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America's Army => General Chat => Topic started by: KAEPS133 on Sunday, October 01, 2017, 12:54:52 PM

Title: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Sunday, October 01, 2017, 12:54:52 PM
Hello everyone,

I'm Daniel, CEO and developer at Polygon Art. Polygon Art is a small german indie game developer focusing on PC FPS games. After releasing Beyond Enemy Lines (Tactical Sandbox Singleplayer FPS) very successfully on Steam this february and retail this summer, I'm now working on some new games. One is a small, unannounced FPS game for a smaller publisher (as a contract work) and the other one is the research and possibility study of Army Ops.

FAQ

What is Army Ops?
America's Army 2 remake with modern technology.

What does research study mean?
A not named bigger publisher contacted me to research a market for a new competitive First Person Shooter.
I pitched them the idea of a modern version of America's Army 2 and they highly liked it. My task now is to build a basic prototype, get in contact with the AA Community and ask for their toughts, what they would like to be improved in a new game compared to AA2 and present the final results to the publisher.

What is the current state of Army Ops?
Army Ops is in a very early prototype state. However it is already possible to host and join servers, pick a team and a squad role and kill other players.

Whats the future of Army Ops?
Difficult topic. If the Publisher says yes to the concept of Army Ops, it will be the next big Project of Polygon Art. If not, the project will still be continued in my free time with a smaller scope (for the start) and slower progress. Either way - this game is getting developed.

Questions
What do you think about the idea?
What would you love to see in Army Ops?
What should be the first game mode developed for Army Ops?
What Map would you like to see in modern days graphic?

Media
Ingame Menu System recreated in a custom build Unreal Engine 4. All graphical elements are recreated to be nearly identical to the original America's Army Menu.

(https://scontent-frx5-1.xx.fbcdn.net/v/t31.0-8/22104592_2042638422622861_6116484154431365104_o.jpg?oh=bcc8d5afc79372d2ae79c8e3c82db528&oe=5A7CB500)

(https://scontent-frx5-1.xx.fbcdn.net/v/t31.0-8/22135696_2042638419289528_4681027813701795320_o.jpg?oh=75a3bdd3b6a273df8bb13dcb30f3f420&oe=5A87414B)

(https://scontent-frx5-1.xx.fbcdn.net/v/t31.0-8/20728971_2021140188106018_3411738821252048801_o.jpg?oh=70aa5f52aadce14a162cf731aeab8312&oe=5A845C15)

(https://scontent-frx5-1.xx.fbcdn.net/v/t31.0-8/20728967_2021140184772685_5926348961872984950_o.jpg?oh=4aa98658d2ee664734d33386fa5eb82c&oe=5A43B021)

Links

Polygon Art: http://polygon-art.com/ (http://polygon-art.com/)
Beyond Enemy Lines: http://beyond-enemy-lines.com/ (http://beyond-enemy-lines.com/)
Army Ops Facebook: https://www.facebook.com/Army-Ops-2020118398208197/ (https://www.facebook.com/Army-Ops-2020118398208197/)

Please like and follow the Army Ops Facebook page, reply to this thread and give your opinion. As more buze and feedback I'll get, the easier it is for me to get it greenlit by the Publisher.

Thank you,
Daniel (AA Player since 2005)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: LegionQC on Sunday, October 01, 2017, 14:27:18 PM
my only question is what will be the system requirements ? would love for your game to be a low system requirement type of game something like CS:GO maybe a little less powerfull would be best ! you would definetly get more players that way ! Also please don't make it Pay to win . will your game be exactly the same MAPS as AA2 :) ? no AA:PG Bs keep it classic . what about the aimbox and shooting scripts ? please don't take off the FIX JAM . Please keep the way of gun distribution the same NO insurgency or COD type of wepon built let the game pick the guns like always << r , ar , c18 , if , vss , s u name it >> u can take off the JAIL when you ROE I think it will only confuse new players .. and save u some time ... privately owned servers is a must also please :):) cant wait to see what your project will look like in some time  HOOAH SOLDIER if the shooting and gameplay is pretty much the same count me in
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Vanoke on Sunday, October 01, 2017, 14:33:02 PM
Intrested yes !  .
How fast is this gowing One map to turn over to your system gameplay
 and to make all maps  and what maps.
285 and 2.5 and ....
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Sunday, October 01, 2017, 14:39:23 PM
...

Thanks for your Feedback. Systemrequirements is some of the last steps of development. So it's way to early to tell now. But they will be higher then CSGO requirements, I'm always working with 2k-4k Textures and advanced shaders - it will be a modern PC game.

The game will probably be a buy to play game as I don't add any micro transactions to any of my games.

Maps will be like in AA2 but not the same (copyright). For Example I would think of Hospital instead of Desert/Middle East setting an old soviet hospital with nearly the same layout. I don't want to make a rippoff, I want and will add some of my own additions.

One of those changes will be that you won't play the US Army everytime. Team Alpha will be US Army, Team Bravo russian Army, Insurgents or something like this. There will also be some new/different weapons available to some classes.

Fix Jam is on the list to be added to the game, however the gun mechanics will be different. Bullets come out of the "real" barrel of the weapon, means each animation, sway or anything like this will change where you are aiming. Just like in real life.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Vanoke on Sunday, October 01, 2017, 14:49:17 PM
285 maps I don't see copyrights for those. I change maps from bots to P.v.P with my poor knowlitch but I works fine look www.aaobattlecommunity.enjin.com (http://www.aaobattlecommunity.enjin.com) for the newes changes maps. meaby interesting . for idears! and maps
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Sunday, October 01, 2017, 15:24:10 PM
285 maps I don't see copyrights for those. I change maps from bots to P.v.P with my poor knowlitch but I works fine look www.aaobattlecommunity.enjin.com (http://www.aaobattlecommunity.enjin.com) for the newes changes maps. meaby interesting . for idears! and maps

I can't just copy maps for commercial products. But I can get some heavy inspiration from the original ones. As I said if hospital would now be in eastern europe and some rooms would be in other order - it would not break anything.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Sunday, October 01, 2017, 15:30:58 PM
Sounds like it could be loads of fun.

Why AA2? Is it just your personal preference or that of someone else's? I know AA2 was incredibly popular (for it's type of game) around 10 years ago, but it was free. A paid game will likely be at least somewhat different.

One of the things that made AA2 good (IMHO) was the fact that it was relatively slow paced (compared to CS or CoD for example) and that required some tactics and teamwork to be used in order to win. I would hope the same would be true for this game.

With the way it looks right now, the UI looks like a blatant rip off of the US army's product. Are you confident they won't feel the same way?

A lot of the things in AA2 that make it great for those who enjoy it are to do with the game mechanics. However, not everything in AA2 is pure gold. For example, IMHO the ability to hear people from across a map is really unrealistic IMHO. The same goes for hearing every little "click" a gun makes (i.e when stopping or starting running). The clicks can be there (and if you put safety on while running, it would be), but it should be way quieter. I really like that walking/running on different materials in AA makes different sounds, but the idea of "slow crawling" without making a sound is just silly. You try laying down on the ground and moving without making a sound - it's impossible. Your clothes will rub themselves and the rest of your gear.


And of course it needs to be a modern game with modern graphics and therefore modern system requirements. As much as we would like to think that people like what's in a game (i.e game mechanics, maps and so on) more than the looks of the game, I'm afraid that's simply not the case in reality.

However, I would like to point out that the people here are a vast minority of the people your new game would have to reach. These are the people who've stuck with a game after it's been officially shut down for 6 years. They don't like change. They like AA2 the way it has always been. All this is great, but selling only to those few people won't be enough for a new game.

With all that said, I wish you good luck with the game.

EDIT:
I can't just copy maps for commercial products. But I can get some heavy inspiration from the original ones. As I said if hospital would now be in eastern europe and some rooms would be in other order - it would not break anything.
Wow, Eastern Europe? I live there!
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Sunday, October 01, 2017, 15:46:59 PM
...

