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America's Army => General Chat => Topic started by: Dav3 on Monday, August 26, 2013, 10:28:17 AM

Title: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Monday, August 26, 2013, 10:28:17 AM
I think it would be cool to have some top lists that are say daily, weekly, monthly, and current sessions.

For example on the home page, and also in assist it would list the players / clans.

Say list the top people pulling solid sessions - what I like to call a triple double like in basketball haha ;) - Above 2 fr, over 35 kills per hour, and high score to roe ratio or something. ( this way someone camping and has 10 kills per hour but 14 fr doesnt get any glory ;) )

I think if we have more things like this it would be quite positive for the community. - As well as an ongoing ladder for clans to compete and have them list as well, 1v1,2v2,4v4 and what not.

Other various things listing the top 5 or 10.

Is there a way to list people who WIN rounds? Like win to lost rounds..thats 1 stat i dont think tracker lists

Maybe also list the top rage quitters and worst fr / kills per hour and so on haha
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: IGC Wolf^ on Monday, August 26, 2013, 10:34:05 AM
Would be more competitive if it was on aao25 homepage and with all stuff dav3 said.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Ganja on Monday, August 26, 2013, 10:34:10 AM
Yeah that would be nice initiative, not sure how it could be done though.

About the ladders, things are moving slowly but certainly i think. this little fun tournament will bring back other players and so on, maybe more people will be interested when they see the noobs that are playing competition nowadays on the steamings :D
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Monday, August 26, 2013, 10:36:44 AM
Yeah that would be nice initiative, not sure how it could be done though.

About the ladders, things are moving slowly but certainly i think. this little fun tournament will bring back other players and so on, maybe more people will be interested when they see the noobs that are playing competition nowadays on the steamings :D


Exactly.

I think more effort should be put into the community, and organizing ladders and what not like this - rather than playing with features, you all know my opinion on "updates" - but lets leave that talk out of this thread.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: JonnyM on Monday, August 26, 2013, 10:43:49 AM
I do like the idea, it could also be show on the Assist sitrep screen.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Ganja on Monday, August 26, 2013, 10:45:13 AM

Exactly.

I think more effort should be put into the community, and organizing ladders and what not like this - rather than playing with features, you all know my opinion on "updates" - but lets leave that talk out of this thread.

No i dunno yr opinion? what is it? hah joking. Im working on smt now with kari, and we will see how things will grow for the upcoming tournaments.

One thing I would like to share though. I joined the tournament, and created a team, by own initiative, with people I don't know, all from different countries. I hope other guys would do the same, because it's fun to do. I got like 4 players that asked to join my team, but why not create a new one?

And also, I think it would be nice if each team could only register 4 players. It would make more teams and more matches.

In this tournament, some teams have 11 members. Wtf why not split team and have more matches?

just one thing i thought was ridiculous :(
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Monday, August 26, 2013, 10:46:30 AM
I do like the idea, it could also be show on the Assist sitrep screen.

Exactly in assist and the website.

May need to make assist window larger but eh if there is content to fill it.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Monday, August 26, 2013, 10:47:42 AM
No i dunno yr opinion? what is it? hah joking. Im working on smt now with kari, and we will see how things will grow for the upcoming tournaments.

One thing I would like to share though. I joined the tournament, and created a team, by own initiative, with people I don't know, all from different countries. I hope other guys would do the same, because it's fun to do. I got like 4 players that asked to join my team, but why not create a new one?

And also, I think it would be nice if each team could only register 4 players. It would make more teams and more matches.

In this tournament, some teams have 11 members. Wtf why not split team and have more matches?

just one thing i thought was ridiculous :(

Eh getting those 4 people together at the needed time is hard. You always need spare players. Certain match times may not work for some people and what not. IRL issues, comp issues and so on.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Ganja on Monday, August 26, 2013, 10:49:36 AM
I know, you can have 5 or 6 max, but cmon 11 players ...
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Monday, August 26, 2013, 19:17:33 PM
I cobbled this together;
http://aao25.com/stats/top_player.php

The information output is in this order:
Player Name
Total (leader + goal points)
Honor
Goal Points
Leader Points
KIA
Enemy

Right now, it just grabs all the players currently in-game, grabs their scores and then sorts them all to pull the highest scoring Total. Not a great way to pull the data since if a new match starts, they're back to 0 points. To perform a real top list with multiple time lengths, it would basically mean building a tracker. If that ever happens, it should be easy. Right now though, this is what we got. Good enough to replace "Latest Member" in the stats bar?
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: [HT]-d0n-@-KeIIo- on Monday, August 26, 2013, 22:07:20 PM
we can do team limit 7 players it is np,but you need more then 4 players.
and we can start more ladders  1vs1  2vs2  3vs3 it is np.
and respect ganja you have not so mutch time but you have create good team.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Ganja on Tuesday, August 27, 2013, 03:33:03 AM
we can do team limit 7 players it is np,but you need more then 4 players.
and we can start more ladders  1vs1  2vs2  3vs3 it is np.
and respect ganja you have not so mutch time but you have create good team.

