.
Ghosting is still subjective anyways.
As long as you can not see enemies positions by spectating and use first person view only, I do not see the real issue of using ts.
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Wednesday, February 11, 2015, 12:30:35 PM
Ghosting is still subjective anyways.
As long as you can not see enemies positions by spectating and use first person view only, I do not see the real issue of using ts.
100% agree.

In fact, I've seen far worse than TS being used. I know of 2 brothers who often palyed next to eachother. Now when 1 of them was dead and the other got flashed, the flashed guy could just look at the screen next to him and walk away as if not flashed, hell they even killed people this way...
Title: Re: Getting New Players
Post by: -Vegeta- on Wednesday, February 11, 2015, 13:05:13 PM
You had player loads of them. But selfish ass holes hiding on the easy side/joining the winning team/ point grabbers. You know them all. Most of then lived for AA 2.5 and cant give it up. There still here and still ripping it up with noobs who want take that shit for long so they leave and they dont recommend it as a good game. The game is ruined by selfish players who need to win at any cost. They have no real honour. yada yada you all know what I am saying and have been saying for years. I banned 3000 of these ass holes from my server.
So fun the old days
Title: Re: Getting New Players
Post by: Ganja on Wednesday, February 11, 2015, 13:15:29 PM
You had player loads of them. But selfish ass holes hiding on the easy side/joining the winning team/ point grabbers. You know them all. Most of then lived for AA 2.5 and cant give it up. There still here and still ripping it up with noobs who want take that shit for long so they leave and they dont recommend it as a good game. The game is ruined by selfish players who need to win at any cost. They have no real honour. yada yada you all know what I am saying and have been saying for years. I banned 3000 of these ass holes from my server.
So fun the old days

Well sadly you're absolutely right on this in my opinion. I used to be a defence whore too, mainly because I was a fragwhore at some point, but now things have changed and, believe it or not, I always try to play assault when possible.

Like I said in another topic, I took a few months break, and when I come back I still see the same people systematically joining defence and playing as if it was a real life war. It's very boring, especially on the defence-sided maps like Bridge, Pipe, or Weapons Cache.

It's boring because it makes you play against the same people all the time (with always the same tactics) and it's annoying for new players who join Assault and play against players with 2+ fragrate and 2000+ hours. I totally understand these new players get bored after hours of gameplay and no kills at all.

Few weeks ago there aws a lot of talk about a automatic team switcher, but I'm not sure if it's live or not.
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Wednesday, February 11, 2015, 13:30:44 PM
There is no automatic team swithcer, but there is the admin command "ASS" which switches all players.
The players have the possibility of remaining as far as I know, though.
Title: Re: Getting New Players
Post by: -Vegeta- on Wednesday, February 11, 2015, 13:38:18 PM
Me an Ganja agree. can anyone hear birds signing or is it just me
Title: Re: Getting New Players
Post by: Petrol on Wednesday, February 11, 2015, 13:47:31 PM
I can! Come and renew assist!
Title: Re: Getting New Players
Post by: Bart! on Wednesday, February 11, 2015, 16:35:44 PM
You had player loads of them. But selfish ass holes hiding on the easy side/joining the winning team/ point grabbers. You know them all. Most of then lived for AA 2.5 and cant give it up. There still here and still ripping it up with noobs who want take that shit for long so they leave and they dont recommend it as a good game. The game is ruined by selfish players who need to win at any cost. They have no real honour. yada yada you all know what I am saying and have been saying for years. I banned 3000 of these ass holes from my server.
So fun the old days
I know what you mean, it's very hard for new players nowadays

I used to play more often a few weeks ago, on bridge I usually go assault, on hospital I usually go ambush, as they are the harder sides imo, but you can clearly see some players prefer to go the same side doing the same thing over and over again.

It's very hard for new players to get a hang on this game, but I think that's also due to some other things. If you look at AA:PG, you have VOIP, and you actually see some players helping each other (also trolling, sadly enough). But that actually helps new players getting the hang of it.

Fact is, this game is VERY difficult for newer players, because a mistake punishes you so hard here, most people give up quite easily.