Why AA2?
- Personal preference and a gameplay which is unused for several years now. Red Orchestra, Squad, ArmA are all more or less large scale battles, hard to follow for spectators. AA2 has compared to those games medium sized maps, a lower player cound, easy to spectate and follow. It's 'hardcore' but not to extreme. With some modern polish this game could have some greate competetive potential.

One of the things that made AA2 good...
This game will definitly also slow paced!

UI looks like a blatant rip off of the US army's product
Yes, this is only a prototype with placeholder HUD/UI. This will change in the final product.

the ability to hear people from across a map
Army Ops will bring it's own new features with it, so will the later product probably use Steam Audio as sound engine for realtime 3D Sound.

And of course it needs to be a modern game with modern graphics
Army Ops is based on Unreal Engine 4, don't worry about the graphics :)

I would like to point out that the people here are a vast minority of the people your new game would have to reach.
I know, and these are exactly the people I need the most right now. I need highly critical veterans knowing what they want and what now. Players who know every step in AA2 out of their mind. This thread is not for promoting, more to get some early on feedback from "day one" to shape the game ;-)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Monday, October 02, 2017, 01:01:49 AM
And of course it needs to be a modern game with modern graphics
Army Ops is based on Unreal Engine 4, don't worry about the graphics :)
This was more of an answer to Legion's post.
I would like to point out that the people here are a vast minority of the people your new game would have to reach.
I know, and these are exactly the people I need the most right now. I need highly critical veterans knowing what they want and what now. Players who know every step in AA2 out of their mind. This thread is not for promoting, more to get some early on feedback from "day one" to shape the game ;-)
My point was, if you make it exactly like the people here want it, it might happen that only the people here will like it.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Virus.exe on Monday, October 02, 2017, 01:05:12 AM
I would highly suggest you look at some early versions of the game, I mean 1.x versions before.

If people like the slow tactical style in the beginning the game had no SAI to ping enemy locations. No map in the corner of the HUD, there was only a simple compass at the top.

The early days of the game were extremely simple yet complicated. After Special Forces was added in 2.6 IIRC the game just started to have too many features and gimmicks and eventually began to mirror the other FPS games.

I suggest you keep it simple as possible, forcing gameplay to be down to how well you can work the controls, learn the maps and work as a team. Like it was in the early days of AA.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: LegionQC on Monday, October 02, 2017, 02:47:55 AM
I stick around AA2 mostly because of slower tactical speed , the mechanics for the shooting , the game controlled guns per map << IF , c18 , r  , ar , s ,vssIF  u name it >> and also because it is a low requirement game .. IMHO if you put it with modern graphics you will face a lot of competition and u will be just like all the other games ... by using less powerfull mechanics u can reach a lot more serious players . don't forget only 23% of earth has internet and tv and a computer and I would say about 22% of those peoples systeme will not be able to run your game at 60FPS + IMHO ... purchased game that is awesome !!! I would consider using something else then Unreal engine 4 too powerfull ... I don't know much about this but could u use like unreal engine 2 or something just saying business point of view you will get more players ... u definetly want some Koreans and Brazilians playing your game I would drop down the SPECS IMHO :) if you buy me a computer that will run your game I will gladly be doing some advertisement for you :):):):)  from Canada of course !
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: LegionQC on Monday, October 02, 2017, 02:49:50 AM
I would love to see AA2 with like atleast 300 players online at all times that would be awesome but yet I might just be dreaming here snif snif ...
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Monday, October 02, 2017, 03:02:49 AM
There is no way around using modern technology. This game might get funded by a big publisher. He won't fund a Unreal Engine 2 game. I also have a lot of data and experience with my UE4 Game Beyond Enemy Lines. And other then that I'm looking a lot at the Steam Hardware Survey to know what the maximum is I can pull (http://store.steampowered.com/hwsurvey/ (http://store.steampowered.com/hwsurvey/)).

Army Ops will be a high End game with it's own ideas based on AA2.
I hope to start a closed Alpha test later this year.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Monday, October 02, 2017, 08:12:37 AM
The early days of the game were extremely simple yet complicated. After Special Forces was added in 2.6 IIRC the game just started to have too many features and gimmicks and eventually began to mirror the other FPS games.
Special forces were added in AA 2.0 with the name of that version being America's Army 2.0 - Special forces. In later versions - I believe it was 2.7 with the Coop maps - the SAI/minimap was added. But it's also around here that the playerbase started getting smaller as I remember. But your idea itself is probably correct - what made AA great at first was the simplicity of it all.

I stick around AA2 mostly because of slower tactical speed , the mechanics for the shooting , the game controlled guns per map << IF , c18 , r  , ar , s ,vssIF  u name it >> and also because it is a low requirement game .. IMHO if you put it with modern graphics you will face a lot of competition and u will be just like all the other games ... by using less powerfull mechanics u can reach a lot more serious players . don't forget only 23% of earth has internet and tv and a computer and I would say about 22% of those peoples systeme will not be able to run your game at 60FPS + IMHO ... purchased game that is awesome !!! I would consider using something else then Unreal engine 4 too powerfull ... I don't know much about this but could u use like unreal engine 2 or something just saying business point of view you will get more players ... u definetly want some Koreans and Brazilians playing your game I would drop down the SPECS IMHO :) if you buy me a computer that will run your game I will gladly be doing some advertisement for you :):):):)  from Canada of course !
What do you mean "serious players"? Let's be honest, any serious gamer will have a machine capable of running any game out there.
Your're right, most computers out there will not be able to run this new game. They're not supposed to. You're not supposed to play games on your work machine. However, games are aimed towards gamers. Unless you can bring me statistics saying otherwise, I'll postulate that most of those gamers will have a machine capable of playing this new game on UE4 (given proper optimization, of course). Just because you don't have a machine like that and perhaps even a few of your friends don't, doesn't really mean you're in the majority, I'm afraid. There's far more players playing the new CoD's or ARMA's - they can all run these games.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: WraShadow on Monday, October 02, 2017, 10:52:18 AM
Hi.

First, I don't agree with my old buddy virus, if I read correctly. I often play tactical insurgent IRL with BBguns and the way we spot enemies is totally like using SAI. We use laser with 500m+ range to spot and sometimes we use our comms. Using SAI+Z to spot is perfect. At the same time, when we get flashed, we often lose our north. True, that usually doesnt happen but having a constant grid rotating telling you which direction or facing is even worse than SAI. When we're playing, we know where we all are if in the vicinity at least. We keep track so that's not bad to keep SAI for.

Secondly, will - lets say - 99% the objects still be unbreakable even when using RPG or other bombing? Or when shooting a lot at a door, etc? If so, can we at least have some resistance on the freaking doors? As it stands, every bullets pierces it, even if a slightly skewed angle. That's not realistic and, from a gaming perspective, its annoying and promotes camping and laming practices.

Still on the same topic, can we have more classes with breach explosives - like in 2.8.5 - to use on more/different entities?

I also remember stale explosives, like landmines, being added to maps (mostly on MOUT McKenna) in the latest versions. I think that would be great. They're a huge part of insurgency.

As a toolkit player, I doubt anybody else uses as many flashes as I do. TBH, I think they're overpowered. There should be a way to reduce the effect or even nullify. Maybe the "closing your eyes", on the other hand could have a sort of cooldown so it wouldnt be exploited as well.

Training available? Honor system? Self-medic? Using vehicles in missions like we used to?

Will the spawn points change in some maps like they do on Steamroller, SF Extraction, etc?

As a side note, Im not sure saying Russians will be the enemy is a good practice.

