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America's Army => General Chat => Topic started by: Deshawn/trippin on Sunday, September 02, 2012, 01:44:11 AM

Title: AA4
Post by: Deshawn/trippin on Sunday, September 02, 2012, 01:44:11 AM
http://forum.americasarmy.com/viewtopic.php?f=15&t=5615

Let them know what you want in AA4, ( Tell them to bring back AA2 style, or die)
Title: Re: AA4
Post by: Pegesus on Sunday, September 02, 2012, 06:58:17 AM
it wont be a new version, just a fixed version of aa3, it certainly wont be aa 2.8.6 ha
Title: Re: AA4
Post by: Deshawn/trippin on Sunday, September 02, 2012, 12:15:46 PM

Look at it, 90% of the people are saying they want AA2 back, enough people rage on them it might work.
Title: Re: AA4
Post by: Possessed on Sunday, September 02, 2012, 12:39:30 PM
Look at it, 90% of the people are saying they want AA2 back, enough people rage on them it might work.
no way buddy..
Title: Re: AA4
Post by: Maxbulldog_53 on Sunday, September 02, 2012, 19:46:25 PM
they will never go back to aa2 because that would be admitting that aa3 was bullshit.
Title: Re: AA4
Post by: MothaGoosE on Sunday, September 02, 2012, 19:50:31 PM
they will never go back to aa2 because that would be admitting that aa3 was bullshit.
that would be admitting that aa3 was bullshit
admitting that aa3 was bullshit
aa3 was bullshit
Title: Re: AA4
Post by: Deshawn/trippin on Sunday, September 02, 2012, 22:11:18 PM
Well no shit "AA2" will not be back, but they could build AA4 around it. :up:
Title: Re: AA4
Post by: Maxbulldog_53 on Monday, September 03, 2012, 01:42:50 AM
They aren't going to use the same engine first of all. Unreal2 is WAY outdated. Infact unreal 4 is about to be released. The problem has nothing to do with the engine its all about what you do with it. Unreal3 is a terrific engine (try any of the mass effect games) the AA dev team in my eyes just didn't take the time to learn it properly. Certain aspects of gameplay On the other hand i agree there should be no radar, less training and for christsake no respawns or re-generating health. I think they should up the AI system and have plenty of new and old maps to play on.

Asking for AA2 is like wishing you're dead dog would comeback to life... not gonna happen
Title: Re: AA4
Post by: Koden on Monday, September 03, 2012, 13:03:18 PM
Less trainings? I think it's debatable, training a player up to a certain level was what made AA2 feel different. With AA2 you had to literally learn your way through (remember Escape and Evade?). I never had the same feeling with another first person shooter, that you had to plan your tactics and work for the team (in object featured missions).

Regarding AA4 however, i don't really wonder about the graphic side but about the gameplay, i fear it will share AA3 cons without much pro's. I wonder whether they'll use the UE3 or an "evolution", it's really versatile but it's quite old.

On the other hand i agree there should be no radar, less training and for christsake no respawns or re-generating health.

Yep, AA3 coop's Medevac...painful. Playing coop against respawning bots - gawd.

Title: Re: AA4
Post by: eKC0mm on Monday, September 03, 2012, 15:02:09 PM
Asking for AA2 is like wishing you're dead dog would comeback to life... not gonna happen

All trip is saying is to ask for a game more similar to the style of AA2. They aren't going to use unreal 2. Everyone already knows that. Its more about how they go about constructing the gameplay and utilizing whichever game engine they choose.

You guys clearly like AA2 more than AA3 for your own reasons. Tell the devs and hope they make the right decision! and stop acting like you know everything.... cuz you dont. If they find people enjoyed older style gameplay they WILL revert to something more similar to AA2 that people will appreciate.
Title: Re: AA4
Post by: Koden on Monday, September 03, 2012, 15:14:43 PM

You guys clearly like AA2 more than AA3 for your own reasons. Tell the devs and hope they make the right decision! and stop acting like you know everything.... cuz you dont. If they find people enjoyed older style gameplay they WILL revert to something more similar to AA2 that people will appreciate.

Do we? AA3 isn't offering a whole lot of features, and especially not doing most of em correctly, it falls short of variety (and quality), there's no editor yet, and the game itself is not showing a lot of activity (let's say up to par with comparable games). The latest patch also came up with the Airfield, mixing a very poor quality - even in comparison with other official maps - with a flat gameplay (how can you describe playing on a Airfield with very few major structures on it?). Just look at the server list, the last maps published are almost completely absent (except for the Airfield which is still rather new), you struggle to find a Stronghold or Shantytown server.

I re-installed AA3 almost every single time they came out with a patch, hoping for a change that hasn't ever come!
Title: Re: AA4
Post by: eKC0mm on Monday, September 03, 2012, 15:27:03 PM
sooooo yeah...... like i said... you clearly like AA2 better than AA3.
Title: Re: AA4
Post by: Koden on Monday, September 03, 2012, 15:41:49 PM
sooooo yeah...... like i said... you clearly like AA2 better than AA3.