Yup would be a good initiative to make teams maximum 6 or 7. Because otherwise teams will just pick one-map-whores for the chosen map, if you see what i mean.

Hope to have a rematch anyway one day soon :)
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: KARI-30 on Tuesday, August 27, 2013, 04:22:57 AM
It may look like there is no progress with the ladder but we are working as hard as we can to get the ladder system going. Its showing good (edit: great) progress and it should be up and running within a week (edit: maybe less, we'll see).

Having the max number of players of 4 is not really good because you do need some extra players. Getting all 8 players available to play at same time is nearly impossible. I would say a team max 7-8 players.

We can do also other kind of fast cups. Like 1vs1 poolday. For us its now just few mouseclicks to create new tournaments, and most of players are already registered on the website so they just need to sign up in the cups. We can create whatever the community requests.

Btw signup for next cup season already started so free agents and teams can signup (http://fun-league-community.com/index.php?site=cups).

And yeah, respect to Ganja for putting a good team together in such a short time. More teams can be created this way.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: [HT]-d0n-@-KeIIo- on Tuesday, August 27, 2013, 06:19:26 AM
jo kari ik hab ewentuel och noch jemanden der prog kann.und uns ewentuel hilft komm ma heut abend ts wen zeit hast bis d.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 10:17:50 AM
Well this thread is going quite off topic....but to address a few points mentioned...

6 or 7 man limit is silly. You should be allowed at least 10 people on a 4v4 "team" - Think now, we are having NA and Euro teams. IF this continues you would ideally have eu line up to represent ur eu side, and a na team all within that one clan / team. - EVEN if not. You want at least 5 people online at the time of the match. 4 players, 1 standby at least. Granted the selected time wont work for absolutely everyone so limiting the team to only 5 or 6 is silly.

Heck my team has 7 and its still going to be hard getting 4 online at the same time that works for the other clan.
Different time zones, different jobs, real life commitments, computer / internet issues, you name it. A lot can get in the way.


IF however you had 5-7 people who were all unemployed, 0 family, 0 life, redundant internet connections then sure, that could work. - But seriously, get real. Silly ideas.






To address the website and ladder overall. Its an extremely silly process selecting map eliminating 1 at a time then blah blah. Wish the site was better laidout. I think this 1st season will be a toss out
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 10:24:57 AM
I think what we really need is an ongoing ladder.

A 1v1 "TEAM" ladder, you you can have say 3 people max and represent ur clan. As well as 2v2 and 4v4 LADDER.

Leave it as a running ongoing ladder, and set a future date for a TOURNAMENT. The community is small, unorganized and competition is lacking.

I feel if there were ladders open leading up to a "cup" or what ever it would be way more successful.

AND MORE IMPORTANTLY

Have the rules nailed out better. And fix up a better website. That one is ridiculously messy and hard to navigate. It took me ages to find where to even find the chat place to "select maps" - This should also be in a menu, not verbally in chat.


We appear to have quite a bit of die hard AA fans here and we should put something solid together.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: JonnyM on Tuesday, August 27, 2013, 10:44:34 AM
are we reinventing the wheel?
We have a player toplist here... http://battletracker.com/index.php?page=AAOPlayerToplist&type=rank
and here... http://battletracker.com/index.php?page=AAOPlayerToplist
and here... http://battletracker.com/index.php?page=WhoIsPlaying
and a torrent of stats here... http://battletracker.com/index.php?page=AAOTrackerStats

There is nothing stopping us trawling this data and adding it wherever we want.

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fbattletracker.com%2Fimages%2Fdyngraph%2Ftrackerstats%2Ftrackerstats_svstats.php%3Fgame%3Daao&hash=6cc9cf211c09c8b9698827421a8f067a)
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: KARI-30 on Tuesday, August 27, 2013, 10:49:16 AM
With the first part of your first post I agree with.