PS: Keep in mind I only touched subjects once taken cared of and now removed or mutated so to keep the AA2.* feel.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: LegionQC on Monday, October 02, 2017, 15:25:09 PM
well if your using unreal engine 4 and are looking forward to put your game on STEAM be sure to be HIT by a lot of BAD REVIEWS for asset flipping ! STEAM is overloaded with asset flips in the last year ... good luck .. the steam community will debunk your game into peaces if your using unreal engine packs be sure no one will play your game IMHO it will get bashed real hard like all the other games in the kind !  BTW your game looks a lot like BURST THE GAME !!! an horrible asset flipped that flopped on steam last month .. Also I don't see ANY unreal engine 4 games  being in the top sellers or even be on top 100 games on twitch at the moment they are all flopped games IMHO unreal engine 4 sucks real bad for games especially FPS games no wonder all the big game companys don't even use this engine ! IMHO of course !!!!
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Monday, October 02, 2017, 15:39:23 PM
well if your using unreal engine 4 and are looking forward to put your game on STEAM be sure to be HIT by a lot of BAD REVIEWS for asset flipping ! STEAM is overloaded with asset flips in the last year ... good luck .. the steam community will debunk your game into peaces if your using unreal engine packs be sure no one will play your game IMHO it will get bashed real hard like all the other games in the kind !  BTW your game looks a lot like BURST THE GAME !!! an horrible asset flipped that flopped on steam last month .. Also I don't see ANY unreal engine 4 games  being in the top sellers or even be on top 100 games on twitch at the moment they are all flopped games IMHO unreal engine 4 sucks real bad for games especially FPS games no wonder all the big game companys don't even use this engine ! IMHO of course !!!!

I don't know why you are so mad but your words show that you don't understand to much of game development.

1) Just by using Unreal Engine 4 I won't get hate, UE4 is one of the most advanced and beloved Engines out there.
2) I already released on Steam with no hate, no bad reviews or anything. I released with huge success ;-)
3) Where do you get any refference to "BURST THE GAME", my last game Beyond Enemy Lines does not look anything like an asset flip if you look at it longer then a second, Army Ops is in Prototypeing state, these are the first weeks of development!
4) So I guess Players Unknown Battleground does not count? No? And the funny part is, the PUBG uses a lot of bought assets from the Unreal Store -> ASSET FLIPP!
5) Unreal Engine 4 is a perfect Engine for all sorts of games, especially for FPS games. -> Squad

Next time you try to hate something for no reason, have at least some usefull facts.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: WraShadow on Monday, October 02, 2017, 15:44:14 PM
well if your using unreal engine 4 and are looking forward to put your game on STEAM be sure to be HIT by a lot of BAD REVIEWS for asset flipping ! STEAM is overloaded with asset flips in the last year ... good luck .. the steam community will debunk your game into peaces if your using unreal engine packs be sure no one will play your game IMHO it will get bashed real hard like all the other games in the kind !  BTW your game looks a lot like BURST THE GAME !!! an horrible asset flipped that flopped on steam last month .. Also I don't see ANY unreal engine 4 games  being in the top sellers or even be on top 100 games on twitch at the moment they are all flopped games IMHO unreal engine 4 sucks real bad for games especially FPS games no wonder all the big game companys don't even use this engine ! IMHO of course !!!!
PU:BG, the best contemporary FPS out there, is built over UE4.

edit: Also, you cant compare to the triple A titles for most of them use internal engines, which Id rather use to develop myself. Thats the battle between time and money.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: LegionQC on Monday, October 02, 2017, 18:58:54 PM
u said your game beyond enemie lines was a huge success ??? http://steamcharts.com/search/?q=Beyond+Enemy+Lines+ (http://steamcharts.com/search/?q=Beyond+Enemy+Lines+)       your game is more dead then AA2 lol.....    17 reviews HUGE RELEASE WOWWWW 20$ for a dead game no thanks ... I wasent hating was saying IMHO but you wanted facts lets look at the steam charts .... numbers don't lie
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: LegionQC on Monday, October 02, 2017, 19:02:00 PM
ohh and u have one steam curator leave you a review and its really bad ....
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: LegionQC on Monday, October 02, 2017, 19:04:20 PM
and if your copying the basics of AA2 using unreal engine 4 well your stuff is already smelling like an asset flip !   PUBG is using unreal and bought stuff true but they dint copie another game the way its going aa2 already outlived your first BIG SUCCES
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: WraShadow on Monday, October 02, 2017, 19:41:33 PM
That game launch was definitely not a success but that's beside the point. It could've been the best game ever and I still wouldn't care. The matter at hands focus on the creation of a game based off AA2.

In the matter of the rip-off scene, it can be compared to PU:BG vs Fortnite (https://kotaku.com/battlegrounds-developer-attacks-fortnite-for-replicatin-1818654436 (https://kotaku.com/battlegrounds-developer-attacks-fortnite-for-replicatin-1818654436)). The US Army doesn't own the style of play. Can you imagine the government suing EA for having an army-based game?  I should know this by heart but I dont, not for games anyway: How long can a company claim rights for ripoff?

Ethics really isnt the issue, the army let go of the development and support therefore they should allow other people to take from where they left off. This has happened to a lot of games. In fact, if done correctly, they might even recognize the efforts and jump to help or fund again. I don't know if USA's known to do that but some european governments and high authorities have jumped into similar situations (to help and collect fees eventually). With WW3 fast-approaching, this might pickup again.

I will repeat myself: if done right, it doesnt even matter. If its done right, the game mutates. If done right the game isnt the same because if it became the same, why pick up the project or why would the players go there? People are afraid of change.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Tuesday, October 03, 2017, 00:55:51 AM
Secondly, will - lets say - 99% the objects still be unbreakable even when using RPG or other bombing? Or when shooting a lot at a door, etc? If so, can we at least have some resistance on the freaking doors? As it stands, every bullets pierces it, even if a slightly skewed angle. That's not realistic and, from a gaming perspective, its annoying and promotes camping and laming practices.
It really depends on the material the door is made of, but most doors will be penetrated by bullets.
An example: https://www.youtube.com/watch?v=wzUpQe63mpc (https://www.youtube.com/watch?v=wzUpQe63mpc)

Legion, for someone who's "not hating" you sure are putting a lot of effort into shaming his work while you know little to nothing about it (hell, from what I understand, there's not much to know as of yet, anyway).
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: raw on Tuesday, October 03, 2017, 01:06:58 AM
Thumbs up for this project! Will stick around to see how it will look. End of this year you said @KAEPS133 ?
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: WraShadow on Tuesday, October 03, 2017, 06:43:02 AM
It really depends on the material the door is made of, but most doors will be penetrated by bullets.
An example: https://www.youtube.com/watch?v=wzUpQe63mpc (https://www.youtube.com/watch?v=wzUpQe63mpc)
I'm not saying the bullets should recoil or hit and drop like cartoon. The doors there, and for what we could assume in a establishment like that, are much thicker and denser. ofc it is a matter of opinion/perspective but I feel strongly about this. Well, if you change the material of the doors you make me happy and buddy Legion would stop talking about asset-flip so much. win-win :D
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Tuesday, October 03, 2017, 06:58:30 AM
I'm not saying the bullets should recoil or hit and drop like cartoon. The doors there, and for what we could assume in a establishment like that, are much thicker and denser. ofc it is a matter of opinion/perspective but I feel strongly about this. Well, if you change the material of the doors you make me happy and buddy Legion would stop talking about asset-flip so much. win-win :D
There are different looking doors in AA. Hard to tell what "material" they're supposed to represent exactly, but from memory I remember ones that are definitely wood (Urban Assault) and some that are some kind of metal (Pipeline, but this doesn't guarantee they'll be bullet proof, car doors are a famous for being "bulletproof" in Hollywood - that's an obvious myth). It really depends on the map design what kind of doors you should have. But I'm still fairly certain a bullet will pass through most doors you see daily.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: WraShadow on Tuesday, October 03, 2017, 13:46:29 PM
I'll have to find some of those doors and "hit the dirt" to see the results for myself I guess. ofc I dont expect the doors I'm thinking of to do much against SS caliber riffle I own but I'm almost sure it can withstand/resist some of the weapons in the game. I'll have to ask some friends to test with their riffles. Anyway, that doesnt have to be the first thing to be implemented and its a question of adding 2 variables and 1 formula on top of the game/event loop.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: hitman on Wednesday, October 11, 2017, 07:16:17 AM
I don't really get the point of remaking what's already made, exept for making it better.. but can that be done by one developer?
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Spanky on Friday, October 20, 2017, 14:29:31 PM
Very interesting. If you're serious and say "pretty please" you might get ELiZ's permission to use the maps he converted from UE2 to UE4 for AAPG. Import the assets, re-organize how you want and modify how you want. That would be the easiest way to get maps and gameplay up quickly.