How can i like an incomplete game vs a complete, polished one?
Title: Re: AA4
Post by: eKC0mm on Monday, September 03, 2012, 15:53:08 PM
Stop thinking so hard. Its not a question of AA2 vs AA3. Koden, your apart of this community because you see something in AA2 that you like.

The point is, if you do like AA2 and you enjoy playing AA2 then you should do as trip says and post that to the devs so that they know. In hopes that the future AA4 will have the features that players of AA2 enjoy.
Title: Re: AA4
Post by: Maxbulldog_53 on Monday, September 03, 2012, 21:12:31 PM
All trip is saying is to ask for a game more similar to the style of AA2. They aren't going to use unreal 2. Everyone already knows that. Its more about how they go about constructing the gameplay and utilizing whichever game engine they choose.

You guys clearly like AA2 more than AA3 for your own reasons. Tell the devs and hope they make the right decision! and stop acting like you know everything.... cuz you dont. If they find people enjoyed older style gameplay they WILL revert to something more similar to AA2 that people will appreciate.

why does everything have to be a conflict with you? Where in any of my posts did i say i knew everything? please point that out to me. All i said was that they weren't going to use unreal2 again. Hell i'd be surpised if they use ue3.
Title: Re: AA4
Post by: eKC0mm on Tuesday, September 04, 2012, 18:35:24 PM
Asking for AA2 is like wishing you're dead dog would comeback to life... not gonna happen

I don't start conflicts, i just tell people when they say something that is false and then i tell them why :)

People get upset when they hear logical responses. Stop taking everything as a personal attack. MOST things aren't.

Title: Re: AA4
Post by: Deshawn/trippin on Thursday, September 06, 2012, 22:11:33 PM
Yeah that is what I am trying to say ekcomm, just make it "LIKE" AA2, not the same engine I know they are moving on to better things. But lets be honest AA3 was trash, so why make a game like that again?
Title: Re: AA4
Post by: Proton on Thursday, September 06, 2012, 22:37:03 PM
Jonny and kicker are currently looking for 2 players to fill out the audigy.aa4 roster xfire kicker for further details on future try outs.

toby says I'm old and crusty, I have been put out to pasture.


but more to the point of this thread, give your input and fingers crossed the Devs of AA3 are nothing like old aa devs.
Title: Re: AA4
Post by: marten77 on Friday, September 07, 2012, 07:40:06 AM
http://forum.americasarmy.com/viewtopic.php?f=20&t=5665
Title: Re: AA4
Post by: Proton on Saturday, September 08, 2012, 11:03:52 AM
http://forum.americasarmy.com/viewtopic.php?f=15&t=5676
Title: Re: AA4
Post by: krIz+ on Saturday, September 08, 2012, 15:12:18 PM
its gonna be aa4, not fixed aa3
Title: Re: AA4
Post by: NickVK on Monday, September 10, 2012, 02:16:51 AM
Koden is right on this  one why go back to AA2? It was a fun game nonetheless but still is a super boring game compared to game's today. The maps were good and the gun reg and stuff but a lot of different things could be changed to make the game better. A mixture of both css/cod4 would make the best game both of both worlds. Add in the training aspect of AA along with cook'd nades would make the game better. AA2 was too realistic this is a video game and you want to try and get the audience attention not put them to sleep...
Title: Re: AA4
Post by: k!cker on Monday, September 10, 2012, 04:06:14 AM
Jonny and kicker are currently looking for 2 players to fill out the audigy.aa4 roster xfire kicker for further details on future try outs.

toby says I'm old and crusty, I have been put out to pasture.


but more to the point of this thread, give your input and fingers crossed the Devs of AA3 are nothing like old aa devs.

hahaha
Title: Re: AA4
Post by: Koden on Monday, September 10, 2012, 12:37:10 PM
Koden is right on this  one why go back to AA2? It was a fun game nonetheless but still is a super boring game compared to game's today. The maps were good and the gun reg and stuff but a lot of different things could be changed to make the game better. A mixture of both css/cod4 would make the best game both of both worlds. Add in the training aspect of AA along with cook'd nades would make the game better. AA2 was too realistic this is a video game and you want to try and get the audience attention not put them to sleep...

hmm where did i said any of that?
Title: Re: AA4
Post by: zoxee on Monday, September 10, 2012, 15:38:09 PM
AA2 was too realistic

So true and i like it that way  ;)
Title: Re: AA4
Post by: Proton on Monday, September 10, 2012, 21:44:29 PM
http://forum.americasarmy.com/viewtopic.php?f=27&t=5691
Title: Re: AA4
Post by: zoxee on Tuesday, September 11, 2012, 00:31:14 AM
http://forum.americasarmy.com/viewtopic.php?f=27&t=5691

GJ Proton, maybe you will be the one who made an unexpected resurection possible and then,
if it should happen, you will become a true hero  :D :D
Title: Re: AA4
Post by: Possessed on Tuesday, September 11, 2012, 00:33:03 AM
all I know is... I will never play AA4... lack of PC lol
Title: Re: AA4
Post by: Mixk on Tuesday, September 11, 2012, 03:20:11 AM
Look at it, 90% of the people are saying they want AA2 back, enough people rage on them it might work.