Saying "extremely silly process selecting map eliminating 1 at a time then blah blah. " You were aware of the rules before the tournament started. I have posted the rules literalily everywhere and now is not really the time to complain about it. If you had posted your comments BEFORE the cup started then we could have changed it maybe. The rules are here for a reason and they will be followed at all times.

The website is actually quite easy to navigate through. Clicking through the menu : League - Tournament - Season 1 - Brackets. I cant see a way how to make it even easier. You are repeating ladder ladder ladder over and over again. Did you read my post before yours? I mention there that the ladder is being created right now and will be online within a week.

Enough with this topic. If you have any problems about the cup come to me on ts or send me a pm about it.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: JonnyM on Tuesday, August 27, 2013, 10:50:47 AM
He is absolutely right that we need to get organised though!
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: KARI-30 on Tuesday, August 27, 2013, 10:56:14 AM
How can we achive that? Competition website is built. Its up to the players to respond there.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: JonnyM on Tuesday, August 27, 2013, 10:58:59 AM
We need better management, someone who has the management skills and the time pull us all together.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: KARI-30 on Tuesday, August 27, 2013, 11:03:18 AM
Sounds easier than it is. We always appreciate help so if there is someone who has the skills to unite all players he can step up and help us.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: bollie on Tuesday, August 27, 2013, 11:11:04 AM
maybe talk with server owners: they can put some ad in the console... where normally the rules scroll down, add a small ad?
all things can help
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: JonnyM on Tuesday, August 27, 2013, 11:14:29 AM
We can put adds in the assist client, either in the news section above the training/deployment buttons. or we can have a popup message on logging into assist.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 11:21:30 AM
The issue with battle tracker is the age of those stats and how far they go back. What percent of people actually even play anymore?

Thats why I thought it would be good to keep top lists CURRENT and relevant. - daily, weekly, monthly and so on.

In the past I have also brought up a mass honor reset, and even tracker I feel should have been. But obviously it would have been ideal to happen back when assist 1st came about. Someone will always be PO'd.

But for a tight nit community you need these things imo.

Perhaps we could implement a NEW tracker. That is combined with a ladder and tournament system. All within assist. Keep the old battle tracker, or phase it out. I dunno but im guessing we have what, under 1% of tracker accounts are even used still? Likely way under that number.

Its all hopes n dreams
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: KARI-30 on Tuesday, August 27, 2013, 11:21:45 AM
A small link to "Fun League Community - Competitions and events" or "Tournaments and ladder" or something like that inside assist would be for sure a good thing. I wrote spanky a message about the rank icons which we already talked about Jonny. If we get that to work that would a nice ad inside the game, motivating people to join and get the "special badge". I hope spanky can help us writing a small script that would read the current ladder leaders IDs and you would get the csv file that is auto updated when there is a change on the leading position.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 12:51:14 PM
I cobbled this together;
http://aao25.com/stats/top_player.php

The information output is in this order:
Player Name
Total (leader + goal points)
Honor
Goal Points
Leader Points
KIA
Enemy

Right now, it just grabs all the players currently in-game, grabs their scores and then sorts them all to pull the highest scoring Total. Not a great way to pull the data since if a new match starts, they're back to 0 points. To perform a real top list with multiple time lengths, it would basically mean building a tracker. If that ever happens, it should be easy. Right now though, this is what we got. Good enough to replace "Latest Member" in the stats bar?

One thing I could do to make this a bit different is to put this info into a database and then pull the top 10 scores from the database. That would mean it would be a top 10 list of players who had the highest score during a match.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Ganja on Tuesday, August 27, 2013, 13:29:30 PM
Could you make a list with the most 'kills of the week' or something like that?
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 13:35:29 PM
That would be a pretty good stat, I'll do that :)
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 14:27:55 PM
Thats an awesome start and would be cool!  I think ideally there should be some sort of combination of kills per week, frag rate, and kills per hour.

Some sort of formula, and list the top 10 or so.

Need to include kills per hour because people can camp and get massive fr and people like that quite frankly degrade this game and deserve to be shunned not glorified.

For example this would produce a true listing of what I at least consider a "top" player.

Taking all those into account you rule out or at least penalize people who camp like tards. People who have no job or life and play all day. AND take into account good team work. ie score to roe.

There should also be a minimum kill count, and time played to qualify as well. - to rule out someone getting 1 really good round lol.