Here's the honest problem though, it's one that's been around since AA2 came out. The AA community HATES change. Even minor changes to maps that they love will make the players riot in the streets. There is no possible way for you to get the gameplay, feel, pace, sound exactly the same as AA2, nor would you want to. On this merit alone, I doubt anyone here would play it. It's the sad truth. Having been part of the custom map scene on AA for close to a decade now, I find it very difficult to get people off of SF Hospital long enough to play a few good rounds on a great custom map. Something like 70% of the official maps don't get played even. The hardcore AA players have a particular mindset that makes them play 2-4 maps in a particular way. They have their favorite weapons, glitches, camp spots and tactics and often don't branch out from that behavior. Even in the official AA versions themselves, you saw lots of people hanging on to old versions because they didn't like the slight changes in maps and gameplay brought in the newer releases.

I really hate to dissuade you, but rather caution you as to going after this community with a "new and improved America's Army" because you're not going to convince AA players to jump to your game. Approach it as if you were creating a new game with your favorite memories from AA but still something new. Also, don't take the hate from the AA community to heart. There's a lot of assholes and they feel like their opinion matters.

On a personal note, it would be fun to help but I failed horribly with UE4 and don't have the time or computer to do anything worthwhile.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Saturday, December 02, 2017, 07:58:17 AM
Short Update:

Project plans are set and clear and the AA 2 Remake will become part of my Beyond Enemy Lines brand. Combining Beyond Enemy Lines, AA 2 and some other games to an unique game while AA2 will have a very heavy impact in development. Preproduction will start February/March for the Multiplayer part.

Singleplayer will be release seperatly before the Multyplayer as Beyond Enemy Lines 2.

Here is a first and pre-Alpha Screenshot of Beyond Enemy Lines 2 Singleplayer:

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fcdn.akamai.steamstatic.com%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27810587%2F669af815995741b46025dd8e63eca187509a8be0.jpg&hash=02bf143ce0bcaba10d51d8d620c16c24)
This is full ingame material and early work in progress. Multiplayer will be based on the same technology. More details will follow early next year.


Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Nip! on Monday, December 04, 2017, 04:44:55 AM
I support your idea.

If you need any kind of promotion in the influencer scene of Esports let me know, as I am heavily involved in the professional scene in CS:GO ( Having my Major team ) aswell as in PUBG. I am connected to high tier youtubers so yeah, if this really gets that far and will be based off AA2, I can definitely help you out to have a huge reach on this.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Monday, December 04, 2017, 06:22:57 AM
I wish I had a 4K monitor ... :D

It looks cool :) If only there was more than 1 picture...

And where's the download link ? lol
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Friday, December 15, 2017, 12:08:06 PM
I have an early christmas present for all of you ;-)

I was done with my other work a bit early and instead of going to vacations 2 days early I used the time to work on Army Ops. And I'm very happy to say:

It's working just fine!

Here is a very early flyby of Bridge: https://youtu.be/XHPUaVXFDZA (https://youtu.be/XHPUaVXFDZA)

Before you ask: This is pre-alpha and far away from a final map or game. I don't show gameplay on purpose because the screaming would be gigantic.

However here are two Screenshots of the first real playtest:
(https://scontent-frx5-1.xx.fbcdn.net/v/t31.0-8/25398087_2077365155816854_6346989134444507517_o.jpg?oh=5e0efe928c1f0ecd950915e13f6ea12d&oe=5ACAAAAD)

(https://scontent-frx5-1.xx.fbcdn.net/v/t31.0-8/25074954_2077365159150187_4862248775225019661_o.jpg?oh=037c837d703234b52f5d130e4990b70c&oe=5A897838)

What is currently working?
- server hosting & joining
- syncronised player movement
   - stand and crouch pose
- basic HUD and Menu System
- killing other players
- winning a round by killing the other team or complete an objective
- basic weapon handling
   - aim down sight
   - fire
- match management
   - round timer
   - dedection of winning/loosing team
   - rewarding round points
   - rewarding kills/deaths
   - communication with mission objectives
   - respawn logic
   - team management and spectator mode

When can I play it?
Not yet! The above shown version is available on steam for some close friends to test and play with over Christmas. Before I open up the project to more testers there are a lot more things todo.

What needs to be done until the I can test it?
- functional game settings menu
- enhanced player movement
   - adding prone state
   - adding lean left/right
   - adding more animations
   - adding footstep sounds
- enhanced weapon handling
   - adding slight zoom while aim down sight
   - adding fire modes
   - adding reloading and ammo management
   - adding recoil
- match management
   - fixing issues of match state is some situations
   - adding whinning match after winnig x amount of rounds
   - server changing level after match ended
- adding different player model for Team B
- adding different weapon for Team B (AK 47)

As you can see there is still a lot to do but we are now in a playable state and development will continue in  2018.

And again: I know the Map shown is extremly hugly, the HUD poor and so on. This is just a funcinal game test. To make it look nice is one of the lasts steps in development ;-)

Make sure to like Army Ops on Facebook: https://www.facebook.com/Army-Ops-2020118398208197/ (https://www.facebook.com/Army-Ops-2020118398208197/)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Koden on Friday, December 15, 2017, 13:38:38 PM
It seems interesting, considering the early phase of the project...are you planning to include hand gestures and/or whispered signals as in the original AA2? Is there a chance you might have a cooperative mode with a functional AI that moves and plays in a way that's competent and challenging?

Also, which sound system are you going to go for, the Unreal engine integrated one or a 3rd party one? (just asking because the army devs switched from the former to the WWISE engine for AAPG - which instead is based on a the UE 3.5 i believe -, and it has been quite messy since they switched to it).
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Friday, December 15, 2017, 13:49:17 PM
Don't know about gestures/signals right now. It's just to early and I need the base game working before thinking about additions like this.

Coop/AI is very possible at a later date. I have a very smart AI running for Beyond Enemy Lines. I would need to add multiplayer support for it but should be possible.

Currently I'm using the default Unreal Engine 4 sound system. It's easier to prototype with but will later switch to Steam Audio.(Like HRTF in CSGO: https://www.youtube.com/watch?v=4BltHXngvlk (https://www.youtube.com/watch?v=4BltHXngvlk))
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: kNy on Saturday, December 16, 2017, 04:55:58 AM
I like to see, that somebody working on game like old good AA2.

I built 2 months ago another prototype of gameplay like AA2. For now its just a demostration, with lot of assets from good old AA2.
WIP:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fadamsmid.cz%2Ffiles%2Fgalerie%2F16%2F1920%2FAA01.PNG&hash=531fd65352425ffda9782eea444f5245)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fadamsmid.cz%2Ffiles%2Fgalerie%2F16%2F1920%2FAA04.PNG&hash=3fbb2ddf4488d6b9a5badf76d48a53cc)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fadamsmid.cz%2Ffiles%2Fgalerie%2F16%2F1920%2FAA03.PNG&hash=9d933970d6ea95a6dfc58f97e63d6266)

More coming on http://adamsmid.cz/galerie/detail/aa-project (http://adamsmid.cz/galerie/detail/aa-project)

Its build with UE4 (C++ Project) with a little help of EliZ
Features done:

I used different approach, i did Coop maps, and we are testing gameplay on SF Snakeplain.