No chance in hell they will revert back to AA 2 point anything. The reason they shut down all their servers and support was to try and bully us and force the sheeple to go to AA3 since we didn't all swarm to AA3 like they had anticipated.
Title: Re: AA4
Post by: zoxee on Tuesday, September 11, 2012, 10:44:06 AM
No chance in hell they will revert back to AA 2 point anything. The reason they shut down all their servers and support was to try and bully us and force the sheeple to go to AA3 since we didn't all swarm to AA3 like they had anticipated.

So true
Title: Re: AA4
Post by: marten77 on Wednesday, September 12, 2012, 08:01:10 AM
Proton and other competitive guys can you PM me.I could get contact with some of the devs and they said we could make a letter to them about what we want to see in new AA version(mainly on competitive side)

Ty
Title: Re: AA4
Post by: 12ampage on Wednesday, September 12, 2012, 13:26:21 PM
Proton and other competitive guys can you PM me.I could get contact with some of the devs and they said we could make a letter to them about what we want to see in new AA version(mainly on competitive side)

Ty

I was working on a similar thing, feel free to message me.  I think the competitive community should develop a specification for what we think makes a good competitive game broken down into: sound, visuals, map design, shooting, weapons, server settings, tournament support, movement, configurables, mission objective design, balance, etc.  What the DEVs do with it is out of our control, but they are repeatedly asking for input from the competitive community and I think a formal specification for what we want would be the best format.  I am a software engineer so I do have some experience writing technical specifications.
Title: Re: AA4
Post by: NickVK on Wednesday, September 12, 2012, 13:59:25 PM
A good competitive game starts first is getting an audience or people to play. AA had great map ideas and sounds, biggest problem was how slow the game play was. They should make scope play viable in competitive play.
Title: Re: AA4
Post by: marten77 on Wednesday, September 12, 2012, 18:01:46 PM
.
Title: Re: AA4
Post by: BiG_SerGiO on Wednesday, September 12, 2012, 18:33:58 PM
GJ Marten77 :), teach them there ...
Title: Re: AA4
Post by: Proton on Wednesday, September 12, 2012, 19:42:02 PM
I've been in contact with a current Dev in regards to competition play recently.

marten or rampage if you have xfire add me to talk further so we can talk on ventrilo or ts3: proton101 or send me a PM on this forum
Title: Re: AA4
Post by: marten77 on Thursday, September 13, 2012, 11:09:24 AM
I've been in contact with a current Dev in regards to competition play recently.

marten or rampage if you have xfire add me to talk further so we can talk on ventrilo or ts3: proton101 or send me a PM on this forum


Yea i got in contact with the dev too but you can add me on skype

Il tell you guys this game can work out because they are listening to comp players now
Title: Re: AA4
Post by: NickVK on Thursday, September 13, 2012, 16:02:44 PM
I've been in contact with a current Dev in regards to competition play recently.

marten or rampage if you have xfire add me to talk further so we can talk on ventrilo or ts3: proton101 or send me a PM on this forum

Proton what's your xfire I would like to see what competitive intake you have for the game.
Title: Re: AA4
Post by: alechko1 on Thursday, September 13, 2012, 16:12:40 PM
I've been in contact with a current Dev in regards to competition play recently.

marten or rampage if you have xfire add me to talk further so we can talk on ventrilo or ts3: proton101 or send me a PM on this forum

Proton what's your xfire I would like to see what competitive intake you have for the game.

Didn't he just said whats his xfire?
Title: Re: AA4
Post by: inverseKID on Thursday, September 13, 2012, 23:44:33 PM
when would this come out like 2014
Title: Re: AA4
Post by: Ganja on Friday, September 14, 2012, 05:55:49 AM
Sup players of AA, long time I didn't visit the forums but still I came take a look how you all doing.
Unfortunately the boredom has taken victory upon me, and I won't be there anymore to the the (probably awesome) AA4 cugh. Wish u loads of fun in yr cyber and real life
this is a goodbye
goodbye
Title: Re: AA4
Post by: Possessed on Friday, September 14, 2012, 19:51:01 PM
goodbye(again).
Title: Re: AA4
Post by: wickid on Friday, September 14, 2012, 20:09:07 PM
Sup players of AA, long time I didn't visit the forums but still I came take a look how you all doing.
Unfortunately the boredom has taken victory upon me, and I won't be there anymore to the the (probably awesome) AA4 cugh. Wish u loads of fun in yr cyber and real life
this is a goodbye
goodbye

take care ganja , always fun playn with and against you, c ya soon
Title: Re: AA4
Post by: zoxee on Friday, September 14, 2012, 20:57:44 PM
salut mon poto  ;)
Title: Re: AA4
Post by: Deshawn/trippin on Sunday, September 16, 2012, 19:15:33 PM
I've been in contact with a current Dev in regards to competition play recently.

marten or rampage if you have xfire add me to talk further so we can talk on ventrilo or ts3: proton101 or send me a PM on this forum


I have been talking to about four or five developers, send me everything you have in mind so I can add to the list.
Title: Re: AA4
Post by: Proton on Sunday, September 16, 2012, 21:50:57 PM
add me on xfire and talk to me there


proton101