That also has to do with mentality of current generation, most are used to games you can quickly get into, kill, get killed, respawn, come back, play. However, this game is different, and I think that many people are not used to that and do not want to dedicate themself for too long to learn this game to cope with many players who have played this game for a long time.
Title: Re: Getting New Players
Post by: -Vegeta- on Wednesday, February 11, 2015, 18:11:06 PM
Aalliluya we have another agreement. I see known campers I know them all. I see them come in and wiat until they can get def. The rejoin or sit waiting just to get on def. Fear is an awfull thing. My own bro was scared of being killed and losing his frag rate/ kill death rate score. What a joke I hate that. I have half a million ROE that I got on my server killing ass holes that broke the rules. I got to a point were Tking was more fun than the game. But only with ass holes. I actully lived for that for a while. Loved hearing them all talk saying come on . I would say oh I am coming have no faers lol Loved it. Then they ALL barr a very few. Went running to admin or who ever for help. Please leave me I just wanna play lol. I had many say I am sorry. And as soon as they did I was done. There are still many of these clowns still doing the same thing here today. And they hate me lol. I dont hate anyone I really enjoy it what ever way it goes.
Title: Re: Getting New Players
Post by: ArmyAntiCheat on Wednesday, February 11, 2015, 18:38:36 PM
The only way for assist to get and try bring players is by sponsoring.
Title: Re: Getting New Players
Post by: august on Wednesday, February 11, 2015, 19:59:41 PM
I think this thread is being hijacked.  You can talk about team switching all you want, at the end of the day it will not bring fresh blood AA Assist.  So please get back to the subject of the thread which is how to get new, fresh blood in AA Assist.

We have a wonderful game already done and playable. We need new people, fresh blood and we need to find a way to keep that fresh blood here. And it is not by arguing in public, being mean to each other that it will happen.
Title: Re: Getting New Players
Post by: ArmyAntiCheat on Wednesday, February 11, 2015, 20:05:54 PM
We had 200 players, there are so many new activated accounts but they don't log in back? why? I have already stated in other thread. Players look at the game and after some time they just get bored and they just go on cod or some other game where they can have fun, AA was never supposed to be a serious game, it had a fun side too.
Title: Re: Getting New Players
Post by: Dialects on Wednesday, February 11, 2015, 20:06:37 PM
A quick update on the promotional banners:

I haven't had the time to kick on with it yet due to how work (a rather tedious design commission if you're curious) has been eating most of my time. If all goes according to plan I might have something somewhere today or the day after.

Just figured I'd chim in & update you w/ the news.

- Dialects
Title: Re: Getting New Players
Post by: Ganja on Wednesday, February 11, 2015, 20:09:57 PM
I think this thread is being hijacked.  You can talk about team switching all you want, at the end of the day it will not bring fresh blood AA Assist.  So please get back to the subject of the thread which is how to get new, fresh blood in AA Assist.

We have a wonderful game already done and playable. We need new people, fresh blood and we need to find a way to keep that fresh blood here. And it is not by arguing in public, being mean to each other that it will happen.

Looking at the account activations there is fresh blood man, but people don't stay ..
Title: Re: Getting New Players
Post by: august on Wednesday, February 11, 2015, 20:11:18 PM
We had 200 players, there are so many new activated accounts but they don't log in back? why? I have already stated in other thread. Players look at the game and after some time they just get bored and they just go on cod or some other game where they can have fun, AA was never supposed to be a serious game, it had a fun side too.

In my opinion, they don't log back on because they see the low level of players active. For a game such as this, in game activity is even more important than forum activity.
And again, what I have said before: constant PR to gaming sites, former players you know and so forth
Title: Re: Getting New Players
Post by: ArmyAntiCheat on Wednesday, February 11, 2015, 20:13:36 PM
In my opinion, they don't log back on because they see the low level of players active. For a game such as this, in game activity is even more important than forum activity.
And again, what I have said before: constant PR to gaming sites, former players you know and so forth

Thats what WE have done in the past couple years, the same thing you talking about. All these years the main purpose was and still is to bring new players in.
Title: Re: Getting New Players
Post by: teddy_grizzly_bear on Thursday, February 12, 2015, 01:17:45 AM
In my opinion, they don't log back on because they see the low level of players active. For a game such as this, in game activity is even more important than forum activity.
And again, what I have said before: constant PR to gaming sites, former players you know and so forth
You are totally right. But nobody gets paid for running this game. There is only a finite amount of time that can be sacrificed for free.

I believe the lion share of PR should be handled by the community itself.
Title: Re: Getting New Players
Post by: august on Thursday, February 12, 2015, 08:51:01 AM
You are absolutely right. The community itself needs to help promote the game, however for some major promotions like gaming sites and such, the admins need to step up
Title: Re: Getting New Players
Post by: Spanky on Thursday, February 12, 2015, 17:42:47 PM
The majority of admins here are busy with other things. Either keeping AA running or keeping the forums going or just busy with life stuff.

I see no reason why, Avguste, you couldn't do it. My only request in the matter would be to create a unified account. Keep the username & password the same, something like "25Assist" or something that we can all access. Write up a draft of a post and keep it here, use official logos and nice screenshots. That way, more than just 1 person can access it and answer questions, things like that.
Title: Re: Getting New Players
Post by: august on Thursday, February 12, 2015, 19:57:57 PM
Already did that for Raptr. As far as the unified login, I don't like the idea because then different users cant bump the topic :) With individual logins, 1 person could create the topic, then we could all bump the specific topic/vote and so forth... :D