I don't want to steal your topic, as i said I like to see that somebody wants recreate old good AA2 game on new Engine. I just want to address that I can help with ur project.

If you want u can contact me with my company email [email protected]

Have a good weekend!

Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Saturday, December 16, 2017, 05:05:01 AM
Looks nice and thanks for the offer :)

I'm using a own custom UE4 with Plugins and the Project it self is Blueprint ownly as all core features are on engine level. I'm working on this Project with a publisher and the official project start is summer 2018 but I could not resist getting started.

I'll let you know when I could use some help :)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: WraShadow on Sunday, December 17, 2017, 10:59:31 AM
Damn, Snakeplain. I miss that co-op map so badly  :(
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: bRU$seLs.2004- on Wednesday, December 27, 2017, 23:22:14 PM
i like your work.
If you need anything, let me know.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: [SWISS]Merlin on Saturday, December 30, 2017, 20:10:59 PM
aao285.net - you wil find the snake there :) but stay on this and you will be free :)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: svyatonmac on Monday, January 01, 2018, 11:32:42 AM
Sounds very good.
I would just request the feature that there is no crosshair - at all! Not even a dot! As if one always has a sniper in hand, because a crosshair is not realistic, a soldier can never keep aim in a certain area.
Additionally if possible make the aim, when not aiming through sight, to not necessarily be in the centre, there needs to be a dispersion area. This will prevent people shooting without aiming through sight, as in reality, shooting without aim is highly inaccurate - the way it's supposed to be ;)

Good luck!
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Monday, January 01, 2018, 11:37:38 AM
Happy New Year everyone!

Here is whats going on:
Placeholder homepage is online and will be replaced with a real as soon as there is something to show: http://army-operations.com/ (http://army-operations.com/)

January 2018 is fully blocked with other projects and there is no active development.
From February I'll use each Friday and if motivation is available some hours from saturday to work on Army Ops. Summer is the official start of the development and until then development needs to be reduced to 1 day a week.

Beyond Enemy Lines 2 will be developed first with higher priority and is to be considered to be the Army Ops singleplayer. Both projects share the same project source so all sounds, models and assets from Beyond Enemy Lines 2 are also instantly ready for Army Ops.

I expect to have something "playable" fpr pre-Alpha Tests somewhere between February and April.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Monday, January 01, 2018, 11:40:40 AM
Sounds very good.
I would just request the feature that there is no crosshair - at all! Not even a dot! As if one always has a sniper in hand, because a crosshair is not realistic, a soldier can never keep aim in a certain area.
Additionally if possible make the aim, when not aiming through sight, to not necessarily be in the centre, there needs to be a dispersion area. This will prevent people shooting without aiming through sight, as in reality, shooting without aim is highly inaccurate - the way it's supposed to be ;)

Good luck!

It already works exactly like you described it. The Weapon Mechanics are the same from Beyond Enemy Lines 2 (Army Ops Singleplayer).

There is no crosshair the gun works the same as in real life. the projectile follows the direction of the barrel -> each move and animation change where a 100% accurate projectile would go.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: svyatonmac on Tuesday, January 02, 2018, 09:05:18 AM
Are you accepting donations anywhere? Feeling generous this year  :style:
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Tuesday, January 02, 2018, 09:17:27 AM
Are you accepting donations anywhere? Feeling generous this year  :style:

Yes I'll probably try Patreon and maybe additional with Paypal on the website. But give me some time to set up everything with some material. :)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Friday, January 12, 2018, 11:06:16 AM
I had some time today and did work on Army Ops even if it wasn't planned to this month.
I was able to add a "simple" but powerfull and flexible Class Selection.

Demonstration: https://www.facebook.com/ArmyOpsGame/videos/2091318744421495/ (https://www.facebook.com/ArmyOpsGame/videos/2091318744421495/)

There are currently 3 different classes available for each team:
- Assault
- Medic
- Scout

At the current time classes serve only the purpose to have different weapons and player models and no ther mechanics. Even if one class is called Medic, there is currently no Medic System implemented (but will come).

Everything is very early work in progress and nothing of the classes is final. It's just a early test filled with placeholder content.

What my goal is:
I want to bring back the medic system like in AA 2 with the class and loadout system of Proving Grounds.
I'm getting rid of the Squads as they didn't make a big difference in gameplay and choose the more flexible version of Proving Grounds.

Why? Because it's more flexible and allows to setup different gamemodes a lot easier.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Sunday, January 28, 2018, 11:00:37 AM
I used this weekend to add basic lean functionality as well as recoil and reload system.
Everything is very basic and especialy recoil is just set with some placeholder variables but it's working fine and is well playable online.

I also started working on the UI:
(https://scontent-frt3-2.xx.fbcdn.net/v/t31.0-8/27023329_2099707203582649_6441428200195792168_o.jpg?oh=c9c64a623cc503bc4eb8f3c4b308737a&oe=5AEA9713)

(https://scontent-frt3-2.xx.fbcdn.net/v/t31.0-8/27164800_2099707186915984_3298531689130347247_o.jpg?oh=7327f9ba62e6a8cfeb5053bac8f5d0c6&oe=5AE98928)

This is also very early on and far away from finished but we come closer to a real playable version.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Vanoke on Tuesday, January 30, 2018, 15:08:54 PM
KEAPs 133 are you in the possision to make respawn on 2.5 and 2.8.5  P.v.P and Bots maps  to puth on and out in game!!
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Tuesday, January 30, 2018, 15:11:13 PM
KEAPs 133 are you in the possision to make respawn on 2.5 and 2.8.5  P.v.P and Bots maps  to puth on and out in game!!

Can you please explain a bit more what you mean?
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Vanoke on Tuesday, January 30, 2018, 16:25:50 PM
Can you please explain a bit more what you mean?
that players can restart till end time of game. with maps with normal players . but special on bots maps it would be nice with 3 till 5 players to startup respawn so player do not have to wait. but i and alot others in p.v.p. maps will be happy to play constant ad surtain time.   so far i know in modern games its normal. and i think it brings players back in aa army 2.5 and 2.8.5
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Zer0ev1L on Tuesday, January 30, 2018, 20:15:29 PM
I just wanted to say thanks for investing your time and energy into bringing this game back to life. I look forward to it.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Kryspox on Sunday, February 04, 2018, 12:40:18 PM
I had some time today and did work on Army Ops even if it wasn't planned to this month.
I was able to add a "simple" but powerfull and flexible Class Selection.

Demonstration: https://www.facebook.com/ArmyOpsGame/videos/2091318744421495/ (https://www.facebook.com/ArmyOpsGame/videos/2091318744421495/)

There are currently 3 different classes available for each team:
- Assault
- Medic
- Scout

At the current time classes serve only the purpose to have different weapons and player models and no ther mechanics. Even if one class is called Medic, there is currently no Medic System implemented (but will come).

Everything is very early work in progress and nothing of the classes is final. It's just a early test filled with placeholder content.

What my goal is:
I want to bring back the medic system like in AA 2 with the class and loadout system of Proving Grounds.
I'm getting rid of the Squads as they didn't make a big difference in gameplay and choose the more flexible version of Proving Grounds.

Why? Because it's more flexible and allows to setup different gamemodes a lot easier.

