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America's Army => General Chat => Topic started by: JunK on Friday, January 27, 2012, 07:56:31 AM

Title: develop radar
Post by: JunK on Friday, January 27, 2012, 07:56:31 AM
Hey gamers,

i have a question. Is it possible to create/denvelop a radar like in AA2.8.X? So if someone report so you can see on the radar where he is. And if it's possible, could there be also develop an Enemy Spotted button. If you see an enemy, you will spot them with a button so, your team can see the enemy on the radar where the enemy is hiding.

Is that possible to bring back the Radar and enemy spotting back?

Title: Re: denvelop radar
Post by: Spanky on Friday, January 27, 2012, 14:56:12 PM
There's been several threads on this. We already had one for mAAp but it's disabled by default due to the ability to create hacks in a loophole. Here are screenshots of what it looked like:

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2FGameShots%2FArmyOps%25202009-07-04%252015-43-34-46.png&hash=56a01d4ef1a239ae7124586162f30d62)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2FGameShots%2FArmyOps%25202009-07-04%252015-35-48-74.png&hash=fedd19c70c83e8096cd2ad879d1c72d5)
Title: Re: denvelop radar
Post by: JunK on Friday, January 27, 2012, 15:07:05 PM
ooh oke, so you guys don't gonna work on it?
Title: Re: denvelop radar
Post by: Spanky on Friday, January 27, 2012, 15:28:37 PM
The mod was never "finished" but it does work. We just don't use it because HackHunter thinks it's a hack and if we add an exception in HackHunter then that creates a loophole for people to load their own hacks. HackHunter is required for tracking on Battletracker. If you run an Assist server, you can enable TeamView but you'll lose tracking.
Title: Re: denvelop radar
Post by: JunK on Friday, January 27, 2012, 15:29:48 PM
ok got ya. But you guys would never make something better like that? or something with anti-cheat or whatever...?
Title: Re: denvelop radar
Post by: Spanky on Friday, January 27, 2012, 16:19:13 PM
There should be a way to check file MD5's in a mod, I've seen it work in AdminAssistant or some other mod. If we could get this working to check the MD5 of TeamView then nobody could create a hack with the same loading method. But, I'm not that smart with UScript.
Title: Re: denvelop radar
Post by: JunK on Friday, January 27, 2012, 16:37:23 PM
There should be a way to check file MD5's in a mod, I've seen it work in AdminAssistant or some other mod. If we could get this working to check the MD5 of TeamView then nobody could create a hack with the same loading method. But, I'm not that smart with UScript.

maybe there is someone else who is smarten then you hehe  :P but thx!  :-*
Title: Re: denvelop radar
Post by: Spanky on Friday, January 27, 2012, 16:45:39 PM
maybe there is someone else who is smarten then you hehe  :P but thx!  :-*

There's plenty smarter than me when it comes to UScript. I could ask the guy that compiled the Karma mod for me but this radar is kind of low priority and it would take a lot of work for a minimal feature that some people have hated.
Title: Re: denvelop radar
Post by: JunK on Friday, January 27, 2012, 18:10:07 PM
if it´s low priority... idk because it´s easy and 285 everyone was using it to spot up enemy´s and for reports.
Title: Re: denvelop radar
Post by: Spanky on Friday, January 27, 2012, 18:33:28 PM
It's low priority on our to-do list. There's many other things that need to be done. A friendly radar is low priority because it's a lot of work and people have bitched about having it on their screen.
Title: Re: denvelop radar
Post by: soupcakes on Sunday, January 29, 2012, 10:07:22 AM
is there a way to disable that radar on maaps? would be nice.

i love classic aao, and dont even care if everybody else has radar.
Title: Re: denvelop radar
Post by: Jared on Sunday, January 29, 2012, 10:41:12 AM
is there a way to disable that radar on maaps? would be nice.


I think its off by default now do to a loop that would allow really hacks to be run.

i love classic aao, and dont even care if everybody else has radar.

x2
Title: Re: denvelop radar
Post by: Koden on Sunday, January 29, 2012, 11:30:53 AM
anybody who asks for a radar obviously got into AA after it got turned into a 'game'
with short reloads, flash nerf etc etc.
you dont need a radar, just redo mout until ur capable of not shooting ur teammates in the spine.

