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Author Topic: AntiPoke Update  (Read 10416 times)

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Offline Rob_LD

Re: AntiPoke Update
« Reply #30 on: Friday, May 10, 2013, 13:39:21 PM »
This is what the gun looks outside:




This is what it looks like if you step inside a building:



If this is volitional... strange!


BTW:
I just got kicked back to desktop for an Antipoke error..
Too much trouble for futzing...
« Last Edit: Friday, May 10, 2013, 13:42:49 PM by Rob_LD »

Offline Possessed

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Re: AntiPoke Update
« Reply #31 on: Friday, May 10, 2013, 13:45:45 PM »
wich error? I've found nothing on the logs.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Rob_LD

Re: AntiPoke Update
« Reply #32 on: Friday, May 10, 2013, 13:50:17 PM »
It was an error message which appeared inside the game.
The ingame menu showed up and a popup window said something about antipoke error.

Several buttons for choice:
"Server browser" "quit" and further
« Last Edit: Friday, May 10, 2013, 13:54:38 PM by Rob_LD »

Offline Flatlander

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Re: AntiPoke Update
« Reply #33 on: Friday, May 10, 2013, 14:03:57 PM »
Same here.... as expected.Antipoke error and back to main menue of AA. Evening down.

Edit:Note to myself,reading first,then start complaining.....restarting assist did the trick  :oops:

 :up:
« Last Edit: Friday, May 10, 2013, 14:06:47 PM by Flatlander »

Offline Rob_LD

Re: AntiPoke Update
« Reply #34 on: Friday, May 10, 2013, 14:14:45 PM »
Hmmm, my Assist already was restarted.


Here is an excerpt of the log:
Code: [Select]
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:08 ScriptLog: Attempting to close a non-existing menu page
05/10/13 19:34:08 ScriptLog: Attempting to close a non-existing menu page
05/10/13 19:34:27 ScriptLog: Console Message: Unrecognized command
05/10/13 19:34:32 ScriptLog: Console Message: Unrecognized command
05/10/13 19:35:55 Log: Enter SetRes: 1280x1024 Fullscreen 1
05/10/13 19:35:55 Log: Using back-buffer format 22(32-bit)
05/10/13 19:35:55 Log: Using depth-buffer format 75(32-bit)
05/10/13 19:35:55 Log: xD3DHelper::Init (QuadEmulation)
05/10/13 19:35:55 Log: Allocating 16384 byte dynamic index buffer.
05/10/13 19:35:55 Log: Allocating 47472 byte dynamic index buffer.
05/10/13 19:35:56 Log: Precaching: Border.LevelInfo0
05/10/13 19:35:56 Log: Allocating 190992 byte dynamic index buffer.
05/10/13 19:35:57 Log: Allocating 278664 byte dynamic index buffer.
05/10/13 19:35:57 Log: Finished precaching geometry in 0.647 seconds
05/10/13 19:35:57 Log: Finished precaching textures in 0.555 seconds
05/10/13 19:35:58 Warning: Failed to load 'Material T-Maps.Overhead.Border': Failed to find object 'Material T-Maps.Overhead.Border'
05/10/13 19:35:59 Log: appRequestExit(0)
05/10/13 19:35:59 Localization: No localization: ArmyOps.General.Exit (int)
05/10/13 19:35:59 Exit: Preparing to exit.
05/10/13 19:35:59 Log: Purging garbage
05/10/13 19:35:59 Log: Unbound to Window.dll
05/10/13 19:35:59 Log: Unbound to Core.dll
05/10/13 19:35:59 Log: Unbound to Engine.dll
05/10/13 19:35:59 Exit: Game engine shut down
05/10/13 19:35:59 Log: Unbound to WinDrv.dll
05/10/13 19:36:00 Log: UViewport::Destroy() - About to destroy Console
05/10/13 19:36:00 Log: UViewport::Destroy() - About to destroy Canvas
05/10/13 19:36:00 Log: UCanvas::Destroy entered
05/10/13 19:36:00 Exit: Windows client shut down
05/10/13 19:36:00 Log: Unbound to D3DDrv.dll
05/10/13 19:36:00 Log: Unbound to AGP.dll
05/10/13 19:36:00 Log: Unbound to IpDrv.dll
05/10/13 19:36:00 Log: Unbound to Andromeda.dll
05/10/13 19:36:00 Log: Unbound to XInterface.dll
05/10/13 19:36:00 Log: Unbound to Fire.dll
05/10/13 19:36:00 Log: Unbound to Editor.dll
05/10/13 19:36:00 Log: (Karma): Level Karma Terminated.
05/10/13 19:36:00 NetComeGo: Close TcpipConnection 85.214.120.170:1736 05/10/13 19:36:00
05/10/13 19:36:00 Exit: Socket shut down
05/10/13 19:36:00 Log: Unbound to AGP_Interface.dll
05/10/13 19:36:00 Log: Unbound to ALAudio.dll
05/10/13 19:36:00 Log: Waiting for file streaming thread to finish...
05/10/13 19:36:00 Exit: OpenAL Audio subsystem shut down.
05/10/13 19:36:00 Log: (Karma): Level Karma Terminated.
05/10/13 19:36:00 Log: Garbage: objects: 60555->0; refs: 821046
05/10/13 19:36:00 Exit: Object subsystem successfully closed.
05/10/13 19:36:00 Exit: Exiting.
05/10/13 19:36:00 Log: FileManager: Reading 0 GByte 302 MByte 94 KByte 477 Bytes from HD took 14.593166 seconds (14.500166 reading, 0.093000 seeking).
05/10/13 19:36:00 Log: FileManager: 0.102000 seconds spent with misc. duties
05/10/13 19:36:00 Uninitialized: Name subsystem shut down
05/10/13 19:36:00 Uninitialized: Memory Allocation Status
05/10/13 19:36:00 Uninitialized: Curr Memory  13.353M /  18.465M
05/10/13 19:36:00 Uninitialized: Peak Memory  255.589M /  258.367M
05/10/13 19:36:00 Uninitialized: Allocs       71446 Current /  13108832 Total
05/10/13 19:36:00 Uninitialized: Log file closed, 05/10/13 19:36:00