Looks great  :up:
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Monday, February 05, 2018, 15:41:00 PM
that players can restart till end time of game. with maps with normal players . but special on bots maps it would be nice with 3 till 5 players to startup respawn so player do not have to wait. but i and alot others in p.v.p. maps will be happy to play constant ad surtain time.   so far i know in modern games its normal. and i think it brings players back in aa army 2.5 and 2.8.5

Sorry for the late rely quite some busy days currently.
There are currently no such plans for the next time. Once the core gamemode is done I'm able to extend on that and do something like this. But as I said I need to finish the core gamemode which takes a lot of time.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Tuesday, February 06, 2018, 12:35:57 PM
Dedicated server is up an running!
(https://scontent-frt3-2.xx.fbcdn.net/v/t31.0-8/27503881_2104483686438334_2703739573599563268_o.jpg?oh=ccdae15b7c0237c310baa82e2995b749&oe=5ADEA839)
(https://scontent-frt3-2.xx.fbcdn.net/v/t31.0-8/27624945_2104483689771667_2342434461686244407_o.jpg?oh=7ee4c007be31b672448c91f4d8f2a48f&oe=5B25AB95)

This moment marks a very important point in Army Ops development. For the first time a dedicated server is up and running.

This is a major step toward the first test session.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Wednesday, February 07, 2018, 02:35:55 AM
Great to see you making progress :)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Wednesday, February 07, 2018, 11:36:30 AM
Serveradmins did I miss something very important?
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/27545029_2104903126396390_5346872477424818168_n.png?oh=a5dd6d9aabe1cfdf044d0dfbc35e40eb&oe=5B1B749C)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: bRU$seLs.2004- on Wednesday, February 07, 2018, 16:18:57 PM
Mr. Kaeps,

we want to sponsor your project.
What are your contact details?
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Koden on Wednesday, February 07, 2018, 16:20:33 PM
Serveradmins did I miss something very important?
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/27545029_2104903126396390_5346872477424818168_n.png?oh=a5dd6d9aabe1cfdf044d0dfbc35e40eb&oe=5B1B749C)

Round timing? Unless you want it to be specific and map-related, but that's gonna prevent people from using maps for tournaments and such (where there's typically a shorter round, say between 2 and 3 minutes).
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Wednesday, February 07, 2018, 16:32:23 PM
Mr. Kaeps,

we want to sponsor your project.
What are your contact details?

[email protected] ;-)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Wednesday, February 07, 2018, 16:38:40 PM
Round timing? Unless you want it to be specific and map-related, but that's gonna prevent people from using maps for tournaments and such (where there's typically a shorter round, say between 2 and 3 minutes).

Yes you are right. I'm currently not sure how I will do this. My plan is to make one giant modular gamemode and allow server admins with a special tool to create own gamemodes by just creating a text file. So everyone could create its own tournament mode with new rools/gameplay.


In detail what I was thinking about a simple config file to serve as new game mode where the admin only needs to setup variables. If this works it should be possible to set up a gamemode which mixes Objective (like Pipeline) with VIP Gamemode within seconds. And in this same config round time, amount of round, team setups and so on would be located.

If my Idea does not work I'll add classic round variables.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: bRU$seLs.2004- on Wednesday, February 07, 2018, 16:39:57 PM
[email protected] ;-)

thanks, we will send you some informations.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Thursday, February 22, 2018, 12:26:34 PM
Working hard and in mostly silence on some background stuff for Army Ops.

Here is a short video of joining a Army Ops dedicated Server from the new Main Menu:
https://www.facebook.com/ArmyOpsGame/videos/2112527182300651/ (https://www.facebook.com/ArmyOpsGame/videos/2112527182300651/)

In the earliest days of Army Ops  I used the old AA2 Menu Theme as placeholder and some of you mentioned Army Ops needs a modern looking menu. Well here it is. Or at leasts parts of it, I'm currently working (when I have some time) on the Settings menu.

A lot of things have changed regarding the project setup in the last days and will change in the upcoming day (Publisher, Project Scope, Release Plan, ...). I try to write veryithing up and post it here as soon as possible.

I need your suppoert now more then ever!

Make sure to follow Army Ops on Facebook:
https://www.facebook.com/ArmyOpsGame (https://www.facebook.com/ArmyOpsGame)
If I find the time I try to make a short livestream on Facebook this or next weekend (but can't promise).
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Leopardi on Tuesday, March 06, 2018, 05:22:55 AM
Interesting, with the surge of all these titles like Squad or Insurgency: Sandstorm bringing the most succesful 2005 titles alive again on UE4 platform, I thought: why not have AA2 brought to modern day as well?

There is nothing truly like it out there. But the concept of realistic 1-life-per-round gameplay that AA2 had, is bringing success even commercially with Rainbow Six: Siege being one of the most popular games on Steam for example.

 Is this going to run on the same UE4 platform, that is reaping success for these indie studios?

Don't forget that huge part of AA2 was the working Tournament-mode, which let the competitive communities strive and breathe life into the game!
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Tuesday, March 06, 2018, 05:55:10 AM
I'm developing Army Ops with Competetive/Tournament Mode in mind but right now the focus is on getting the basics running.

Yes Army Ops uses UE4 but other then this it does not share much with the other projects. It's a custom build UE4 specially developed to suit Hardcore FPS games :)

I hope I have some more awesome stuff to show in the next days ;-)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Wednesday, March 07, 2018, 11:55:12 AM
Very very early work in progress but I bet you can name the place ;-)

(https://scontent-frt3-1.xx.fbcdn.net/v/t31.0-8/28516499_2119522928267743_6145497828668332142_o.jpg?oh=43348f64ce16cf09f7ec1be36a800cd4&oe=5B05C1FC)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Thursday, March 08, 2018, 00:43:10 AM
There's some pipes laying around. So Hospital? :D
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Thursday, March 08, 2018, 08:37:56 AM
There's some pipes laying around. So Hospital? :D

should be obvious, it's Mountain Pass!  :? :D
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Thursday, March 08, 2018, 08:56:07 AM
should be obvious, it's Mountain Pass!  :? :D
Now you're joking! It's clearly HQ Raid!
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Thursday, March 08, 2018, 08:59:14 AM
Now you're joking! It's clearly HQ Raid!

Na just trolling, Sandstorm! :D
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Thursday, March 08, 2018, 10:18:36 AM
And another short update:

This footage is from Beyond Enemy Lines 2 (https://www.facebook.com/BeyondEnemyLines/ (https://www.facebook.com/BeyondEnemyLines/)), the singleplayer part of Army Ops.

However Beyond Enemy Lines 2 and Army Ops share the same sourcecode and I thought this would also be a nice demonstration how Sniping in Army Ops will look like. Note that there will be no real time weapon customization in Army Ops. Model, Scope and Animations are the same.

https://www.facebook.com/ArmyOpsGame/videos/2119997068220329/ (https://www.facebook.com/ArmyOpsGame/videos/2119997068220329/)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Lord-of-War on Friday, March 09, 2018, 14:08:16 PM
Come on - everybody can see it's Bridge Crossing

Lord-of-War  :style:
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Monday, March 12, 2018, 13:00:02 PM
Army Ops Closed Technical Alpha starting this weekend!

(https://scontent-frt3-2.xx.fbcdn.net/v/t31.0-8/28947892_2122159108004125_4611771821232978463_o.jpg?oh=d8f0284c963c8d9505102c588a551b3d&oe=5B470FCA)

Army Ops first test is right around the corner and I‘m looking for a few participant for the test. Here are all the details:

What‘s being tested?
Server performance and stability

What this is not:
A Gameplay test, the current version is „playable“ but not balanced and highly unfinished.

What does the test offer?
- 2 Maps (Bridge, Factory)
- 3 Classes for each Team (Rifleman, Medic, Scout)
- 6 Weapons
- Smoke Grenade
- Dedicated and Player Hosted Server

What dis not included?
A lot! Medics do not have any functions other then having a different weapon then the Rifleman, Weapons are totaly unbalanced and only have placeholder variables for Recoil and Damage. The Settings menu is very basic, there are no ranks , server tools/setup is very limited and no ingame admin tools are available. Maps look more or less ugly, have no textures or any details.

=> This is not to be playing Army Ops or having much fun with it. I want to gain informations on how the game performance on different PC is and how the Server will handle it and how the netcode is reacting.