Totally agree, i used to get shot even on 2.8.5 with massive reporting. Many just keep shooting at everything that moves.
Title: Re: denvelop radar
Post by: JunK on Sunday, January 29, 2012, 12:49:24 PM
that's true...

but how about spotting enemy's like in 2.8.X ?? that was very easy to use..  :-[
Title: Re: develop radar
Post by: Spanky on Sunday, January 29, 2012, 13:48:18 PM
is there a way to disable that radar on maaps? would be nice.

i love classic aao, and dont even care if everybody else has radar.

Go into Assist's Server settings and disable it. FYI, when it's enabled, that means HackHunter is disabled which means tracking is disabled.
Title: Re: develop radar
Post by: Yahoo on Sunday, January 29, 2012, 20:55:03 PM
Imo anything that makes the game better should be done... Radar wouldn't finish the roe but it would help decreasing, just like it did in 2.8.x ...
Title: Re: develop radar
Post by: Yahoo on Sunday, January 29, 2012, 23:24:50 PM
I'm not gonna arg because radar could make some "security breach", what i just said was if u can manage to do something that might decrease roe or give friendly/enemy position it should be done, just as simple as that... Now, if admins think that radar could bring more issues than benefits it's up to them :)

For me radar, would be helpfull, but like i said 'in my opinion'  ;D
Title: Re: develop radar
Post by: Spanky on Sunday, January 29, 2012, 23:28:12 PM
I'm not gonna arg because radar could make some "security breach", what i just said was if u can manage to do something that might decrease roe or give friendly/enemy position it should be done, just as simple as that... Now, if admins think that radar could bring more issues than benefits it's up to them :)

For me radar, would be helpfull, but like i said 'in my opinion'  ;D

I would love to see it fully working and not cause any security problems too. It's possible to do something down the road when we learn more about UScript :)
Title: Re: develop radar
Post by: Gekkou on Tuesday, January 31, 2012, 09:20:17 AM
Radar is bad, please don't waste time on that.
Title: Re: develop radar
Post by: Calevey on Tuesday, January 31, 2012, 10:37:48 AM
Radar is bad, please don't waste time on that.
Why do you think so?
Title: Re: develop radar
Post by: Jonnym on Tuesday, January 31, 2012, 11:03:02 AM
its not on the list for this release. Tho you still can use maapfriend if you disable auth honor and hackhunter. But watch the hackers run amok in your server then.
Title: Re: develop radar
Post by: Koden on Tuesday, January 31, 2012, 11:07:15 AM
Each of us have his own view of the game that might not match with other's one...just saying for the sake of not having a debate on "radar is good" or "radar is bad" but hopefully something more that leaves space to a deeper discussing...

So far i understood that those who don't like the SAI radar explains that with no need for a visual "aid" for better detecting friendlies, and obviously because its a fast way to report and have a visual report of enemy position. In a real war scenario you would ideally report enemies by voice using your equipment, which is slower but would still work ingame even tho you actually have to do by typing.

Of course having a microphone headset and a Teamspeak server to use is the next step ^^

Title: Re: develop radar
Post by: Spanky on Wednesday, February 01, 2012, 14:20:48 PM
I'm sure the radar would be allowed via server settings, so if u dont like radar u can just skip the servers that have it allowed, for its final release anyway.

That's how it is now with TeamView. You can enable/disable in Assist's server settings. Either everybody in the server has it or nobody does.
Title: Re: develop radar
Post by: Forza on Sunday, February 05, 2012, 08:10:14 AM
Why do you think so?

In a real war you usually don't have a radar either, I think it was a very unrealistic addition to the game.
Title: Re: develop radar
Post by: Koden on Sunday, February 05, 2012, 08:51:29 AM
In a real war you usually don't have a radar either, I think it was a very unrealistic addition to the game.

In a real war you have other instruments, so even if a Voip tool would be the best and realistic add for playing this game, not every player has a microphone. Obviously players with no microphone would only listen with lesser chance to partecipate. But i think i already wrote another post above about it.

