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Author Topic: Force Class V-Bug  (Read 4701 times)

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Offline Vanoke

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Force Class V-Bug
« on: Friday, October 04, 2013, 14:08:07 PM »
http://aao25.com/server-mods/v-bug-in-border/

Dus sumbuddy think ore know in system from assist in server were it is possible to get the Night Vision out
This disscussion was made longe ago and never was solft .
Whit mods i dit solft it but for now
 i have no mods in game so this problem (read link LINK) is appearing agan.
I whant to try summthing out but meaby sumbuddy know more.
 
In forceclass all weapons gif me a night vision and trees and pieces of buidings dissapear.
Its a daylight map like Courtyard, and olso there you have Night Vision but nothing dissepearing ther.
PUF clan was Always a SF Border clan and never had this problem in 2.8.5 ore 2.7. 2.6 . 2.........
Signed
=PUF=Vanoke

Offline Vanoke

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Re: Force Class V-Bug
« Reply #1 on: Friday, October 04, 2013, 19:51:41 PM »
Summbuddy.??
If i don t get a anser i am posebly do thinks to try to solf it. hope assist wil   not see that i try cheat ore hack, but to make the game more playable    thx.
« Last Edit: Friday, October 04, 2013, 19:53:34 PM by Vanoke »

Offline Spanky

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Re: Force Class V-Bug
« Reply #2 on: Friday, October 04, 2013, 21:42:02 PM »
Actually, this is solvable now thanks to Smoke. Before, we couldn't edit border due to our editor not having the code to load the carryable objective. This meant that we could only edit the map if we removed that feature. But Smoke solved that so I'll take a look at Border and see if I can get this issue fixed.

*EDIT*
Yea, pretty sure I see the issue. On the StaticMesh, there's a setting under vision, bNormalVisionOnly and it was True on those rooftops. Normally it's False and by setting it to true means that it's only shown under non-NVG. Anyway, I set all objects to bNormalVisionOnly = False.

Is there anything else to change? I think I'll see about getting some better quality shadows :D
« Last Edit: Friday, October 04, 2013, 21:47:31 PM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Vanoke

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Re: Force Class V-Bug
« Reply #3 on: Saturday, October 05, 2013, 05:56:12 AM »
This is good news thx you both.

your question : Is there anything else to change? 
What can you change!!??


1 - Jumps to 500 
2 - Laders to go on roofs
3 - Paint it like you dit in Pippline
4 - Can you cheance spawn start point that you can change WEST / EAST starting point
   In NORTH / SOUTH or something and that we can turn it back.
Adder situation:


Old situation:


5 - We wanne have a Spanky/Smoke Bar


6 - The must be more trees and bushes along the hills:

Picture is from coop game  map 145 - Junglesar

I will think about more but for now i quip you all bussy for a certain period of time.

I wait for results and G.J.


 

 

 

     
« Last Edit: Saturday, October 05, 2013, 06:00:30 AM by Vanoke »

Offline Ganja

Re: Force Class V-Bug
« Reply #4 on: Saturday, October 05, 2013, 06:49:30 AM »
Not sure if serious, but you keep making my day Vanoke :D

Offline Vanoke

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Re: Force Class V-Bug
« Reply #5 on: Saturday, October 05, 2013, 08:25:28 AM »
Sum are real sum are Not it depence of the fantacy of the creativetie of the creaters! what is accepteble. ;)

Not sure if serious, but you keep making my day Vanoke :D

Offline ELiZ

Re: Force Class V-Bug
« Reply #6 on: Sunday, October 06, 2013, 12:35:26 PM »
Spanky, ok if I distribute the map into Assist?

Offline Spanky

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Re: Force Class V-Bug
« Reply #7 on: Sunday, October 06, 2013, 14:54:46 PM »
Go for it ELiZ. I've raised shadow quality, doubled the amount of shrubs and fixed a few other issues.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Force Class V-Bug
« Reply #8 on: Sunday, October 06, 2013, 15:19:56 PM »
Done.

Map updated and should be loaded next time the client restarts.

Servers will also be updated within a hour.

Offline Vanoke

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Re: Force Class V-Bug
« Reply #9 on: Sunday, October 06, 2013, 17:17:34 PM »
Thats good news i here i from my clan m8 that its happening now it awsum happy its solft for real in normal style lol .
great job THX from border guy s :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :D :D :D :D :D :D :D :D

Offline Vanoke

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Re: Force Class V-Bug
« Reply #10 on: Sunday, October 06, 2013, 18:31:00 PM »


 

Offline [Majestic]tidididi

Re: Force Class V-Bug
« Reply #11 on: Monday, October 07, 2013, 10:08:39 AM »
Hooah Vanoke!

Offline Vanoke

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Re: Force Class V-Bug
« Reply #12 on: Monday, October 07, 2013, 11:47:34 AM »
V-Bug is gone
I dit try to disable NV whit mutate nv but that stays.
We can live whit that..
great THX, and about the ladders i have the wood i need a  Carpenter ( summbuddy!!!!)  :idea:

Offline Spanky

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Re: Force Class V-Bug
« Reply #13 on: Monday, October 07, 2013, 12:14:40 PM »
great THX, and about the ladders i have the wood i need a  Carpenter ( summbuddy!!!!)  :idea:

Not going to happen.

Do the objectives work as they should? I never tested them.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Rapture

Re: Force Class V-Bug
« Reply #14 on: Monday, October 07, 2013, 12:45:51 PM »

Vanoke. do u have same problem as me? obj stays in 1 place over and over? or do u see random spawns right away?

 

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