Give equal value to those 3 stats, and penalize for score to roe ratio or something :)




I think all that needs to be taken into account where as "top kill" merely symbolizes any decent player who happens to have the most free time that week. Ya know what i mean?
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Ganja on Tuesday, August 27, 2013, 14:28:06 PM
 - Biggest carnage in one round (most kills in one round)
 - Biggest geek of the week (longest session in one week)
 - other stats could be really fun to add ;) not sure how easy/difficult t would be to add them

plz, dont give stats about k/d ratio, already too many people caring about it. just make a stats for much kills, without looking at the deaths etc
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 14:31:52 PM
I could ignore deaths and just do "most kills this week". That would basically equate to skill and amount of time played which might make other players want to play more, thus having a more active game.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 14:32:31 PM
- Biggest carnage in one round (most kills in one round)
 - Biggest geek of the week (longest session in one week)
 - other stats could be really fun to add ;) not sure how easy/difficult t would be to add them

plz, dont give stats about k/d ratio, already too many people caring about it. just make a stats for much kills, without looking at the deaths etc

Read my post before yours.

I think the biggest carnage and geek of the week ie total time spent would be cool as well.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Ganja on Tuesday, August 27, 2013, 14:33:44 PM
I did, thats why i edit about k/d ratio. spanky got my point ! Everything is nice, time, kills, score, but plz not fragrate
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 14:34:07 PM
I could ignore deaths and just do "most kills this week". That would basically equate to skill and amount of time played which might make other players want to play more, thus having a more active game.


I think all that needs to be taken into account where as "top kill" merely symbolizes any decent player who happens to have the most free time that week. Ya know what i mean?


Too much leverage to people that simply have the most free time imo.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 14:37:17 PM
I did, thats why i edit about k/d ratio. spanky got my point ! Everything is nice, time, kills, score, but plz not fragrate


They should all be combined to make a score. Those scores compared.

Then top 10 players listed with their score, and all stats.

FR is important because it shows how effective of a player you are.
Kills per hour - shows you dont camp, boosting your fr, and are an effective player.
Total kills - is a summary of your kills per hour so should give some value but not as much.


Other wise its just really any decent player who has the least of a life that week lol.

But its for sure a good start if nothing else can be done
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 14:40:45 PM
Actually, player with the most kills in a week would be hard to do without basically creating the bulk of a tracker website. That's not something I really want to do right now. What about most kills in a round/match?

I'm not really sure how to count time played and thus how to generate kills per hour. I think this is where an advanced tracking mod would come into place that would say how long a player has been in a server.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 14:44:06 PM
Kills per hour: Symbolizes your effective, and not a camper

0-5 = 2, 6-10 = 4, 11-15 = 6, 16 - 20= 8, 21-25= 10,26-30= 12, 31-35 = 14, 36 -40= 16 AND SO ON

Frag Rate:
Symbolizes your effective

0-.25 =2 .26-.5 = 4, .51-.75 = 6, .76-2=8, 1.1-1.25=10, and so on



Set minimum weekly hours played to qualify on the list to like I dunno 6 hours?

Then have a table of score base on ROE to score ratio for points




ADD those points up and IMO that would best symbolize the best player.


HELL even make it so the time needs to be spent on diff maps. IE you need to have played at least 1 hour on 3 diff maps, and a total of 6 hrs?



Play with the values and score amounts but I really think with those all taken into account its an awesome way to determine the top player
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: JonnyM on Tuesday, August 27, 2013, 14:44:29 PM
All this data exists on battletracker, can't you trawl the data from there.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 14:46:14 PM
You need to some how gather the info between the weeks and separate them into chunks for weekly stats.

Total time played / total kills = kills per hour.

Death to kill ratio = fr.

I have no idea how to script this shit but it would be solid.


All these stats are on tracker already, but the issue is making it into week chunks.

Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 14:56:21 PM
This is sounding more and more like a whole new tracker being built.

One of my problems with that is, how do you differentiate a players kills last minute from this minute? Let's say last minute he had 5 kills and now he has 6 this minute. You obviously don't add 5 to 6 for total kills, that'd be wrong. What happens if the query script doesn't catch the end of the match and misses out on the kills/points added in the last round?

A full tracker is definitely possible with more stats than you could think of. The issue is time and frankly, for me, limited knowledge. I had a heck of a time figuring out how to build the code to chart numbers of players alone. It would be good if AgentStone came back around and wanted to help out to build a new tracker. Then perhaps Smoke & ELiZ could build an advanced server mod.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: JonnyM on Tuesday, August 27, 2013, 14:57:48 PM
We already have the all-aa-advanced tracker mod, just needs to be decompiled and directed to a different domain.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 14:59:00 PM
We already have the all-aa-advanced tracker mod, just needs to be decompiled and directed to a different domain.