I'm just stating things because i see some thinking how unrealistic is the radar, but in the end it is a visual solution for providing an easier teamwork gameplay. And it is very immediate.
Title: Re: develop radar
Post by: Gekkou on Sunday, February 05, 2012, 13:20:25 PM
its shit. unrealistic. go play bf or cod. ty
Title: Re: develop radar
Post by: Koden on Sunday, February 05, 2012, 13:36:14 PM
its shit. unrealistic. go play bf or cod. ty

-.- deeply explained opinion as usual. Even Red Orchestra 2 has his own map with objects and spotted enemies on it. And you can't blame RO2 for being unrealistic since its aimed to be a WW2 simulation!

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww.armchairgeneral.com%2Fwordpress%2Fwp-content%2Fimage%2F2011%2FGames%2FRed-Orchestra-2-Review%2FRed-Orchestra2-Map.jpg&hash=50fba7d1e9339e7f227c784f0cb90a40)
Title: Re: develop radar
Post by: Spanky on Sunday, February 05, 2012, 14:02:52 PM
I think the radar is quite realistic. In the military, it's a group effort. You spot an enemy and keep it to yourself, you risk the lives of your whole squad. It's that kind of information that gets shared and the SAI/Radar/HUD is the game version of that. Of course, VOIP is the most natural way to do that as you can communicate with your squad in real life, you're not just a bunch of mutes running around. But, not everybody in the server is on the same VOIP and thus an in-game substitute was made.
Title: Re: develop radar
Post by: Gekkou on Monday, February 06, 2012, 09:59:41 AM
but we have all over the years gotten good at spotting enemies on vent/ts for our clanmates well enough to not need a radar.
Plus this is the natural way to play this game. Indeed those without a mic or those who are born without the ability to speak would benefit from the radar. but go play RO2 then.
Title: Re: develop radar
Post by: Go_Cat75 on Wednesday, February 08, 2012, 02:57:44 AM
I think the radar is quite realistic. In the military, it's a group effort. You spot an enemy and keep it to yourself, you risk the lives of your whole squad. It's that kind of information that gets shared and the SAI/Radar/HUD is the game version of that. Of course, VOIP is the most natural way to do that as you can communicate with your squad in real life, you're not just a bunch of mutes running around. But, not everybody in the server is on the same VOIP and thus an in-game substitute was made.

SAI is good and similar to what they use in real life.
Title: Re: develop radar
Post by: Go_Cat75 on Wednesday, February 08, 2012, 06:00:28 AM
adf have several active and retired servicemen, I'll ask my clanmates if they are issued 3d mini maps that spot bad guys or if they usually just verbally or physically report shit.

I seen it on TV so it must be true. 

It would be good to find out if they do use this from the real guys..
Title: Re: develop radar
Post by: Dialects on Wednesday, February 08, 2012, 07:49:40 AM
The most relevant question here is not whether radars are used in RL or not --At least not until AA proves 90% accurate with their fight simulations and consequential environmental progression through which the necessary and most befitting tactics are applied.

Instead, our focus should lie in understanding exactly how it is that radars are being used in-game and how effective they prove in live action. Prior releases to 2.3 (if my memory serves!) had no radar. Due to this, gamestyle was rougher and brighter. Players would not risk foul plays on a dubious report by a fellow team-mate; the dubious comes in effect against experienced players, against people that know their ABCs outright, with no need for second guesses (i.e:. Never fire two consequential bursts from the same one place, never reload a gun until you are 100% sure you're well covered and free-of-risk, do not wait around the corner, know how to trick your enemy into thinking he's got a sure-shot, and so on). Given these simple notions I've outlined it is, infact, very fair to conclude that radar helps new players killing equally-new opponents. However, when en-consideration for the most experienced players, the radar and whatever purpose it had is rendered useless.

After 2.7, with the appearance of the further-detailed radars, one could easily take notice of the sudden gamestyle evolution; to one a lot slower, sneakier and to a certain extent, heavily pre-cautious. Albeit my personal preference in gamestyle and GUI aesthetics, there is one thing I believe we all agree in --That what comes before the whole argument between "OH, but the radar is GODLY!" or the "Fuck the radar. That's liek, for puzzi3s!!" is the pursuit for the understanding and comprehension of the worthy exploits and tactical-aid the radar could provide in a game such as AA2.5 
Title: Re: develop radar
Post by: Koden on Wednesday, February 08, 2012, 13:58:18 PM
The most relevant question here is not whether radars are used in RL or not --At least not until AA proves 90% accurate with their fight simulations and consequential environmental progression through which the necessary and most befitting tactics are applied.