(https://scontent-frt3-2.xx.fbcdn.net/v/t31.0-8/28699019_2122159134670789_5000310312131612338_o.jpg?oh=3e9f8a3b1c390410ecaf68b6ccf22ef5&oe=5B4A5C41)

When does the test start?
Exact Date and time will be announced. The test will last 24h.

System Requirements?
There are no real requirements right now as the game is in development. Windows 7 64 Bit or higher is required as well as 5 GB HDD space as well as a installed and working Steam Client.

How do you join the test?
Write the Army Ops Facebook Page (https://www.facebook.com/ArmyOpsGame/ (https://www.facebook.com/ArmyOpsGame/)) a Message which includes:
- System Data (OS, CPU, GPU, RAM)
- Location (Timezone)
- Steam Username
- AA Experience level
- Possibility to host dedicated server

I will select a very few number of people (< 20 People) based on several criterias. If you are not selected this is nothing personal. I'm favouring EU Timezone People for the first test as this makes it a lot easier to organize. There will be a lot of other test waves in the next weeks and month and more people are getting their chance to play and test Army Ops very soon. If you are selected for Test you are automatically part of the next test.

VERY IMPORTANT:
This test is under NDA, you are not allowed to show and share any content of this test with friends or the public. There are several visible and invisqible watermarks on the screen letting me know the exact Steam ID of the creator. This allows me to instantly and permanently remove your Alpha Access!

DO NOT SHARE ANYTHING WITHOUT PERMISSION!

(https://scontent-frt3-2.xx.fbcdn.net/v/t31.0-8/28700851_2122159131337456_1271214351577137140_o.jpg?oh=4f4def9cc5f42f84be87138c5c0e05d4&oe=5B4395F6)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Tuesday, March 13, 2018, 11:30:36 AM
That's cool :)

Saw it on FB as well and applied as well.
If I'm suitable, I hope I can actually make time for it.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Wednesday, March 21, 2018, 12:10:23 PM
Army Ops Alpha #001 Recap

Gameplay Video:
https://www.facebook.com/ArmyOpsGame/videos/2126876310865738/ (https://www.facebook.com/ArmyOpsGame/videos/2126876310865738/)

Army Ops Alpha #001 was running last weekend and I'm done evaluating the server statistics...

It was a blast!
In fact it was running so unexpected well, I decided to create a short demo real out of some recorded footage.

In it's bare bone and higly unfinished stated Army Ops survived the first test wave with pride. The dedicated Server survived over 100 (re) connects in 1h and never had a hard crash. Pings where excelent (~40ms Ping from USA to Germany), no rubber banding occured and the netcode did what he was supposed to do.

In conclusion a very successfull first test and even we found some bugs and the game is very unfinished ... I think I speak for all tester: We had a lot of fun!

Thanks to all who helped testing Army Ops!
Alpha Test #002 is on it's way!
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Wednesday, March 21, 2018, 17:48:34 PM
That's cool! :)
Too bad I couldn't make it that time - I'll try and be on the next time around if I'm actually at home.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: shadi123 on Wednesday, March 21, 2018, 22:04:31 PM
hello I see you have a good working time but why cant you just copy the same sounds and the same graphics and the same weapons this game is not 10% same as the old aa2 just answer my problem
because I am so sad about this aa2 cuz it don't have a lot of players this days
and I cant play any game more
so please make it like aa2 if you can

Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Thursday, March 22, 2018, 04:18:54 AM
The reason is quit simple:

Impossible. I can' steal the work of others and re use it for my self and earn money with it. It's illegal.
And I don't want to have legal issues with the US Army.

I need to make changes otherwise this project would never come out.
And why make graphics and everything the same? Then you can also just continue Play AA2.
AA2 is a great game but there is a lot of room for improvements and I think it's about time for a new game on the roots of AA2.

Army Ops is very close to AA2 but even if I would I could not recreate AA2 100% accurate in Unreal Engine 4. Entirly different engines with different Physics, different technology. Even If I try the hardest to copy AA2 it would not be the same.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: SASF-DarkShooter on Thursday, March 22, 2018, 11:28:35 AM
It looks nice, rather reminiscent of the AA3 Bridge map.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: shadi123 on Friday, March 23, 2018, 09:19:51 AM
I understand that you don't want to steel maps from aa2 but it will be great with the old graphic
u can read this thread
 https://aao25.com/forum/general-chat-90/guide-for-converting-game-assets-from-america%27s-army-2-8-5-to-america%27s-army-2-5/

and check if you can make like urban assult in old graphics
and thanks I  likes your work very much and I here just to help and enjoy the old game
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Friday, March 23, 2018, 09:28:36 AM
This will never happen!

I know how to convert data but I'm not even looking at it. It's illegal and I'm not doing illegal stuff.

Development of Army Ops is very expensive and I want to sell this game so going for old graphics is probably not the best solution. Sorry to destroy you dreams but graphics will be a new style and more like AA3 while gameplay is more like AA2.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: shadi123 on Friday, March 23, 2018, 09:31:29 AM
so ur telling me that just the graphics is not like aa2 and everything else is more like aa2 like weapons sounds and everything else I just saw good old stuff from aa2 in the game in the facebook page
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Friday, March 23, 2018, 09:38:04 AM
The core gameplay design is from AA 2 but enhanced with some new ideas from AA3 and AA4 as well as some own ideas.

But I won't use ANY asset from other games. No Sounds, no textures or models - nothing - never!
This is a new game. Imageine AA3 and 4 never existed and this would be the new AA3. It's a new game with it's roots on AA2.

And the posts on the Facbook page are old and from the prototype days where it was just to check if there are any problems. This version does no longer exist.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: shadi123 on Friday, March 23, 2018, 09:44:55 AM
ooo so good luck iam not happy right now from ur last post sorry
have a good day rip aa2 forever  :cry: :cry:
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Friday, March 23, 2018, 17:55:43 PM
ooo so good luck iam not happy right now from ur last post sorry
have a good day rip aa2 forever  :cry: :cry:
I'm not sure what you're getting at exactly.

He is a man doing a job. His job is to make a game. In order for this scheme to work the game needs to make money. One has no legal right to use other people's work (including - but not limited to - graphics, sounds and map design) for their own monetary gain. There can be exceptions to this (e.g when the same people make a sequel or the rights are bought), but I'm fairly certain the US Army is not interested in selling (nor giving away) the stuff they've paid to be made.

What KAEPS is doing is developing a new game. He's getting inspiration (and not actual details) from AA2 (and other sources, of course). He might even have some maps that are similar to what we had in AA. But he cannot just copy a map and use it in his own game.

Think of it this way, if Picasso made a painting and signed it. It sold for a million dollars. Then you come along and copy the painting exactly, except you put your own signature under it. This would be called forgery and is obviously illegal. It's a similar situation here.

Furthermore, as has been discussed on this topic before, the game cannot be exactly like AA2 was because that's not what people expect from a modern game. Just because you and a few dozen other people might want to get AA2 in a new "skin" or something like that, doesn't mean it's actually commercially viable. Let's face it, the current AA2 community is the vast minority of (FPS) gamers out there and you don't get far selling a new game to such a small amount of people.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Tuesday, March 27, 2018, 12:30:05 PM
Bleeding & Hit Effects

Here is a short video showing some of the many changes:
https://www.facebook.com/ArmyOpsGame/videos/2129994997220536/ (https://www.facebook.com/ArmyOpsGame/videos/2129994997220536/)

Players can now bleed after being shot. The amount of bleeding depends on the projectile and hit zone (Arms, Legs, Upper Torso, Lower Torso). The Medic Class is now able to bandage wounded players (currently without animation and it's instant => work in progress).

The hit player will now receive an aim punch effect and as lower the health gets the vision gets more unclear. How do you like the effect? What should I change? (no bloody screen!)