And added to/customized. Smoke & me had quite a few ideas, I don't know if they're implemented in the mod.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: SASF-DarkShooter on Tuesday, August 27, 2013, 15:02:33 PM
We already have the all-aa-advanced tracker mod, just needs to be decompiled and directed to a different domain.
Let's say you can make that work, will you be able to migrate the BT stats, or would it require everybody to register there?
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 15:04:02 PM
migrate the BT stats, or would it require everybody to register there?

Probably can't migrate BT stats. That would really only be valuable if we used BT code as well. IMO, tracker should be optional.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 15:09:18 PM
This is sounding more and more like a whole new tracker being built.

One of my problems with that is, how do you differentiate a players kills last minute from this minute? Let's say last minute he had 5 kills and now he has 6 this minute. You obviously don't add 5 to 6 for total kills, that'd be wrong. What happens if the query script doesn't catch the end of the match and misses out on the kills/points added in the last round?

A full tracker is definitely possible with more stats than you could think of. The issue is time and frankly, for me, limited knowledge. I had a heck of a time figuring out how to build the code to chart numbers of players alone. It would be good if AgentStone came back around and wanted to help out to build a new tracker. Then perhaps Smoke & ELiZ could build an advanced server mod.


I dont think your quite understanding kills per hour. It is tracked in brackets on BT currently. It is simply time / kills

So I suppose it wouldnt be a running but rather showing stats from the past week, unless you can have it update on the fly?
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 15:12:45 PM
I get the concept of kills per hours but how do you implement it? How often do you scan a server? How can you be sure to queries the server before the match ends to count every kill? What if a player leaves between queries?

There's really not an efficient way to pull stats from BT unless you have the web server load the BT page and 'search' the page for a specific string. It's doable but not really efficient on large-scale. I don't even know what page you guys would want info from on BT.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 15:18:06 PM
I gave an example scoring table to calculate the value.

Cant it scan the tracker account and calculate the values? =\.


IF it was possible you could pull all sessions from someone from _ _ _ _ date to  _ _ _ _ _ date you could do it.

I mean tracker lists recent sessions but it only lists the past 10-15 or something. If you can adjust that to keep it current in Week blocks it should be pretty easy from there?
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 15:21:11 PM
I gave an example scoring table to calculate the value.

Cant it scan the tracker account and calculate the values? =\.
From what I'm seeing, there's over 1100 unique accounts playing every day. That's a LOT of scanning to do by reading the page. Not to mention, storing and then accessing that data all for a "top player of the week". It would be cleaner (and probably easier) to start from scratch and build our own tracker.

IF it was possible you could pull all sessions from someone from _ _ _ _ date to  _ _ _ _ _ date you could do it.

I mean tracker lists recent sessions but it only lists the past 10-15 or something. If you can adjust that to keep it current in Week blocks it should be pretty easy from there?
Yea, it would be easy if we had access to the BT database but we don't and I would doubt very much that Homey would give us access. Hence, the road to building our own tracker would be by far better and more flexible. Just a lot of work.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 15:23:48 PM
Ahhh I see I see.

well shit, new tracker it is haha. Can always have them both running so people dont get butt hurt. But if you extend the past sessions to include all from the past week....all the info is there!
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 15:32:53 PM
I don't see where you can extend the session history. But yea, I mean, it would be different if we had scripts running on BT to access the database locally, it would be fast and efficient. I just see a lot of hassle trying to 'download' data from BT via webpages and then store it locally here. That effort put into coding that could be put into coding a tracker here. I just don't want to be the only one working on it. AgentStone has history and knowledge of building a nice tracker so we could come up with something pretty cool.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: JonnyM on Tuesday, August 27, 2013, 15:35:26 PM
Building a tracker is a lot easier if you have a mod sending you that stats rather than having to build stats from snapshots taken by querying the server.
Also i see no problem with exporting BT stats onto any new tracker system.
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Dav3 on Tuesday, August 27, 2013, 15:36:30 PM
Fingers crossed!
Title: Re: Daily, weekly, monthly "top" lists, clan, players and so on
Post by: Spanky on Tuesday, August 27, 2013, 15:38:33 PM
Building a tracker is a lot easier if you have a mod sending you that stats rather than having to build stats from snapshots taken by querying the server.
100% agree.

Also i see no problem with exporting BT stats onto any new tracker system.
Might be problematic in trying to understand how they're stored and what does what. We might want to do things differently. Personally, it takes me a while to read and understand someone elses' code. It would be a fresh start too, entirely optional. People could continue to use BT if they wanted.