Instead, our focus should lie in understanding exactly how it is that radars are being used in-game and how effective they prove in live action. Prior releases to 2.3 (if my memory serves!) had no radar. Due to this, gamestyle was rougher and brighter. Players would not risk foul plays on a dubious report by a fellow team-mate; the dubious comes in effect against experienced players, against people that know their ABCs outright, with no need for second guesses (i.e:. Never fire two consequential bursts from the same one place, never reload a gun until you are 100% sure you're well covered and free-of-risk, do not wait around the corner, know how to trick your enemy into thinking he's got a sure-shot, and so on). Given these simple notions I've outlined it is, infact, very fair to conclude that radar helps new players killing equally-new opponents. However, when en-consideration for the most experienced players, the radar and whatever purpose it had is rendered useless.

After 2.7, with the appearance of the further-detailed radars, one could easily take notice of the sudden gamestyle evolution; to one a lot slower, sneakier and to a certain extent, heavily pre-cautious. Albeit my personal preference in gamestyle and GUI aesthetics, there is one thing I believe we all agree in --That what comes before the whole argument between "OH, but the radar is GODLY!" or the "Fuck the radar. That's liek, for puzzi3s!!" is the pursuit for the understanding and comprehension of the worthy exploits and tactical-aid the radar could provide in a game such as AA2.5

Very very nice, deep and well explained opinion :) especially in the last part.
Title: Re: develop radar
Post by: ^^UnDiSpUtEd^^ on Wednesday, February 08, 2012, 16:52:49 PM
I would say strong no for radar. It would be much easier...I think we should keep original AA as it is without radars. To know where is the enemy first step is to:

Put headphones:-If you don't have use it with speaker if you can:)
Then Turn the volume full blast or as high as you can, then you hear running, walking:)
Have fun with no radars that makes easier, lets play like a hardcore:)
Title: Re: develop radar
Post by: Go_Cat75 on Thursday, February 09, 2012, 03:25:00 AM
I don't want a Radar I want a SAI (Situational Awareness Indicator) think thats the abv. 
You basically have that now and on narrow maps like bridge ect with the compass it give you almost the same awareness.

The SAI allow you to see where your buddies are to know they are covering you as a team.  What you describe above is that very game play.  Realistically it is difficult to let people know what your doing using console text as VoIP is not available like you would have in real life.  So the SAI makes up for this.
You can still only see the members on your own fire team so again it goes to the team work scenario.
I like it, it also allow you to find objectives easier on complex maps that noobs could spend the whole round not finding with the compass.
Title: Re: develop radar
Post by: soupcakes on Monday, February 13, 2012, 10:18:20 AM



You can still only see the members on your own fire team so again it goes to the team work scenario.
I like it, it also allow you to find objectives easier on complex maps that noobs could spend the whole round not finding with the compass.

I agree with that statement, but in all honesty, I personally don't want SAI on my screen while playing, i feel its unrealistic for a game thats based on realism since 1.0, I feel thats where the devs went wrong was limiting movements and radar.

But I do absolutely agree, that some players NEED SAI after comin from 2.8,  so they dont cap me in the back and can learn report locations... so all in all, im for throwing SAI or radar in the future, all i ask is you make a hotkey, like f9 or f10 (somethin, don matter) that disables it for old skoolers like myself.
Title: Re: develop radar
Post by: Go_Cat75 on Wednesday, February 15, 2012, 08:35:34 AM
I agree with that statement, but in all honesty, I personally don't want SAI on my screen while playing, i feel its unrealistic for a game thats based on realism since 1.0, I feel thats where the devs went wrong was limiting movements and radar.

But I do absolutely agree, that some players NEED SAI after comin from 2.8,  so they dont cap me in the back and can learn report locations... so all in all, im for throwing SAI or radar in the future, all i ask is you make a hotkey, like f9 or f10 (somethin, don matter) that disables it for old skoolers like myself.

You can disable it in the Hud and the server side can also disable it in the Admin console I beleive.

Yeah I'm getting Tked quite alot in 2.5 as I rush in and assault the E even when on defence and get shot and spammed allot by nades.