I cut off of hundred of lines like this:
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn



The server log just says:
"Connection lost"

Offline Flatlander

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Re: AntiPoke Update
« Reply #35 on: Friday, May 10, 2013, 14:21:29 PM »
I restarted the server just like every evening,started my assist and got the kick.Restarted the assist and was able to join normal.No errors and the new visuals are also there.

Sry i cant tell more.I feel your pain ;)


Offline Possessed

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Re: AntiPoke Update
« Reply #36 on: Friday, May 10, 2013, 14:25:11 PM »
the error you saw was AntiPoke mismatch, happens when your and the server AntiPoke package are different,
about the Accessed None's, easy fix ;)
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Petrol

Re: AntiPoke Update
« Reply #37 on: Friday, May 10, 2013, 15:19:54 PM »
Quote
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn

Possessed  :up:

Offline Possessed

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Re: AntiPoke Update
« Reply #38 on: Friday, May 10, 2013, 15:22:36 PM »
spamming bitch :) I'm testing teh fix
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [SWISS]Merlin

Re: AntiPoke Update
« Reply #39 on: Friday, May 10, 2013, 16:03:59 PM »
shame on you, realy bullshit this was.
put that crap away, i know my ping and i do not need that idiot thing in front of my screen, realy not !!
if you like to get some attention, just go outside and but you clothes off, then you got the same effect, but not by disturbing us.
thank you very much in deed.

and next time, would be nice if you could inform before you are doing such things - with us at least :rtfm:

Offline Possessed

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Re: AntiPoke Update
« Reply #40 on: Friday, May 10, 2013, 16:20:55 PM »
umadbro?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [SWISS]Merlin

Re: AntiPoke Update
« Reply #41 on: Friday, May 10, 2013, 16:49:15 PM »
umadbro?

yes, a bit. had about 2 hours of work just because of that...

Offline Possessed

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Re: AntiPoke Update
« Reply #42 on: Friday, May 10, 2013, 17:14:23 PM »
New version is ready:

No more 'Accessed None' log Spam, (from AntiPoke at least);
No more lag Spikes caused by log spam;
On Screen features are now Disbled by Default,
no longer read/writes to AntiPoke.ini, they can only be enabled by Console, Commands on the first Post;
Fixed a bug that was'nt allowing a function to work;
Now Logs are more datailed;
On Screen Ping is now a 'Int' value isntead of a 'float' value.

« Last Edit: Friday, May 10, 2013, 17:28:41 PM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [SWISS]Merlin

Re: AntiPoke Update
« Reply #43 on: Friday, May 10, 2013, 17:45:35 PM »
but please, please, please do not distribute that on this weekend !!!!!

Offline woopty121

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Re: AntiPoke Update
« Reply #44 on: Friday, May 10, 2013, 18:00:13 PM »
you know thats pretty cool that you added the update,,, but really you coulda put them down in the bottom left corner or bottom right corner. that way its not directly in the field of view. good idea over all though.

 

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