Also new is the ability to switch to the pistol.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: -Vegeta- on Tuesday, March 27, 2018, 12:53:16 PM
Vert good effects smoke an all :)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: lionbI4 on Tuesday, April 10, 2018, 08:47:51 AM
Very nice progress!
Everything looks very cool.
Maybe it is nice idea to move aimpoint some pixels to random direction after receiving a hit? So you can still response in close combat, but it will be hard to firefight on long distance. This makes you possible to suppress your enemies. Also implement small suppress effect when bullet hits/flies nearby.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Tuesday, April 10, 2018, 08:55:47 AM
Very nice progress!
Everything looks very cool.
Maybe it is nice idea to move aimpoint some pixels to random direction after receiving a hit? So you can still response in close combat, but it will be hard to firefight on long distance. This makes you possible to suppress your enemies. Also implement small suppress effect when bullet hits/flies nearby.
That does happen right now in game, but the extent is extremely small last I tried. It should be a lot more noticeable. And some blood flashing on the screen or something like that would go a long way as well. Right now it was really hard to tell when you were actually hit other than checking the bleeding indication after an interaction with the enemy.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: -Vegeta- on Tuesday, April 10, 2018, 12:51:29 PM
That does happen right now in game, but the extent is extremely small last I tried. It should be a lot more noticeable. And some blood flashing on the screen or something like that would go a long way as well. Right now it was really hard to tell when you were actually hit other than checking the bleeding indication after an interaction with the enemy.

I believe it used to happen more than we see now. I remember shooting on single and he could not get his gun uo before being shot again. Just plugging away until dead was easy. It doesn't do it to the same extent I think.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Wednesday, April 11, 2018, 08:53:00 AM
I believe it used to happen more than we see now. I remember shooting on single and he could not get his gun uo before being shot again. Just plugging away until dead was easy. It doesn't do it to the same extent I think.
I was talking about Army Ops not AA2.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Friday, June 08, 2018, 09:50:46 AM
Army Ops reached Alpha #04!

New in this test:
- improved server code and network optimizations
- doors
- new map Riverside (visible in the Screenshot)

(https://scontent-frx5-1.xx.fbcdn.net/v/t1.0-9/34636632_2166023890284313_8529789381815304192_o.jpg?_nc_cat=0&_nc_eui2=AeGQSkBdBYjLWKOcE4TQ5dSROpX_EGShqP8i1LXOi_uQbYh7H13FuEhn9KC4YCg8e-BO_Afe1OCaT3i6Q6dwQA0DoX4woTBvUiV1g0yoc2XB1A&oh=dbafc146f93a358543b4d3636edda97c&oe=5B810EC8)
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Vanoke on Friday, June 08, 2018, 10:43:26 AM
Looks realy nice KAEPS133   
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: [-A$$-]Pain on Saturday, June 09, 2018, 01:42:55 AM
Why is it with all of the new games that the Characters  look like they are trying to take a shit.  And they run so fast with their knees bent in such weird ways.   The older games that  I have always liked to play the characters seemed more realistic in there movements and not so cartoonish. 

And one big thing that to me that always set AA2 apart from other games  was 5 minute rounds with no re-spawn.   You had to actually be careful not to die or you got to watch till round over. (However  this might not work out as people do not like to wait.)  And a big part of what made AA2 so popular was the low requirements and the fact it was free. (Because the army used it as a recruiting tool.)

So it would be very hard to keep the main parts that made aa2 what it was but  I am sure you can get some similar aspects to it.   But what  makes so many of the new games out there so popular is the fact of the $ spent on advertising.  Where AA2  didn't require much advertising.  it was free to get free to play and  it was fun.

AA4 is as popular as it is for the same reason.


Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Monday, November 19, 2018, 08:53:01 AM
Hooah Soldiers!

Army Ops development restarted some month ago and and finally the game is taking shape. After a very long stage of prototyping we have now a running, "cheat secure" und very modular code. Which is not only removing all of the issues of the prototype, it's also running a lot faster and smoother.

New Gameplay on Bridge:
https://www.facebook.com/ArmyOpsGame/videos/667776730287075/ (https://www.facebook.com/ArmyOpsGame/videos/667776730287075/)

New informations are coming soon!
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Spanky on Sunday, December 09, 2018, 19:31:21 PM
Pretty cool work :) Glad to see you still have motivation.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: Sgt. Cold on Wednesday, December 12, 2018, 00:42:17 AM
I do like that Bridge in that vid ! ...............Yes I do.  But don't forget to use the "Border" map too. That map was waaaay underated
Hooah Soldiers!

Army Ops development restarted some month ago and and finally the game is taking shape. After a very long stage of prototyping we have now a running, "cheat secure" und very modular code. Which is not only removing all of the issues of the prototype, it's also running a lot faster and smoother.

New Gameplay on Bridge:
https://www.facebook.com/ArmyOpsGame/videos/667776730287075/ (https://www.facebook.com/ArmyOpsGame/videos/667776730287075/)

New informations are coming soon!
by most AA players here.
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: KAEPS133 on Tuesday, December 18, 2018, 05:36:51 AM
Army Ops, a classic remake of America's Army 2 will start a large test session today!

The game will bring back the hardcore experience on modern technology (Unreal Engine 4) as an independend game. The game is no official Army Game and so hase some slight changes and is in a very early development state. Expect crashes bugs and glitches all the way.

If you want a Key, follow Army Ops on

Facebook https://www.facebook.com/ArmyOpsGame/
and Join the Discord Server https://discord.gg/xHvDtM8 .

We will share Keys over the next days!

Hooah!
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: dinggus on Sunday, January 06, 2019, 14:40:25 PM
What's the status on this?
Title: Re: America's Army 2 Remake - Army Ops in development
Post by: teddy_grizzly_bear on Monday, January 07, 2019, 07:20:08 AM
What's the status on this?
From discord:
Quote
PolygonArtToday at 1:59 PM
@everyone Roadmap for Q1 2019

The Army Ops first play test ended last week and I finished evaluating the server logs. Well ...
It run a lot better then expected. No critical crashes, lag was exceptable and the game was "playable" if we consider the lack of a lot of features, unbalanced gameplay and other stuff missing.
But Army Ops is playable. So how do we continue?

In Q1 2019 the aqctive development will be slow. Especially in January. I will perform an Engine update and if time is available do some minor tweaks. But don't expect to much from this month. And even after that I'm working more on the code base, which means progress will be made but it's not visual.
I try to update on this server as frequent as possible but don't be supprised if there are 1-2 weeks of silence. 90% of development is boring stuff.

The other reason why time in Q1 will be very limited is Beyond Enemy Lines 2. As some of you might already know I'm working on another Project and this for quite a while now. Army Ops is the follow up project to Beyond Enemy Lines 2 so the first game needs to be completed before the next one can take of in development.
What is Beyond Enemy Lines 2?
It's a Singleplayer Hardcore Tactical FPS, an "America's Army Singleplayer" if you want so. You play a special forces agent deployed deep beyond enemy lines and need to infiltrate and sabotage hostile bases and equipment. The gameplay is the following mix of:
Crysis 1 + Rainbow Six 1 + Ghost Recon 1 + Operation Flashpoint + America's Army = Beyond Enemy Lines 2

Missions are large scale (not open world but open level), you have 100% freedom to choose your plan an tactics, you can quickly modify your weapons with attachements on the fly (Crysis style) and there are no restrictions.
The AI is extremly complex and dynamic/unscripted. Enemies change dynamicly patrol routes, goard of different positions every playtrough and basicly don't fuck around. They can organize in squads, flank you and try to hunt you down and kill you with few hits.
You need very high skills to complete a singleplayer mission. Yes it's very hard, but in 99% it's the players fault abd bad tactics resulting in a failure. :P

If you are interessted..
Discord: https://discord.gg/WMj4YN4
Facebook: https://www.facebook.com/BeyondEnemyLines/

Marketing is about to start in a few weeks, Release is 2019 and I also need some testers for this game in short time.
Beyond Enemy Lines 2 is directly influencing Army Ops development.

Hooah!