I also noticed the E is in different commo than in later versions.  Still hard for me to tell who is who again.
Title: Re: develop radar
Post by: Spanky on Wednesday, February 15, 2012, 10:29:48 AM
rush in and assault the E even when on defence
derp
Title: Re: develop radar
Post by: Go_Cat75 on Friday, February 17, 2012, 05:26:06 AM
derp

Not sure how, most people camp and wait for assault to rush.

pls dont use code & quote sp to me
Title: Re: develop radar
Post by: Ganja on Friday, February 17, 2012, 06:09:58 AM
True, however I don't see the use of the shout 'Enemy spotted' if thre isn't any radar o.O
And btw nice work for the locations on yeti map, love them ;)
Title: Re: develop radar
Post by: ^^UnDiSpUtEd^^ on Friday, February 17, 2012, 06:29:14 AM
No radar, only noobs would like radars, stick with harder way:)
Title: The minimap
Post by: StrongArchangel on Thursday, March 01, 2012, 09:29:05 AM
I really liked the minimap in 2.8.5 version and found that it is bad that it's missing in 2.5.0, and therefore i'm asking, is there like anyway possible to get the minimap to the 2.5.0 version please? It really is a helpful addition to the game, i could of seen my teammates in the minimap, and where they are located, so i could go and help them, or just see who is located where. Just saying that it really would help out alot of people, because the little "radar" on the upper screen really isn't that good. Please if you can implement it into this version, or atleast think of it. Hooah!

Strong
Title: Re: The minimap
Post by: Jonnym on Thursday, March 01, 2012, 09:43:14 AM
I can refer you to this thread...
http://aao25.com/america%27s-army/denvelop-radar/
Title: Re: The minimap
Post by: StrongArchangel on Thursday, March 01, 2012, 09:44:25 AM
I can refer you to this thread...
http://aao25.com/america%27s-army/denvelop-radar/

Yeh i checked that out after i made the topic xD Sad news though. The minimap in 2.8.x was really good. Oh well  :-\
Title: Re: The minimap
Post by: Ganja on Thursday, March 01, 2012, 09:57:03 AM
Maybe u should make it, and people who don't like it can disable it ? Loved it too :(
Title: Re: The minimap
Post by: BlueBlaster on Thursday, March 01, 2012, 12:04:08 PM
I really liked the minimap in 2.8.5 version and found that it is bad that it's missing in 2.5.0

I think it's a little funny to saying it's missing in version 2.5.
Title: Re: develop radar
Post by: ^^UnDiSpUtEd^^ on Thursday, March 01, 2012, 14:24:38 PM
Real soldiers don't have radars as you wish;) they have compass :) it helps you to see your teammates it's harder but 2.8 was for noobs that made game easy this one is for hardcores, so start playing like a HARDCORE
Title: Re: develop radar
Post by: Spanky on Thursday, March 01, 2012, 15:38:26 PM
derp, I'm hardcore cuz I don't look at the HUD or help my team.

Everybody that posts in this thread just makes me facepalm.
Title: Re: develop radar
Post by: Koden on Thursday, March 01, 2012, 15:45:59 PM
all i need is my balls, and I own in any game.
I define hardcore

You've got Balls of Steel like the Duke?

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fstatic.fjcdn.com%2Fcomments%2FI%2BVE%2BGOT%2BBALLS%2BOF%2BSTEEL%2B_c791fce754b972321ba4840f5f7a5457.jpg&hash=a03ab4e5ff7e5f7152d7b6a3de5e04ab)
Title: Re: develop radar
Post by: Pirigoso on Monday, March 19, 2012, 18:50:59 PM
RADAR? Crazy? BFx?

this GAME IS AA RealSimulator
Title: Re: develop radar
Post by: -edit-Cut on Friday, July 06, 2012, 13:50:30 PM
i being playing aa since 2004 and ni that time there was no radar. But i think that the radar helps the teamwork. half of the people bitching about having a radar didnt even try it cause they were using linux and playing 2.5
Title: Re: develop radar
Post by: -edit-Cut on Friday, July 06, 2012, 14:16:17 PM
linux homeboy
Title: Re: develop radar
Post by: .[Ak4].Chubbs on Friday, July 06, 2012, 15:39:38 PM
Get em Cut! I wasnt a big fan of the radar on 2.8+ but it did have it's nice deals. Exspally when nobody reports.